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I don't care if you hate Jim Sterling. You should watch the Jimquisition.

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3 hours ago, Ste Pickford said:

There's something quite joyous about an American rallying against capitalism.  It sort of feels like that Limmy sketch that ends with the line, "now he gets it".

 

Socialist president in the US in our lifetime?

Jim is British tho ;)

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3 hours ago, Vimster said:

 It's shouting into the wind. Nothing will change until consumers hit EA, Activision etc where it hurts: their financials. And as has been proven time and again there are enough people out there who are either happy with the status quo, ignorant of the business side of things or peer-pressured into paying for live services to keep these things going. 

 

1 hour ago, Stanley said:

The triple AAA industry is fucked, that's for certain.

 

It seems to me that the only threat to companies like EA and Ubisoft are themselves. I cant see consumers in general being smart enough to punish them, so the only thing that cant sink companies like that is if they break some law and fall on their own sword when it comes to financials. 

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3 hours ago, Vimster said:

 I can't help feeling anyone watching that knows all this, and probably feels the same way about AAA games and their publishers,

I don't. Any more than I feel that way about, say, Disney. I'm glad triple A games are around, and the publishers exist to finance it.

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4 minutes ago, PeteBrant said:

..based on?

Their safe, conservative & lacklustre output, intense and ever increasing focus on monetisation, and their insatiable desire to increase profit at any cost, including their own disappointment with games that perform well. Its unsustainable.

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Just now, dave7g said:

 

Absolutely on it's last legs.

 

How much money did Red Dead 2 make?

Red dead 2 that made $725m in its first week end?

 

Red dead 2 that had the largest opening weekend . Of any entertainment launch in history ?

 

red dead 2 that sold 17 million copies in 2 weeks ?

 

Red dead 2 that has sold 23 million copies ?

 

 

That Red Dead 2?

 

 

 

 

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Just now, PeteBrant said:

Red dead 2 that made $725m in its first week end?

 

Red dead 2 that had the largest opening weekend . Of any entertainment launch in history ?

 

red dead 2 that sold 17 million copies in 2 weeks ?

 

Red dead 2 that has sold 23 million copies ?

 

 

That Red Dead 2?

 

 

 

 

 It's unsustainable.

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4 minutes ago, Stanley said:

Their safe, conservative & lacklustre output, intense and ever increasing focus on monetisation, and their insatiable desire to increase profit at any cost, including their own disappointment with games that perform well. Its unsustainable.

Except it’s making more money than ever . You are confusing creative output with turnover and profit .

 

The industry will do what it always does to protect itself; consolidate and play safe . 

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1 minute ago, PeteBrant said:

Except it’s making more money than ever . You are confusing creative output with turnover and profit .

 

The industry will do what it always does to protect itself; consolidate and play safe . 

I'm confusing nothing, this generation has seem fewer interesting games prepared to take even small risks and the rise of ultra conservative money grabbing bollocks. Now EA are even making free to play games after Titanfall 2 flopped. Why are profitable studios closing and jobs being lost if all is well? 

 

It's a shit show. 

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2 minutes ago, Stanley said:

I'm confusing nothing, this generation has seem fewer interesting games prepared to take even small risks and the rise of ultra conservative money grabbing bollocks. Now EA are even making free to play games after Titanfall 2 flopped. Why are profitable studios closing and jobs being lost if all is well? 

 

It's a shit show. 

Again, you are confusing creative output with market value.

 

And I would argue that this generation has been the best yet ( but thats purely objective)

 

Every single bit of market research you will find shows the videogames market growing at a signficant rate. There is no evidence, none, that the Triple A market is "fucked for certain" e.g.

 

https://ukie.org.uk/research

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Just now, PeteBrant said:

Again, you are confusing creative output with market value.

 

And I would argue that this generation has been the best yet ( but thats purely objective)

 

Every single bit of market research you will find shows the videogames market growing at a signficant rate. There is no evidence, none, that the Triple A market is "fucked for certain"

Again, you're confusing what I'm saying, I never said it wasn't making money, now, but this generation has seen fewer games across all formats, and nothing particularly new. Games like Prey and Titanfall are considered failures because these companies are eager to push their more aggressive monetisation schemes on us.

 

I mean there are loads of great games, but they're not coming from the big publishers and even when they are they're still stuffed with Micro transactions and a million pre-order bollocks etc. How much further do you think they can go on? 

 

Purely subjective ;)

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Developers getting treated badly and working 100-hour weeks is VERY SUSTAINABLE.

 

I don't think anyone's saying Rockstar games are going to crumble. EA, however, will. With the over-reliance on loot boxes, season passes, et all. And promising shareholders figures that are unachievable.

 

RDR2 made £750m, so they'll tell shareholders to expect that and more next time. We've hit the top of the bell curve.

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2 minutes ago, Shoes said:

Developers getting treated badly and working 100-hour weeks is VERY SUSTAINABLE.

 

I don't think anyone's saying Rockstar games are going to crumble. EA, however, will. With the over-reliance on loot boxes, season passes, et all.

And Rockstar are basically making one game per generation now, we probably won't see GTAVI earlier than 2023. Compare that with the PS2 or even 360 eras.

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Quote

 

Activision Blizzard released its Q3 2018 (ended on September 30th) financial results and reported revenues of $1.51bn (£1.16bn). The firm expected revenues of $1.49bn so it’s up compared to its prior outlook but slightly down year-on-year as it made $1.61bn (1.24bn) during Q3 2017.

 

COO Coddy Johnson explained that Activision’s MAU were “up sequentially from Q2” thanks to the good performance of Destiny 2’s expansion Forsaken, launched on September 4th. However, Forsaken actually performed below the firm’s expectations, he continued: “Now while Forsaken is a high-quality expansion with strong engagement and new modes of play, it did not achieve our commercial expectations, and there's still work to do to fully re-engage the core Destiny fan base.”

 

 

So Destiny made them such a fuckload of money, yet they told their shareholders they'd make a fuckload more. It's going to be amusing watching this crash.

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It is astonishing that we have come to the point whereby a game selling 7.3 million copies is considered a flop for its publisher. A game that was arguably pushed out too early and at a time where the market is crowded as fuck. Yet it still sells 7.3 million and is still regarded as a flop. As Jim says "they want all of the money" And they do. They want every single bit of money and don't give a fuck in the quality of the product. Just look at the state of Anthem in its beta form. 

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1 hour ago, Stanley said:

Again, you're confusing what I'm saying, I never said it wasn't making money, now, but this generation has seen fewer games across all formats, and nothing particularly new. Games like Prey and Titanfall are considered failures because these companies are eager to push their more aggressive monetisation schemes on us.

 

I mean there are loads of great games, but they're not coming from the big publishers and even when they are they're still stuffed with Micro transactions and a million pre-order bollocks etc. How much further do you think they can go on? 

 

Purely subjective ;)

Rllmuk's top four for 2018: God Of War, Spiderman, Astrobot, Red Dead Redemption 2. Great games not coming from big publishers. 

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21 hours ago, Stanley said:

Why are profitable studios closing and jobs being lost if all is well? 

 

Which profitable studios have closed? Activision don't provide a per studio financial performance breakdown, it'd be great if they did so you'd know who was MVP and who was being carried by the rest of the team, but nobody is giving you that level of financial disclosure.

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They will slowly start outsourcing more and more. Before long you won't be able to tell what's been made in either Mumbai or Kuala Lumpur, if you can't already... 

 

People don't winge at having to work 100+ hours a week in places like that. They celebrate it.

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Well that's kind of the dirty secret of AAA games and probably III games too, a lot of the tedious grunt work is undertaken by artists and other people in low cost countries, it's surprising to see how much fairly critical work they are doing these days on big budget games without being highlighted in interviews or PR.

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I do sometimes wonder who spends all their time designing the parts of open worlds only a tiny percentage of people ever go to.

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