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Bayonetta 3 - Announced for Switch


HarMGM
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Excessive amounts of recovery frames slapped on practically every form of transition is a much bigger drawback on game play when directly compared to a few dropped frames or X360 visuals.

 

The performance is probably the least of my gripes so far. If you're coming from B1 and B2 you probably won't notice anything detrimental. Try to not compare it to DMC5.

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52 minutes ago, dataDave said:

So far it feels a bit like how you'd expect Scalebound in a Bayonetta dressing. Demon Slave mode is the big focus here, as Bayonetta's standard toolkit by itself feels like it's been severely limited, so if you want to play this game like a traditional Bayonetta game it's probably not going to work. I'm trying to pulse in and out of it but that's not really working at all due to excessive recovery, the game wants you fully committed to that mode - then you maybe break free and complement that with a slight peppering of traditional combos to get the bar back up again to repeat. The system as a whole doesn't feel very free-form.

 

I'm really not sure what to make of it just yet. My favourite part so far has been the practice screen where I can actually get a chance at playing around with standard combos, working out what works, and what doesn't. I have to take my head away from playing as Bayonetta and instead concentrate on charging up Demons to play as those instead.

 

The lock-on has been acting really strange, too. It seems to automatically target for you, instead of being a manual switch.

 

 


Much like Bayonetta 2, Bayonetta 3 does not have to be Bayonetta 1. 

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27 minutes ago, Kevvy Metal said:


Much like Bayonetta 2, Bayonetta 3 does not have to be Bayonetta 1. 


I’m trying to state as much, however this is barely a stylish action game at all unless you kind of strong-arm it into being one against its will, which so far has not been enjoyable at all. It has moments, in between the chaos of game direction.

 

I’m looking forward to repeating the first level for an entire day to see how the game expects you to score as highly as possible. That’s usually the best way of working out what the rest of the game is all about.

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1 hour ago, dataDave said:

Demon Slave mode is the big focus here, as Bayonetta's standard toolkit by itself feels like it's been severely limited, so if you want to play this game like a traditional Bayonetta game it's probably not going to work. I'm trying to pulse in and out of it but that's not really working at all due to excessive recovery, the game wants you fully committed to that mode - then you maybe break free and complement that with a slight peppering of traditional combos to get the bar back up again to repeat. The system as a whole doesn't feel very free-form.

 

I dropped off the series when it went exclusive, so I'm looking at this from the outside, but I heard something similar about Umbral Climax in 2? Basically there was a criticism where the first game has you applying all of your learned techniques and accessories in different ways to deal with given situations, and the second game makes "race to Umbral Climax -> hit the win button" the strategy for everything.

 

E: Umbran, even. :doh:

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46 minutes ago, Qazimod said:

I dropped off the series when it went exclusive, so I'm looking at this from the outside, but I heard something similar about Umbral Climax in 2? Basically there was a criticism where the first game has you applying all of your learned techniques and accessories in different ways to deal with given situations, and the second game makes "race to Umbral Climax -> hit the win button" the strategy for everything.


That’s exactly what happened with Umbran Climax. If you want a complete Pure Platinum trophy cabinet the only way is to spam Umbran Climax and mash buttons. It certainly trivialised the fine balance found across the entirety of the first game - practically everything went out the window, never to return.

 

I'm currently trying to buffer in some Demon Slave attacks whilst reverting back out for meter gain while the demon is still finishing his attack string - (kind of like Multi Unite Morphs on TW101), but things are dying far too fast for any proper experimentation. I think I need to unlock the higher difficulties before any of this.

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Not sure about this 

 

Up to chapter 7.

 

Don’t overly like the emphasis on Demon Slaves and the worlds are boring and bland. They could be from a generation or two ago. 
 

Spoiler

Parry being on a different button to dodge, but still triggering ditch time is difficult to adapt to 

 

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23 minutes ago, Hexx said:

Not sure about this 

 

Up to chapter 7.

 

Don’t overly like the emphasis on Demon Slaves and the worlds are boring and bland. They could be from a generation or two ago. 
 

  Hide contents

Parry being on a different button to dodge, but still triggering ditch time is difficult to adapt to 

 

 

It'll be cool if the later difficulties take away much of the Demon Slave reliance, like how NSIC mode completely removes Witch Time on B1. It's set up for that as you can indeed buffer the Demon attacks visually on the screen before you exit the mode to layer over your regular attacks, and then jump back in again after you're done to keep the Demon up. Things are just dying far too fast to make much use out of this currently. I'm not even able to work out how to trigger the stagger states before things pop.

 

I'm just trying to unlock everything before I get stuck into maximising score.

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I'm playing in 720p 'Performance Mode'. It's a little smoother, I'm finding.

 

Some bosses so far with no audio cues. Some regular enemies hit you from off-screen, again with no audio cues... Visual cues, yes - but they layer their attacks so timing dodges becomes impossible. The only way to not get hit is to spam Demon Slave to keep them entirely at bay. Why do they design things like this after having perfect systems in place in previous games?

 

When there are enemies with cues it comes together nicely. Regular attacks are just fluff for you to combo/offset into the various Demon Masquerade triggers, which replace the old Wicked Weaves (and Umbran Climax) for maximum damage, scoring, and meter gain potential. You want the combos which come with multiple DM ending hits (stuff like PPPKKK). Ideally I try to squeeze as much Demon Masquerade as I can out of any given situation before resorting to Demon Slave.

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On 25/10/2022 at 19:48, Prof Frink said:

Yeah, if you read the replies to that tweet, it sold out in about 8 mins and the site crashed for quite a few people when trying to make a purchase. I missed out too, unfortunately.

 

Dunno if there's many people who actually managed to get hold of one though. There's not a single copy available on eBay either, which would imply that they haven't all been scooped up by scalpers as was assumed.

Methinks, Nintendo put them up for sale prematurely before realizing they still haven't sorted out the production process.

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1 hour ago, Keyboard Koala said:

 

Dunno if there's many people who actually managed to get hold of one though. There's not a single copy available on eBay either, which would imply that they haven't all been scooped up by scalpers as was assumed.

Methinks, Nintendo put them up for sale prematurely before realizing they still haven't sorted out the production process.

Think you might be right about this as I didn’t notice any when I was looking the other day. Saw a lot of Bayo 3 Steelbooks going for £35 on their own but no Bayo 1. 

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On 29/10/2022 at 12:10, Strafe said:


I wouldn’t normally - and I stress I am very much pro choice - but I can’t help but feel a bit sorry for Taylor. She seems very lost.

 

Yeah  she does. She's such a huge part of the success of Bayonetta. It's a shame.

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Is there a decent guide to playing this anywhere? There’s so much I don’t get, I’ve no idea how you boost your health back up, I don’t know how to catch the cats / crows, I could go on.

 

I did get a Platinum S rank or whatever so I’m getting some of the scrapping but it’s way more luck than judgement at the moment.

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36 minutes ago, ZOK said:

Is there a decent guide to playing this anywhere? There’s so much I don’t get, I’ve no idea how you boost your health back up, I don’t know how to catch the cats / crows, I could go on.

 

I did get a Platinum S rank or whatever so I’m getting some of the scrapping but it’s way more luck than judgement at the moment.


For catching the crows the best method is to trigger the flight path, study it carefully, and you should see a bit where it will circle or do something weird. That’s your spot. Go far away to reset the bird and then as soon as you trigger it again you need to double-tap ZR to speed yourself up to get to the sweet spot ASAP to (usually) double-jump to grab the bird.

 

The cats are trickier. You just need to keep chasing the bastards in your sprint mode, trying to predict their path to catch them off-guard.

 

For health recovery you need to use green lollipops from the menu.

 

In terms of combat most of the time you want to start with Demon Slave. You can exhaust the magic bar entirely if you wish, it comes back fast enough. Once your demon is out causing mayhem you want to switch back to your main avatar and produce combos which trigger Demon Masquerade. This is where you turn into whatever demon is associated with whichever weapon you have equipped. These transitions are your combo enders, they do a lot of damage, give lots of points, replenish lots of magic meter, and seamless long transition back into Demon Slave summons for you to start the cycle again.

 

I recommend picking two combos and mastering them from the practice screen. Long hold the buttons. Don’t tap them like it’s a fighting game with strict timing, it’s far from that. This is mega important for picking up Dodge Offset which we can talk about later. You won’t need any health consumables once you get that down.

 

Don’t forgot to upgrade skills and summons from the menus also. There are all kinds of skill trees there, where as before you would purchase this stuff in the shop.

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2 minutes ago, dataDave said:


For catching the crows the best method is to trigger the flight path, study it carefully, and you should see a bit where it will circle or do something weird. That’s your spot. Go far away to reset the bird and then as soon as you trigger it again you need to double-tap ZR to speed yourself up to get to the sweet spot ASAP to (usually) double-jump to grab the bird.

 

The cats are trickier. You just need to keep chasing the bastards in your sprint mode, trying to predict their path to catch them off-guard.

 

For health recovery you need to use green lollipops from the menu.

 

In terms of combat most of the time you want to start with Demon Slave. You can exhaust the magic bar entirely if you wish, it comes back fast enough. Once your demon is out causing mayhem you want to switch back to your main avatar and produce combos which trigger Demon Masquerade. This is where you turn into whatever demon is associated with whichever weapon you have equipped. These transitions are your combo enders, they do a lot of damage, give lots of points, replenish lots of magic meter, and seamless long transition back into Demon Slave summons for you to start the cycle again.

 

Don’t forgot to upgrade skills and summons from the menus also. There are all kinds of skill trees there, where as before you would purchase this stuff in the shop.


Thanks, I need to digest that and come back to you. I don’t think I knew you could sprint or double jump. Is sprinting when you turn into the butterfly?

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13 minutes ago, ZOK said:


Thanks, I need to digest that and come back to you. I don’t think I knew you could sprint or double jump. Is sprinting when you turn into the butterfly?


Yeah, you change into different shit depending on the weapon you have equipped. Some demons are better suited for certain parts more than others.

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9 minutes ago, ZOK said:

I don’t know anything about weapon equipping…I really need to pay attention to what’s going on!

 

There honestly isn't a great deal you're missing. This is a very one-dimensional affair until you really get going. Stick to the handguns anyway and master two or three combos with slow/steady inputs. Rapidly switching weapons all the time you get a new one will overwhelm you (your combos change depending on weapon, too!).

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1 hour ago, ZOK said:

I ne we use the handguns, they don’t seem to do anything - I just do punch and kick combos, plus the demons.


That’s exactly what they do. They equip you with punches and kicks, which are perfect for learning the game. Other weapons will give you swings/slashes/shots, etc.

 

Again, hold the attack buttons down until you get a short stream of bullets before pressing the next button in the sequence. I can’t stress that enough.

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8 minutes ago, ZOK said:

Oh I see what you mean. But when I shoot anything rather than punch / kick combos it doesn’t seem to cause them any significant damage, even the green humanoids…but I guess I need to pay more attention.


Shooting with Y? Traditionally this was used to connect with foes that are out of reach in order to extend and maintain the combo timer while you close the gap. You can upgrade it in the skill tree now, so maybe it comes with more potential outside of just damage buffs. I’ve got charge shots atm, but I’ve not played since unlocking that.

 

It also doesn’t matter what weapons you have equipped, you always shoot with Y.

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