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Ran

Dreams - It's out!

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How’s this compare (or even work) to something like project spark? I just can’t get my head around how people are 3D modelling and making games with just a controller in such a free flowing way.

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I enjoyed Art's Dream. It's a bit sixth form art project in places, but it really shows off what the engine can do. It doesn't quite get to 'best in class' in any gameplay category it tries, but the potential of the engine is obvious. Maybe the most impressive thing about it is how slick the transitions are during a level - there are fully voiced and orchestrated cutscenes, gameplay styles that transition seamlessly into other gameplay styles, and a whole load of spectacle towards the end. It's an excellent showcase for Dreams.

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I sunk a load of time playing this with my seven year old yesterday, it really is wonderful.  Jumping around from marble runs to beat ‘em ups to space shooters to fun little multiplayer romps (Turn Left Duck had us in hysterics), and everything loading in a few seconds means there’s no downtime. 
 

 While there is some really polished stuff up already, I think the fun is in embracing the jankiness of many of the creations.  And that’s much easier when to do when considering I could barely place a block in the first Dream Shaping tutorial! 
 

My only negative is the Made in Dreams watermark on the bottom right of the screen, it’s there all the time and I’m convinced it’s a burn in risk for my OLED.  Can’t see any way to turn it off unfortunately.  
 

P.S check out Witchy Woods for a deeply meditative take on the nature of fear. 

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As the content is mostly user created is there a risk that some of it will be age inappropriate for an 11 yo? Is there any sort of filter for the creations when you are searching?

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5 hours ago, sammy said:

My only negative is the Made in Dreams watermark on the bottom right of the screen, it’s there all the time and I’m convinced it’s a burn in risk for my OLED.  Can’t see any way to turn it off unfortunately.  

 

If you pause any game using the option button on the controller and go to my preferences, under display you can change the transparency of the watermark right down to 0 to get rid of it :) 

 

@metallicfrodo just checked and rather bizarrely there doesn't seem to be any kind of parental/age filtering at all. I haven't come across anything age inappropriate yet, and I guess some games have names which suggest what age they are meant for, especially horror stuff. Though that obviously is only of any use when you are playing with your son/daughter.

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I was surprised to see there was a bit of swearing in Art's Dream, considering its official Media Molecule content with trophies tied to it. I dont have kids though so I didnt check to see if a filter was available.

 

Looking forward to messing around with this, though I feel I'll struggle to build something I'm happy with.

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44 minutes ago, SteveH said:

 

If you pause any game using the option button on the controller and go to my preferences, under display you can change the transparency of the watermark right down to 0 to get rid of it :)


Brilliant, thanks!

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2 minutes ago, Mr Combo Breaker said:

Can you jump straight in to playing people's games or do you have to play through a bunch of Stephen Fry voiced tutorials first?

There's a short intro where it tells you how to use a controller, but after that (5 mins, maybe) you can go for it. There's more tutorials if you want to make your own stuff. 

 

And it's voiced by a woman who is mildly irritating. 

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Bought this yesterday on the store (£28.85 for a £35 code from ShopTo! :) )

 

Ive been a dev for going on 12 years, use Unity at work, and Unreal in my own time, and I'm absolutely blown away by what they've made. It's no wonder it took so many years, and the price is peanuts for what's possible. 

 

Only done Art's Dream, a few user made things and a handful of tutorials but I can see this being a huge time sink.

 

The MM content is fantastic, naturally, but there have already been some standout user creations, such as Pip Gemwalker (a Captain Toad esque game), Ruckus (play as a cartoon Kaiju and wreck a city with the camera occasionally switching to helicopter news feeds), The Pilgrim (third person platformer that has a bunch of beautiful varied areas, and changes at time to a twin stick shooter, a 2.5d platformer and a 2d platformer) and Super Great Job, Human (an astrobot type character that can use the imp to collect and move things, set in a world of obsolete technology). 

 

Was really unsure about picking it up, but I feel I've had my monies worth already. 

 

Will be interesting to see what happens copyright wise given I've already seen Mario, Sonic, Lara Croft and more knock offs, along with hearing the Halo theme poorly recorded through a headset. 

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I don't think copyright infringement is that big a deal, really. They don't use any of that stuff in promotional material, official streams or have it highlighted by Mm in Collections or Jams, plus importantly there's currently no way for people to profit from their creations. There is a complaints process on their website so obviously it's something the developer is prepared to deal with, but I'm guessing instances will be relatively rare.

 

One possible exception would be people recording music via a microphone, not recreating it in the game's audio tools. Not much of a loss, in my opinion.

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I'm really liking the look of this although I'm not sure I have the time to put into it.

 

I loved Music and Music2000 when I was a youngster. It taught me so much. I could never afford professional software and equipment and used it to make stuff for years. I would stretch the onboard sampler to its limits. I couldn't even save my projects because the memory cards were smaller than the onboard sample memory so had to leave my PlayStation on for days until I was ready to record it onto minidisc. I would love to have had this at that age. 

 

Could you make a basic rhythm action game with it? 

 

 

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6 hours ago, LeighCb said:

Could you make a basic rhythm action game with it? 

 

 

 There's a very basic Guitar Hero/Rockband clone on there. It only has two tracks at the moment, but the guy who made it is promising more. It works well enough for what it is, but playing with a controller just feels like it is lacking something.

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15 hours ago, LeighCb said:

I loved Music and Music2000 when I was a youngster. It taught me so much. I could never afford professional software and equipment and used it to make stuff for years. I would stretch the onboard sampler to its limits. I couldn't even save my projects because the memory cards were smaller than the onboard sample memory so had to leave my PlayStation on for days until I was ready to record it onto minidisc. I would love to have had this at that age. 

 

I used Music 2000 for two bits of GCSE Music coursework, and got good marks for them too. :D 

 

I had to bring my Playstation into school and borrow another class' PC to demonstrate how it all worked, which was interesting. I remember having to explain to the teacher what a memory card was.

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LBP is chock-a-block with copyright infringing Mario/Sonic/Pokemon knockoffs. Maybe no one cares? I think it might be an issue if they start getting too good!

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The first thing my son did during the tutorial was pick a wonderfully rendered Link as his player character from a community upload.

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Is this being marketed at all? It seems to have been in beta testing for a lucky privileged few for a couple of years and has now transitioned into being available for everyone, but no announcement of that fact was made so it's just carrying on like before?

 

It seems like they don't mind if it doesn't sell any copies. From early on I believed this was going to support VR so was interested but sounds like it doesn't. If it's LBP with the game part (i.e. The best bit) taken out then I'll pass.

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The VR component was always a future addition so probably is still coming. It is structurally similar to LBP but vastly more customisable for creation (art, animation, sound, logic everything!)

I think it's the definition of an Edge 10. I haven't finished the 'arts dream' thing yet (which is media molecules curated main game that shows the full potential of it's tools) but it's blowing me away. An absolutely mind boggling achievement and everyone involved should be bubbling over with pride and satisfaction.

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What has been achieved in it so far is stunning. VR is definitely coming soon, MM have stated it will be delivered as a title update which will also have VR content.

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Hat Kids Summer Vacation is amazing. Partly for just how large the play area is. It's huge compared to anything else I have seen.

 

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Are a lot of people's creations walking simulators or interactive art exhibits as opposed to games? @choduk's BB recreation looks great, for example, but is there an objective to it?

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18 minutes ago, Jamie John said:

Are a lot of people's creations walking simulators or interactive art exhibits as opposed to games? @choduk's BB recreation looks great, for example, but is there an objective to it?

I don't really have an objective in terms of creating a game. I just really enjoy the sculpting and world creation. So I make sure that all of the assets I make are remixable and can be used by anyone else who wants to use them.

 

There are loads of people who do the same as me. There are loads of people creating and rigging characters. There are loads of people just creating music. There are loads of people creating full games from all of the assets created by others - or if they're talented enough, they're creating everything themselves. You can just dabble with whatever interests you.

 

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Just realised how incongruously out of date the title was, changed it for now. If anyone can think of a better one, shout!

I think this game is quite a hard sell because it is almost utterly inconceivable as to how it works. My kid LOVES LBP but he had some sort of visceral fear of this - he said he didn't want it as "It looks too hard". But I think I might have to jump on it as I suspect he will love it, and I just have to see it myself to finally get what it IS.

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It probably depends how old your kid is but I think it caters to a wide variety of ages anyway. Activity can range from just grabbing pre-made stuff and mashing it together to completely customising every aspect of a game (Music, Mechanics, Art assets!) you want to make. It is incredibly flexible, you can cobble together just about any kind of media you fancy or any small aspect of media.

There is a decent suite of tutorials already front and centre that can help push someone along. It would have been my absolute dream application between the ages of 6-18 so I think any child with a predisposition to creating stuff would find some element of Dreams engaging. If your son loves LBP I think he could easily adore this, it feels like a natural progression of that to me. (Thanks for updating the thread title, my bad!)

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1 minute ago, Ran said:

There is a decent suite of tutorials already front and centre that can help push someone along. It would have been my absolute dream application between the ages of 6-18 so I think any child with a predisposition to creating stuff would find some element of Dreams engaging. If your son loves LBP I think he could easily adore this, it feels like a natural progression of that to me.

 

Yes, I think he should be able to do something with it. If nothing else, just browsing the user levels should be enough - he did that endlessly in LBP.

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What are the creation tools in this like if you're using a DualShock? Most of the videos I've seen have people using Move controllers to do all the editing, which makes me suspicious that it's incredibly clunky if you just have a standard controller.

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5 minutes ago, Cappuccino Kid said:

What are the creation tools in this like if you're using a DualShock? Most of the videos I've seen have people using Move controllers to do all the editing, which makes me suspicious that it's incredibly clunky if you just have a standard controller.

The Dualshock is perfectly viable for most of it. I'd say if you wanted to model something particularly organic and sculptural that would be quite fiddly compared to using the Moves. Slapping logic together, making music, general level construction and simple sculpting however is easy enough with the Dualshock.

It's not going to paper over any deficiencies you naturally have as an artist/coder/musician of course. The tools are pretty easy to get going with but ultimately the limitations are on your own ability and creativity.

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3 minutes ago, Cappuccino Kid said:

What are the creation tools in this like if you're using a DualShock? Most of the videos I've seen have people using Move controllers to do all the editing, which makes me suspicious that it's incredibly clunky if you just have a standard controller.

 

I've been using the dual shock for everything. It seems a little clunky at first, but you quickly get used to it. I've got a set of Move controllers, but haven't got around to doing the tutorial for them as I just go straight back into tinkering with things I'm making.

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You can also turn gridlines on and snap to those. So that makes using the dual shock a fair bit easier.

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