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Destiny 2: Lightfall


Uncle Mike

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1 hour ago, Nobuo's Organ said:

The Iron Banner bounties are also bugged - I was able to pick up 2 of them again after completion, so 2 more pieces of pinnacle gear can be yours :ph34r:

They said that in one of their posts on reddit or something. I remember reading you could pick up 7 and that it was a bug at any rate.

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This Iron Banner's been the best one since D1 Y2 imo. Despite the odd outlier, it feels 'balanced' enough without being a totally dull as ditchwater team shooting game. While at the same time giving lots of scope for those hero moments and overpowered plays from time to time, to turn things around. Come to think of it, Survival was like that too - you could totally be left 1v3 (or more) and save the day with a great clutch play. That was always a hallmark of D1 PvP for me, and it seems it's back again big time. But more than that, both modes have just felt fun to engage in again - I even played more IB tonight after completing the quest and all the bounties, just because it was fun to play.

 

I hope that there are sufficiently increased player figures to give Bungie the impetus to continue in this direction. Even though our team doesn't have the numbers to raid any more, which removes a significant part of the interest for me, this has been a great little expansion regardless, which says a lot. It'd be a real shame if Bungie's new direction doesn't bring in a lot of new players or convert New Light people to paying members of the community. I can't think of much that's wrong with this at all, and the basic gameplay loops and the rewards systems probably feel better than they ever have in Destiny. It all seems to scale really nicely as you go up the difficulties, and the weekly drip feed of new stuff works really well, better than in last year's annual pass. That Crucible actually seems fun again is just the icing on the cake.

 

GG, Bungo.

 

PS Recluse is as broken as the Trump administration, and equally dangerous.

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I love the quest. Instead of thinking ‘fucking fusion rifle prick’ like I would have done in the old days, it’s more like ‘ah you’re doing the quest, I’m a couple of steps ahead, good luck buddy’. Obviously they’re still a prick for killing me but the quest makes me like them, good design imo

 

I don’t expect New Light to work at all honestly, seems it’s very ‘will this do’ in terms of structure and just about every other decision they’ve made has been tailored towards hardcore players. I think launching it alongside Shadowkeep was absolutely daft, they should either have done it over the summer when it could have its own news cycle, or held it back until spring or Christmas or even Stadia launch when the team weren’t so focused on Shadowkeep. Feels like they’ve sunk their own ship to an extent. 

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12 hours ago, Nate Dogg III said:

I love the quest. Instead of thinking ‘fucking fusion rifle prick’ like I would have done in the old days, it’s more like ‘ah you’re doing the quest, I’m a couple of steps ahead, good luck buddy’. Obviously they’re still a prick for killing me but the quest makes me like them, good design imo

 

I don’t expect New Light to work at all honestly, seems it’s very ‘will this do’ in terms of structure and just about every other decision they’ve made has been tailored towards hardcore players. I think launching it alongside Shadowkeep was absolutely daft, they should either have done it over the summer when it could have its own news cycle, or held it back until spring or Christmas or even Stadia launch when the team weren’t so focused on Shadowkeep. Feels like they’ve sunk their own ship to an extent. 

 

It might have been a bad idea to launch New Light midway through summer, as they probably didn't want to cut into the previous year's season pass content. But yeah, launching it now seems mad, especially given it seems they've never even looked at how other F2P games work and that the launch version of Destiny 2 was so good at onboarding new players and introducing them to its various systems. Delay it and think about the on-ramp a bit more.

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Just now, moosegrinder said:

Sorry if I'm being dim (again) but what happens to the mods that you sometimes get when you pick up a purple engram? I just got a class armour mod and I can't find it anywhere. Is it just a thing added to the pool of stuff you can buy from Banshee?

 

Nah it's just "there" when you look to equip mods. They're not consumables like before, they're unlocks.


If you try to equip a class armor mod the one that dropped will be there (it might be for a different element if you can't see it on the class armor you're looking at)

 

There doesn't seem to be a central list of every mod you've unlocked in game I can see.

 

Iron Banner packages gives a good rate or Enhanced Mods though.

 

Up to 961 now so only pinnacle gears up - gonna have to start to pick proper items/gear....IB seems to be high stat?

 

 

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5 minutes ago, Hexx said:

Nah it's just "there" when you look to equip mods. They're not consumables like before, they're unlocks.


If you try to equip a class armor mod the one that dropped will be there (it might be for a different element if you can't see it on the class armor you're looking at)

 

There doesn't seem to be a central list of every mod you've unlocked in game I can see.

 

No, and it's faintly annoying. There is this though:

 

Nee2oqH.jpg

 

Still doesn't tell the whole story. For example, class items seem to take different ability cooldown mods (purple cloaks for life, yo).

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2 hours ago, Hexx said:

 

Nah it's just "there" when you look to equip mods. They're not consumables like before, they're unlocks.


If you try to equip a class armor mod the one that dropped will be there (it might be for a different element if you can't see it on the class armor you're looking at)

 

There doesn't seem to be a central list of every mod you've unlocked in game I can see.

 

Iron Banner packages gives a good rate or Enhanced Mods though.

 

Up to 961 now so only pinnacle gears up - gonna have to start to pick proper items/gear....IB seems to be high stat?

 

 

 

DIM and destinysets.com will show you what you have and what you have left to get. Why that isn't in the game I have no idea but honestly I would probably just use either of these anyway. DIM has a pretty good loadout optimiser too. 

 

Just started messing around with the armour mod system and whilst the elemental affinity is a layer of rng that just isn't necessary I am having a lot more fun with builds than I ever have before. 

 

Just specced myself out with max discipline mods, the void grenade damage mod from the artifact and the raid auto rifle with demolitionist and its raining void fusion grenades doing 25% extra weapon damage every time an enemy walks into it. Add in the enhanced nightmare armour mods and its making light work of the 950 nightmare hunt bosses. 

 

Really loving this expansion. 

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Finally hit 950 on everything in a full set of stuff I actually use.

 

tiger_release_final_20191018_135952.thumb.png.45e8c772acb6cc1cdd4bc99505a53555.png

 

Sweet Business is a very silly gun and I love it, especially on Iron Banner/Control for shutting down ways into the objective you're capturing, or spinning it up and marching in like the Terminator when people are capturing. The Recluse is an absolute monster for rushing in once you have a first kill with something else, really reminds me of my trusty P90 in CoD4. I had what must be my best ever Iron Banner match with this set after taking the screenshot:

 

tiger_release_final_20191018_141741.thumb.png.d0300938f0c1753261dffcf7f70892e8.png

 

Really enjoying returning to Destiny with this expansion. I overdid my first go at it and noped out after paying for the Forsaken Annual Pass when I couldn't face doing the same stuff over and over again for weeks just to be able to level up to play the new stuff I'd paid for, but I'm just enjoying playing it now, mucking about with the new armour, putting sets together and trying out some of the harder content.

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10 hours ago, Nate Dogg III said:

No way they’ll nerf it before the end of the season surely. Not with all these SMG Artifact perks. 

 

See, I was sure they would, but then this week's TWAB hit, and the main focus is... Striker Titans. And considering people have been complaining about those for what seems like forever at this point, yeah, I'm inclined to agree that it might take a while for Recluse to get hit.

 

Main points of note:

 

- One-Two punch shotguns/Tempest Strike power combo is a bug, said bug is being squished.

- Bottom-tree striker Titan supers getting hit with the patented Bungie nerf hammer(tm). It's a three-way smack - less time will be regained during the Super for Super kills, increased Super cost for performing light attacks, and you'll no longer regen health on Super kills. Dawnblade Warlocks also getting tuned down too, but nowhere near as much.

- One-Eyed Mask will be getting attention from aforementioned hammer in a future update.

- Bunch of Steam invite functionality stuff added.

- Some more mods and mod flexibility being added next Season for Armor 2.0, including the ability to stack the same mod (like Hand Cannon Loader) for a multiplier effect. Which is nice.

 

https://www.bungie.net/en/News/Article/48319

 

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And more pertinently to the conversation above about not being to see what mods you've unlocked:

 

Quote

One last bit of news on Armor 2.0. When we created the system, we wanted to include armor mods in Collections, so you can see how many you have gathered, and where they can be acquired. This also presented a good opportunity to do some housekeeping on the Collections tab in general, but, unfortunately, proved to be a little more time-intensive than we’d hoped, so the changes didn’t come alongside Shadowkeep. Good news, though! In the 2.6.1 patch, coming later this month, armor mods will be visible in your Collections, allowing you to browse through all the possibilities and see which ones you have already collected. Additionally, starting next season, the armor mod Collections will get a UI upgrade, allowing them to display armor energy type and cost on the icon, just like they do in your armor socket.

 

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Wow, you barely need to level your other characters. Transfer your best weapons, buy levelling gear from your collection for the lowest light piece of gear until that flattens out, then claim individual armour pieces from the season pass levels you've already unlocked one by one, lowest light first, then finally get the full set from the first item in the season pass. The Eriana's Vow I got in the last step was 947 light :o

 

You should talk to the Cryptarch last though, as he gives you a Prime Engram for reaching 900 - I talked to him before claiming armour from the season pass :quote:

 

10 minutes after logging into one of my other 750 light characters for the first time:

 

tiger_release_final_20191018_223519.thumb.png.058d18a115708bd6bd2ec09709145f57.png

 

 

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On 18/10/2019 at 05:10, Nobuo's Organ said:

Sweet Business is a very silly gun and I love it, especially on Iron Banner/Control for shutting down ways into the objective you're capturing, or spinning it up and marching in like the Terminator when people are capturing.

 

Totally with you on Sweet Business. I've got it paired up with the Actium War Rig chest piece, which auto-reloads almost as fast as the gun can fire (I've not timed it, but it feels like 10-20 seconds of continuous shooting, and it's easy to add fast reload mods to another armour piece).

 

I'm fairly terrible at PvP, but managed 27 kills in my last Iron Banner match by just holding down fire and wandering around the map.

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Been playing through the season pass content I missed over the past year.

 

Drifter stuff - pop element so I'm not arsed

Black Armoury - too much grindy stuff and I got fed up being paired with people who can't take down a walker so I just deleted all my bounties for that one

Menagerie - this is really fun, feels like a micro raid. I take it there's a different boss and different areas every week?

 

I'm at about 910 now and can't really be arsed going out my way doing all the weekly stuff to get the powerful rewards. I don't play pvp because I still think it's pretty bad, so that's crucible, iron banner and gambit out the window. For the time that needs dedicated to raids I'd much rather be doing something else so I've just been doing strikes and flashpoints.

 

What are the new activities like in Shadowkeep? I'm probably going to get that eventually if I see any decent deals on PSN credit around Black Friday.

 

 

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If you're not going to play Crucible, Gambit or raids then the only new stuff I can think of (apart from the campaign missions) are Vex Offensive, Nightmare Hunts and the new tiers of Nightfall, called Nightfall: The Ordeal. And a dungeon to come.

 

Vex Offensive is good fun, 6-player matchmade with very light mechanics (if you can call them that), and some of the weapon rewards are great if you get good rolls - which you will if you play a reasonable amount, as the drops are plentiful. But if you're not buying until the end of November you might only get a few weeks at best of that, because it's a seasonal activity and will be removed when Season 9 drops (no date given, but may be in December even though Shadowkeep was delayed).

 

The four new Nightfall tiers are fun, but only the first two are matchmade, so you'd need a pre-made team for Legend and Master.

 

Nightmare Hunts are tiered in difficulty too, very similarly to the new Nightfalls, and they also only have matchmaking for the first two tiers. They're ok, but are pretty similar to Strikes, albeit increasingly difficult.

 

There's also a dungeon coming on the 29th of this month. Obviously we don't know what that'll be like yet, but past record suggests it'll be at least very good.

 

Oh, and there are also several exotic quests. One for a Riskrunner + catalyst, and one for a new rocket launcher, Deathbringer, that are both in-game now. There's also a quest for Divinity, a trace rifle, but as part of that requires a raid completion, you won't be doing that if you're not raiding. A quest is released next week for a bow, Leviathan's Breath, and another for a machine gun, Xenophage, comes out on Oct 29, same day as the new dungeon.

 

Think that's about it.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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