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Destiny 2: Lightfall


Uncle Mike

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My first thought was that this kind of grind is just laziness in lieu of putting some kind of meaningful challenges in, but maybe that's a bit harsh. I definitely think it's had the very bare minimum effort put into it because the likelihood is that Shadow Keep is all but done (or they're crunching away on it) and the lions share of resources is taken up with Destiny 3* as Shadow Keep seems to be less Taken King and more Rise of Iron.

As for this event you've got the people that pretty much play this and nothing else seeing the challenges as an absolute grind because (as tnman said) it's supposed to take a month to do. Then you've got the casuals who look at the numbers and go "pft, fuck that shit." and just cannot be arsed. Then there's idiots like me who are invested in the ludicrous GaaS grind of multiple games and then have a minor meltdown and something has to give. I tried to do the limited time grind with Destiny 2, Warframe, Forza Horizon 4 and it's sending me fucking nuts, so I've fallen back on single player games because playing that many games is untenable. 

 

Sorry, slight digression there.. Anyway, I think the thing we can take away from this event is it's just generally not very good. They could have gated the progression behind weekly resets or whatever but then you'd still have people moaning they can't go further than the weekly reset lets them and the other people moaning they don't have time to do the challenges in a week. 


*This is going to be an interesting conversation when it happens, and I think it will happen after talking about it to @Tetchy yesterday. The question is will it be hobbled because of cross generation limitations or are they going to be the first company to take advantage of the streaming future with platforms like Stadia and whatever Microsoft and Sony come up with to deal with the technological and hardware limitations that all brings?

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2 hours ago, moosegrinder said:

My first thought was that this kind of grind is just laziness in lieu of putting some kind of meaningful challenges in, but maybe that's a bit harsh. I definitely think it's had the very bare minimum effort put into it because the likelihood is that Shadow Keep is all but done (or they're crunching away on it) and the lions share of resources is taken up with Destiny 3* as Shadow Keep seems to be less Taken King and more Rise of Iron.

As for this event you've got the people that pretty much play this and nothing else seeing the challenges as an absolute grind because (as tnman said) it's supposed to take a month to do. Then you've got the casuals who look at the numbers and go "pft, fuck that shit." and just cannot be arsed. Then there's idiots like me who are invested in the ludicrous GaaS grind of multiple games and then have a minor meltdown and something has to give. I tried to do the limited time grind with Destiny 2, Warframe, Forza Horizon 4 and it's sending me fucking nuts, so I've fallen back on single player games because playing that many games is untenable. 

 

Sorry, slight digression there.. Anyway, I think the thing we can take away from this event is it's just generally not very good. They could have gated the progression behind weekly resets or whatever but then you'd still have people moaning they can't go further than the weekly reset lets them and the other people moaning they don't have time to do the challenges in a week. 

 

I think the conclusion I'd draw from what you've said is that whatever they do, some group's going to moan. If they put meaningful challenges in, someone's going to complain that they're too challenging, or complain that they're not challenging enough. Or if it's a grind people will say it's too grindy, or it's not grindy enough, or that the tasks are too quick to finish or that they take too long. That the armour is too weak, or that it is OP and makes other armour pointless.

 

I'm not much of one for grinding a lot to no particular end other than getting all the stuffs, cos your OCD tells you you need to have all the stuffs, so I haven't even bothered to pick up the starting set or go into the EAZ at all. I'll grind to level up and get gear if it's for something interesting at the end - like a raid or whatever - but that's about it. Obviously I'll also play through content that levels you up if it's inherently fun and doesn't get dull, and/or it has amazing rewards. But doing stuff you aren't that keen on just to get stuff that's not going to be significantly different to what you get after the next DLC drops (i.e. armour 2.0) is pointless unless there's some unique quality to the rewards - like, if you think this armour is the best looking thing you'll ever get and you value that. In which case, go for it. But personally I don't think it looks all that and functionally, if I do play beyond the Shadowkeep release there'll be stuff that's just as functional there; and if I don't play Shadowkeep, then why do I need this 2.0 shit anyway?

 

I agree the whole thing looks far too grindy for no great reason, but one of the nice things about Destiny right now is there are lots of things to do that aren't, and are unique and challenging. The raids, doing all the 'hidden' quests for Outbreak etc, and all the other end game stuff, which doesn't require any of the stuff we're talking about here. There are lots of different ways to play and enjoy the content, and finally there's enough content to satisfy a variety of needs without it feeling too thinly-distributed. So you cater for your gotta catch em all collectible grinders, your raid/challenge types, people who just want to log in and do some casual shooting, and your competitive PvP people (lol that last one's a joke, sorry - but I hear a rumour they're bringing Trials back, honest). So, yeah, I am in the camp that doesn't see much point (to me) in the Solstice armour stuff, and there are certainly a few tweaks they could make to the mechanics (e.g. the sub-boss kills), but I can see the point in it to some people and, speaking of some other games you've mentioned there, it is for example nowhere near as grindy as something like Warframe. Like, not even in the same universe of grind.

 

In other words, yeah, it doesn't really suit me either. But there's been enough in this expansion that it's still been well worth playing and consequently it's been worth the dosh. I think Bungie are doing a reasonable job of keeping the various factions of player entertained for reasonable spans of time - certainly more than their previous expansion model did - and even for relatively non-grinders like me, there's always something on the horizon that you think 'wow that looks like it'll be right up my street' and so you keep coming back for more from time to time. Even if you only played your preferred 50% of the last content, and for 25% of time that others might have, you feel you've had a good experience and got your money's worth regardless of the 50% you didn't bother with. Then, like you, you log off and go do something else until the next stuff comes out that you like the look of. And in the new delivery model, you might even skip a whole season entirely because it doesn't appeal.

 

That seems like a good model to me. And if it works, and the free-to-play + buy whichever modules you want model works and gets the numbers well up this Autumn, I can see them not bothering with Destiny 3 for a good long while, if at all. Obviously, if it doesn't get those numbers as high as they hope and player engagement disappoints, then maybe they'll have to rethink. But at present I think they hope they can keep building on all this, and continue to offer new players an easy ladder up into the game at any point, so a reboot is unnecessary. I hope they succeed in that, but I think a downside of it is that not all of the content is going to appeal to most players. The upside is that it's easier than ever just to take a break when the content isn't really what you're after, and buy into the stuff that is when it comes along later, without any real penalty.

 

(Of course, what they're actually going to do is simply make every DLC drop have bits that cover each group's interests, so you have to buy all the fucking things, the fuckers.)

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On 04/08/2019 at 17:53, lewismistreated said:

Also, if anyone from the clan needs help Masterworking the armor set for the 'run Strikes with clanmates' objectives, let me know. For I too am on that train.

 

Did you finish this alredy? I've completed one set of armour so onto this. I also need help on a couple of basic exotics like Rat King that I missed if anyone can help.

 

The minibosses wasn't actually that bad, for me it was the 1500 orbs as they vanish so fast. I kept checking it as I was near the limit and I'm sure it wasn't counting everything I picked up.

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https://www.bungie.net/en/Explore/Detail/News/48049

 

Quote

For next week’s hotfix, we re-evaluated the objective requirements for unlocking the Majestic Solstice armor sets. Specifically among these objectives, we believe the 100 Mini Boss challenge has the most room for improvement. Here are the changes we’re making:

 

This objective is being scaled down from 100 Mini Bosses defeated to 50
Completing the final boss round contributes an additional 5 points of progress

 

If you’ve already earned points toward this objective, you’ll find your progress intact once Hotfix 2.5.2.1 is deployed. Happy hunting.

 

Sympathies to anyone who recently defeated their 100th miniboss... ;) 

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8 hours ago, pledge said:

 

Did you finish this alredy? I've completed one set of armour so onto this. I also need help on a couple of basic exotics like Rat King that I missed if anyone can help.

 

The minibosses wasn't actually that bad, for me it was the 1500 orbs as they vanish so fast. I kept checking it as I was near the limit and I'm sure it wasn't counting everything I picked up.

 

Nope, still need to do it. I also need to do a few Exotic Quest things - should be around over the weekend. Am lewismistreated1 on PSN.

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18 hours ago, lewismistreated said:

 

Nope, still need to do it. I also need to do a few Exotic Quest things - should be around over the weekend. Am lewismistreated1 on PSN.

Great I've added you. I'll be on and off as well. PM me if you don't see me.

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Alright I have Titan and Hunter Solstice Armour on Majestic (no fucking idea how I'm going to get 200K on a Nightfall!!) and onto my blues with my Warlock.

 

I had a week off last week and watched movies and shows on my iPad Pro while I plodded along with Destiny and did my Hunter and Titan Armour.

 

Anyone got any advice on how to do a 200k nightfall? Closest we got was 165,000 which is nowhere near!!

Shattered Throne is gonna be a nightmare but such is life.

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32 minutes ago, Phelan said:

Alright I have Titan and Hunter Solstice Armour on Majestic (no fucking idea how I'm going to get 200K on a Nightfall!!) and onto my blues with my Warlock.

 

I had a week off last week and watched movies and shows on my iPad Pro while I plodded along with Destiny and did my Hunter and Titan Armour.

 

Anyone got any advice on how to do a 200k nightfall? Closest we got was 165,000 which is nowhere near!!

Shattered Throne is gonna be a nightmare but such is life.

 

Singe of your choice (arc NOT recommended) 200 or so modifier (should put you at x5 or so) famine, blackout and match game. Hollowed Lair strike. As long as you each have enegery and power to match the varying shields and don't die too often, you should clear with about 16-18 mins on the clock and nearly 300k on the board.

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16 hours ago, Scruff said:

 

Singe of your choice (arc NOT recommended) 200 or so modifier (should put you at x5 or so) famine, blackout and match game. Hollowed Lair strike. As long as you each have enegery and power to match the varying shields and don't die too often, you should clear with about 16-18 mins on the clock and nearly 300k on the board.

Thanks @Scruff

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Finally got the Majestic Solstice set for my character! Considering my overall stats were quite poor I'm happy enough with the jump in average power :D 

 

The last thing I had on my list was the completion of a few Gambit matches, which I thought would be painless, but I still had to watch people run around with 13-14 motes shooting foes, when we only need about 2 for the primeval...

 

tenor.gif

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1 hour ago, Qazimod said:

Finally got the Majestic Solstice set for my character! Considering my overall stats were quite poor I'm happy enough with the jump in average power :D 

 

The last thing I had on my list was the completion of a few Gambit matches, which I thought would be painless, but I still had to watch people run around with 13-14 motes shooting foes, when we only need about 2 for the primeval...

 

tenor.gif

That shit drives me nuts. So many people with no concept of how to play. I watched a guy with 15 motes invade recently and get killed. I was fuming!

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11 hours ago, Phelan said:

That shit drives me nuts. So many people with no concept of how to play. I watched a guy with 15 motes invade recently and get killed. I was fuming!

Isn't there a triumph for invading with 15 motes? Some of the stupid behaviour is down to bad quests/triumphs making you play in a sub-optimal way. 

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There's a Triumph for defeating an invader while you're carrying 15 motes. If they had one for invading while carrying fifteen, they may as well have one for disconnecting when you're losing, or going AFK for an entire match.

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50 minutes ago, K said:

There's a Triumph for defeating an invader while you're carrying 15 motes. If they had one for invading while carrying fifteen, they may as well have one for disconnecting when you're losing, or going AFK for an entire match.

my mistake! i wouldn't have put it past them. Making people use a bow in Gambit for about 40 plus matches is almost the equivalent of throwing every match imo.

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3 hours ago, Jigsaw Monkey said:

I'm still on Blue armour and need to do a lot in the EAZ to progress, can see me getting the Majestic but not the Masterwork requirements.

 

@Qazimod What level does the majestic gear drop at? And how is the armour element determined - looks to be Hunter/Solar , Titan/Void, Warlock/Arc?

 

750 with void resistance for my Titan (I don't use other characters on my account.)

 

I quit whilst wearing it last night, so you may be able to click my character in my profile and take a look: https://www.bungie.net/en/Profile/254/11291270/theqazimod

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Not a fan of the way stats work on armour 2.0. Didnt seem to be a way to modify mobility/resilience/recovery from the mod menu's shown, so Hunters may still be stuck with way too much mobility and too little recovery even in armour 2.0. Also having to re-acquire mods, as well as exotic armour if you want better stats, though they said you can pull them from collections with set stats (suggesting they would still be 2.0). They also said the current mods wont be useless, but they effectively are once you start using armour 2.0, as the way they talked about it, they cant be slotted.

 

On the plus side, glimmer cap is being raised to 250000 and you can see your ghost above your characters shoulder in the character menu, along with your sparrow in the background. Weapons of Light is also back for Titan's Bubble and shadowshot will be buffed, damage wise, though its yet to be seen if tether speed is more reliable.

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On 13/08/2019 at 12:05, Varnsen said:

So given Cross save goes live next week, is there a PC clan we have here that needs M&K n00bs? I'm keen to try it on PC. I have the base game they gave away free and would like to experience extra frames. 

 

See the link in my sig! Request to join and I'll approve you. :) 

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12 hours ago, Varnsen said:

my mistake! i wouldn't have put it past them. Making people use a bow in Gambit for about 40 plus matches is almost the equivalent of throwing every match imo.

Use The Vow if you got it in the Valentines Month. Draw is around 600 so much faster than other bows and has good impact. I'm smashing it with it.

 

Stand back. Kill everything. Let your team mates collect all the motes while you provide cover.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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