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Kingdom Come: Deliverance - Pure medievalism!

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I've also had my eye on this for a while, glad to hear it has a solid release date.

 

I hope it turns out to be as excellent as it could be ^_^

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I backed this on Kickstarter! I rather regretted it when the creative director turned out to be a Gamergater. So it goes. 

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I watched a YouTube guy (ESO) play the alpha of this a while back, it seems to have incredible potential. The E3 footage is much more impressive than the alpha.

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Also been watching this for a while, but watching some of the video linked to and I'm not sold on the combat, especially as there is a bit (at 1 hour 12 minutes in) where an enemy gets 3 arrows to the neck/head and is still fighting, with no ill effects. You would obviously hope that gets sorted, but even so, it all looks a bit clumsy and not particularly fun. Love the setting and scope, though.

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Yeah, the arrow thing was annoying for me too. You would think that a game that focuses on realism should take into account that an arrow on the neck results in instant death. This is not Skyrim you know where guards' knees are made of metal. :D

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On 6/24/2017 at 19:54, Wiper said:

I backed this on Kickstarter! I rather regretted it when the creative director turned out to be a Gamergater. So it goes. 

 

Wasn't there also some controversy over ultra-nationalist politics of some of the backers?

 

Regardless, I'm interested to see how this RPG pans out from both a gameplay perspective (no magic, no magically enhanced weapons or armour, no other races or fantastical / mythological creatures) and with the writing.  How far are they prepared to be authentic in the use of language I wonder? (the answer I suspect is not very far given how significantly language changes - in Connie Willis's excellent though very sad time travelling tale, Doomsday Book, the traveller has a very hard time understanding the "English"spoken  at the time of the Black Death, - not to mention the use of then-contemporary expressions such as "blackamoor", or the feat of translating from Czech into other languages (if that is the case)).  

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17 hours ago, Cosmic_Guru said:

 

Wasn't there also some controversy over ultra-nationalist politics of some of the backers?

 

Regardless, I'm interested to see how this RPG pans out from both a gameplay perspective (no magic, no magically enhanced weapons or armour, no other races or fantastical / mythological creatures) and with the writing.  How far are they prepared to be authentic in the use of language I wonder? (the answer I suspect is not very far given how significantly language changes - in Connie Willis's excellent though very sad time travelling tale, Doomsday Book, the traveller has a very hard time understanding the "English"spoken  at the time of the Black Death, - not to mention the use of then-contemporary expressions such as "blackamoor", or the feat of translating from Czech into other languages (if that is the case)).  

 

I didn't know that. A superficial google search shows that even the game has taken some heat, can't tell why though.

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On 24/06/2017 at 19:54, Wiper said:

I backed this on Kickstarter! I rather regretted it when the creative director turned out to be a Gamergater. So it goes. 

 

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http://www.eurogamer.net/articles/2017-09-26-dont-be-put-off-by-kingdom-come-deliverances-stiff-characters

 

Continues to look interesting but will doubtless be written off as Euro Jank in some quarters spawning the inevitable "hilarious" gifs.  I'm still intrigued as much as anything to see how far the devs can produce an entertaining experience without modern language, experiences or tropes.

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Brief preview here https://www.pcgamesn.com/kingdom-come-deliverance/kingdom-come-deliverance-skyrim-rpg-map-art

 

Needless to say I'm pretty excited about this one, although also sceptical as to how historical verisimilitude and entertaining game-play will be juggled in practice.

 

Quote

What was most impressive to me is that, once the quest is triggered, if you don’t go along to it, it will resolve by itself.

 

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On 27/09/2017 at 11:13, Cosmic_Guru said:

http://www.eurogamer.net/articles/2017-09-26-dont-be-put-off-by-kingdom-come-deliverances-stiff-characters

 

Continues to look interesting but will doubtless be written off as Euro Jank in some quarters spawning the inevitable "hilarious" gifs.  I'm still intrigued as much as anything to see how far the devs can produce an entertaining experience without modern language, experiences or tropes.

 

That's a fair assessment I think. Fully expecting this to be very ambitious but technically shonky.

 

I'm torn over Daniel Vavra's involvement. He has shitty politics but is a talented writer and designer.

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I have my eye on this.....

 

February 13th though....damn thats a bit soon. Was hoping to get some Monster Hunting done, but this may cut into that!

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On 2/2/2018 at 09:59, RubberJohnny said:

Did anyone back the Kickstarter? Any impressions on quality?

 

I played a build of it last year, I'll just put it down to it being early. It was not good, seemed like a fan made game.

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To be fair, the beta built was already a year old last year (and still isn't updated).

 

Latest story trailer, at least in the cutscene department, characters feel natural and the writing is good (better than BioWare efforts in that department).

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