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Destiny 2: Lightfall


Uncle Mike

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Finally got round to doing a Forge last night, and my immediate thought was “is that it?”. It feels like a pretty thin mode to act as the central plank of an expansion. If you throw sufficient things at the thing and complete it, do you just get the weapon? It’s like Escalation Protocol, hidden behind a grind, with fewer players and matchmaking.

 

Is the new raid any good? Feels like there’s very little buzz around it. Has anyone here tried it, or are the light requirements still too high?

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Tell you what, the otherwise oft-painful 5 Crucible matches challenge becomes a lot quicker and more enjoyable to complete when Mayhem's on.

 

@K - yeah, the Forge is pretty slim so far. I'd expected the second one to have different mechanics, but apart from the enemies being different, which can mean a bit of a change of tactics, the mechanic is exactly the same. That was a little disappointing. The name of the fourth implies it will be different, and there'll likely be other stuff hidden out there, so I guess we'll see how it develops.

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20 minutes ago, Gorf King said:

Tell you what, the otherwise oft-painful 5 Crucible matches challenge becomes a lot quicker and more enjoyable to complete when Mayhem's on.

 

@K - yeah, the Forge is pretty slim so far. I'd expected the second one to have different mechanics, but apart from the enemies being different, which can mean a bit of a change of tactics, the mechanic is exactly the same. That was a little disappointing. The name of the fourth implies it will be different, and there'll likely be other stuff hidden out there, so I guess we'll see how it develops.

 

Yeah. I'll give it a few more tries, but it's not super-compelling. It feels like a mess, this expansion. They haven't added any new strikes, or even shifted the light level to 600, so the ones that are there are trivially easy, especially the bosses. It's fun battering the arms dealer before the lift even gets to the top, but I want a bit more of a challenge.

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The gifts don't seem to give enough rewards to be worth pushing for/grinding - but it's a nice little aside and constant stream of things.

 

They've announced next Iron Banner 25th Dec to 1st Jan :D

(Double and then Triple Rep during event as well)

 

 

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In terms of tangible rewards, baking six gives you a powerful drop, and twelve gives you another, per week. That seems pretty rewarding for minimal effort. Sure, the rest of the stuff you get for doing 40-120 gifts is cosmetic stuff, but two extra powerful drops per week per character is pretty generous.

 

There's so much to get powerful drops from now, with the addition of the Forges and the Dawning event, that it's really easy to get to the new max power very quickly without setting foot in the new raid. There's just masses to do. Apparently a few people have been complaining about the paucity of content in Black Armoury, but I expect that's just the two forges we've seen so far (which I admit have been more similar to each other than I would have liked). Overall though, taking into account what I've seen of the raid, for a tenner at most it's pretty good value. We're only halfway through the raid, and although it's short, it's really well put together, very enjoyable to play, and has a character that's unique in Destiny (and harks back to stuff like ODST). If the two other tenner-ish additions from the annual pass are as good - although the next one doesn't have a raid, obviously - I'd say it's money well spent.

 

I do think they need to put some more stuff in there for people who don't really raid, but then, they did say the new content was mainly endgame-focused material, so it's not like they haven't been upfront about that. The only real misstep for me was not making the first forge a bit lower power right out of the gate, and leaving the second one where it is, just to provide a better sense of immediate progression. Changing the mechanic up a bit wouldn't have harmed, either.

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I quite like the baking stuff! It's the right balance of something that happens automatically while you play the game, and something you can specifically focus on if you want to. And personally, as I continue the crawl to being Forge-ready (I've barely played since last week so am stuck on 586 at the moment) it's nice to have something to do outside the base Forsaken rhythm – especially as I'm pickier about what I do now (Gambit can do one, heroic story takes too long, etc). 

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I was playing this last night and went to see uncle Xur for the first time in months when all of a sudden he started slapping me :o I was telling my chums all about it when I turned around to see it was @Uncle Mike and not Xur :hmm: :lol:

 

I have to say a big thank you tho to @Uncle Mike as I dropped two exotics after his luckily tickle inc queensbreaker bow, cheers boss!

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Yeesh, page 3.

 

I had a wonderful session on this last night. I only played a couple of hours all week, knocking out the flashpoint and blind well bounty, so it was a frantic sprint to clear out as many challenges as I could before reset. I love this game the best when it gives me an opportunity to feel efficient and that's exactly what I did last night: Mayhem to knock out the crucible challenges (as well as progressing an exotic quest I've had kicking around for a while - the next step is Gambit so never mind, but it felt good while it lasted), then a couple of strikes, tweaking the loadout to knock out bounties. I then focused on the dawning stuff, planet-hopping killing things and doing bounties, a heroic adventure on Earth, then finished the night doing the Dreaming City quest mission thingum. Ended the night on 593, having been 586 when I sat down, with a daft new sparrow and plenty of new toys to play with (or shard). Not bad at all for two-and-a-half hours' work. Gonna jump on at lunchtime and see about soloing the ascendant challenge, and that's me done for the week just in time. 

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Nice, yeah getting your light up is fairly trivial by just playing the thing, do some power engrams, do the real super-power engrams, fill in the gaps with some more power engrams. Barely played last week and up to 649 now. 

 

New raid drops can do one though, 9 hours work for 2 terrible looking helmets.

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New patch, new notes: https://www.bungie.net/en/Explore/Detail/News/47546

Activities

  • Fixed an issue where the final boss encounter of Scourge of the Past would not end properly.
  • Fixed animation error on Awoken Corsairs so that they no longer pretend to hold invisible rifles.
  • Fixed a rare bug in Scourge of the Past where players would not receive a Phase Radiance buff when meleeing a terminal.
  • Fixed an error on Brakion's weapon so that he can once again shoot at Guardians.
  • Players will now spawn insides the arena with the downed ship rather than reusing the previous phase's spawn points that placed them behind the spawned encounter barrier.

Crucible

  • Fixed an issue where Heavy Ammo was not spawning appropriately on Convergence

Items & Economy

  • Players under 600 Power may now receive higher-powered rewards when completing Director Challenges.
  • Fixed an issue where weapon frames would be removed from inventory in error when completing alternate forges.
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress.
  • Players may now access forge bounties before completing a forge activity.
  • Fixing an issue where players were not properly granted the Scourge of the Past Emblem or Triumph for completing the activity within the first 24 hours.
  • Fixed an issue where submachine guns awarded by research weapon frames were not dropping with the appropriate perks.
  • Completing and claiming the Dreaming City Triumph "Ascendant Paragon" will always properly grant the Secret Victories Emblem and its Transcendent variant. Players who already claimed this record will have the variant automatically unlocked on reaching orbit.
  • Removed Season 4 shader Crucible Solemnity as a requirement for the "Forged in Fire" Collections Badge.
  • Fixed an issue where players weren't properly being granted Harbinger's Echo if they destroyed eggs across multiple characters. For affected players, the Sparrow will appear in inventory and be unlocked in Collections upon reaching orbit.
  • Removed Annual Pass requirement for claiming the "Curator of the Black Armory" Triumph.

Misc

  • Fixed an issue where the "Envoy While it Lasts" bounty did not display properly for players using Spanish, Russian, or French languages.
  • Fixed an issue where Season of the Forge shaders were not dismantling quickly.

Sandbox

  • Pressing reload while charging a fusion rifle will initiate a reload. Previously, pressing reload while charging a fusion rifle did nothing.
  • Fixed an issue where SUROS Machine Guns (Avalanche) had more recoil than intended.
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So doing the offering to the Oracle/audience with Mara Sov gives you a new, dedicated cutscene this week that advances the story. Expect spoilers everywhere for it, so you probably want to go do that quest as soon as possible if you want to see it for yourself. 

 

I can't be doing with the grind, so spoilered below. Don't click if you don't want to know, as even the title is mildly spoiler-y.

 

Spoiler

 

So... Uldren is a Guardian now. Has no memory of what he did... and may be the new Hunter vanguard? Because that's how Hunters work? 

 

 

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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