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10 hours ago, Fry Crayola said:

 

The original Xbox release back in the day did. These new versions are based on the BFG edition though. 

And it kind of sucks. I get why people didn't like the tension introduced by the mechanic but I loved it. Without having to switch it loses some of the horror elements.

 

I wish it was part of the difficulty settings. So baby mode has an always on shoulder light, middle mode has battery draining shoulder light, veteran has OG DOOM3 rules and Nightmare you have a box of safety matches.

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Away from DOOM talk. Voxelgram is out this week and it is fantastic. Takes a little getting used to the added camera controls, but plays a bloody good game of Picross. I'll have a review at the weekend for it. 

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2 minutes ago, bradigor said:

Away from DOOM talk. Voxelgram is out this week and it is fantastic. Takes a little getting used to the added camera controls, but plays a bloody good game of Picross. I'll have a review at the weekend for it. 

It's out tomorrow! But you can't pre-order it in the store. :hmm: I've been dying for a new Picross 3D so I'm hoping this scratches that itch. 

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Rune Factory 4 is brilliant, good lord. I'd only played RF1 on the DS, which was fun but fairly basic, and a decent spinoff on the Wii (Frontier?), but 4 is leaps and bounds ahead of both of those in so many respects. The wonderful Stardew Valley is, I now see, a total rip of this 2012 3DS game.

 

Obviously there's the main Harvest Moon farming hook, but RF4 also has a town full of NPCs wandering about all over the place, going into shops, doing jobs, visiting each other, almost all of them with new dialogue every in-game day so far. And monsters to kill or tame, in order to then farm for wool, eggs etc, or put to work in your farm, or fight alongside you, or for you to ride about on Pokemon-style. And instead of a basic Stardew Valley mine with 100 floors to fight through, you're going out into a top-down overworld to explore and fight.

 

There's full touchscreen compatibility when navigating menus, sorting your inventory, advancing dialogue, and even some bizarre and seemingly pointless gyro implementation for spinning your character model about in the equip screen. A great port so far, in other words.

 

The farming plot looks absolutely hideous at first, but once you've cleared it up and got a bunch of stuff planted it looks much better. And although only opposite-sex lechery is permitted, you're apparently given an option later in the game to switch the sex of your character's sprite, voice and dialogue portrait, giving the illusion of gay interactions. Why it's not available right from the start I don't know. Japanese publishers being weird, maybe.

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2 hours ago, moosegrinder said:

On the 3ds there's two of them. Apparently I put 140 hours into the second one, but I've no idea how.

 

You started playing. 140 hours later, you raised your head, stared blearily out at the world, and tried to unclamped your now claw-like fingers from your DS, wondering where the time had gone.

 

If you're anything like me when playing Picross.

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1 hour ago, ann coulter said:

Rune Factory 4 is brilliant, good lord. I'd only played RF1 on the DS, which was fun but fairly basic, and a decent spinoff on the Wii (Frontier?), but 4 is leaps and bounds ahead of both of those in so many respects. The wonderful Stardew Valley is, I now see, a total rip of this 2012 3DS game.

 

Obviously there's the main Harvest Moon farming hook, but RF4 also has a town full of NPCs wandering about all over the place, going into shops, doing jobs, visiting each other, almost all of them with new dialogue every in-game day so far. And monsters to kill or tame, in order to then farm for wool, eggs etc, or put to work in your farm, or fight alongside you, or for you to ride about on Pokemon-style. And instead of a basic Stardew Valley mine with 100 floors to fight through, you're going out into a top-down overworld to explore and fight.

 

There's full touchscreen compatibility when navigating menus, sorting your inventory, advancing dialogue, and even some bizarre and seemingly pointless gyro implementation for spinning your character model about in the equip screen. A great port so far, in other words.

 

The farming plot looks absolutely hideous at first, but once you've cleared it up and got a bunch of stuff planted it looks much better. And although only opposite-sex lechery is permitted, you're apparently given an option later in the game to switch the sex of your character's sprite, voice and dialogue portrait, giving the illusion of gay interactions. Why it's not available right from the start I don't know. Japanese publishers being weird, maybe.

 

It's good that you liked it considering you're facing a hefty fine or prison sentence for buying it.

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20 hours ago, ABenevolentGod said:

Doom 1 and 2 both down to £1.20 and Doom 3 is £2.40! 

 

I've bought these and given the first one a go, and it made me remember that while I'm not a fan of FPSs these days, I did enjoy them early on. Although not quite this early - my first one was Dark Forces and then a couple of years later Quake 64 and then inevitably Goldeneye. So it's nice to go back to an even simpler game than those. I can finally see what all the fuss was about, although ironically I'm finding the lack of vertical look frustrating...

 

But anyway - is there any way to zoom or scroll the map in Doom?

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58 minutes ago, Darren said:

 

But anyway - is there any way to zoom or scroll the map in Doom?

Not that I'm aware of, caught me right out when I tried to pan and realised I was walking around...forgot about that :)

 

Cheats are in a menu too which I've made good use of, just like back in the day :D

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10 minutes ago, gingerling said:

Am I the only one that would prefer Quake on Switch than any Doom? 

I’d rather have SW Dark Forces, but I am a sad old SW fanboy! :blah:

 

 

 

 

(X-Wing, TIE Fighter or X-Wing Vs TIE Fighter as well please)

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2 minutes ago, dreamylittledream said:

 

Jedi Outcast got a port recently with Jedi Academy to follow

Yep, already got that, but there is something about DF.  Maybe it’s because it was one of the few games I had for my old Apple PowerPC many years ago.

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11 hours ago, smac said:

 

You started playing. 140 hours later, you raised your head, stared blearily out at the world, and tried to unclamped your now claw-like fingers from your DS, wondering where the time had gone.

 

If you're anything like me when playing Picross.


And then you started on the second puzzle?

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