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Somerville by Jumpship.




Limbo and Inside developer Playdead's former CEO and co-founder Dino Patti has revealed what they're working on next: a "sci-fi action adventure" called Somerville.


Already in development over the past three years as a pet project by film animator Chris Olsen (Skyfall, The Avengers 2: Age of Ultron, Heavenly Sword), Somerville is a 2D side-scroller in the vein of Another World or Deadlight. It's not hard to see what wooed Patti towards this project.


Olsen has described Somerville as "a sci-fi action adventure that chronicles the lives of key individuals in the wake of a global catastrophe."


Patti and Olsen are ramping up production on Somerville as the pair just announced their new Guildford-based studio Jumpship. They're hiring right now too.


It looks like Somerville is still in its early stages, but Olsen has been chronicling his work on the game's Tumblr. Here's some early footage from a prototype showing off the game's smooth animation and dynamic lighting:




Work in progress vids.





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Yeah, I’m ready for this.


Off topic, but possibly relevant, just checking if Inside/Limbo fans saw this wee game that was shown at Summer Game Fest last night?



It kind of looks to be structured similarly to Inside. I could be wrong, but that’s what it made me think of immediately. Like a cheerier take on that style. As cheery as an apocalyptic alien bombing can be (cheerier than Inside).


I could be way off and it does indeed end up being another Ori-like Metroidvania, but hopefully it’ll be worth keeping tabs on.


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So what is it? Olsen says he knows, but isn't exactly sure how to communicate to outside world, something he realized when he was previously asked by a journalist what sort of game Somerville is.

"I couldn't quite describe it in a way that made it fit into a mold, essentially," Olsen says. "At the time, [the journalist] was like, 'Sounds like you need to get your pitch together' or something like that, but in my own head, I was really happy I couldn't say exactly what it was. It definitely feels like something I've not played before, both mechanically and the way the story is told.

"So that misconception of it being a puzzle platformer about manipulating items to get on top of them and all these things... I'd say it has some of that DNA -- sort of -- but we've gone so far away from that now it's become its own thing. All I really feel comfortable calling it now is 'a sci-fi adventure.'"

More at the link.

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