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Slay the Spire - Roguelike Card-em-up

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21 minutes ago, bradigor said:

 

There is an in game achievement for getting 999 block ;) 

I don't think I could have made that without the retain block card or multiple double block cards. I assume that there are other similar achievements for damage and energy?

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10 minutes ago, BeeJay said:

I don't think I could have made that without the retain block card or multiple double block cards. I assume that there are other similar achievements for damage and energy?

 

Yep

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WELL!

 

Still trekking my way through the ascensions, and within spitting distance to A20 with Ironclad (A18) and Silent (A16). Decided to relax a bit and give my self a bit of space this evening by playing some A7 Defect for a change of pace. It was a bit of a blessed run, tbh, with a cavalcade of top class relics and cards just throwing themselves at me in the latter half of the second act. Anyway, snapped a pic of this pretty tasty dualcast. Please note the gold plated cables and 4x loop effect meaning my rightmost orb was triggering itself 6 times every turn. Imagine if I'd had an echo form or two as well!

 

20190619213529_1.thumb.jpg.bc0460b00b1a3c172f27bf7965e79a62.jpg

 

And the final decklist:

 

20190619213608_1.thumb.jpg.58117cd8444fd917166134115a168361.jpg

 

3x buffer was the perfect way to stay alive during that tenuous first cycle through your deck to set up all your powers!

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The Silent and The Defect are great to play and I feel I can make my way through Ascension levels with them, but The Ironclad I cannot get on with at all. My builds are just all over the place and I cannot get the balance right between attack and defence.  

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I've fucking told myself I can't play My Friend Pedro until that bloody spire is slayed. Sticking with Ironclad until it's done - have hit the end boss three times and come within one turn of doing it.

 

Absolutely loving it, though - so it's not really punishment. 

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I've managed it once (with Ironclad) so far, and reached the Act 3 boss with both of the others, but not been able to finish it.

 

How much difference do the unlocks make?  I've still got at least 2 or 3 unlocks left with each character, so I'm hoping whatever they open up will help me open up the elusive Act 4 and Ascension levels.  We'll see.

 

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Finally completed a run with the Silent (15th attempt!!). So tense, had the Donut duo at the end, went for a Shiv build (Infinite Blades, Accuracy+, 3 x Blade Dance+, 3 x Cloak and Dagger+, A Thousand Cuts+, Storm of Steel+ with some random defence cards plus the Wristblade relic), very touch and go, fingers crossed that Accuracy and A Thousand Cuts come out early, then spamming as many shivs as you can before your HP runs out. I was down to my final 10 HP and only a judicious Dex potion gave me one more round to finish the job. Very relieved!

 

On to the Defect...

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I hate runs where you never get any energy relics, came down to the last card on Donu & Deca in a Silent build where I had stacks of poison and just tried to defend until everything died. The Meat On The Bone I picked up early on saved me all the way through the third act.

 

 

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3 minutes ago, Horribleman said:

How do you get relics? Fight elites?

 

There’s loads of ways. Elites, bosses, treasure chests, some ? areas, and you can buy them in the shop.

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16 hours ago, Horribleman said:

How do you get relics? Fight elites?

 

Just to elaborate, fighting an elite always guarantees you a relic, but not the rarity. 50% chance it's a common, 33% uncommon, and 17% rare.

 

Boss relics can only be won by defeating bosses. Likewise shop relics can only be bought from the shop and specific event relics from their specific events.

 

Beat A18 with the Ironclad yesterday with an absolute beauty of a deck.

 

20190620140717_1.thumb.jpg.17086646fb4c977a80acbb29555b6b58.jpg

 

I found apotheosis in the shop on floor 8 of act I which made energy hammer a no-brainer. Also managed the combust/rupture combo before the act I boss, which netted me juggernaut. Then the act 2 boss gave me barricade and act 3 was a breeze, allowing me to duplicate my rupture, making a the combo into a demon form that also dealt 7 damage every turn. Then, to cap it off, I got to bottle barricade and apotheosis just in time for the final boss. Time Eater didn't even manage to heal himself. :D

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I'm playing this so much I think it is actually making me physically ill. I might have to get a victory with the Defect and then call it a day. My every waking moment is spent playing or thinking about this stupid game.

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3 hours ago, ChewMagma said:

I'm playing this so much I think it is actually making me physically ill. I might have to get a victory with the Defect and then call it a day. My every waking moment is spent playing or thinking about this stupid game.

 

:lol:

 

I keep putting it down, thinking I’m done, then 10 minutes later feel like getting back into it.

 

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And...first Defect victory after 4 attempts. Don't understand why the Silent was such a roadblock, 20+ hours to get my first victory.

 

Maybe I will just have one more go...

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4 minutes ago, Stoppy2000 said:

You can also trade your starting relic for one sometimes I think??

 

Good point, that's true!

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Just had a great run on the Silent, with Runic Pyramid (you keep your cards after each turn), and lots of poison. Made light work of most enemies. Got the last boss. Took most of its health down, probably one or two turns away for victory. It readied up a big attack, so I played my 'next skill card is played twice' card, then played a block card. Doubled, this would have blocked enough of its attack to take it out properly in the next turn.

 

Only, I didn't play a block, I played the block and attack card, which isn't a skill :doh:

 

So yeah. It killed me. Back to the beginning :lol:

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Finally slayed the fucking Spire. Wish I knew the cards as intimately as you guys - but I ended up with the Skills Cost 0 but exhaust them combined with When A Card Is Exhausted Get. A Power Card Which Costs 0 combination which worked brilliantly when it clicked but I came within one attack of dying midway up the third act.

 

I feel exhausted. What a game. 

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Wow. Just crashed out of my first attempt that made it to the heart on A20, playing as the Ironclad.

 

 

THAT THING DOES NOT FUCK AROUND

 

Basically a fairly bog standard barricade deck, with a bit of limit breaking / heavy blade on the side. It absolutely stomped through act 3, even the finale not offering too much in the way of difficulty. I was hoping to pick up a shockwave at least, but ideally wanted a disarm or dark shackles or two as my only form of weakness was an upgraded uppercut, but I took the broken crown thinking I'd be crippling my build without 4 energy in the third act, but alas I couldn't get all the pieces together before the ultimate challenge of the game. 

 

Still, pretty encouraged that I've managed to get that far. Can't wait to try again for the kill tomorrow!

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I ascended for the first time on A1 last night. It was a really odd run with ironclad. The key was a double heal relic with a lot of heal attacks. As is the norm with ironclad, I was 2 hp from death about halfway through act 2 but managed to stay in long enough to get strong.

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Just managed my first heart kill on A20!

 

 

20190622145518_1.thumb.jpg.6dfd2a22d57f9dbe57f416ba70f7296c.jpg

 

But I'm not sure if I deserve any of the credit! I lucked into dead branch and corruption in act 1. The first time this has ever happened to me, in my 60-odd hours of Ironcladding around. Anyway, from there things only got more ridiculous as I managed to bottle corruption in the second act, before getting incense burner, flipping callipers, and bronze scales before the final showdown. Funnily enough even though I took 3 battle trances, then took busted crown (card rewards from battle are reduced by two options), the game offered me three more upgraded battle trances in act 3! 

 

Anyway, it was ridiculously powerful. I didn't even need a feel no pain (though I hoped to find one in a shop!)

 

20190622145703_1.thumb.jpg.278b35e8b0f7b1594a12e81647f69a00.jpg

 

Are A20 heart victories always so highly scored? It's a good 2000 points higher than my previous best! Anyway, I think I'm going to let the Ironclad rest for a while. I'm thinking I'll start playing some more Defect, as I'm languishing at A8, whereas the SIlent is at A18 and I need a break from properly hard spiring! 

 

Score breakdown for anyone interested:

 

20190622145554_1.thumb.jpg.8cd98e90c7867a1aeb69488527a98790.jpg

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Right I need some help. 

 

At the minute I'm usually dying on the second stage boss. 

 

I'm not dealing enough damage or more importantly able to generate enough block. 

 

I can just about be ok with an elite if I'm almost full health but I'll be worse for wear afterwards. 

 

I'm mainly playing The Silent and I'm trying to prioritise picking up block cards. 

 

Can't see me getting much better without a lot of luck. 

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20 minutes ago, Horribleman said:

Right I need some help. 

 

At the minute I'm usually dying on the second stage boss. 

 

I'm not dealing enough damage or more importantly able to generate enough block. 

 

I can just about be ok with an elite if I'm almost full health but I'll be worse for wear afterwards. 

 

I'm mainly playing The Silent and I'm trying to prioritise picking up block cards. 

 

Can't see me getting much better without a lot of luck. 

You're not alone. I regularly get to act 2 boss but haven't got past that point also even though I always appear well stocked for attack cards going in, when they break out the 35 or so damage I'm screwed. 

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Hello.

 

Spoiler

FB_IMG_1561233336490.thumb.jpg.7c4917c0ae04da110ccf607d81dcb390.jpg

 

This was not remotely close. Being able to keep all cards and storing energy between turns meant I could keep the X block card in hand until I really needed it, block for an absurd amount, and then start rebuilding again.

 

Steam Barrier + the stuff that interacts with zero-cost cards was an all star.

 

48 hours. What on earth.

 

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1 hour ago, Horribleman said:

Right I need some help. 

 

At the minute I'm usually dying on the second stage boss. 

 

I'm not dealing enough damage or more importantly able to generate enough block. 

 

I can just about be ok with an elite if I'm almost full health but I'll be worse for wear afterwards. 

 

I'm mainly playing The Silent and I'm trying to prioritise picking up block cards. 

 

Can't see me getting much better without a lot of luck. 

 

Kill things faster?

Trite, but the silent is a rogue. Rogues aren’t all about the block, unless you’re also poisoning folk every turn. If you’re looking at shiving your way to success, anything that’s stopping you throwing loads of shivs out on every turn is just getting in the way.

 

(My credentials are something like L4 ironclad, L3 silent, L2 defect after more hours than I care to think about (I’d have hit those ascension levels just through

luck) , so you can just ignore my advice and you’ll be no worse off).

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On 21/06/2019 at 12:39, ChewMagma said:

I'm playing this so much I think it is actually making me physically ill. I might have to get a victory with the Defect and then call it a day. My every waking moment is spent playing or thinking about this stupid game.

 

Yeah. I ended up clocking 20hrs in the first week then had to put it down due to some serious Tetris effect issues.

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5 hours ago, Horribleman said:

Right I need some help. 

 

At the minute I'm usually dying on the second stage boss. 

 

I'm not dealing enough damage or more importantly able to generate enough block. 

 

I can just about be ok with an elite if I'm almost full health but I'll be worse for wear afterwards. 

 

I'm mainly playing The Silent and I'm trying to prioritise picking up block cards. 

 

Can't see me getting much better without a lot of luck. 

 

Prioritising picking up block cards is going to cause you problems. You need to pick up cards that deal with the threats you're facing. Some of them require block, some of them require quick fire single target damage, some require Area of Effect damage etc. You might end up with a deck that wins by generating a shitload of block, but it's often very difficult to get to that point without having something for the other challenges you'll face along the way. You also need to pick cards and upgrades that will make your deck stronger. This sounds unbelievably obvious I grant you, but the point is that if your deck has enough block for the current threats but does not have enough front loaded damage/AOE etc. then picking up another block card does NOT make it stronger. It doesn't help to cover a weakness *AND* it bloats the deck so it takes longer to cycle through and see your powers/damage/AOE etc.

 

The act 1 elites punish you for not having enough front-loaded single target damage and all need to be killed before they beat you to death (gremlin nob), nerf your stats into oblivion (laguvulin) or fill you entire deck with dazed (sentries). Don’t be too fussy at the beginning as something like an upgraded quick slash or dagger throw is perfectly serviceable for the Act 1 elites. Predator and dash are really solid Act 1 cards as well. They might not be integral to what your deck does in Act 3 but Act 1 demands front loaded damage. 

 

Same thing with your upgrades. Upgrading Footwork is great but if you don't have enough damage to kill Hexaghost before it fills your whole deck with burns then that Dexterity isn't helping you much. So if I'm fighting Hexaghost I might upgrade Caltrops or Deadly Poison first and upgrade Footwork later when that threat has been dealt with. +2 Dex is plenty for that fight but my deck without those damage upgrades might not have been.

 

Act 2 you need AOE damage and AOE mitigation, you also need scaling for the bosses.  The Silent mantra is that you can never have too many Piercing Wails and this is never more true than against the Act 2 elites. It massively mitigates The book of stabbing and Gremlin Leader’s multi-hit attacks plus it’s great crowd control for the Slavers elite fight and Gremlin Leader’s minions. 

 

Corpse Explosion basically wins the Slavers fight on its own and is also very strong against Gremlin Leader. 

 

Malaise is fantastic against book of stabbing and good against Gremlin Leader. 

 

Crippling Cloud, Die Die Die, dagger spray+, Noxious Fumes and Thousand Cuts are all strong against the Gremlin Leader and Slavers fights.  

 

Caltrops and Bronze scales are very strong against book of stabbing and good against Gremlin leader also. 

 

Gremlin Leader: If you can’t kill the Leader very rapidly then you need to keep taking out at least one minion as regularly as you can. If he’s missing one or both minions then he has to take turns out to summon more. If he has the full quota he will buff his strength or attack every turn and will quickly escalate beyond your control. His attack is always a multi hit so piercing wail and malaise are your best friends if he is attacking. 

 

Book of Stabbing: keep it weakened, have piercing wails or malaise for the multi hits, Caltrops is good against it, kill it as fast as you possibly can. Take some damage early if it means you can get loads of poison on it as the damage will only get steadily worse and stalling is not effective against it. Not much more to it than that.

 

Slavers: Thin the herd here. As soon as one of them is dead the damage each turn is much more manageable. Your target should be the red one on the right. He makes you vulnerable and can also stop you attacking. The middle guy puts wounds in your deck which can be a problem if your deck is too slow also. But yeah, the red guy is by far the biggest threat, so much so that using single target big damage against him can be more beneficial than AOE damage early on. 

 

Keep your potions in mind too. Do you have Liquid Thorns for book of stabbing and Gremlin Leader’s multi hit attacks? Sometimes it’s worth a fire potion just to take out a Gremlin Leader minion so you can spend energy/cards attacking the leader when he’s forced to summon. A poison potion can start the scaling train rolling against book of stabbing and can get you closer to catalyst range if your deck is slow. That’s just scratching the surface of how strong potions can be in these fights. 

 

Bosses: 

 

Bronze Automaton: Stripping his artifacts is important. Can use potions to help with this if needed as well as cards/relics. He has a set AI pattern also:

 

Spawn minions

Multi hit attack 

Buff strength/block 

Multi hit attack 

Buff strength/block 

Hyper Beam (45 damage single hit) 

 

Then he’s dazed for one turn and the starts at step 2 again. 

 

Unless you have something crazy fast going on, ideally you  need to make sure that by turn six his artifacts are gone so you are able to weaken him mitigate his damage in some way. Also whatever your block engine is it needs to be up and running by then. If you have Ghost in a jar or Wraith form or an incense burner then turn 6 is the turn to be intangible. 

 

His minions are a pain and they steal your rare cards. It can be helpful to take them out early and this is often the right move. However, don’t let this be at the expense of removing the big guy’s artifacts or setting up what you need to set up to survive later on. Once they’ve stolen your cards they only have a 30% chance of attacking, so don’t think they’ll keep hitting you every turn if you leave them alive. 

 

The big guy himself is not a huge threat before turn six so you need to use this time wisely. If you can take out the minions quickly and easily whilst setting up that’s great of course but it doesn’t always work out like that. 

 

Keep in mind  if you do kill the minions that you get your card back as soon as you kill the minions and can use it that same turn. 

 

Killing the automaton by turn 6 is the dream but if not you either need to be set up or have him dead in time for the second hyper beam. 

 

Will post more in a bit this has gone looong. Could be worth posting some of the decks you’ve lost with? It’s hard to judge a deck without seeing what you were offered/the rest of the run but you can still broadly see if a deck is overly specialised/has glaring weaknesses etc. 

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