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Give this a try


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17 seconds how the feck are you getting that?????

There's a technique, kind of.

The irregular shape of the window can be used to keep bullets in play longer (left to right, as opposed to up and down). Also there's a finite amount of shots on screen at any one time, meaning you can 'predict' where they're going to come from when others leave the playfield. Finally, keep moving in a counter-clockwise collapsed circle (matching the form of the window).

That's how I done it anyway.

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