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Mr Do 71

Metroid: Samus Returns

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Just now, gossi the dog said:

And to think I was contemplating selling my 3DS as I never play on it. That's no longer happening!

 

Snap. I'll have to get it dusted off.

 

I like the party and counterattack system. Looks damn tasty.

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No-one mentioning the elephant in the room? Its graphics are simply dreadful even for a 3DS game. I'm getting PS1 flashbacks in places.

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Watching the Nintendo gameplay stream now too. This actually looks really good, they brought in outside designers to add new ideas, now you have a melee, New items, different factors to juggle, and it looks hard too in a good way. The demo girl is getting beat by the 3rd boss now, shes on her 4th attempt. Even though she has 4 health bars a single hit from his shots takes off a bar. You can do melee counters on bosses for big damage. It's all very metroid otherwise, way too familiar for my tastes unless some of the new abilities turn out really interesting. Looks polished and soundtrack from the original metroid guys. Solid stuff and nice to see new quality content on 3ds even if its very familiar territory.

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Special Edition will be available which includes a soundtrack extra (on disc??) including tunes from the Metroid back catalogue. Amibo functionality will be announced at a later date.

 

If you have a 3DS then check out the Samus Returns trailer on your 3DS with 3d mode on to see how the backgrounds etc will look. Nice touch.

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I loved Metroid II and I loved Mercury Steam's attempt at Castlevania (never played LoS 2) so this is looking right up my street. Honestly, Mirror of Fate might not have been suited to home consoles, but it pushed the 3DS to its limits and was a wonder to look at. Have high hopes for this under Nintendo's direction.

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Wonderful stuff. What a lovely surprise! :) I love the look of it personally, it looks great, especially at the low pixely res of the 3ds. Yum! Sure, I'd equally of loved old school 2d pixel art but who cares, I'm just glad to be getting this. Well done Nintendo, you've definitely delivered for me. So in for the special edition too!

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The combat honestly looked good and with plenty of depth, at least way more than your usual Metroid game. The exploration I'm not so sure about, it just looks the same as usual. Then again it is just supposed to be a Metroid 2 re-imagining so fair enough. There was one niggle though - there is this sonar device which you use to show you surrounding map squares - but it also shows you breakable blocks on the current screen.

 

Now I don't have an issue with this as shooting everything to find secrets can be annoying - but only if the level design doesn't give you hints. Good level design has clues in the environment that you might want to shoot stuff. You seem to get the sonar really early on too. So imagine just pinging it all over the place uncovering secrets removing half the mystery in one fell swoop. Oops.

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7 minutes ago, Alan Stock said:

The combat honestly looked good and with plenty of depth, at least way more than your usual Metroid game. The exploration I'm not so sure about, it just looks the same as usual. Then again it is just supposed to be a Metroid 2 re-imagining so fair enough. There was one niggle though - there is this sonar device which you use to show you surrounding map squares - but it also shows you breakable blocks on the current screen.

 

Now I don't have an issue with this as shooting everything to find secrets can be annoying - but only if the level design doesn't give you hints. Good level design has clues in the environment that you might want to shoot stuff. You seem to get the sonar really early on too. So imagine just pinging it all over the place uncovering secrets removing half the mystery in one fell swoop. Oops.

 

I don't know when they introduced the thing where the Power Bomb shows all the hidden squares, but that didn't break the later 2D games too badly.

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That's true. I don't have too much of a problem with the idea in theory, but its just that if it is introduced so early you might as well not even bother having those secrets. In the demo I think she got it after the first or second boss (within 10/15 minutes of gameplay). The map sonar ability was kind of cool though - to me that's a nicer way to hint at secrets - you could see that if there's an adjoining room but no obvious door there must be a hidden way in.

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51 minutes ago, Keyboard Koala said:

 

My thoughts exactly... I'll prolly give it a chance though...

 

I don't understand the worry over the dev? They seem very capable. The Castlevania they rebooted was well received wasn't it? I enjoyed the 3ds version as well. What's the issue?

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