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Destiny: Content Vault of Gaas


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I ought to get whisper really. Finally got round to finishing Lumina and Wish Ender and Atm I'm grinding the curated guns. Got 17 medals for Randy's Throwing Knife to get, about halfway through the Python in gambit, got to get solar kills fooorrrrrrrrrrrrr... Luna's howl? Is that the Survival gun? My oh is sending herself batty trying to get 200 fucking precision hand cannon kills, so looking forward to that :/

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Oh and my favourite weapon at the minute is La Monarque. I fucking love dots and anything that applies them is alright by me. It's pretty viable in Crucible too, but I think I need a shotgun with wider spread or more.imoact because although I love the Parcel Of Stardust for Gambit it's not really doing the do in Crucible.

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*sigh* I guess I'll start grinding out the glory for the Komodo now we're into February.

 

5 minutes of freelance comp matchmaking later, me with 0 glory vs. Unbrokens with The Last Word/Revoker etc. who are all at near-1000 light.

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I bought Shadowkeep when it came out but haven’t really played since then. I’d not played much in the build up to that either.

 

Got an email from Bungie an hour ago saying to do a survey that was targeted at ‘players like me’ but when I click on the link it says the survey is closed. Anyone else?

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2 hours ago, Kryptonian said:

I bought Shadowkeep when it came out but haven’t really played since then. I’d not played much in the build up to that either.

 

Got an email from Bungie an hour ago saying to do a survey that was targeted at ‘players like me’ but when I click on the link it says the survey is closed. Anyone else?


I got the email: don’t know if I’ve turned it on since the middle of December at the start of the new season.

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I can’t really say why, but I’ve really enjoyed the past two seasons. The storyline with Saint 14 and the slow build up to Trials has been satisfying. I enjoyed the community event of the Corridors of Time but, like most people, I found the reward underwhelming. 

 

This season in particular has given me an opportunity to complete most of the many ritual weapon quests (all of the Gambit ones, all of the Vanguard one and all but two of the Crucible ones) I had built up in my quest log and also to git (relatively) gud at  competitive. I’ve managed to grind out the Komodo & Randy’s Throwing Knife so far and It’s tempting, with Trials on the way, to go for the Luna’s Howl and Revoker too. I also got my first two Seals - Dredgen and Wayfarer. I still need to do all of the raids (did almost all of Leviathan and some of Last Wish)  and the most recent dungeon, though. Which I will do, even if it’s an LFG job.  

 

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The current Empyrean Foundation stuff is very good, because it's a super-lazy way to farm XP and God Rolled guns.

 

Get a bunch of fractaline each week from the resonance tiers, buy four timelost bounties from the city obelisk, and then immediately donate 400 fractaline to instantly complete them (at least, using the season pass bonuses). And then, uh, play other games until reset to get that fractaline back.

 

Cleared the last ten levels of the season pass and got a couple of tasty Jack Queen King 3 rolls - Demo / Swashbuckler and Subsistence / Rampage being highlights so far.

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On 28/01/2020 at 19:20, Gorf King said:

...a causal loop within the Corridors of Time's mechanism, suggesting that the update process somehow binds space and time into...

 

 

On 28/01/2020 at 19:20, Gorf King said:

...a causal loop within the Corridors of Time's mechanism, suggesting that the update process somehow binds space and time into...

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If you were having fun playing Iceborne, I'd probably suggest going back to playing Iceborne.

 

Titles seem a bit like tattoos, tbh. I'm not entirely against them, but I'm also not that fussed. You do you, etc. I'm currently 1% off a platinum for D2 because I don't have a title. I don't care.

 

 

 


If Bungie ever give us 'Mum' title, though. I'd be all over it.
 

 

 

The best thing about this current downtime is witnessing how spectactularly awful Datto is at Mario Kart.

 

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There's been some interesting changes this season in terms of the structure and both short & long term gains and I'm a bit undecided on them still.

 

The obelisks for example, I spent the first few weeks grinding pretty hard through Saint-14 & obelisk bounties to get them all levelled up but as of last weeks reset you can now effectively just buy the levels if you've enough glimmer and sim seed.

 

Similarly, the seasonal weapons are good but why grind for them when rolls with extra perks only become available at level 92. What's the value of modding the initial seasonal armour when the +60 versions are only available at level 50+? 

 

It's all fun I guess, but makes me question if it's all worth the effort.

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  • 2 weeks later...

I can't see how it won't, because otherwise you've only got a maximum difference of plus or minus 10. Which isn't really that significant. And they want you to spend time playing the game outside Trials, and not only in raids and other pinnacle activities that require pre-made sixes. Which, if you're not doing them, very much restricts that availability of power over the soft cap.

 

On the other hand, infinite power differences ceded to complete no-lifer nu-fractaline investors would be... problematic. The opposite of skill-based play. So maybe they'll put a cap on it?

 

On the other other hand:

 

34sLHQD.png

 

So yeah. Dunno.

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I'm hoping there's more to Season of the Worthy than just a fuckload of sweaty PvP/Trials - On the other hand, we've had Season of the Drifter, so probably not.

 

No matter, there's plenty of other games to get stuck into over the next three months. In all honesty, because of the Empyrean Foundation, all I've found myself doing is logging in each week before reset to farm decent rolls for each of the seasonal guns, so it's probably high time to have an extended break.

 

I appreciate the convenience, but the actual joy of shooting things to get better guns to shoot things just isn't there. And after a couple weeks of stopping the hamster wheel, I don't really feel inclined to keep it going. Which is a shame, as I found that Sundial was the right balance of activity to reward, unlike the extremes of the menagerie during its time in the sun.

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Ha. I read your comment and immediately thought of D1 vanilla, and all the great weapons from VoG that got left behind as light levels increased in the following DLC, then Bungie relenting and allowing infusion - in a particularly horrible partial way - to bring stuff back up. And then capping that off and raising power again to leave them behind again. And then finally reintroducing those same raid weapons but as exotics from the Y3 challenge raids. And then I read this:

 

Quote

Back to 2014: The Vault of Glass weapons could be memorable because we knew they weren’t going to be in the ecosystem for things like Trials, Nightfalls, and Raids forever. They’d naturally fall by the wayside because Power (Attack/Light in those days) would make them obsolete. [...] Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon’s viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months. [...] Changes like this also mean Legendary weapons (or their talents) that would be “shelved” could be reissued at a future date. Or could be brought back in fun ways by involving our community.

 

All seems a very familiar story. Is there anything new under the Traveller, I wonder sometimes.

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The fact they're thinking about problems with the game and not resting on their laurels and addressing things that don't work is encouraging. It's what they SHOULD be doing but in a world where developers rarely communicate their intentions it feels novel.

 

I'm casual as fuck when it comes to this game, and I don't really know the implications of what these changes will bring but seeing as I stalled on this season pretty hard any changes that give me a reason to come back is alright.

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My main issue with all this is that is screams "We have nothing new to add." Moving away from season activities to adding stuff to existing playlists?  Some of the faction stuff to be added as drops?  Even the trials armour shown is old.  Having a shelf life on weapons to encourage engagement or whatever the term is doesn't seem to fit Destiny.  I don't think they release enough new weapons for a start.  Starting from scratch works in Path of Exile as they usually introduce some crazy shit each season, having a slightly refreshed strike isn't going to cut it.

 

Plus Mr Smith might as well have stuck a D3 logo at the end with the constant Destiny 2 cannot last forever spiel.  It certainly feels they have barely anyone working on D2 at this point or the game is so unwieldy to manage they can barely produce content for it.  I've only just thought the new maps for trials are also...old maps.  Play how you want seems to have gone out the window, now it is play what you want within a 9-15 month window assuming we don't nerf it due to usage stats.

 

But hey, at least the shooting still feels good, right?

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I don't think he was implying a Destiny 3 will come along. If anything, I thought he was implying the opposite. I do agree that he seemed to be saying they're shovelling rewards into existing content rather than making new stuff like Sundial every season, and mixing up the way the existing stuff works.

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17 minutes ago, Moodmon said:

My main issue with all this is that is screams "We have nothing new to add." Moving away from season activities to adding stuff to existing playlists?  Some of the faction stuff to be added as drops?  Even the trials armour shown is old.  Having a shelf life on weapons to encourage engagement or whatever the term is doesn't seem to fit Destiny.  I don't think they release enough new weapons for a start.  Starting from scratch works in Path of Exile as they usually introduce some crazy shit each season, having a slightly refreshed strike isn't going to cut it.

 

 

Also struck me as a little odd that Vex Offensive and Sundial activities would just disappear never to be used again. A new activity per season was never really going to be sustainable so I can see them being rehashed at some point, probably along with the Reckoning. 

 

There was an article on Forbes about a possible update to Escalation Protocol activity on Mars next season too, prompted by the in game cut-scene of the Osiris/Warmind discussion.

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Surely the artifact being enabled is just to force free to play people to buy the season pass if they want to play trials? That way they can technically keep their promise that all PvP stuff will be free to play but still lock people who don’t pay out of trials. 

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Don't think I'll bother with the next Season Pass. I've barely done anything with the current one due to lack of time to grind. Think I've only hit lvl 30 and I'll be struggling to get through any of the Osiris stuff before it ends. I've only just unlocked the Obelisk in the tower!

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19 hours ago, Siri said:

At the very least, in regards to the idea of 'power level matters', they haven't come up with the idea of capping the light level of most guns, meaning that within 9-12 months you won't be able to use pinnacle weapons you've spent hours to get because of planned obsolesc-

 

https://www.bungie.net/en/Explore/Detail/News/48758

 

...oh for fuck's sake, Luke

and with that, i'm finally out. I spent ages getting Recluse, then it got nerfed. Izanagi's - Nerfed. Now the other pinacle stuff i spent ages getting will be unusable in end game stuff? Nah, no thanks.

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The TWAB contains some fairly significant changes too, clearly fuelled primarily by Trials' return. Vaguely-stated nerfs to some of the most popular subclass trees, including my comfortable-as-old-slippers bottom tree Poledancer (sad face). A nerf to casual use of handheld supernova, and a damage resistance and duration buff to Nova Warp to make up for it. And something about Titans.

 

Some of the stuff in there makes this feel even more of a walkback to D1 alongside the reintroduction of Trials. Warlocks now get a melee range 1 meter greater than other classes. That brings back some Trials vibes for sure, as does the news that trip mines are sticky again and the Unicorn returns from extinction. (Cept it's not a OHK, of course.)

 

I guess it's good to mix all this up a bit for Season of the Salty, but it's fairly clear that there's not going to be much 'new' in the game this season for PvE players, aside from getting that pinnacle raid/NF loot to fuel the Trials experience, and maybe Rasputin's going to bung us a new sword or summat. Kinda like Season of the Drifter, but focused on a game mode a fair few people actually want to play a lot, I can see a lot of PvE sorts largely sitting it out. And it makes me think the structure of the rest of the Destiny year might be similar, so maybe there'll be a new raid in the summer season.

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