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If this game doesn't develop a core player base for breakthrough, frontlines and grand operations I'll be fucking gutted. 

 

Conquest is and has always been by far the worst game type 

 

You can't get a game of frontlines on bf1 anymore, just like nobody ever played CTF on BF4 despite it being frikken amazing. 

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I’m pleased they’ve changed them back to be honest. My experience was that the new values vastly favoured fully-auto weapons and made the semi-auto rifles mostly useless by comparison, even at range. 

 

Also whilst I agree with what you’re saying about the modes Kerraig I must admit I’m enjoying Conquest a lot more in this, the changes to spotting make sneaking behind enemy lines and holding down objectives against the odds much more viable and remind me of what I used to get away with on BF2.

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Guess the new players are just gonna have to suck it up with regards to a reversion to the original TTK. Making a blanket change that threw the weapon balancing out was a strange decision and splitting the playerbase in two when the whole point of removing the premium pass was to prevent that seemed counter to their intentions for the game. Can’t say I was that bothered by the change personally and the reaction by a lot of the online community was a bit extreme but if it means I can go back to reliably dinking snipers with a Gewehr 43 I ain’t gonna complain. The original TTK suited my playstyle better and made for tenser matches so I’m quite pleased if I’m being honest. I wonder if they’ll continue to see new players dying loads and then stop playing.

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I hadn’t played it with the original TTK but loads of all other BF games so assume it was the same, the new TTK I played the other day was clearly wrong esp with a DMR as it took too many bullets to take down one let alone a group you snuck up on - seems they fixed the wrong thing when trying to stem the flow of leavers who no doubt gave up due to bugs and actual issues, who thought the way to make n00bs stay was to make killing people harder for new players was gonna fly!? :lol:

 

Ive been humming the batters theme tune all day, I got it bad!

 

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Brilliant 3 hour session with my mates last night.  After the usual warm up nightmares we started to click and had 3 or 4 majestic maps.  Full of the ebb and flow but quality squad play, pushing on objectives and reviving every downed player we could see we managed to turn around maps and i even had my first ever top of leader board finish & best squad. Absolutely loving the game, it feels as good as BC2 did. I hope it sticks around and gets the playerbase it deserves. 

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45 minutes ago, fattakin said:

Brilliant 3 hour session with my mates last night.  After the usual warm up nightmares we started to click and had 3 or 4 majestic maps.  Full of the ebb and flow but quality squad play, pushing on objectives and reviving every downed player we could see we managed to turn around maps and i even had my first ever top of leader board finish & best squad. Absolutely loving the game, it feels as good as BC2 did. I hope it sticks around and gets the playerbase it deserves. 

 

I've been running medic in recent games and it's incredible what a difference you can make just running in reviving players and darting back out with the use of smoke. You can quite often turn a game around or go from being smashed on a point to suddenly capturing it.

 

It's frustrating that people don't play medic properly but the combination of kills and revives can quite often put you at the top of the board and can really influence a match. I suppose if everyone did it then it wouldn't be so useful though I suppose.

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2 minutes ago, Luseth said:

 

I've been running medic in recent games and it's incredible what a difference you can make just running in reviving players and darting back out with the use of smoke. You can quite often turn a game around or go from being smashed on a point to suddenly capturing it.

 

It's frustrating that people don't play medic properly but the combination of kills and revives can quite often put you at the top of the board and can really influence a match. I suppose if everyone did it then it wouldn't be so useful though I suppose.

agree - normally in BF games I have always played primarily as engineer.  But for BFV ive been playing as primarily Medic and loving it - like you said medics can be the ones who make the difference, getting peeps back up and stopping tickets from going down.  The amount of medics who don't use there smoke grenades still baffles me!  someone is down near the front line then drop the grenade will give you cover to get in and get them up.  In the same respect you can also help out trapped team mates by laying down smoke cover to help advance or "tacitly"  retreat

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5 minutes ago, Luseth said:

 

I've been running medic in recent games and it's incredible what a difference you can make just running in reviving players and darting back out with the use of smoke. You can quite often turn a game around or go from being smashed on a point to suddenly capturing it.

 

It's frustrating that people don't play medic properly but the combination of kills and revives can quite often put you at the top of the board and can really influence a match. I suppose if everyone did it then it wouldn't be so useful though I suppose.

 

Yes we play with 2 meds in the squad, sometimes even 3 if the map needs it.  We smoke the objective & pinch points while our heavy gunner lays down fire.  He'll switch to assault if its a tank map.  The 2 meds revive everyone (tho green get priority) We switched to 3 meds for the last 3 objectives on Hamada last night and it was enough to tip the map and win the 3 flags.  We had been reviving hard all game and it meant we have 200 tickets to do the last and hardest part.  So much fun!

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I would have liked to play the new TTK to get a feel for it, but I won't get the game for another few days. I did feel like you died very fast in the Beta which could be annoying. But after the Beta I bought Battlefield 4 and you die even faster (at least it felt like it) and much more randomly from everything from snipers to vehicles to autofire from 400m away. In BFV even though I died fast I generally felt like I had more control over it, maybe that's changed now that a lot of players will have the most upgraded weapons.

 

Really hope this arrives before christmas, if there are any PS4 players that wanna squad up give me a shout. PSN: Jigsawn (please say who you are if you add me).

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7 minutes ago, Alan Stock said:

I would have liked to play the new TTK to get a feel for it, but I won't get the game for another few days. I did feel like you died very fast in the Beta which could be annoying. But after the Beta I bought Battlefield 4 and you die even faster (at least it felt like it) and much more randomly from everything from snipers to vehicles to autofire from 400m away. In BFV even though I died fast I generally felt like I had more control over it, maybe that's changed now that a lot of players will have the most upgraded weapons.

 

Really hope this arrives before christmas, if there are any PS4 players that wanna squad up give me a shout. PSN: Jigsawn (please say who you are if you add me).


Played a good session last night and it really felt perfect (already mentioned problems aside). I'm really settling into my groove now and scores are strong and the flow of battle is superb. 

It really is a sublime game.

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Do you mean you played with the reverted "fast" TTK?

 

It's such a shame EA/Dice screwed the run-up to release so badly, to my money this should be rivalling COD in popularity. I really hope its lack of big success doesn't put Dice/EA off of the tweaked mechanics for their next game.

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What I don't understand is how you can make the same game for 15 years and still have no clue to what makes the game good, what its core player base enjoys and how to balance weapons / game modes.

 

It was not the damage that was the problem, it was the range. Getting killed fast by someone you saw or you at least had a chance of seeing is one thing. Getting killed by two pixel in a second that you had no chance of spotting is annoying. Sniper scopes have glint to give them away, but a KE7 at launch was just clearly miss-tuned. With no random bullet spread and suppression it was way too easy to super accurate at extreme ranges.

 

Keep the damage, change the damage drop off ranges. How hard can it be...

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1 hour ago, Alan Stock said:

Do you mean you played with the reverted "fast" TTK?

 

It's such a shame EA/Dice screwed the run-up to release so badly, to my money this should be rivalling COD in popularity. I really hope its lack of big success doesn't put Dice/EA off of the tweaked mechanics for their next game.

 

I imagine next BF will be a knee-jerk reaction game chasing whatever the latest trend is at that point (assuming Battle Royale has passed by then) going on EA's past form.

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1 hour ago, Alan Stock said:

In BFV even though I died fast I generally felt like I had more control over it, maybe that's changed now that a lot of players will have the most upgraded weapons.

 

 

I've fully upgraded the Sten & unlocked 5 Medic guns so far, none of which I've even tried - their stats all seems lower.  Same for Assault.  Seems they've started people with a good gun and i have to say it makes a difference, level playing field at the start. 

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1 hour ago, moosegrinder said:

Evidently very.


He does have a point though. There are so many cases with Battlefield of the game releasing with a bug or setting, it getting patched out, then being back there in the next iteration.

An example is 'getting thrown off ladders'. This was recurring problem in BC2. Half way climbing a ladder it would just boot you off. Then in BF3 it wasn't a problem, but it returned in BF4.

In the advanced server search, any change in parameters now resets the gametype search. Which was an issue in BF4, but not BF1. 

The sniper glint in BF1 was perfect. It gave the sniper away, but it looked natural and the subtle rainbow effect showed you when the sniper was looking at you. Now they've replaced that with BF3's completely ridiculous flashlight effect. 

It's like certain things just get forgotten. They need an excel spreadsheet!

I admire the fact that battlefield is a constantly evolving game where the developers really try new stuff (Bayonet charges, horses, fortifications, suppression, behemoths, destruction events that change the maps...). They're so far ahead of something like COD which is essentially the same game reskinned and 10% faster every year with a couple of gimmicks. But then they go and get basic essentials that they fixed years ago wrong.

It always takes til the spring path for the game to be fully working, but of course the game has usually lost 50% of its player base by then.

Its cool though, I noticed yesterday that the server numbers have jumped up from 4 digits to 5 digits, so the PS4 servers are now into the tens of thousands rather than the thousands, which bodes well. But BF4 servers were in the hundreds of thousands. 

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15 minutes ago, fattakin said:

 

I've fully upgraded the Sten & unlocked 5 Medic guns so far, none of which I've even tried - their stats all seems lower.  Same for Assault.  Seems they've started people with a good gun and i have to say it makes a difference, level playing field at the start. 


Don't go by the stats, they might have other great properties, like a uniform spread, or a vertical kick, or very little recoil or a mad fire rate...

Give each gun a whirl.

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3x scopes all the way for the assault semi-auto’s in my opinion. If your positioning is on point then you can pick people off from distance with relative impunity. The Gewehr 43 with right-hand side specialisations in particular can take out snipers before they’ve known what hit ‘em. Almost feels unfair that they have no scope glint when the sniper 3x scopes do.

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