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Have You All Lost Your Minds?


Nespresso

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End times. I admit I bought Warped on PSP once, but I have very little interest in the new collection. Crash games aren't, like, offensively bad, but they all seem like the same game, and that game is...well, okay. But not "biggest launch of the year to date" okay.

 

When are we getting a new Ape Escape? Or has that series gone to shit as well?

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It's nostalgic to non-gamers.

 

My cousin's have pretty much all bought the game's and they are all 'casual' gamers. They own a PS4 and play every now and again but they have all gone and bought crash because it's the game that they all remember from their childhood. I suspect it's the case with most people who have bought the game.

 

I plan to get it but the price will plummet when everyone's had their fill and selling / trading it in ^_^ So give it a couple of months and it will be extremely cheap I reckon.

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Nostalgia innit. There's a lot of people out there who were kids when they originally released, so they will buy the hell out of a re-release.

It's the same reason we (gentlemen of a certain age!) go all full on "frothing demand" when Nintendo see fit to throw us some scraps in the form of the odd NES or SNES mini here and there. 

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Even the Eurogamer article on it is basically a discussion on how everyone in the office turned out to be a secret Crash fan.

 

Quote

As I played through the Crash games on the big 4K telly in the office, the PS4 Pro whirring nobly underneath, people started to gather behind me. This almost never happens. "Oh man, I love Crash," said someone who shall remain nameless. And then another person said: "Go back a few steps, there's a secret crate you missed."

 

Pretty soon I was getting a granular level of advice that was, to tell the truth, not always that useful. Did I know that if I wanted to take both branching paths one after the other at this particular intersection I would be allowed to double back after the first one and collect all the crates on offer? Did I know that if I bounced on a multi-fruit crate rather than just spin-smashing it, it would magically contain even more juicy bounty for me to collect? Did I know how to visually identify the spars of stone that would support me and the spars of stone that would sink into the ground after a few seconds? 

 

Did I know, more importantly, that Crash inspired this kind of devotion in players of a certain age? And to this audience - the players who grew up with Crash, who saw him being chased by that boulder and didn't think, hey, twitch sequences in which you run into the screen are actually kind of bullshit, but instead just gave into the delirious cinematic pleasure of it - N Sane's approach is oddly perfect. It's the games as you remembered them in the pad and in the hands, and magically, they now look the way you remember them on the screen. The jungles are still astonishingly detailed - it's just now they're astonishingly detailed to a 2017 audience, which recaptures a little of the thrill that a mid-nineties audience would have felt. That ice is so vibrantly slippy. Those animal cameos are so characterful, so filled with slobbering, betusked life. And that slight orneriness, that sense that Crash is bravely stumbling and struggling with the addition of an extra dimension that platformers had never had to deal with before, is still gloriously present. More than anything, Crash is a game from a transition era - and he still feels like that.

 

So yes, everyone has lost their minds.

 

I said in some other thread that whilst I remembered Crash 1 as having some really tough difficulty spikes I don't think I got past (IIRC, when the perspective goes 2D platformer, but you can still accidentally jump in and out) I thought Crash 2 was an actually decent game, and I'd stand by that.

 

Maybe I'll pick it up.

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I bought it. See I never played it back in the day besides a demo that came with the original  PlayStation so I wanted to give it a go. It's actually harder than I imagined it'd be with precision jumping, odd perspectives and instant deaths a plenty. Actually it's bloody annoying how often you'll die.

I know someone who bought a PS4 at the weekend just to play Crash, they hadn't bothered with the console before then but this game was the one to sell it to them, crazy how nostalgia works :)

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I never really got into Crash, although do remember before owning a PS and seeing it for the first time, it did look really cool. Eventually when getting a PS1 I think Crash 2 was out or new and I got that, played a little bit of it then just left it. It was a copy though. I did return back to the original game though a few years ago when I was with my young nephew to pass some time with him and really found it quite brutally difficult. The saving system seems to be quite harsh too, where you need to play a stage up to a bonus section, then complete the bonus section to the end. This became hit and miss in the later stages as to whether I'd pull that off even. Some bridge stages became the worst. 

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Just now, sandman said:

Picked it up for my mrs at the weekend. The crash series is her favourite of all time

 

It does seem to be a popular series with the ladeeez.  I remember my other half spending ages 100%ing Crash 1, a ludicrously difficult and thankless task.  In retrospect I should have realised then that she was a dangerous obsessive with weirdly skewed priorities; we've been married for 17 years now but in my defence, her manual dexterity is second to none.

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Here's some more perspective on those sales: the first week sales of the Crash remaster are higher than every single Mario platformer's first week in the UK. Even the Wii games. 

 

People I didn't even know still play games have posted about it on Facebook. I knew it was popular at the time but I think I underestimated just how much nostalgia people would still have for it in 2017. Possibly because I owned an N64 and not a PS1, although I do remember seemingly everyone had that demo disc with the first level of Crash on it.

 

 

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I bought it and hammer Crash 1 over the weekend. 

I love it, and it's a perfect palate cleanser for me to enjoy during breaks from the gargantuan, but excellent Persona 5.

It's really refreshing to playing a platform with really, really simply mechanics and a bit of a challenge for a change... and the nostalgia.  

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I played through the first three games in the series for the first time last year. The first has a stupid save system and is a bit rough in places, with some ludicrously difficult sections not helped by the aforementioned saving. The second is genuinely great, the third has too many gimmick levels.

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There's definitely a market for these kind of games now. There's a lot of older games that are still popular now with more and more people being able to happily go back and play them again. At the same time however for the less hardcore gamer the same games they liked are also a bit dated or have become a bit inaccessible due to the hardware and games being so old. Of course we have digital services like PSN given us the choice to download these old games but that isn't really what people want, they want remasters like Crash and Wipeout and remakes like Resident Evil 2.

I wouldn't be surprised if Ubisoft consider doing this with the original Rayman as it held a few sales records back in the day for consecutive weeks on the charts which means nearly everyone would have played it.

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I love that people still think this is a Sony thing when really it's just Activision playing off people's sentimentality of all things nostalgic for the money. They've brought back Crash Bandicoot, and later this year they'll be bringing back World War 2. What will they (re)think of next!?

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