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Warhammer: Vermintide 2 - Patch 1.5: Weekly Events & Paintings


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  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

What's the gameplay in this for casual players who probably aren't going to grind and grind for better gear ad infinitum? That would be quite up my tree, but this is sort of on my list to get my non-gamer friends to pick up in a sale for online shenanigans at some point.

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1 hour ago, Uncle Mike said:

What's the gameplay in this for casual players who probably aren't going to grind and grind for better gear ad infinitum? That would be quite up my tree, but this is sort of on my list to get my non-gamer friends to pick up in a sale for online shenanigans at some point.

The game used to be rockhard even on the easiest difficulty but thanks to a lot of patchwork the Recruit difficulty setting is now a lot more forgiving and perfect for parties that just want some casual rat slaying. Think L4D but with even better voice acting and, in my opinion, more interesting game mechanics as well. The characters all have their own traits, abilities and gear plus they all come with their own sub-classes that in turn each have their own passive and active abilities. In other words you can really make any character your own and build him or her to your hearts content. That said, don't go in expecting WoW levels of customisation but the RPG mechanics that are present certainly make the game more replayable. 


So if you have some friends who are up for some incredibly solid and fun co-op shenanigans then definitely give it a go, especially if you can find it on the cheap! (which shouldn't be a problem these days). It's basically a first-person beat-em-up. :)

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  • 4 weeks later...

It's oot! https://store.steampowered.com/app/975400/Warhammer_Vermintide_2__Back_to_Ubersreik/ 





Patch 1.4


  • Added three new levels, remastered classics from Vermintide 1:
  • Horn of Magnus
  • Gardens of Morr
  • Engines of War
  • These have all been brought up to the level of polish and quality of Vermintide 2, and are available to all players who own the Back to Ubersreik DLC.
  • Fixed an issue with the ladder at the start of Hunger in the Dark, which was hard to climb down.
  • Resolved some cases where Ratling Gunners would be able to shoot through rock walls.
  • Fixed an issue where players could respawn behind a boss wall on Against the Grain, and on Skittergate.
  • Fixed an issue where the farm key on Against the Grain would not be visible for hotjoined clients.
  • Fixed an issue where players could receive fall damage during an elevator ride.
  • The location around the first Grimoire on Righteous Stand has been modified to improve a performance issue. Players could previously reach the Grimoire through a shortcut, but will now have to get to it properly.


  • Each hero receives a new weapon, which is available through Okri's Challenges, for owners of Back to Übersreik.
  • Kruber receives a Mace and Sword. 
  • Bardin gets new Dual Hammers. 
  • Kerillian's been good this year, and get a one-handed Elven Axe. 
  • Saltzpyre gets an Axe and Falchion. 
  • Sienna receives a flaming Crowbill.
  • Each of these weapons can be used by all careers of their hero, and each weapon has two additional weapon illusions. These illusions become available by completing specific Okri's Challenges using that weapon.
  • Fixed an issue on Kerillian's Edrael’s Will and Dire-Weave bows where their bowstrings were not visible.
  • Tweaked animation timing on Bardin's War Pick to more closely match its actual swings.
  • Fixed an issue on Bardin's War Picks where, after a push followup attack, it would ignore attack inputs for a short time.
  • Saltzpyre's Brace of Pistols has been changed to use a reloading timing. They now have ammunition like most other ranged weapons, and will reload two guns at a time. We're continuing to tweak this weapon, as we're not entirely happy with how it performs. So try them out, and don't be shy to send feedback our way.
  • Fixed an issue where the fast shot mode of Brace of Pistols would get a smaller crosshair after shooting one bullet, or when starting to move.



  • We've changed how random missions are selected for Quickplay. Our previous implementation led to some unfortunate situations, such as getting the same mission twice in a row. Our new mission selection algorithm is much more random, but will make sure you will probably not see the same mission come up twice in a row, as recently played mission are heavily discouraged by the algorithm.
  • We're also changing how DLC missions works in Quickplay. Previously, it was possible to join a DLC mission through Quickplay, even if you didn't own the DLC for that mission. We're changing the way this works. From now on, in order to host a Custom game with a DLC mission, or have that mission be selected for Quickplay - you, or another player in your Keep, will have to own that DLC. This change also affects the missions from Shadows over Bögenhafen.

Tweaks & Bugfixes

  • The way the game calculates latency between clients and hosts has been changed. Previously, the game displayed latency as the time for network packets to travel between clients and host - it didn't take into account the performance of the host, or the client. The new latency display will include processing time for both the host and client. This means that an underperforming host will show a larger latency than the "ping" you might be used to from other games.
  • As this is can be a contentious issue, we've added an option to display latency from the Network Options menu - which includes an explanation of how this metric is calculated. By default, this option is set to Off.
  • Fixed a series of cases which could trigger a flood of network requests which could lead to clients disconnecting. These network optimizations will resolve many issues which could lead to disconnects, but the most notable cases where this could happen was when hordes would spawn, or when players stepped into the Bridge of Shadows at the end of a level.
  • We have taken actions to improve the experience for new players, just starting out playing the game. This specifically targets the Recruit difficulty, where we tweaked enemies and spawning to make it a bit more forgiving.
  • Fixed an issue where the sounds from bots' Career Skills being activated could override certain other sounds, leading to issue where for instance enemies would spawn silently.
  • Reduced memory usage by removing redundant mesh data.
  • Fixed a crash that could occur when Rasknitt casts one of his warp lightning spells.
  • Fixed a crash that could occur when the cannonball on Fort Brachsenbrücke exploded.
  • Fixed a crash that could occur if a player left the game while being revived.
  • Fixed cases where the first person camera sway would remain if the player performed an interaction, or died, while moving.
  • Fixed an issue where Tobii CleanUI did not work.
  • Fixed an issue where if the Scrounger Talent procs for 1 bonus ammo on your last shot, you would be unable to shoot until you swap weapon.
  • Bots with Natural Bond will now only heal themselves if wounded and there is an excess of healing supplies nearby.
  • Fixed an issue where the revive speed buff of Bounty Hunter Saltzpyre was not network synced properly.
  • Pyromancer Sienna's Career Skill "The Burning Head" is now actually a burning head.
  • Fixed an issue where the heal over time effects, e.g. Natural Bond, would stop working when at 100% health, with temporary health included.
  • Fixed an issue where, if you healed another player with the heal share talent equipped using a first aid kit, the healing player would not benefit from the shared healing.
  • Fixed an issue where using Ranger Veteran Bardin's Career Skill while being downed could get you stuck with an grenade in your hand after being revived.
  • Fixed an issue where the game could crash if a Packmaster dragged a player with the talent Ellinill's Venom through a patch of warpfire or troll vomit.


  • Stormfiend's fire attacks have been tweaked.
  • Added a small movement speed slowdown on ground fire damage.
  • Increased initial damage tick from ground fire. Players should no longer be able to run through the Stormfiend's flame without taking any damage.
  • Increased the damage that players and enemies take from the ground fire.
  • Increased the duration of the ground flames from 6 seconds to 8 seconds.
  • Decreased the duration of the damage over time effect from the flame thrower from 5 seconds to 3 seconds.
  • Decreased damage from flamethrower damage over time by about 50%.
  • Life leeches have been tweaked to make them a bit harder to kill when they get interrupted or fails to grab a player.
  • Increased the animation speed of the start teleport animation by 20%.
  • Increased the animation speed of the end teleport animation by 10%.
  • Fixed an issue where the target switching animations for Bosses would sometimes be skipped, leading to instant target switching.
  • Shortened the range for Raider's running attacks and sweep attacks. Down to 2.5 from 3.0 and 2.8 respectively.
  • Fixed an issue where Savages and Plague Monks exited their stagger animation earlier than intended.
  • Fixed an issue where enemies would continue to follow an invisible player.


  • Lohner will now only ask the player to hurry up whilst the Bridge of Shadow is activated.
  • Added character specific "hurry up" voice lines for Lohner.
  • Fixed an issue where the sound from the last ammunition being spent for certain Repeating Handguns would be heard for the host if a bot was equipped with that weapon.
  • Fixed an issue where the "slash-crunch" sound from a headshot with an Executioner Sword did not play.
  • Changed the hit sound for daggers to differentiate them from swords. This affects Dual Wield Daggers, Dual Wield Sword and Dagger, and Daggers (both Kerillian's and Sienna's).
  • Fixed so that the correct sound plays on clients, when Bosses and Chaos Warriors switch targets.
  • Added a target switch sound to Blueberry Hubbleburgh.
  • Fixed an issue where Plague Monks and running Savages wouldn't play their sounds.



Sadly you can't just play the DLC maps from the Quick Play option any more though. From RPS:


Sadly, it’s not all good news, though. While for Vermintide 1 and the sequel’s first expansion – Shadows over Bögenhafen – Fatshark were generous enough to let people join un-owned DLC missions for free through matchmaking. A similar system to Payday 2. According to their update patch notes, that changes today for Vermintide 2, and in order to play these new maps you’ll either have to pony up for them, or invite a friend who does own them to your keep. This retroactively affects the Shadows over Bögenhafen missions too, which is a bit rubbish.


Do we split the difference @Illyria:P

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Apparently the latest DLC has a hidden 4th level. Pretty cool.


I've been meaning to return to V2 for months now, but everytime I go to check it out there seems to be something big coming soon, either a new patch or new DLC. I think now might be a good time to finally try it again?

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  • 2 weeks later...

Had great fun playing the first one, the elf was badass, bouncing around with dual daggers and a crossbow, I remember being excited about it getting a sequel but then my passion for multiplayer gaming just seemed to disappear overnight and I didn't even bother downloading the beta. Are there any big changes or is it just what L4D2 was to L4D1?


Needs a mod where you can turn all the baddies into Roland Rat. Climbing to the top of a hill and looking out at a field full of the friggers all charging at you going "nyeeeeeeeeah".

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On 23/12/2018 at 20:48, VN1X said:

Arguably better than L4D even. :)


L4D.. not sure, as it was truly something new and innovative at the time. Warhammer does "do it better", but look how long ago L4D was released.


L4D2, yeah, absolutely Warhammer is better hands down.

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  • 1 month later...

Vermintide 2 - Patch 1.5 - Weekly Events & Paintings!



Welcome to Patch 1.5 - bringing you two new features and of course some fixes and tweaks. 

Introducing the new Weekly Events! We hinted at these live on our Fatshark Stream a few weeks ago and we're pleased to bring you the first set of Weekly Events with this update. Think of these like Mutators that shake up the gameplay and add new interesting twists to the Vermintide experience you know and love. 

This update also introduces the long awaited chance to populate the Picture Frames found on the walls of your Keep. You can start accessioning your collection of fine works as of today. Details on how the current batch of available art is acquired can be found in the patch notes that follow.

We'd also love it if you could spent a couple of minutes with our 1.5 Feedback Survey[docs.google.com] once you've had a chance to check the patch out. Feedback is anonymous there, but if you'd also like to discuss feedback with your fellow rat slayers, the Fatshark Forums[forums.fatsharkgames.com] are still open for business! 

Now on to the notes:


I always wondered how you'd be able to get those empty picture frames filled in. Turns out they didn't even have that in the game yet? Weird. :huh: 


Anyway any excuse to play more Vermintide is fine by me! 

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  • 2 weeks later...
On 05/03/2019 at 11:21, VN1X said:

Yeah it's great to see how much love they've given this after release. Didn't expect this level of support to be honest. I haven't bought any of the DLC map packs yet but I might cave for this one. 


There's a bundle here with them both for €11.51. Or €6.10 (with the code wintermadness) individually if you don't want both. It's a bit cheaper than Steam.

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  • 6 months later...

Me and a mate fired this up again after not playing it for ages and the performance is all over the place for both of us despite being on completely different PC builds.  FPS is randomly dropping from ~100-120 down to 50 (and in a couple of cases single digits).  Doesn't appear to be related to number of mobs or effects on screen, and it's pretty unplayable.  Did anyone else get this?  Steam forum answers seem to range from "there are no performance issues" to "play it for an hour and it sorts itself out" but nothing consistent in terms of a fix.

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  • 2 years later...
  • 2 months later...

This game is so good!


Only started playing a day or two ago and absolutely loving it - I bought the Warrior Priest career and the Engineer career but instead I've just been playing as Ironbreaker and it's brilliant. Activating the big taunt special and hearing Bardin shout "OI, YOU WAZZOCKS!" at skaven and chaos is brilliant.




I wasn't sure which DLC to get so I just got the lot. No idea what difference, if any, that will make at my low level!

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