Jump to content
Sign in to follow this  
Hitcher

Assassin's Creed Odyssey

Recommended Posts

5 minutes ago, Cosmic_Guru said:

LOL take care to wait for dark and make sure no-one sees you steal the eye....

 

 

 

well, they won't since they were all dead from an earlier visit....

 

also, fun and games using the bow + the kick to get rid of the first bounty hunter.

 

How do you craft arrows in this?  There was a message but it flashed up when I was doing a bit of wild critter cleansing so I missed it and now can't see the menu option at all.

 

Go to your quiver in the inventory screen and do it from there. It's not very good at explaining it.

  • Upvote 1

Share this post


Link to post
Share on other sites

I will say that the hard difficulty setting in this is incredibly frustrating because it is so close to being great: it makes general gameplay a satisfying challenge, greatly ups the tension when stealthing around, but makes any quests which task you with defending an NPC in a melee become near impossible and incredibly luck-dependent: because enemies take so long to kill and can kill the NPC with a couple of blows and regularly use unblockable, unstaggerable attacks, you have to rely on the enemies not targetting the NPC and the NPC not stumbling into the fray. 

 

I'm currently tearing my hair out over a certain theatre-based sidequest which combines the above with an autosave immediately before a lengthy, multichoice conversation for a deeply not-great time. 

  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, Cosmic_Guru said:

 

How do you craft arrows in this?  There was a message but it flashed up when I was doing a bit of wild critter cleansing so I missed it and now can't see the menu option at all.

Go into your quiver in the inventory, hover over the type of arrow you want and then press the corresponding button for 'make 1' or 'make max'. 

  • Upvote 1

Share this post


Link to post
Share on other sites

This game is quite complicated at times, and doesn't really explain all of its systems very well. I still don't really know exactly what the different types of damage refer to, and what uses which type. And the overall war system, where you can pick a side in the war, weaken regions and take part in mini-dynasty warriors battles - I think this happens dynamically in the background even if you don't do anything? The control meter pops up sometimes for no apparent reason which makes me think this is showing something happening to affect the national power in the region, and I was back in Megaris sweeping up sidequests long after I had left and it suddenly flipped back to Athens rule in the middle of me swimming around the military port. But I don't think it has told me any of this. 

 

It's surprisingly heavy on systems and emergent gameplay for a Ubisoft open world game. 

  • Upvote 1

Share this post


Link to post
Share on other sites

I think I'm going to slow down my playthrough. I loved all of the time I spent with Origins and its DLC but this is too much. I'm 21 hours in and have reached Level 20, I've barely uncovered a third of the map and despite the impression the game gives you that Kassandra has godlike powers she feels a lot weaker than Bayek ever did. Forts are also a lot more difficult because some have more than one gold crowned enemy patrolling them which makes clearing them out a lot more difficult especially when a level 27 mercenary shows up and joins the fight when you don't have enough money to pay off the bounty. which makes life a lot more difficult. I do miss the smaller moments that Origins had like finding letters and notes in buildings that have gave you a bit more backstory and Egypt was a lot easier to traverse that mountainous Greece but I can see why people might be turned off by how much the game throws at you. 

  • Upvote 1

Share this post


Link to post
Share on other sites

I can’t seem to fire arrows from my ship. I hold down the left triggers and the aiming thing comes up but no arrows fly. What’s that all about. Spears, yes. Arrows, no.

Share this post


Link to post
Share on other sites
36 minutes ago, ryodi said:

despite the impression the game gives you that Kassandra has godlike powers she feels a lot weaker than Bayek ever did.

 

I think the game expects you to choose a particular playstyle and lean into it quite heavily on the abilities screen, the "jack of all trades" approach doesn't really pay off. I've put almost everything into the Warrior tree and I'm far more able to just steam into a fort and fuck shit up than I ever was as Bayek. You can use engravings to really up your damage or enhance particular approaches as well.

 

I'm finding that holding a high vantage point, setting people on fire then kicking them off ledges so they take damage from the fall then burn steadily as they slowly work their way back up to you is quite an effective way of handling multiple enemies at once.

  • Upvote 3

Share this post


Link to post
Share on other sites

Pootering around starting area at level 4


This very pretty and I'm excited to see where it goes. Fucking Sharks though man.

  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, Garwoofoo said:

 

I think the game expects you to choose a particular playstyle and lean into it quite heavily on the abilities screen, the "jack of all trades" approach doesn't really pay off. I've put almost everything into the Warrior tree and I'm far more able to just steam into a fort and fuck shit up than I ever was as Bayek. You can use engravings to really up your damage or enhance particular approaches as well.

 

I'm finding that holding a high vantage point, setting people on fire then kicking them off ledges so they take damage from the fall then burn steadily as they slowly work their way back up to you is quite an effective way of handling multiple enemies at once.

 

It also gives you the opportunity to change your skill set at any point in order to let you change your play style when it starts to pall. I’m basically warrior and assassin with only three points in hunter.

 

(level 19, probably 25 hours, keep getting distracted and suspect I could be a lot further through the story if I was being more focused)

Share this post


Link to post
Share on other sites
14 hours ago, Stanshall said:

Are you pressing R2 to shoot? 

 

I am now. I worked that out just after I posted that :doh:

Seems a bit odd considering the one button action of spears.

Share this post


Link to post
Share on other sites
14 hours ago, Garwoofoo said:

I'm finding that holding a high vantage point, setting people on fire then kicking them off ledges so they take damage from the fall then burn steadily as they slowly work their way back up to you is quite an effective way of handling multiple enemies at once.

 

Substitute poison for fire and that's basically my approach if it comes down to a run around the rooftops with the last 2 or 3 -stealth being my preferred option - if I come up against anything immune to poison it could tricky.  As you specialise in a certain area you seem to gain more runes to help emphasise your play style even more.

 

Very agreeable to spend a horrid rainy Sunday running around a sunny Greece in that little positive feedback loop - discover, eliminate, loot, move on.

 

Overall it feels a bit like Origins Evolved with added bells and whistles attached to the same framework, but with a more interesting setting and agreeable protagonist.  Ancient Rome + colonies to complete the trilogy one wonders?

  • Upvote 1

Share this post


Link to post
Share on other sites

That was pretty much my Sunday as well. It's a great game to just potter around in, ticking off quests, enjoying the scenery and doing the occasional story mission. I'm only about 10 hours in but I'm already enjoying it more than Origins, which itself was a great game.

Share this post


Link to post
Share on other sites

Kassandra makes the game. The world is incredible to look at, though at times still feels a little plasticky with the NPCs, like Origins did. 

Share this post


Link to post
Share on other sites

The key difference with Odyssey compared to Origins - and what makes it feel much more like the older AC games - is the number of distractions in the world, and the way in which I keep getting pulled off course by interesting stuff I just happen to stumble across. At level 20 I already have more quests and side-activities in my log than I know what to do with, and there are whole island chains in my level range that I could go and explore if I wanted to. There are three main storylines and a huge number of systems and side-activities that tie everything together. The level scaling means that you can go back to earlier zones and pick up more quests without feeling like you're wasting your time in any way.

 

Origins, for all its strengths, was much more more linear, a clockwise tour of ancient Egypt where you basically completed an area then moved on to the next. You could almost see the route you were going to take from the beginning by opening up the map and looking at the level range for each zone. Going backwards felt pointless because you'd out-levelled everything and old quests gave you pitiful XP. Odyssey's much, much more open-ended and I'm convinced now it's by far the better game.

  • Upvote 1

Share this post


Link to post
Share on other sites

One thing it does, that earlier Assassin's Creed games desperately needed, is give you lots and lots of targets. If you want to perfect your assassin-ing in large forts, caves or camps, you have lots of opportunities to try out different styles.

Whereas older games would pay lip service to the idea, then drop you out to a cut scene.

Share this post


Link to post
Share on other sites

Fucking hell, the kalydonian boar, ten hours later, two levels above him and only got him down to half health because a mercenary showed up to kill me but fought the boar instead. Then gave up when it filled its health back up. Is it supposed to be able to fully heal like that?! 

  • Empathy 1

Share this post


Link to post
Share on other sites

I'm sure this will get boring at some point but at level 21, I'm still loving the gameplay loop so much. I finally upgraded my ship a bit and spent about an hour ramming and boarding every whopper in the Aegean Sea. That's the way to get materials! Bassshhhh. I love how you get mercenaries at sea, as well.

 

Still love the stealthy Fort stuff, too. King of Macedonia surrounded by his hench nobs, no matter, I'll release a few prisoners, lambs to the slaughter, and while they're being carved up by the meathead bodyguards, I shadow the fidgety King and then SCHLONK. Leonidas' spear right through the top of his damn skull. Rob his corpse and off I fuck into the steel blue night. It's such a satisfying little carousel of cool moments.

 

I should probably do some of the story stuff again but I'm just having a blast causing mayhem. 

  • Upvote 1

Share this post


Link to post
Share on other sites
47 minutes ago, deerokus said:

Fucking hell, the kalydonian boar, ten hours later, two levels above him and only got him down to half health because a mercenary showed up to kill me but fought the boar instead. Then gave up when it filled its health back up. Is it supposed to be able to fully heal like that?! 

 

I dropped the difficulty to Easy for that fight and used a combination of poison blade, Spartan kick and plenty of dodging to beat him. To stop him healing chase after him when he runs away because as soon as he starts resting that’s when he heals.

Share this post


Link to post
Share on other sites

Assassinating the local rulers is probably the thing the most like the classic AC assassinations, except it is more integrated into the open world now than it used to be most of the time. Spotted the ruler of Euboea (sp?) in the market having wandered away from his guards. His final mistake.

  • Upvote 3

Share this post


Link to post
Share on other sites

Daft question - how do you drop a carried body on PS4?

 

I've only found dodge/square to do it - but that's a bit unstealthy!

Share this post


Link to post
Share on other sites
27 minutes ago, Hexx said:

Daft question - how do you drop a carried body on PS4?

 

I've only found dodge/square to do it - but that's a bit unstealthy!

It's the right trigger on the Xbox One, so I assume the same on PS4?

Share this post


Link to post
Share on other sites

Yeah, that took me a while to realise too! I figured out you could throw the bodies by using the controls for bow and arrow, but didn't register the right trigger alone would drop silently. 

Share this post


Link to post
Share on other sites

I'm only level 10 and pottering around Megaris. It's throwing activities left right and center at me. I'm sure I'll adjust but it's a wee bit overwelming.

 

Share this post


Link to post
Share on other sites
11 hours ago, deerokus said:

Assassinating the local rulers is probably the thing the most like the classic AC assassinations, except it is more integrated into the open world now than it used to be most of the time. Spotted the ruler of Euboea (sp?) in the market having wandered away from his guards. His final mistake.

 

I took out a Cultist in the market in Argos. Along with a dozen guards, several villagers, four dogs, a load of chickens and two mercenaries who showed up to see what all the noise was about. What’s this stealth thing I keep hearing people talk about?

  • Upvote 4

Share this post


Link to post
Share on other sites

Assassin's Creed: Breath of the Witcher: Mordor edition.

 

One day Ubisoft are going to have a completely original idea and it will blow our dicks off, but in the mean time at least they borrow from the best.

  • Upvote 3

Share this post


Link to post
Share on other sites
33 minutes ago, Trumpets said:

There's something very satisfying about Spartan kicking a bear or a large pig and seeing it fly 20 feet through the air.

 

That 300 film would have been improved immeasurably by more animal kicking, it has to be said.

  • Upvote 3

Share this post


Link to post
Share on other sites
1 hour ago, Garwoofoo said:

 

I took out a Cultist in the market in Argos. Along with a dozen guards, several villagers, four dogs, a load of chickens and two mercenaries who showed up to see what all the noise was about. What’s this stealth thing I keep hearing people talk about?

 

Yeah, not much assassinations going on in my assassins creed game, it has to be said.

Just brutal, blatant murdering. Mercenaries don't bother me, unless they are 2 levels or more above in which case I go for a long run and remember them for next time.

  • Upvote 1

Share this post


Link to post
Share on other sites

I don't think it is that different to previous games in terms of how much stealth and assassinating there is, you only ever really took out key targets with an assassination in the earlier games, and then were forced into melee combat. You can still use the environment to move around undetected, and height to scout out locations.

 

I tend to approach most objectives with stealth, and it works. Sure there are times when something goes wrong and you get forced in to melee. The difference here is the melee combat is FUN and I don't actually mind when all hell breaks loose. Things have changed, but not as much as being made out, and for me it is definitely for the better. I certainly don't miss those follow missions along really telegraphed routes, or blending into mindlessly wandering crowds, this all feels much more natural.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.