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Call of Duty: Black Ops 4 - Operation Grand Heist: Super Money Warfare Shooting Turbo

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12 minutes ago, Omizzay said:

No you don't ever have to buy COD points.  Ever.  Unless you want to seperately buy additional specialist contracts or bypass a few tiers.

 

Black Market gear will unlock the more you play.  But it's a slow grind - about an hour's worth of play per tier.

 

When you unlock new gear, press the Option button on the controller and then personalize by pressing triangle over the specialist you want to change.

 

So in theory if I'm Tier 22 I should have unlocked a lot of gear by now? Because I've tried clicking on the black market screen in various ways but can't seem to use any of it. 

 

Will try your way later today and see what happens. Cheers. 

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4 minutes ago, RickyDVT said:

 

So in theory if I'm Tier 22 I should have unlocked a lot of gear by now? Because I've tried clicking on the black market screen in various ways but can't seem to use any of it. 

 

Will try your way later today and see what happens. Cheers. 

You can see everything you've unlocked in Black Market.  To apply them though, you need to go to Personalization.

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Patch notes

 

Nov. 6 Update: Blackout Tuning, Blightfather Event, Chaos Character Missions, New MP Playlists, Black Market Progression



Following last week’s Multiplayer weapon tuning, we’ve introduced extensive new Blackout-specific tuning in today’s update, including various tweaks across several weapon classes, the removal of the 9-Bang from Blackout, and more. Read on for the full list of changes in the patch notes below.

For a limited time, the fearsome Blightfather has been transported from IX to haunt the Graveyard just south of the Asylum. Those of you who took him on during the Blackout Beta know he won’t go down without a fight – and the victors will be handsomely rewarded this time around. This event is now live in all Blackout playlists on all platforms, so keep an eye out for the red pillar of light for a chance to slay the Blightfather... or pick off those who dare try.

 

 

We’ve also unlocked the Blackout Character Missions for our Black Ops 4 Chaos Storyline crew and increased Character Mission quest item spawn rates, so get out there and complete those hidden challenges to drop in as Bruno, Diego, Scarlett, and Shaw.

In Multiplayer, new playlists have arrived in the Featured category, including the debut of Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. Read below for all the details on these new playlists and let us know what you think. As a reminder, playlists will be rotating into the Featured category on a weekly basis, so keep an eye out for fresh new game types and the return of fan-favorites each week.

We’re also kicking off our first 2X Tier Boost Weekend in Multiplayer and Blackout starting on Friday, along with 2X Nebulium Plasma in Zombies on all platforms from 10AM PT Friday, Nov. 9 through 10AM PT Monday, Nov. 12! Players will earn Contraband Tier progression twice as fast during this event, and we’ve got new ways to boost your Contraband Tier progression coming very soon. Stay tuned.

For our Zombies players: game stability has remained our #1 priority, and while we’ve implemented additional crash fixes listed below in today’s update, we know we’ve still got more to deliver for the Zombies community. To that end, we will have more shortly from the Zombies team that will address current development, as well as how we’re prioritizing stability and gameplay improvements.

And now, onto what’s new in the game:

 

We’ve made the following updates to the game (Global) since Friday’s update:

Blackout

Playlist Updates

Blightfather added to all playlists.

100-Player Quads added to the Featured playlist.

Maximum players in Solo and Duos playlists changed to 88.

Character Missions

Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw).

Increased drop rates of Character Mission items.

Weapons (Blackout Only)

Submachine Guns

Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.

Spitfire

Reduced recoil.

Assault Rifles

Rampart 17

Reduced ADS sway.

Reduced recoil.

Tactical Rifles

Auger DMR

Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.

Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.

Swordfish

Tightened the spread pattern. This should allow more shots to land on target at range.

Light Machine Guns

While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.

Titan

Increased re-center speed.

Reduced re-center pattern offsets for more predictable recoil.

VKM 750

Increased re-center speed.

Reduced re-center pattern offsets.

Hades

Increased re-center speed.

Reduced re-center pattern offsets.

Equipment (Blackout Only)

9-Bang

Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.

Concussion Grenade

Increased throw distance.

Increased stack count to 2.

 

Multiplayer

Playlist Updates

Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy).

Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed).

Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed).

Gun Game and Control now in Featured category.

Gameplay

Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death.

Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item.

Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire.

Miscellaneous

Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight.

 

Zombies

Stability

Resolved 2 specific crashes in the IX Main Quest.

Resolved a crash related to banner challenges in IX.

Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active.

Gameplay

Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed.

Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity.

Miscellaneous

Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory.

Resolved an issue where players could equip Talismans in Local Play.

Changed Aftertaste Elixir description to reflect its 5-minute duration.

Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration.

 

General

Challenges

Resolved an issue where level-restricted Challenges could be locked again after Prestiging.

 

We’ve also made the following changes to PC since Friday’s update, in addition to the ones listed above:

General

Added Audio Presets to Options.

Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market.

Zombies

Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead.

Resolved an issue where Warpaints could not be removed after being applied.

Jump in and let us know what you think of the new Blackout weapon tuning, Blightfather event, new MP playlists, and everything else that’s new in today’s update!

 

-Treyarch

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Removing the 9bang from Blackout is huge! Been away for work the past few days, wouldn’t mind playing later, any idea how big the patch is?

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Is the the Theater mode broken for anyone else? It seems to cut off the last 5 minutes of every game. I had a nice takedown of 4 people in a heli with the Zweilander (?) yet the recording stops a few minutes short. Happens on every game...

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This game seems pretty busted, as well as various crashes and bugs, that dual machine pistol thing is utter bullshit. 

 

I regret believing the hype in this thread a few pages ago that CoD was back. 

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4 hours ago, DC Lemon said:

So... who’s hyped for MW4? I know I am!

I’m more thinking that there should be a forum revival for MW2, now the servers are back up on Xbox! :lol: 

 

Blackout is good, I just wish we’d had the option to just buy that for maybe £25 or something. 

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On 07/11/2018 at 19:38, DC Lemon said:

So... who’s hyped for MW4? I know I am!

Fuck no. I'll be playing more Insurgency instead!

 

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12 hours ago, Hoodedclaw said:

I'm playing this more then Red Dead at the mo , i'm addicted to Kill Confirmed .... yet to play Blackout properly as well 

 

Does anyone actually play Zombies ??

Despite really enjoying the zombies mode in BLOPS3 I've still not gotten around to it.

 

Is it as wonderfully convoluted as the previous title? :P

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1 minute ago, p1nseeker said:

Is that Blackout update live now then? Was playing last night and noticed the super zombie etc. Was no update to download, unless it's all done server side?

 

Yeah was all done server side, managed to eek out another win, thats 5 I have now I love Blackout so much. 

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Call of Duty: Black Ops 4 first 3 weeks outsold Black Ops 3's first 3 weeks, PC 3X higher than BO3

Quote

In the first three weeks after launch, Black Ops 4 sold-through more units than Black Ops III, with PC sell-through more than three times higher. Additionally for the first three weeks after launch, total active users and hours played were 16% and over 20% higher respectively, versus Black Ops III.

 

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Im still all over this as my go to, Control with a good team is awesome even if those spawn camping bitches appear for a siege. Many a time ill just quit if that happens, but knuckling down and smashing them is the best. I can still feel this whole tick thing going up and down, and jump shotters are a fucking pain and definitely this week anyway have an advantage.

 

Saying all that, blackout is magnificent and the wins ive had are on par with Dark Souls boss felling, @RickyDVT @KriessG have been exceptional duo partners.

 

I still stand its the best one for a long time and only bfv will cut into my playtime of this.

 

 

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I think I have been underestimating the effectiveness of silenced weapons in Blackout. When you start getting hits on someone they have no idea where you are. They fly into a panic more often than returning fire so make for easier prey.

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I think you still get direction guides on your hud but there is no barrel flash or tracer on the shots so it takes longer to pinpoint the persons location. AR with a silencer and a sniper or tactical for longer range is my preferred set up at the moment. Although I’m warming to keeping a shotgun for close range fights.

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6 hours ago, deerokus said:

People who play kill confirmed but never confirm kills, what is the deal.

I think the idea is stretching out the match for more kills and more xp, but I might be wrong. Need to have a look at the medals screen and see what xp you get for doing what. I'm happy enough to hoover up all the tags, I'm always mindboggled when I see my team running straight past tags that deny an enemy kill. It's 50 points towards a streak just sitting there 

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11 hours ago, deerokus said:

People who play kill confirmed but never confirm kills, what is the deal.

 

Pricks not playing the objectives. Finding it in Hardpoint as well lately. 

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12 hours ago, deerokus said:

People who play kill confirmed but never confirm kills, what is the deal.

 

Played Hardcore whatever the game mode is where you capture points... and nobody on my team were bothered about attacking/defending capturing points, just playing tdm.

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Bordering on being unplayable now. Every other match I get a "Server disconnected" message or a full game crash even. How is this even possible? Everything else I play works fine for me yet a fully fledged "AAA" product like Black Ops 4 manages to constantly crap out on me. Really want to enjoy the game but Beenox are seemingly unaware of these issues. 

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21 hours ago, VN1X said:

Bordering on being unplayable now. Every other match I get a "Server disconnected" message or a full game crash even. How is this even possible? Everything else I play works fine for me yet a fully fledged "AAA" product like Black Ops 4 manages to constantly crap out on me. Really want to enjoy the game but Beenox are seemingly unaware of these issues. 

 

Yeah playing in a party of four last night and after every game some or all of us server disconnect or crash. So you have to reform the party every round. Tedious. 

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Russian Winter Nuketown is out today.  Looks nice...but God help us all!  Guaranteed to be a shitshow with all the specialist abilities and spawn killing etc.

 

Trailer:

 

Gameplay:

 

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