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Destiny 2: Lightfall


Uncle Mike

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11 minutes ago, mechamonkey said:

 

 

Just...odd. Like they needed the player-base to tell them what the power level should be. This has to be one of the fastest adjustments they have ever made. Did they not have a longer term plan for the roll out of the forges? The roadmap made it seem like that. 

 

This feels like a big problem already. New approach to content is ammended within a day. Maybe the power level change sorts it and that’s the last we say about it (new forge on Friday) but you have to question why the fuck they made it such a high level in the first instance if they didn’t have a longer term strategy that built from that specific point. 

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Good that they’re reacting so quickly, but jesus, how did they not notice this before release? Even players at max level have to grind to fuck to even stand a chance at the new activity. Why didn’t they just tier it the same way they do with strikes?

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16 minutes ago, Thor said:

This leads me to believe there are still two camps in the Destiny dev team: Epic twats of the highest order who absolutely believe the know best, and those who actually know what they're doing. 

Yep.

 

Cant wait for D3.

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Just now, Lyrical Donut said:

Well done, lads!

I should point out, I can actually wait for D3.

 

I just wish Bungie would get their act together, as Marmite said, they should've known. Grinding previous content to be able to try new content is obviously daft.

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35 minutes ago, Thor said:

This leads me to believe there are still two camps in the Destiny dev team: Epic twats of the highest order who absolutely believe the know best, and those who actually know what they're doing. 

 

Bit like this forum really. 

 

Glad they’ve reacted so quickly but now even more surprised it happened at all. Old Bungie would have had a reason for it all (to be communicated in six weeks or so).

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5 minutes ago, Nate Dogg III said:

 

Bit like this forum really. 

 

Glad they’ve reacted so quickly but now even more surprised it happened at all. Old Bungie would have had a reason for it all (to be communicated in six weeks or so).

Probably due to Reddit, as the majority there hated the first forge not being a stepping stone. It was splashed all over the front page of the Destiny reddit last night.

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I think it’s more the realisation that new content should generate a spike in interest but this just hasn’t. It’s in the same spot on twitch. I didn’t see any headlines about it today. There’s just... nothing. And that’s because there’s, well, yeah. Nothing. 

 

Despite my better judgement I played again tonight, went up another couple of levels, had fun, but it’s the exact same fun I had a couple of months ago. Fire up twitch and it’s the same story. So weird. 

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I did like the way they put it though.

 

Quote

Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

 

That 'some' is the killer snark. A bit like this forum really, eh lads?

 

Not keen on them dropping the level of the activity. All they needed to do was put something new in there that bridged the new endgame with the old one, but obviously that's a lot more work and can't be done retrospectively, whereas - as we saw with Escalation Protocol - this sort of thing can. And just like EP, it looks like they'll make it even easier as time goes on, so I reckon this 'pitch high and revise down in stages' thing is more part of a plan that it is an immediate surprise reaction to reddit. Let the streamers get their hits in first, then drop it marginally to most of the semi-hardcore, then at some point in the future make it more accessible still.

 

Like Nate says, this isn't really the issue - at least, not for me. The issue is that apart from the Forges, of which the first seems perfunctory at best, there's not much to do here. There might be one day, but at the point of release it almost seems like a non-event. There should have been an increase in the levels of Nightfalls, and maybe strikes, and for that matter a new strike or two and... just something. I get that it's effectively only a tenner's worth of extra content, but it needs to stitch into the last content a bit more seamlessly. I suppose dropping the level requirement of the first Forge is one way of doing it in terms of power, but the game, despite detractors' comments, is not really about that. It's not 'just making numbers go up.' It's about challenge, and how things fit into the overall world. This all feels a bit disjointed so far, regardless of the numbers game.

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9 hours ago, El Spatula said:

I've been stuck at 520 Light for weeks. Never seem to get any drops better than that even when doing powerful gear activities. Guess I'll never get to do the new DLC :(

520 is one of several soft caps. The daily/weekly challenges are pretty worthless from that point. You need to go to the dreaming city and stay there. 

This Reddit post explains it way better than I could. 

 

https://www.reddit.com/r/DestinyTheGame/comments/9fh2li/leveling_guide_forsaken

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The forge activity might have been better if it worked like strikes and had a number of difficulty options to select from with varying light requirements - at least then it could be inclusive whilst catering for the nutters who have capped multiple characters on their profile. ;) 

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2 hours ago, TheMagicMoose said:

520 is one of several soft caps. The daily/weekly challenges are pretty worthless from that point. You need to go to the dreaming city and stay there. 

This Reddit post explains it way better than I could. 

 

https://www.reddit.com/r/DestinyTheGame/comments/9fh2li/leveling_guide_forsaken

 

They're not worthless at all - the challenges, along with a few high-level bounties, are all there is to level with apart from certain quests, exotic drops and raid encounter rewards. The only difference between these challenges and bounties is that the amount of gain is tiered, with so-called T1 rewards only giving an item that's about +1 over your overall power level from 520 on, and others giving more than that until you hit various other soft caps. But they do go up a bit, so the poster shouldn't be getting no drops any better than 520.

 

The latest version of a visual guide was this:

 

Q0UyhvT.jpg

 

Of course, if you get a +1 drop in a slot that's already +1 over your overall power level, it'll not raise your power at all, even by a fraction - but that's RNG for you and could happen even with the most powerful drops if that slot is strong enough. So if you do nothing but dreaming city stuff you'll actually level up more slowly, as you'll be be missing out on a lot of rewards that are 'only' +1 and, while they are less likely to immediately raise your overall power level, still add a fraction and over time will add up between them to visibly extra power.

 

(Which is why I've never understood the advice to do the most powerful challenges/bounties first. If you do them the opposite way to that, from 'weakest' to 'strongest', and get the exact same drops in the exact same slots but in a different order, you'll still go up overall by the same amount. 0.1 + 0.1 + 0.1 + 0.1 + 0.4 + 0.5 adds up to the same as 0.5 + 0.4 + 0.1 + 0.1 + 0.1 + 0.1 in the end.)

 

Caveat: this may all have shifted a bit with the release of Black Armoury.

 

tl;dr It's RNG, just do as many as you can and if you can't do them all then yes, start with the most powerful ones and work your way down. But they all give drops over your overall power level; none should give you anything under that.

 

Still tl:dr Just play the game.

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1 hour ago, Gorf King said:

(Which is why I've never understood the advice to do the most powerful challenges/bounties first. If you do them the opposite way to that, from 'weakest' to 'strongest', and get the exact same drops in the exact same slots but in a different order, you'll still go up overall by the same amount. 0.1 + 0.1 + 0.1 + 0.1 + 0.4 + 0.5 adds up to the same as 0.5 + 0.4 + 0.1 + 0.1 + 0.1 + 0.1 in the end.)

 

I think it's because the 0.5 has the greatest chance of raising your overall power, which would then cause the 0.1s to drop one level higher than they otherwise would have.

 

 

Can't believe that Blind Well issue, horrible stuff. Left wall is for life.

 

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But if you got the .1 first the .5 still would - they still add up to .6. The only time the advice is good is if you can only do a small number of challenges or bounties and haven’t time to do them all. Then you should do the most rewarding ones, obviously. 

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7 minutes ago, Gorf King said:

But if you got the .1 first the .5 still would - they still add up to .6. The only time the advice is good is if you can only do a small number of challenges or bounties and haven’t time to do them all. Then you should do the most rewarding ones, obviously. 

 

But if the 0.5 puts you from 581 to 582, say, then doing the 0.1s afterwards means they'll all drop at 583, rather than the 582 you'd have got if you did them first, no? 

 

It's too early for this. I need coffee.

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It really all depends on where you are on the percentage to the next level I believe. Take this situation

 

Primary: 521

Energy: 521

Heavy: 521

Helmet: 521

Chest: 521

Boot: 521

Cloak: 520

 

You will be at power level 520, +1 drops will be at 521, meaning that only a cloak drop would increase your power level, so all those +1s in the other slots do nothing to actually increase power. However a >+1 engram in any slot will put you to 521. At that point you can start using the +1s as straight after that drop you have 6 slots that will give you a power increase from a +1.

 

The main issue with the RNG nature of the drops is that situation where you have a really weak item in a slot that you fail to get for ages and ages and that can massively affect your gains in a week. Obviously if you do get a drop in that slot your power level can suddenly shoot up but it might mean all those less powerful powerful engrams are wasted.

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12 hours ago, auntyclimax said:

I’m out forever.

 

Some of my best ever gaming moments were around D1 (deef, gin, Soi, markh, Rattle, and all the regulars).

 

I wouldn’t know where to start now.

 

 

Good, good times, haha.

I kinda wanted to try and get back to it, but I am a lil lost right now.

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12 hours ago, auntyclimax said:

I’m out forever.

 

Some of my best ever gaming moments were around D1 (deef, gin, Soi, markh, Rattle, and all the regulars).

 

I wouldn’t know where to start now.

 

 

 

16 minutes ago, Rattlehead.ie said:

Good, good times, haha.

I kinda wanted to try and get back to it, but I am a lil lost right now.

 

You’re never truly out, it’s like the mafia 

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3 hours ago, Gorf King said:

 

They're not worthless at all - the challenges, along with a few high-level bounties, are all there is to level with apart from certain quests, exotic drops and raid encounter rewards. The only difference between these challenges and bounties is that the amount of gain is tiered, with so-called T1 rewards only giving an item that's about +1 over your overall power level from 520 on, and others giving more than that until you hit various other soft caps. But they do go up a bit, so the poster shouldn't be getting no drops any better than 520.

 

The latest version of a visual guide was this:

 

Q0UyhvT.jpg

 

Of course, if you get a +1 drop in a slot that's already +1 over your overall power level, it'll not raise your power at all, even by a fraction - but that's RNG for you and could happen even with the most powerful drops if that slot is strong enough. So if you do nothing but dreaming city stuff you'll actually level up more slowly, as you'll be be missing out on a lot of rewards that are 'only' +1 and, while they are less likely to immediately raise your overall power level, still add a fraction and over time will add up between them to visibly extra power.

 

(Which is why I've never understood the advice to do the most powerful challenges/bounties first. If you do them the opposite way to that, from 'weakest' to 'strongest', and get the exact same drops in the exact same slots but in a different order, you'll still go up overall by the same amount. 0.1 + 0.1 + 0.1 + 0.1 + 0.4 + 0.5 adds up to the same as 0.5 + 0.4 + 0.1 + 0.1 + 0.1 + 0.1 in the end.)

 

Caveat: this may all have shifted a bit with the release of Black Armoury.

 

tl;dr It's RNG, just do as many as you can and if you can't do them all then yes, start with the most powerful ones and work your way down. But they all give drops over your overall power level; none should give you anything under that.

 

Still tl:dr Just play the game.

I've just gotten back into this after leaving just after the Forsaken launch and setting foot in Dreaming city (PS4), so this is super useful thank you.
I've actually just started playing from scratch on PC (hunter naturally) and just got my first 'new' super from Forsaken, I've played through the lot again as I struggled to learn how to use keyboard and mouse again for FPS games so needed the practice!

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TWAB - The Dawning:

Quote

 

"Come in, come in! Even you Guardians can catch a chill. Things have certainly changed since I last called this place home. But the Dawning is always here for us: just as we should always be here for each other."
—Eva Levante

 

When the Dawning last came to the City, a new Golden Age had just begun. Humanity had faced their greatest threat and emerged victorious, if not unscathed. Our Light had returned, brighter than ever. We were dazzled by the infinite possibilities in the world, and every day brought something new.
 
The return of something familiar can be like a welcome visit from an old friend. This year's Dawning is no exception. Our dear Eva Levante—who was instrumental in bringing the traditions of the Dawning to the Tower—returns with it.
dawning2018_Eva_Levante.jpg?cv=3983621215&av=3509822000
Eva's fond memories of the heroes who share her home—and the friends she's made in her many years there—spurred her to write down some of her favorite recipes, and recall stories of Dawnings past. This year, she'll share them with some of her favorite Guardians, and help bring the spirit of togetherness back to the Tower.
 

Baking the Goods

Eva has returned to the Tower and brought her baking supplies with her. All players of Destiny 2 are invited to join the celebration. She will provide the oven and some ingredients to get you started, but you will need to go out into world to gather more ingredients by defeating enemies and completing various activities in Destiny 2.
 
Once you have your ingredients, you can start combining them to create some tasty treats like Gjallardoodles or Chocolate Ship Cookies. We’ll give you a few recipes to get you started, but it’s up to you to try different combinations and discover which ones turn into the most delicious cookies. Be careful: mismatched ingredients result in burnt edges.
 
You might be asking: “What do I do with all these cookies?” Friends you’ve made throughout the solar system are eager to receive your baked good as gifts. They will show their thanks by rewarding you in their own ways. There will also be bounties to complete along with your cookbook. Here’s a preview of the rewards you’ll have a chance to earn:
  • Enhancement Cores
  • Mods
  • Legendary Gear
  • Avalanche Heavy Machinegun, featuring random rolls
dawning2018_Avalanche_HMG.jpg?cv=3983621215&av=3509822000
 
That’s not all you will earn while you celebrate the Dawning. As you gather ingredients and bake items, you will also progress towards unlocking this festive new Sparrow. 
 
dawning2018_Sparrow.jpg?cv=3983621215&av=3509822000
 
Your new ride will come equipped with some very special perks.
 
Glimmer Boost
While boosting, the Sparrow spawns a glimmer present every few seconds, until boost runs out. Glimmer presents burst open after a moment so that players can acquire the glimmer.
Only active during the dawning.
 
Glimmer Trick
When the player lands a trick with the Sparrow, 3 to 5 glimmer presents are spawned.
Only active during the Dawning.
 
Instant Summon
Reduces Sparrow summon time significantly.
 
Dedicated bakers will also have triumphs to pursue. Those who unlock all the Triumphs during the Dawning will be flying in style.
 

Double Drops

A new event means new wares from Eververse. During the Dawning, we’re continuing the tradition of double Engram drops. All players who are at max level (depending on what content they own) will receive both a Bright Engram and a Dawning Engram on every level-up. There will also be a “knock-out” list on the Dawning Engram, preventing you from receiving duplicate items until you’ve earned all of the new items.
 
dawn2018_ship_and_ghost.png?cv=3983621215&av=3509822000
 
Introducing multiplayer emotes! (
 
Also, get ready to throw down.
 
One Exotic emote will be exclusive to a bundle, available for direct purchase with Silver.
Do you have a stockpile of Bright Dust piling up? Tess will also offer ingredient packs in exchange for Bright Dust. If you don’t have a lot of Bright Dust and are worried about other players getting to bake all their goods without having to play, don’t worry—that won’t be the case. Eva’s Holiday Oven requires Essence of Dawning, which can only be acquired by playing activities in game. So even if you want to stock up on some ingredients with your extra Bright Dust, you still need to go out in the world to earn the fuel to fire up your oven.
 
For more information concerning the Dawning, be sure to check our Dawning Guide on help.bungie.net.

 
Thank you for another wonderful year. We hope you'll join us in the Tower for this special celebration.
 
The Dawning begins on Tuesday, December 11.
The Dawning ends on Tuesday, January 1.
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Was impressed with the voice acting for Ada-1, so looked up the actress via a quick Google and wasn't surprised to see it was the very talented Laura Bailey.

 

Except, it's not. She tweeted saying it's not her. Turns out it's Britt Baron aka Justine Biagi from Glow. :)

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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