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Destiny 2: Lightfall


Uncle Mike

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Gladd just listened to a clip of himself going nuts (swearing and such while doing the Niobe Labs puzzle) that someone posted on Deej's twitter.

 

He's asking the guy to take it down, and now he's stunned its on the front page of reddit as well :lol:

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Desperately trying to get the IKELOS Shotgun this week but it’s not going well.

 

I’ve completed the EP a couple times before and got different loot but I’m never quite sure of the requirements.  Previously I’ve joined EP at level 3 and managed to get loot from the final boss whereas a run I did earlier today (starting at lvl1) got me a shader.

 

Do I need to do something with encrypted/decrypting keys as I go through it?

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Battled through Shattered Throne last night with WishEnder trying to find eggs and trying to complete that damned Black Armoury Box quest.

 

Just the Pyrmaflappion to do and it should be complete. A lot of our clan has fallen away so it's been tough waiting for a few people to come on to complete stuff.

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On 14/01/2019 at 03:56, Phelan said:

Just the Pyrmaflappion to do and it should be complete. A lot of our clan has fallen away so it's been tough waiting for a few people to come on to complete stuff.

 

2 chums did this last night (3rd clan mate couldn't do it with us as all fireteam members had to unlocked...hopefully it stays "unlocked" after you've gone past it for that purposes. People needing to be at the same stage of chain would be horrible)

 

We assumed we'd walk it/that it was meant to be solo-ed like the 3rd forgo one.

 

Nope. Hard as balls. Definitely hidden Match Game in the modifiers. 

 

We got to the boss and did so much damage his head popped off...then he went behind barrier. Then adds/plates spawned. Then before we could react he teleported/started running around area shooting everything....while still immune (the barrier/plates were still active). We quickly died as no way to deal with adds/plates/him on the fly and got kicked back to orbit and went away grumpy.

 

 

Got malfeasance  though last night. Ooooooooo that's nice. 

 

 

 

 

 

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Sheesh, Extinguish on a modified strike with no matchmaking is a bit much just to unlock a forge isn’t it? Died with the boss at about a third health. Guess Bungie doesn’t care that all my friends have abandoned me. Sniff. 

 

(If anyone can help with this at some point please shout, I want the pulse rifle)

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TWAB

Before we dive into the weekly roundup of information about the game, we’d like to shed some more light on the future of the franchise.

From Destiny Franchise Director Luke Smith:

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Hey everyone, 

 

I wanted to share three things on behalf of the Destiny team today. 

 

First: Our sincere thanks to the people at Activision who've helped bring Destiny to our players,  High Moon Studios for their wonderful collaboration on Forsaken, and Vicarious Visions who helped establish a Destiny community on PC, worked with us on Warmind, and who is currently readying their Destiny swan song with content that will appear in the upcoming Season of [Redacted]. 

 

Next: In the short-term, we're continuing to build the content we’ve promised for the Annual Pass. We've learned a lot from Black Armory that we will apply to future releases, most notably that we'd like the beginning experiences of content drops to be a better point of convergence for the playerbase. In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn't a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We're exploring improvements to catch-up mechanics for players in upcoming seasons. 

 

Last: Long-term, Bungie is committed to Destiny. We created the universe and we hold its future entirely in our hands. The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you've been building since 2014. We're going to keep doing that. 

 

We're thinking about what it means to be truly independent, what it means to self-publish, and crucially, what Destiny's future can now look like for our players. 

 

It was a busy Fall, and it is going to be a busy year. 

 

When I look ahead and think about Destiny and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time.  

 

See you soon,

 

-luke 

Weapon changes coming in the 2.1.4 update:

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Weapon Archetypes

 

Auto Rifles

Damage increased for rapid-fire, adaptive, and high-impact families. We find that Auto Rifles are a little unforgiving for the ranges they ask you to occupy in a world with special weapons, and as a result, we’re increasing the damage to offset the higher risk.

 

Scout Rifles

Damage increased for lightweight and rapid-fire families, as well as an increase to all Scout Rifles in PvE. Scout Rifles are always going to be on the lower end of damage due to the safety that their range affords you, but the difference currently between them and other primary weapons is too drastic. As a result, we’re reducing the size of the gap.

 

Sniper Rifles

Increased the damage on the rapid-fire archetype to be able to kill in two bodyshots. Although snipers are still finding success, we believe that allowing you to clean up a kill easier with a Sniper Rifle will allow the sniper to have that success at more ranges and in more situations.

 

Exotic Weapons

 

Legend of Acrius 

Increased the damage and bumped out the range slightly. As time moves on, things tend to trend upward in terms of power, and in a post-Forsaken world, Acrius simply didn’t have the output to match other heavy weapon Exotics.

 

Telesto

PvP damage brought down to match a standard Fusion Rifle charge rate. Optics (zoom) was also increased to match Fusion Rifles with long-range scopes. Telesto has become fairly notorious in the Crucible for its effectiveness, even in some cases getting accidental multikills due to how damaging the explosions were. To combat these, we’ve reduced its (PvP) damage to match its charge rate. This brought up an issue where doing so was significantly hurting the usability of the weapon, so the optics were buffed in return. In general, you should still find it an effective weapon, it just won’t be quite as generous as it was before.

 

Trace Rifles

Increased the minimum amount of ammo you could receive from special ammo boxes. Trace Rifles had a pretty rough time keeping ammo reserves in the Crucible as it doesn’t have access to scavenger perks. You should have more success using it more often in the Crucible now, and the changes also affect PvE bricks.

Reduced the strength of Wavesplitter in PvP. After the ammo changes noted above, Wavesplitter had its one weakness removed, so we’ve opted to bring it in line with the other Trace Rifles before this patch hit the public.

 

Weapon tuning is an ongoing process. We’ll be sure to talk to you about it again in the future. Some topics we’re looking at for future potential adjustments include Trace Rifle damage in PvE, Submachine Gun damage adjustments, Shotgun adjustments, and taking a holistic look at the heavy slot options and how much of an impact it has on loadout choices for PvE content. We are always looking at what’s currently in use and what isn’t in use, as having more choices is always better than being locked into a narrow band.

 

These changes are currently planned to land on January 29. 

Black Armoury changes:

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Ballistics Logs will no longer be removed at reset

Stack limit for Ballistics Logs increased to 5 per character

Weapon frames carried across reset now refund into the following

“Gold” frames refunded into 1 Ballistics Log

“Silver” frames refunded into 3 Modulus Reports

Any instance of a Radiant Matrix will be removed on weekly reset

Players should stop experiencing the issue where frames are missing from Ada’s inventory on a week-to-week basis

Players may still only purchase up to 2 “Gold” frames per week

Drop rate for Black Armory Lore increased from 10% to 20%

Now requires successful forge ignition for chance to drop

Quest step that requires players to defeat a high-value target on Nessus no longer requires a player to land the final blow.

Modulus Reports and Ballistics Logs will now go to Postmaster if lost. Cap on Modulus Reports still at 15 per account

Forge emblems will be awarded when completing a forge, no longer requiring a specific bounty to be completed

Niobe Labs:

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To close out, we invite you to take a step back to Friday, January 11, 2019.

 

Guardians had been working together to solve puzzles in the Niobe Labs. A final clue was given to nudge players in the right direction. After three and a half days, the Hubris of Niobe was recognized, and the puzzle was completed.

 

World First: The Destiny Community

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Feels good to be back. Actually enjoyed Osiris a lot but I doubt that had anything to do with its content, more with that nice shooting-feels-so-good realization.

 

Am I wrong for thinking I can give the disc copy of Destiny 2 that came with the Forsaken Legendary Collection away? I already own D2 digital, and the dlc that came with the Forsaken Legendary Collection is a download code which I have redeemed.

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And that's Forsaken done. Not dusted, there is a ton of stuff to do still. Thoroughly enjoyed all of it :)

Now I have to decide whether or not the Annual Pass is worth it.

 

Also, is there still a raid group?

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There's a few groups of people raiding on PSN of largely rllmuk people - I think about four have been spotted in the wild over the past month or so. They all seem fairly infrequent now though, as you might expect at what could be considered the tail end of a relatively minor DLC.

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I should have added, it's hard to say if the annual pass is worth it. Apart from the new raid, and an exotic quest yet to come, there's only the Forges in Black Armoury,  the third of the annual pass content we've had so far. They alone are definitely not worth a tenner imo. But adding the raid in, and some of the new weapons, that does make it worth it. The main focus of the next content drop is Gambit, so if you like that, maybe that's good value too - but there's no raid in it. The content of the third content drop, due in summer, is almost completely unknown, except that it'll have a raid. So it's very difficult to judge the overall value of the annual pass yet.

 

The problem if you don't have it is that obviously you can't play the new content. And in terms of raids, of the four groups I mentioned, three were focusing on the raid that's in the Black Armoury expansion, Scourge of the Past. If our lot raids again this week, it's likely to be that one. I dunno how many people are still banging away at Last Wish (it is the better raid though), but if you're after doing that or the year one raid and raid lairs you might have a harder job getting a team.

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Ran out of meaningful things to do on my warlock, so thought I’d get the hunter up to speed on stuff (before the Titan!). I hadn’t even done the barons so had a way to go before I got the first forge unlocked.

 

Then I find that, because you do the machine gun as part of the quest, and the two other weapons this week are both tied to Izanami, I can’t actually do anything more until reset without grinding out a six-hour shopping list in the next 24 hours. 

 

Wish they’d hurry up and make forge unlocks account wide, which they’re obviously (a little too obviously imo) going to do once things quieten down a bit. 

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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