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>Observer_ [Rutger Hauer Sim̭̖̼ų̗͙͓l̟̼̭̩̮͓̯ͩͪa͓̳̯͚͍ͬ̀ͫ͘t̝͗̾̍͢o͚̝̮͖̣͈̖ŗͩͫ̈]̠ ̹͊͛̑̂̌ͦͅ


Nespresso
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7 minutes ago, Mr. Gerbik said:

P̱͚͓̖͎̱̦̰͕̱̞̗̣͆̋̌ͫ̀ǫ̸͉̻̟͕̳̦̫̞̳̺̟̠͓̔ͤ̋ͪ̽͂̃ͮ͑͌̀̀o̵͍͓̱̮̼̞̽̔ͮ͒ͩ̓ͣͩ̈́̋̆̚̚͜͠r̵ͮͩ̌ͬ̎̿̇҉̷̵̩͖̜͇̯̞̖̰͖̙̹͈̺͚͞ ̑̿́̚͜͏̵̖̱̫͎͎̗̞̲̬̫̯̕̕J̸̨̲̫͕̥͐͂̊̋̃͊̐͊́̄̀̉͗ͧ́͘ơ̸̵̧̳͉̘̮̪͚̲̣̗̫̣ͣ͐̏͋̃̅͑ͬ̐̆̌ͥ̿ͯ͆̀ȩ̢̩͖̗̩̗̣̬͎̒̈̆̆ͣ͘͟ḵ̸̨̹̰͙̝̣̪̩̭͇̈ͭ̾̓ͮ͑̽̀͟'̡̣̬̲̦̹̰͉͚͉̙͔̩̬͙̟̭ͮ̏́͒͐̄ͦ͛́̓ͬ́̚͢ͅͅş͇̼̭̬̖̱͚̗̽̓̒̉ͥͥ̓̆̐́ͅͅ ̸̡͎̺̖̥͈̬̫̜̮̫̐͊ͦͪ̂͑̄͐̉͋̓́͘ͅͅiͣ͆ͯ̑ͯͩ̄̌̑ͪ̇͑ͥ̐̒ͬ̈́ͦ҉̢̙̥̟̪͓̫ͅP̵̨̱̰̼̱̖̖ͦ̇̍̿̓̕ą̨̪̳̳̲̯͈̣ͮͨ͂̾ͣ̈̊̃͒͘d͋̉̿͂ͤ̑̔̇ͬ̋̆͆͐҉̣̹̙̹͍̮ ͪ̂͆̚͏̶̨̡̭̗͈̲̺̺̼͓̞͙̝̟̻̙͖͈͍̦̹:̶͊ͧͬͮͤͮ̀ͥ̂ͪ́ͩͣ̇ͨ̓ͦ͆́͏̮͙͚̬͍̝(ͤ̍̇̈̅ͫ̉͐̕͡͏̶̳͚͔̜̗̣̙̰̝̭͖͚͙̲̳̟

 

 

Aye

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On 24/12/2017 at 17:18, Alan Stock said:

I couldn't put this game down, and ended up finishing it in two sittings. I was really immersed in the world, intrigued by the story and interested to see what visual wizardry the game

No idea how you managed to complete it in two sittings. I'm completely stuck now and have been running around the building for what feels like ages now. I've got two cases open: one pertains to a basement unit but the only basement floor in the building as locked doors (no way to enter codes either) and the other case has to do with Helena running away somewhere and having to find a secret passage. 

 

Guess I'll have to look up a guide. :(

 

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Nearing the end and this has pretty much taken an absolute nosedive in terms of quality. The latter parts of the game are nothing more than random nonsensical scenes stitched together by a semblance of a story and has become more irritating than interesting. No idea why @Alan Stock is of the opinion that this is "NOT a horror game" either as it most definitely is, or tries to be rather.

 

The exact same problems I had with Layers of Fear are rearing their heads here as well; it's just a constant stream of jumpscares wrapped in a cacophony of violent noise and visual diarrhoea. It's basically the Michael Bay equivalent of a horror game where you just hold forward while shit jumps at you at every turn (for no reason). There's zero nuance or tension, just the game constantly shouting at the player that THIS IS IN FACT A HORROR GAME ARE YOU SCARED YET CMON ISNT THIS SCARY OH LOOK AT HOW TERRIFYING THIS IS. So you're basically just stuck in a walking simulator where the little control you do have (the act of walking, looking, interacting) is taken away from you every time anything happens. You have no agency whatsoever and it's all tedious as hell; having to wait before the game is done with all of its scripted setpieces before you can finally continue again... It completely zaps away any sense of atmosphere as there aren't any consequences to what you're doing and you know exactly what's waiting for you around every corner as well. The bad maze-like level design isn't helping either especially as it's marred by poor sign posting and buggy interactivity to boot. It's a confusing and exhausting experience. Compare this, or their previous title Layers of Fear, to something like Silent Hill 2 or Resident Evil (or newer titles even like Alien Isolation or SOMA) and it's quite apparent how subpar these titles are in almost every way.

 

It's a shame as Observer started off really promising with its terrific presentation and horror elements reminding me of the Sanity effects from Eternal Darkness but unfortunately its quickly devolved into a messy and uninteresting slog of a game. 

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  • 9 months later...

Finished this last night, it has a terrifically foreboding atmosphere and presents quite a convincing vision of our future. There were a couple of, sort of, 4th wall breaking moments where I caught myself identifying with the isolated residents and became hyper aware that I was sitting in a darkened room interfacing with a machine to escape reality and I was thinking, shit, do we as a species really wanna continue down this path? Great stuff. 

 

I really enjoyed Layers of Fear as I hadn't played anything like it (wasn't interested in walking simulators, and never got around to trying Amnesia, Soma etc.) and this regurgitates a lot of those jumpscare/creepout tactics but, as Nespresso so eloquently expressed, they later become so overused that you just become numb and a little annoyed.

 

I'd still highly recommend it though as it must be doing something right for me to  fast quit and reload to see both endings, get all cheevos apart from near impossible ones and then come on the forum te slabber about it! :P

 

Also, thanks to whoever mentioned Get Even as I'd never heard of it but sounds great and is only £5 in xbox store, installing now... :hat:

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26 minutes ago, Gavin said:

Finished this last night, it has a terrifically foreboding atmosphere and presents quite a convincing vision of our future. There were a couple of, sort of, 4th wall breaking moments where I caught myself identifying with the isolated residents and became hyper aware that I was sitting in a darkened room interfacing with a machine to escape reality and I was thinking, shit, do we as a species really wanna continue down this path? Great stuff. 

 

I really enjoyed Layers of Fear as I hadn't played anything like it (wasn't interested in walking simulators, and never got around to trying Amnesia, Soma etc.) and this regurgitates a lot of those jumpscare/creepout tactics but, as Nespresso so eloquently expressed, they later become so overused that you just become numb and a little annoyed.

 

I'd still highly recommend it though as it must be doing something right for me to  fast quit and reload to see both endings, get all cheevos apart from near impossible ones and then come on the forum te slabber about it! :P

 

Also, thanks to whoever mentioned Get Even as I'd never heard of it but sounds great and is only £5 in xbox store, installing now... :hat:

You really, really should play Soma.

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11 hours ago, Stanley said:

You really, really should play Soma.

 

OK... Shouldn't I do those Amnesia ones first though? 

Same developer I think.

As I game, I like having a nice mix of genres to hop between and horror, slower kinda experiences have now become a staple (currently playing Sekiro, AC:Origins & SWBF2 Campaign for my action/adventure fix, Celeste for platform shenanigans and just now about to start Wolfenstein New Order for fps shooty mans' faces type satisfaction and Mass Effect: Andromeda for RPG- Sci fi absorption). :D

 

I like to see how the artform evolves with each release and I'd feel like I missed a beat if i jumped straight to SOMA if you know what I mean? 

 

*As I typed all that in on my phone I just realised how much gaming means to me, like, to engage my mind in my spare time...

FUCK the X Factor, Britain's Got Talent and all them soul draining reality shows<_<

FUCK Coronation Street, Eastenders and Emmerdale <_<

(big up good quality movies, music, pubs and gigs though) 

 

BUT, as a home based, sedentary entertainment thing games are the best. This forum is great too, I love all youse cunts! 

 

Now, get te fuck, I've a beer te drink here... *hic* :hat:

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I’d say go straight to Soma, it’s their best game by far, a very refined experience and pant-stainingly scary at points. 

 

Amnesia is also excellent, if you liked Soma and fancy a bit more of the same with a Lovecraftian twist and admittedly more dated visuals, fire away. 

 

I find it hard to really recommend Penumbra, you’d have to be a very ardent fan of what Frictional do to get very much enjoyment out of it, but it’s not without merit and is interesting to chart the development walk-run-hide genre. 

 

Amnesia - A Machine for Pigs is developed by The Chinese Room, who are responsible for the comparatively sedate Everybody’s Gone to the Rapture, and this is reflected in the gameplay, which is much less directly confrontational and, in my opinion, not really very scary. If you like walking simulators though it’s great. 

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  • 8 months later...

Great! I loved this, despite the fact I could not in good faith dispute a single word of @Nespresso's rant. The atmosphere of the game was just amazing. Like Deus Ex on mushrooms. And those weird little conversations you would have through people's door viewers! RH totally was phoning it in, but even that kind of worked, intensified the whole disconnected feeling of the world.

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  • 2 months later...
On 23/07/2018 at 00:59, Thor said:

It's just plain ol' shite. I didn't think Hauer was phoning it in, but he does sound way way way too fucking old, like every line will be his last.


Awkward

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  • 1 month later...
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  • 1 year later...

This is quite good, really nice production design and there's bits of it that makes me wish cyberpunk had some of these visuals used as "jacking in to the net" and then using hacks to change how you could navigate the environment. 

 

It's actually pretty thin on much gameplay and you spend a strange amount of time talking to doors which kind of works with the feel of the game etc but also just looks like they couldn't make any other npc models or something. 

 

I am playing it on ps plus premium thing though, so perhaps I wouldn't be as forgiving if I'd paid for it directly.

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