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Destiny 2: Lightfall


Uncle Mike

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9 minutes ago, K said:

 

Shit, that site is really good. Love the star ratings for weapons. 

 

I'm 99% sure that is based on "community" feedback/votes on various perks, so don't take it as gospel. But yeah it helped me pick out the items I wanted for my 600 set. (And now I'm rebuilding because Linear Fusion Rifles are dead to me! Long Live the MURDER REWARD)

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8 minutes ago, Hexx said:

 

I'm 99% sure that is based on "community" feedback/votes on various perks, so don't take it as gospel. But yeah it helped me pick out the items I wanted for my 600 set. (And now I'm rebuilding because Linear Fusion Rifles are dead to me! Long Live the MURDER REWARD)

 

Yeah, it seems unlikely that different Titan legs will really justify one star or five star ratings. It probably works more as a Reddit meta aggregator than a realistic overview of what really are the best weapons and armour, but it seems to give useful signals. 

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2 hours ago, K said:

 

Shit, that site is really good. Love the star ratings for weapons. 

 

Best feature is the weapon stats comparison tool and the ability to tag as trash, infusion fuel, favourite etc. Game would be literally unplayable without DIM and Ishtar Commander. Bungie's decision to let their API out to anyone who wants it was a stroke of genius.

 

It was one of the things that threw me off The Division, mountains and mountains of loot and no way to sift through it all other than in the game which is only fun for a while when all I want to do it shoot baddies.

 

 

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From November 27th, Gambit will have some quality of life fixes:

Quote
Gambit Bounties
      • Infamy Rank Point awards for all bounties have been doubled
      • Numerous dailies, daily challenges, and weeklies have had their objectives retuned to take less time and be easier to complete 
      • A new bounty has been added to the daily rotation that requires Primeval envoy kills
Infamy Rewards
      • Subdivision rank-ups now award Gambit Legendary weapons or armor—goodbye blues!
Primeval Catch-Up Mechanics
      • Teams that summon their Primeval second can only ever receive one “catch-up” stack of Primeval Slayer. Previously, the trailing team would receive multiple stacks depending on how far behind they were. For instance, if the leading team had seven stacks of Primeval Slayer, when trailing team summoned they would receive four stacks. Now they will receive only one.
Ascendant Primeval
      • We identified (another) issue that was causing the Ascendant Primeval to not always award credit to the correct team when killed, and we fixed it.

Also after 27th the following will reset:

Quote
      • Nightfall Rank
      • Valor Rank
      • Glory Rank
      • Infamy Rank
      • Any incomplete Triumph or quest step that requires players to complete objectives in any single season
      • All incomplete Triumphs with “Season 4” in the title will expire and be removed at the start of Season of the Forge

And Gambit will be getting another double infamy week as well as a triple infamy weekend:

Quote
Double Infamy
Start: 9 AM PST, November 20, 2018
End: 9 AM PST, November 23, 2018
 
Triple Infamy
Start: 9 AM PST, November 23, 2018
End: TBD, November 27, 2018

 

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1 hour ago, df0 said:

With Forsaken DLC on sale (25% discount on PS4), is it worth it? I quit in D2 base game and never touched both minor DLC packs.

 

I've got a good 40 hours of Make Numbers Go Even More Up out of it, haven't even hit a high enough light level to tackle the end game stuff yet.

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I'd say it goes a bit further than that, and liking D2 beforehand is definitely not a prerequisite for thinking this iteration is worth it. D2 vanilla was a massive disappointment to me, but Forsaken - along with the changes to the base game that have happened from Warmind on - put the latest release on or above par with something like Taken King overall. In other words, it's the best state the game's ever been in, more or less. So even if you didn't enjoy D2, as long as you get Destiny's appeal when it's at its best, you're very likely to enjoy what's on offer now.

 

Sadly, I think enough people have been put off by vanilla D2, and stuff like Osiris, to turn their noses up at this expansion. Which is a great shame, because they've turned the game around big time. I just hope it's not too late to satisfy the purseholders, and that if Bungie keep this up there'll be enough people willing to give it another shot. It's absolutely worth it in its current state, and I wouldn't let the fact that vanilla didn't appeal put you off. In fact, if it didn't, but D1 at its best did, that's probably the best Forsaken recommendation you can get.

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1 hour ago, Nobuo's Organ said:

This is my first Bungie game since Halo 2. I feel like I can start to begin to learn to forgive now.

 

But locking weapons behind PvP grinds can fucking do one.

 

Off the top of my head, the main PvP quests are for PvP-focused weapons. So if you're not bothered about that, then you aren't missing out. 

 

If it's a legendary, I wouldn't  be too concerned. As I said, if you don't play PvP, you're mostly unaffected  For Exotics, off the top of my head, I think Ace of Spades and Malfeasance have one PvP step each. The Chaperone is maybe the only that is purely PvP, though I may be wrong. 

 

I don't mind doing a step or two in PvP, but I'm not bothering with Luna's Howl and stuff like that. It would take way too long and I probably couldn't get my Glory up high enough anyway.

 

I think the devoted followers of Destiny on the whole welcomed such quests though. So much so they are sticking one in gambit next time around.

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Some of the lore's great in this expansion. But one issue is, one of the best sections of the story (Truth to Power) is hidden away in the three-week Dreaming City cycle which by my calculations won't end for another six months or so. And that's a very long time to be waiting for context. So I ended up last night just reading the datamined lore for Truth to Power on Ishtar Collective, and tonight putting it into a single-document format as I did a couple of years ago for Books of Sorrow.

 

Why's it worth reading? See below for spoilered (merely for length) comments, which I've taken from the unnecessary foreword as I cba to write anything else.

 

Tl;dr: it's a good piece of world building in itself, explains why we have the cycle we have in-game, and indicates where (and maybe when) things are likely to lead later next year.

 

Download at http://www.monkeyheaven.co.uk/images/Truth to Power.pdf if you like.

 

Spoiler

Unnecessarily Expansive Foreword

 

In the Forsaken expansion, Bungie has restated its love for Destiny lore; a love which, prior to this release, had been conspicuously absent from Destiny 2. Some of the writing contained in the game’s new, post-Forsaken, lore module is of a very high standard, in particular those sections which build on The Taken King’s Books of Sorrow. Some of the entries in the Marasenna section - such as the Cosmogyre, Ecstatiate, and Fideicide series - provide a history for the Awoken in an attempt to do for them what Books of Sorrow did for the Hive, and serve to fix key characters in its mythology. The Tyrannocide entries from The Awoken of the Reef section reveal the critical plot twist that glues the events of Forsaken to those of The Taken King some two years earlier, and finally provide Destiny 2 with a thread of true narrative coherence. But it’s in the Truth to Power section that the expansion takes off from standing on the shoulders of that giant and grows its own wings.

 

The TtP lore, though, comes at a price, and that price is time - or, more precisely, patience… and time.

 

Each single entry in TtP - of which there appear to be eleven - is released on a drip feed schedule tied to the three-week curse cycle unwittingly kicked off by the first Guardians to defeat Dûl Incaru, last boss of the Shattered Throne quest, itself triggered by the first fireteam to defeat Riven in the Last Wish raid.

 

So far, so convoluted - although much of the ‘why the fuck is this happening?’ is explained in the text below, which is, of course, the lore’s purpose, as well as setting the scene for things to come.

 

The downside of this extended exposition is that most of the lore presented here hasn’t even been found in-game yet - at the date of writing we only have the first two entries, because we’ve only had two full curse weeks to collect them. If things continue on the three-week schedule - by no means a certainty - it’ll take until May for the full text of Truth to Power to emerge.

 

And hey, even a seasoned blind raider can’t wait quite that long for a solution, so this week I looked up the rest of the datamined lore on Ishtar Collective, like everyone else does, and having enjoyed it so much, compiled it all here in an easier to read format, like everyone else doesn’t because they’re not as stupid as me. So here it is.

 

I’ve preserved the formatting of the original - or, where I haven’t got the actual lore myself, the Ishtar representation - so if it looks funky, well, it’s supposed to be. And next to each entry I’ve put the date it was first available in game or, where that’s in the future (nine of the buggers), the date I predict it’ll appear if the current cycle continues.

 

Which, interestingly, puts the last entry’s likely appearance at 21 May 2019. Given that, these days, there’s usually a one-week hiatus between a season ending and the next DLC dropping, I’m calling it now: Penumbra will kick off on Tuesday 4 June. That’s when I reckon the cycle will be broken, and will end. So that’s when we’ll have a respite from this story and the plot will feed back into the so-far woefully underdeveloped story of D2 vanilla, with Calus, Leviathan, growing fat from strength, and all that nonsense. Maybe all that stuff will start to make sense at last with a bit of retrospective writerly attention.

 

I’ll leave it up to bolder speculators than me to determine when the final D2 expansion will come out. But the schedule’s pretty clear by now, is it not, oh reader mine? (Hint: it’s 3 September 2019, unless it’s not, in which case it’s probably down to Activision or the Vex fucking with the natural order of things, but definitely not because I’m wro000ng.)

 

Aiat, aiat, aiat.

 

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The lore is pretty good. The wait for it to be available in game isnt though.

 

Its the last thing I need for the Chronicler title :P

 

Anyway, TWAB: https://www.bungie.net/en/News/Article/47452

 
Quote

Pinnacle Weaponry

Season of the Forge is kicking off next week. With it comes a new pinnacle weapon to earn in the Crucible. We received a lot of feedback that you also wanted a pinnacle weapon to work toward when pitted against the environment. Good news: We have two for you! Vanguard strike missions and Gambit are being added to the list of worthy pursuits with coveted trophies to be claimed. They won’t take as much of a time commitment as the Crucible reward does, but they will still require some dedication to their activities.
 
We asked Sandbox Designer Victor Anderson to give you the full rundown on all three pinnacle weapons for Season 5.
 
Victor: We have heard your feedback and requests for weapons akin to Luna’s Howl to earn in non-Crucible activities like Gambit, and to meet that demand, we've created three pinnacle weapons. I do hope you’ll enjoy them.

VANGUARD

Loaded Question—High-Impact Fusion Rifle (Arc)

Loaded Question’s unique perk is “Reservoir Burst: When the battery is full, your next burst deals additional damage and causes enemies to explode on death.”
11212018_Loaded_Question.jpg?cv=39836212

How to earn Loaded Question:
  • Pick up the quest from Zavala
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Fusion Rifle kills (in any strike or Nightfall)
      • 1000 Arc kills (in any strike or Nightfall)
      • 40 strike or Nightfall completions
  • Head back to Zavala to receive a fully Masterworked Loaded Question

GAMBIT

Breakneck—Precision Auto Rifle (Kinetic)

Breakneck’s unique perk is “Onslaught: This weapon’s rate of fire increases as you stack Rampage.”
11212018_Breakneck.jpg?cv=3983621215&av=

How to earn Breakneck:
  • Pick up the quest from the Drifter
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Auto Rifle kills
      • 100 Auto Rifle multikills
      • 150 challenging enemies defeated
      • 40 Gambit matches completed
  • Complete all of the objectives and head back to the Drifter to receive a fully Masterworked Breakneck

CRUCIBLE

The Mountaintop—Lightweight Grenade Launcher (Kinetic)
  • The Mountaintop’s unique perk is “Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed. In addition to the above benefits, the projectile instantly detonates on the environment instead of bouncing like a traditional grenade launcher, unless you have Sticky Grenades selected

11212018_The_Mountaintop.jpg?cv=39836212

How to earn the Mountaintop: The Quest to earn this weapon lives up to the weapon’s name. It’s going to take some dedication. We did change it up this season, so you can do some of the steps in a non-competitive playlist if you chose, but you will progress quicker by playing in the Competitive playlist. You still need to rank up your Glory score to Fabled in the end to claim the weapon.
Step 1
  • Reach Glory rank “Brave” within a season
Step 2
Each objective earns you progress per action in any playlist, and players can earn substantial bonus progress by completing these objectives in the Competitive playlist.
    • In the Crucible, earn Grenade Launcher final blows
        • 750 Total Points
            • Non-Competitive Playlists:
              • Kills: 3 Points
        • Competitive Playlist:
            • Kills: 10 points
    • Rapidly defeat groups of two or more opponents
        • 200 Total Points
            • Non-Competitive Playlists:
                • Double Plays: 2 Points
                • Subsequent Kills after Double Plays: 1 Point
            • Competitive Playlist:
                • Double Plays: 5 Points
                • Subsequent Kills after Double Plays: 2 Point
    • Earn Calculated Trajectory medals
        • 100 Total Points
            • Non-Competitive Playlists:
                • Medal Earned: 1 Points
            • Competitive Playlist:
                • Medal Earned: 4 Points
Step 3
  • Reach Glory rank “Fabled” within a season
 
After you reach Fabled, you can come down from the mountaintop and return to Lord Shaxx to receive… the Mountaintop. 
 
We got a lot of feedback from players that they didn’t like splitting their progress toward the Crucible pinnacle quest. All these objectives use account wide constructs so players can complete these objectives on ANY character. 
 
That should give you an idea of how pinnacle weapons will work in Season of the Forge. Next week, you can start earning them and see for yourself.
 
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I have been having a fair bit of fun in D2 of late but today was busy work highlighting the true lows... flashpoint on mercury, what a horrible area in every way - I can’t think of a single redeeming point about it as it manages to look awful and be filled with nothingness with the finite forest being a poster child for why procedurally generated content is not always the best idea even if it was in vogue at the time. I do quite like the public event mechanically on mercury tho....

 

I then had to face the fact, no I still haven’t done the go here click on this bullshit needed for sleeper, that I simply had to get Alkane whatever it is as I needed to infuse a few bits and that meant a trip to Titan :blink2: Mars on Destiny was pretty dull and never a nice place to visit but I’d happily take it over Titan....another horrible looking area that will be used in video game teaching to show why AA is so important - it may even look half decent on the pc but even AA could never save the worst water in a video game - a video of the wave race sea would be an improvement so big it may even make a trip to Titan tolerable :o 

 

I actuakky think Bungo have missed a trick here - I would pay actual money for Alkane whatsitcalled so that I wouldn’t have to visit Titan - it could even save the game from the Activision hammer of doom!

 

(HDR at times looks incredible on this game, I like turning it on and off to be blown away all over again by it!) 

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3 hours ago, Shimmyhill said:

I have been having a fair bit of fun in D2 of late but today was busy work highlighting the true lows... flashpoint on mercury, what a horrible area in every way - I can’t think of a single redeeming point about it as it manages to look awful and be filled with nothingness with the finite forest being a poster child for why procedurally generated content is not always the best idea even if it was in vogue at the time. I do quite like the public event mechanically on mercury tho....

 

I then had to face the fact, no I still haven’t done the go here click on this bullshit needed for sleeper, that I simply had to get Alkane whatever it is as I needed to infuse a few bits and that meant a trip to Titan :blink2: Mars on Destiny was pretty dull and never a nice place to visit but I’d happily take it over Titan....another horrible looking area that will be used in video game teaching to show why AA is so important - it may even look half decent on the pc but even AA could never save the worst water in a video game - a video of the wave race sea would be an improvement so big it may even make a trip to Titan tolerable :o 

 

I actuakky think Bungo have missed a trick here - I would pay actual money for Alkane whatsitcalled so that I wouldn’t have to visit Titan - it could even save the game from the Activision hammer of doom!

 

(HDR at times looks incredible on this game, I like turning it on and off to be blown away all over again by it!) 

 

It's not supposed to be water on Titan. It's supposed to be seas/lakes of liquid ethane/methane/other hydrocarbons. Hence these bodies being the location of the rigs, the name Methane Flush, the presence of alkanes, etc. You can buy the alkanes from Spider for not-real money most days when you run short.

 

As well as the aforementioned grimy rigs, Titan's also host to the Arcology, one of the best looking areas in the game.

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Post procedural anti-aliasing is even worse on PC than it in on console in my opinion. Particularly at 1440p. Maybe less so at 1080p.

 

I am now brutforcing by running it at 4k when I am home on a 1440p monitor which looks sharp as fuck. 

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I am one weapon away from getting the Wayfarer title. That weapon is the Frigid Jackal. 

 

The only way to get the Frigid Jackal is to decrypt Braytech Schematics with Ana Bray. Depending on her fickle mood, she will turn one of those into a random Braytech weapon. So, either 18 Kelvins, Niflheim Frost, etc. Hilariously, the game does not take into account whether you already have one of those weapons before deciding which one to give you. It will very happily give you one that you already have. I know this as fact.

 

So, every time I decrypt a Braytech Schematic, I have about a one in four or five chance to get the weapon I need. Fair enough. However, the only way to get Braytech Schematics is by unlocking Sleeper Nodes on Mars. Doing that involves turning four Resonance Stems into an Override Frequency, which will point you to a random Node on Mars that you have to hunt down and open up. They pop out a Braytech Schematic at a rate of about one in every ten that are opened. 

 

Resonance Stems can be obtained by pretty much doing anything on Mars and Mars alone. However, the fastest farming method is generally to run the Ma'adim Subterrane Lost Sector over and over again. Probably around 1 Stem every two minutes.

 

So, to recap, for the past week or so, I've ran through the same cave for many hours to obtain a thing that I turn 4 of into another thing, which points me to another thing, that has about a 1 in 10 chance to drop another thing, which when redeemed, has about a 1 in 4/5 chance to give me the thing I actually want. 

 

This is a silly video game.

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4 hours ago, Racoon said:

So I've been a bit of lurker for a while and was in a little clan with Shimmy and Kizzle but it's kind of all gone the way of the dodo. Are you guys still reasonably active on PS4 or is it all PC these days? 

 

Be wary Ben, there are Titans around these parts :o 

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30 minutes ago, lewismistreated said:

I am one weapon away from getting the Wayfarer title. That weapon is the Frigid Jackal. 

 

The only way to get the Frigid Jackal is to decrypt Braytech Schematics with Ana Bray. Depending on her fickle mood, she will turn one of those into a random Braytech weapon. So, either 18 Kelvins, Niflheim Frost, etc. Hilariously, the game does not take into account whether you already have one of those weapons before deciding which one to give you. It will very happily give you one that you already have. I know this as fact.

 

So, every time I decrypt a Braytech Schematic, I have about a one in four or five chance to get the weapon I need. Fair enough. However, the only way to get Braytech Schematics is by unlocking Sleeper Nodes on Mars. Doing that involves turning four Resonance Stems into an Override Frequency, which will point you to a random Node on Mars that you have to hunt down and open up. They pop out a Braytech Schematic at a rate of about one in every ten that are opened. 

 

Resonance Stems can be obtained by pretty much doing anything on Mars and Mars alone. However, the fastest farming method is generally to run the Ma'adim Subterrane Lost Sector over and over again. Probably around 1 Stem every two minutes.

 

So, to recap, for the past week or so, I've ran through the same cave for many hours to obtain a thing that I turn 4 of into another thing, which points me to another thing, that has about a 1 in 10 chance to drop another thing, which when redeemed, has about a 1 in 4/5 chance to give me the thing I actually want. 

 

This is a silly video game.

Do enough to only get one schematic a day, and no more. The chance of getting another one past the first is astronomically slim post Forsaken for some reason. Every reset get one, and then leave it for the next day if its not the gun you want.

 

I had to do this for the auto rifle (Winter Wolf), and it nearly drove me mad (mainly with anger at how shit the whole thing is to get a title). I got it eventually by switching to my Hunter after trying on my Titan and Warlock for several days (post Forsaken - I'd already spent weeks during Warmind getting the 40/40 emblem, and still not got all the guns) with no luck at all. Got it on my first hand in on that character post Forsaken. Needless to say, I was relieved to never have to get stems ever again.

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58 minutes ago, Mr Ben said:

Do enough to only get one schematic a day, and no more. The chance of getting another one past the first is astronomically slim post Forsaken for some reason. Every reset get one, and then leave it for the next day if its not the gun you want.

 

I had to do this for the auto rifle (Winter Wolf), and it nearly drove me mad (mainly with anger at how shit the whole thing is to get a title). I got it eventually by switching to my Hunter after trying on my Titan and Warlock for several days (post Forsaken - I'd already spent weeks during Warmind getting the 40/40 emblem, and still not got all the guns) with no luck at all. Got it on my first hand in on that character post Forsaken. Needless to say, I was relieved to never have to get stems ever again.

 

Yeah, I've been doing one per day. About all my psyche can handle at this point. 

 

Unfortunately neither my Hunter nor Warlock have done anything past D2 base game completion, so I don't really have any other options apart from continuing to pull the RNG lever with my Titan. Well, I mean, I could abandon this madness completely and just stop trying, but obviously that's not going to happen.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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