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14 minutes ago, KartoffelKopf said:

 

It's a weird one isn't it? I loved the exploration of the first 20-30 hours. The open world is full of detail and looks amazing. Then the meatier content ranking up to WT5 in teams was fun and now I've got up GS 504 after a bit of recalibration (I had  no idea what I was doing) I'm also thinking 'what now?'

 

I know the idea is to perfect your build but so much of the recalibration stuff seems so limited and/or confusing that it becomes frustrating very quickly. You can't build a true tank or healer or skill specialist as either way you're getting one-shotted by grenade spamming enemies. You end up just piling stats in to damage which means all those skills you spent your SHD on gets left behind which is a shame. 

 

I think I'm going to just to take to the streets now and just enjoy the world more, take control points, save some hostages, try and kill some hunters and not worry too much about the numbers. 

 

Thats exactly how I felt about the first one. Loved it for about 15 hours then was pretty much "ok, now what?". Lost interest very quickly after that.

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2 hours ago, KartoffelKopf said:

I know the idea is to perfect your build but so much of the recalibration stuff seems so limited and/or confusing that it becomes frustrating very quickly. You can't build a true tank or healer or skill specialist as either way you're getting one-shotted by grenade spamming enemies. You end up just piling stats in to damage which means all those skills you spent your SHD on gets left behind which is a shame. 

 

I think I'm going to just to take to the streets now and just enjoy the world more, take control points, save some hostages, try and kill some hunters and not worry too much about the numbers. 

 

This isn't really true at all. My build has been pretty balanced between red and blue stats so far but this morning I tried putting on all the skill power gear which with some talents got me to 11 yellow, 5 blue and 2 red and it felt fine in challenge missions, less powerful than my usual set obviously but considering it's a mishmash of just the stuff i've kept that's all skill based between 450 and 500 it was definitely much better than the lost cause the internet seems to want people to believe. What's more my skill mods require at the very most 2900 skill power and I was up to 3500 so I had a lot of room to take an item off and replace it with a more defensive one and once I have some actual brand sets boosting the skill power of the skills I want to use i'll need even less. It will probably end up more like my main set which is 3 damage pieces and 3 defensive ones. Literally the only things that one shot me are shotgun elites at close range or the johnny 5's with the laser that one shots everyone anyway. Grenades and Drones are an annoyance but don't really do a lot of damage. If I get set on fire I just drop some healing and keep shooting while I wait for it to go out. But then again I did see someone on reddit claiming people were liars because they didn't get one shotted by the hammer guys.

 

I think people go way over the top with what gear they think they should keep. When you see complaints about people capping out inventory and stash space to keep stuff around just in case when so much loot drops you can just get rid of most of it. Keep the best items that relate to what you want to do and have a consistent purpose and just get rid of anything else. I pretty much just like AR's and SMG's so anything not related to them gets binned. Any items with more than one colour or a talent related to a different colour get binned (with a few exceptions like patience on knees because one of the sets I want requires knees too), and i'll keep the occasionaly outlier I see with a really good roll like i've had a 40% damage to elites sat around for ages. I tend to hover at about 30 inventory items and my stash i've only been using for the green sets (because i've not even looked at building a loadout of them yet) and a few spare D50's

 

Anyway, I want to build a sweet dreams shotgun melee shield tank that relies on health on kill and I absolutely think it's possible.

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Sorry to whoever sent me an invite earlier, was just finishing a fairly long session and logging off for lunch.

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Hmm level 3 control points are near impossible solo. I feel like it needs a balance for those of us who play mostly solo.

 

I can’t get any new blueprints because the level 3 enemies slaughter you so quickly. Gmass-UK and I and attempted a level 4 and it was just horrendous to be honest. No fun at all.

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Not trying to boast but I find them manageable - have you played since the update Thursday as they nerfed the NPCs?

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It was hideous. Yellows who run towards you and beat you with batons while the side holding smg gimps pepper you en masse. It was at utter cluster fuck..not fun.

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Cover and crowd control are your friends. I like to use the flame turret and the odd grenade to stop them in their tracks.

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Spent some time trying to get something approaching a 'build' last night and ended up with a fairly nasty damage to elites specialist for running bounties. Got my Chatterbox and on its own it's pretty handy but the holstered talent really turns you in to a machine. Doing the yellow bounties was still chaotic and I know they nerfed the enemies but it felt like the right level of challenge. 

 

Flame turret and extra damage to burning enemies is also a lot of fun. Especially when you get those choke points and you can just let rip. 

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31 minutes ago, Gord said:

Yes but It was relentless. 

Well is meant be challenging difficulty level.

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5 minutes ago, Hitcher said:

Well is meant be challenging difficulty level.

There is challenging and then there is really fucking dumb. Fine if you are in a squad but horrendous on your own or with one extra. 

 

I tried one tonight. No luck. Killed so many times. Just stopped being fun. 

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I rage quit this today. Tried to do a hard on my own and it just wasn’t possible. 

 

Some enemies are taking three whole clips from my 120 m60 and two hits from them and your armour is gone and two more and you are dead. It’s just bonkers. I’m at 476 and I think I’m done with it. Near impossible to do any of them solo so the end game is basically team up or don’t play. 

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Are you even healing/using skills/taking cover? Hard is a walk in the park since the NPC nerf.

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Did some invaded missions with randoms last night to reach WT2. I’m really changing my mind about the flamer turret skill. It saved us several times when a cluster of elites were closing in and forced them to retreat. Performed wonderfully against bosses as well. You really do need to develop a sense of where it works, though, because when it doesn’t it’s as beneficial as a chocolate teapot. 

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1 hour ago, Hitcher said:

Are you even healing/using skills/taking cover? Hard is a walk in the park since the NPC nerf.

Yup, yup and yup. Staying in cover. Sniping from miles away. Only using close combat when necessary. 

 

Have a a drone that heals me and the seekers that drop to bring you back if you die. Still getting fucking slaughtered. I haven’t rage quit a game in decades!

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1 hour ago, Phelan said:

Yup, yup and yup. Staying in cover. Sniping from miles away. Only using close combat when necessary. 

 

Have a a drone that heals me and the seekers that drop to bring you back if you die. Still getting fucking slaughtered. I haven’t rage quit a game in decades!

So this is weird. I restarted console and force quit Division and managed to do a control point at level 3. I’m wondering if the update hadn’t worked or something?

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I have noticed more bugs since the patches. One last night led to me completing missions with an invisible assault rifle; no doubt amusing squadmates as I looked like a kid playing pretend war. 

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5 hours ago, Phelan said:

I rage quit this today. Tried to do a hard on my own and it just wasn’t possible. 

 

Some enemies are taking three whole clips from my 120 m60 and two hits from them and your armour is gone and two more and you are dead. It’s just bonkers. I’m at 476 and I think I’m done with it. Near impossible to do any of them solo so the end game is basically team up or don’t play. 

 

Sure, but arbitrary team up is perfectly possible at hard. You don’t need much In the way of synergy or coordination.

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2 hours ago, Garibaldi said:

I have noticed more bugs since the patches. One last night led to me completing missions with an invisible assault rifle; no doubt amusing squadmates as I looked like a kid playing pretend war. 

 

I had that yesterday as well. V funny.

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Another shitty bug. Ran the District Union stronghold to get the Nemesis part, saw it drop from the boss, went up to it it, it disappeared and now isn't in my inventory. That took almost an hour to do on Challenge. Known issue and I need to open a ticket apparently. Fucks sake, it's a 3 week gated quest. Took me 2 goes to get the first bit after that bugged out. 

 

Did a bounty earlier and none of the team could actually go in to clearly open door to retrieve loot from a fallen boss. 

 

Feeling a bit worn out doing stuff and not really feeling like I'm getting anywhere. Might need a break from this game. It's great but is seemingly less finished than it was a month ago. 

 

Texture pop-in seems noticeably worse too since the patch. So distracting and pretty unforgivable and Massive don't seem to have acknowledged it at all. 

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What difficulty level do you need to run the Stronghold on to get the part?

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8 hours ago, KartoffelKopf said:

Another shitty bug. Ran the District Union stronghold to get the Nemesis part, saw it drop from the boss, went up to it it, it disappeared and now isn't in my inventory. That took almost an hour to do on Challenge. Known issue and I need to open a ticket apparently. Fucks sake, it's a 3 week gated quest. Took me 2 goes to get the first bit after that bugged out.

I think because you had too much unclaimed loot lying around.

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I did say 'I think' that's what happened as that is a known bug.

 

By the way you don't need to do it on Challenging.

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Oh right, OK. No I know you can do it on Normal but I did it on Challenge as that's more fun but it took an hour to do and now even if I do it again on normal there's no guarantee it won't bug again and it's a 3 week gated quest so will need to wait 3 weeks for it to come around again so it's all bit 'fuck this shit' at the moment. 

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It is pretty badly bugged these days. I did a whole level 3 control point that felt like it had moved two feet. It existed but you climb invisible walls and everything was moved. Total mess. Did the mission but couldn’t enter the supply room as the moment you went near it all the graphics went weird, the game turned to night and all the walls etc disappeared. 

 

Latest patch has screwed up a lot of stuff 

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8 hours ago, Nosejam said:

I got all my parts on Hard

 

(that's what she said)

 

That's weird as i did that and it didn't drop. Got the first part so not that.

 

Only thing I ca think is it wasn't 24hrs since I had done it previously which was before getting the first part. Maybe?!

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