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Sega Rally Championship! [car starts noise]


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49 minutes ago, dumpster said:

There's something different in the PC verison. I never really understood what it was but the PC version seems a tad easier, and more enjoyable than the console ones.  It feels more controllable on PC somehow.  People complain that the PC frame pacing is flawed but I never noticed.

Interesting. What is frame pacing though?

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33 minutes ago, bplus said:

Interesting. What is frame pacing though?

I don't really see it in Sega Rally Revo myself, but it's where the game is, say, running at 60fps (so the screen updates 60 times per second, silky smooth), then every 1 second it drops a frame so it's not silky smooth after all.  When I was raving about it on this forum a number of people posted saying the PC version was the worst because of it.  But for me, the console versions are a nice locked 30fps, where the PC is 60fps.  It's faster, smoother and more responsive, and the dropped frames were not noticable to me because it's a bumpy rough and ready game anyway. 

 

But the emulated TeknoParrot game has way less content.  I think you do 3 races and it's game over, where the home version has loads more to unlock. 

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36 minutes ago, dumpster said:

I don't really see it in Sega Rally Revo myself, but it's where the game is, say, running at 60fps (so the screen updates 60 times per second, silky smooth), then every 1 second it drops a frame so it's not silky smooth after all.  When I was raving about it on this forum a number of people posted saying the PC version was the worst because of it.  But for me, the console versions are a nice locked 30fps, where the PC is 60fps.  It's faster, smoother and more responsive, and the dropped frames were not noticable to me because it's a bumpy rough and ready game anyway. 

 

But the emulated TeknoParrot game has way less content.  I think you do 3 races and it's game over, where the home version has loads more to unlock. 

Thanks, didn't know the pc version ran at 60fps! Can you remember if it requires disk in drive to play? My pc under telly lacks a DVD drive. But I can rip the disk onto usb if I buy it.

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3 hours ago, bplus said:

Thanks, didn't know the pc version ran at 60fps! Can you remember if it requires disk in drive to play? My pc under telly lacks a DVD drive. But I can rip the disk onto usb if I buy it.

There's a patch for it, and I remember a no CD crack I found by googling at the time.

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Did we used to have a best Saturn sega rally lap times thread years ago?

 

I remember me and someone else getting progressively insanely fast times on desert and forest tracks with the starting cars

 

Got my Saturn out for the weekend with a proper CRT and I’d love to know how fast I used to be since the battery has long since died

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8 hours ago, Gorf said:

Did we used to have a best Saturn sega rally lap times thread years ago?

 

I remember me and someone else getting progressively insanely fast times on desert and forest tracks with the starting cars

 

Got my Saturn out for the weekend with a proper CRT and I’d love to know how fast I used to be since the battery has long since died

If be up for something like this, but I lack a saturn. I could emulate the Saturn version maybe

 

Also is anyone here emulating sega rally 1 using PS2 emulator (dumpster you posted in another thread about how to get it to actually work). The only option that works is software rendering, this works fine on my Ryzen 3600 but I was surprised to find it runs at about 40 to 50 FPS on my intel 7600k. Plus in software mode I can't lower the resolution to help. Looks like clock speed on cpus really doesn't matter as much anymore, more the other improvements made in in newer designs. Anyway I'm boring myself now!

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Found it:

 

Some incredible times in this thread

 

52”69 was my record on desert

 

I’ve hammered it for an hour and managed 53”30 and thought that was good before finding that old thread

 

Will give it another go later

 

 

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23 minutes ago, Gorf said:

Found it:

 

Some incredible times in this thread

 

52”69 was my record on desert

 

I’ve hammered it for an hour and managed 53”30 and thought that was good before finding that old thread

 

Will give it another go later

 

 

Top time is in an automatic? Thought the manuals went faster??

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On 14/10/2022 at 18:03, bplus said:

Interesting. What is frame pacing though?

 

Frame pacing is essentially consistency of framerate.

 

So you can have a game that boasts that it runs 30fps, and it might genuinely do so on average. But even though it's true that it displays 30 frames within a second, if some of those frames are displayed for longer/shorter than others, it can make the game feel sluggish or janky. The average works out as 30fps, but it feels inconsistent.

 

Digital Foundry go on about it all the time!

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19 hours ago, Nick R said:

 

Frame pacing is essentially consistency of framerate.

 

So you can have a game that boasts that it runs 30fps, and it might genuinely do so on average. But even though it's true that it displays 30 frames within a second, if some of those frames are displayed for longer/shorter than others, it can make the game feel sluggish or janky. The average works out as 30fps, but it feels inconsistent.

 

Digital Foundry go on about it so the time!

Well this is a rabbit hole! https://www.neogaf.com/threads/fighting-framerates-help-with-sega-rally-revo.1167878/

 

Someone saying setting compatibility mod to win xp sp3 pretty much resolved it for them.

 

Edit: one of the developers responds in that thread : https://www.neogaf.com/threads/fighting-framerates-help-with-sega-rally-revo.1167878/post-215465446

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19 hours ago, Lyrical Donut said:

 

I'm pretty sure Desert '95 is exclusive to the arcade game and Sega Rally Online Arcade for consoles.

Thanks, was sega rally only the Xbox live version (and PS3 equivalent)?

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  • 4 months later...

I'm not sure if it's due to my graphics card upgrade or because I updated pcsx2, but I can now run sega rally 95 PS2 version in vulkan instead of software. Previously any option other than software rendering ran in black and white and about 10fps.

 

 

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