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SNES Mini


deKay
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I’d also start by tapping forwards and punch simultaneously. This won’t make the game do anything, but make sure that the taps of both inputs make an audible click noise at precisely the same time. Don’t spam this, count in seconds and try to get your pad sounding like a metronome.

 

Then move to the quarter-circle forward with Ryu or Ken (or Dhalsim or Sagat). Get that fireball out 9-out-of-10 times over an entire minute before going back to the half-circle forward.

 

I’d be tempted to work on Dragon Punch movements before half-circle, considering there’s less range of motion with that one. The easiest way is to just start by tapping forwards before rolling into the quarter-circle forward - effectively combining both of the above exercises into one. I still remember 12-year old me having a hard time with the SNES pad Dragon Punch to the point where I nearly gave up on the port. It was highly annoying being able to do it in the arcade and not at home. Trying to draw a ‘Z’ with my thumb was definitely the wrong way.

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Re moves in Turbo - yeah on that pad it was really strict inputs, compared to these days (although funnily enough on paper some moves are easier than arcade e.g. Zangief's spinning lariat/clothesline was all three punches in the arcade whereas on the Super NES it's two).  You would have been young then also, with supple fingers, seriously!  Now with the benefit of playing so many sf games that seem to lighten up on the strictness, it does seem like a killer... cos it was a killer (to do those moves) on those pads.  Also, it dosesn't help that the faster Turbo speeds (4 starts and over) tightens the strictness of the inputs.

 

Chun Li in Turbo was a half circle forward (from back to forward) and punch IIRC.  From Super onwards they changed it to a charge move - back 2 secs then forward and punch.

 

Re Super NES Mini - I still have my Super NES Mini, but it doesn't really get any playtime because I have a Switch with a sub so all the Super NES games I want to play are on there.  I even have Super NES pads for the Switch too.

 

EDIT: Re Super Mario Bros 3 and Super Mario World - someone a few pages back mentioned that they thought that the former was better than the latter.  It doesn't surprise me that they would think that, SMB3 is almost perfection and totally worthy of all the hype.

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For me I prefer SMW, because I think it's more fluid.  However, I think there's way more stuff in SMB3.  Both games are the pinnacle of platform games anyway, and nothing has topped either since.

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25 minutes ago, the_debaser said:

Super Mario Bros U is as good as either. Shame it didn’t get the audience it deserved on the WiiU. 

 

Half of what you say, feels like bait, but this, this right here, isn't strong enough. NSMBU is incredible. It  is only beaten by NSMB:DS as the best 2D Mario (for those who can look past aesthetics).

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42 minutes ago, the_debaser said:

Super Mario Bros U is as good as either. Shame it didn’t get the audience it deserved on the WiiU. 

 

To be fair it IS on the Switch.

 

And I'll be honest again - I haven't played it yet.  I have played New Super Mario Bros Wii though (I've got it, in fact).

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50 minutes ago, LaveDisco said:

 

Half of what you say, feels like bait, but this, this right here, isn't strong enough. NSMBU is incredible. It  is only beaten by NSMB:DS as the best 2D Mario (for those who can look past aesthetics).

 

NSMBU is one of my my very favourite Mario games, especially its Challenge Mode. The Squirrel suit is excellent as well. I didn't care much for the DS version though.

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53 minutes ago, LaveDisco said:

Half of what you say, feels like bait, but this, this right here, isn't strong enough. NSMBU is incredible. It  is only beaten by NSMB:DS as the best 2D Mario (for those who can look past aesthetics).

 

So what you’re saying is, NSMBU is even worse than the worst 2D Mario platformer?

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1 hour ago, Smoothy said:

 

 

To be fair it IS on the Switch.

 

And I'll be honest again - I haven't played it yet.  I have played New Super Mario Bros Wii though (I've got it, in fact).


Treat yourself. It’s amazing. 

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On 23/07/2022 at 02:01, Fallows said:

I’d also start by tapping forwards and punch simultaneously. This won’t make the game do anything, but make sure that the taps of both inputs make an audible click noise at precisely the same time. Don’t spam this, count in seconds and try to get your pad sounding like a metronome.

 

Then move to the quarter-circle forward with Ryu or Ken (or Dhalsim or Sagat). Get that fireball out 9-out-of-10 times over an entire minute before going back to the half-circle forward.

 

I’d be tempted to work on Dragon Punch movements before half-circle, considering there’s less range of motion with that one. The easiest way is to just start by tapping forwards before rolling into the quarter-circle forward - effectively combining both of the above exercises into one. I still remember 12-year old me having a hard time with the SNES pad Dragon Punch to the point where I nearly gave up on the port. It was highly annoying being able to do it in the arcade and not at home. Trying to draw a ‘Z’ with my thumb was definitely the wrong way.

 

NEWSFLASH! First Chun Li Fireball unleashed!:omg:

 

Interesting thing I've found tho is that Normal and Turbo are completely different for pulling off these special moves. At least for me. I decided to try playing Turbo (I always just default to Normal) and hey presto, I pulled off a Fireball! Apparently Normal is Champion Edition rules and I just can't pull it off there at all. I don't know what gymnastics you have to do with your thumb, but I find it impossible. Swap over to Turbo tho and I can at least do it sporadically.

 

Anyway, Huzzah! Thanks for all the help everyone!!

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Yes, Normal IS Champion Edition.  I'm surprised that after 30 odd years @gizmo1990 didn't know that! Chun Li's fireball was a new move introduced in Turbo.

  

2 hours ago, the_debaser said:


Treat yourself. It’s amazing. 

 

Yeah I actually got it ages ago on the Switch but amazingly I haven't got round to playing it.  I've been playing Super Mario 3D World (absolutely an amazing game as well).

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Loads of times I've gotten frustrated at not being able to pull off special moves in SNES Turbo and its because I've entered Down R Up L Y B on the Capcom logo out of habit from the original SFII (it enabled two players to use the same character) but in Turbo it disables special moves.

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21 minutes ago, Smoothy said:

Yes, Normal IS Champion Edition.  I'm surprised that after 30 odd years @gizmo1990 didn't know that! Chun Li's fireball was a new move introduced in Turbo.

  

 

ChillyAnimatedEuropeanpolecat-max-1mb.gif

 

<_<:lol:

 

I don't care! I've still pulled off a Fireball dammit! And because of @Fallows advice I can now also Dragon Punch!!:omg:

 

Edit: F Sake, embedding gifs is annoying!

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5 hours ago, Smoothy said:

 

 

To be fair it IS on the Switch.

 

And I'll be honest again - I haven't played it yet.  I have played New Super Mario Bros Wii though (I've got it, in fact).


It’s complete pish. Not worthy of cleaning SMW’s boots. An awful awful mario game. 

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On 24/07/2022 at 21:42, the_debaser said:


i assume this is a piss take


From the most bland and dull aesthetics (a problem for the NSMB series as a whole), the dreadful handling (Mario on ice) compared to the pixel perfect control of the NES/SNES games to the extreme unoriginality of the whole game, which is just a mish mash of ideas, concepts and level designs which were introduced by far better games decades ago. Every 2D Mario game from Mario Bros to Yoshi’s island introduced new ideas, gameplay mechanics and concepts that pushed the genre forward. NSMB lazily looks back, doesn’t try anything ‘new’, grabs chunks of each earlier game and throws them together without rhyme or reason or any idea of what made each poached element good in the first place. 
 

Literally dozens of better 2D platformers out there atm. If you want a Nintendo vibe Donkey Kong Tropical freeze and Yoshi’s crafted world are countless times better games on the switch. Thankfully the NSMB series seems dead in the water now, even Nintendo have realised that it’s a load of old shite. 

 

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