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Destiny 2: Lightfall


Uncle Mike

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3 minutes ago, Kryptonian said:

Or weren’t clear on the rules.

That's my point. They clearly had no clue how to play Gambit, therefore it's reasonable to conclude they were just doing that one match for the engram, and then fucking off to never play gambit again until the next time it comes around as the daily challenge. 

 

Bungie should keep the dailies to adventures/stories, and strikes. 

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8 minutes ago, Thor said:

That's my point. They clearly had no clue how to play Gambit, therefore it's reasonable to conclude they were just doing that one match for the engram, and then fucking off to never play gambit again until the next time it comes around as the daily challenge. 

 

Bungie should keep the dailies to adventures/stories, and strikes. 

 

And the same applies for Crucible too, surely?Especially in objective-based modes. It's not really worth getting too upset over, since you can't lose rank in Gambit anyway.

 

Gambit definitely needs a 'kill the fucking envoys, you seeping bellend' bounty, though.

 

Oh. and in other news. The new arc Hunter thingy is lots of fun, too. Fuck :/

 



Hunters

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Solos going into gambit get exactly what they deserve....

 

@Scruff did I mention how good Ace + Chromatic fire is?

 

Ohh my...

 

On a serious note, Destiny 2 after the campaign is fun for the first time and even PvP is ok these days :o I really wanted to bounce off it again but when the core gunplay is so good it’s hard to stop chasing dat dragon! 

 

Wishing well all is good, pretty easy to clear the first 2 levels but how do you get keys for 3?

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The Crucible milestone always feels like an absolute chore for me since I almost always hate that mode. I usually play it normally but if I'm on a team of solos that gets matched up against a full clan then I stop giving a fuck. I think the only time I genuinely enjoyed the PvP was the first few Iron Banners after Taken King launched.

 

How much powerful rewards is there now per week compared to pre-Forsaken? Feels like loads.

 

Strike weekly

Story missions weekly

Crucible weekly

Gambit weekly

Flashpoint weekly

Raid weekly

Spider lost sector bounty weekly

Clan weekly

Ikora weekly

Dreaming City "complete 8 daily bounties" weekly

Dreaming City complete 3 weekly bounties weekly

 

Plus there's the daily heroic/crucible/strike/gambit rotating one too and prime engrams as well.

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1 hour ago, Mafro said:

The Crucible milestone always feels like an absolute chore for me since I almost always hate that mode. I usually play it normally but if I'm on a team of solos that gets matched up against a full clan then I stop giving a fuck. I think the only time I genuinely enjoyed the PvP was the first few Iron Banners after Taken King launched.

 

How much powerful rewards is there now per week compared to pre-Forsaken? Feels like loads.

 

Strike weekly

Story missions weekly

Crucible weekly

Gambit weekly

Flashpoint weekly

Raid weekly

Spider lost sector bounty weekly

Clan weekly

Ikora weekly

Dreaming City "complete 8 daily bounties" weekly

Dreaming City complete 3 weekly bounties weekly

 

Plus there's the daily heroic/crucible/strike/gambit rotating one too and prime engrams as well.

 

Don't forget though, almost all of them are tier 1 powerful engrams. Which means when you get to 520, they drop at only +1 over your overall power level. 

 

Nightfalls are tier 2, and their powerful engrams stay at +5-ish until you get to 540.

 

Tier 3 powerfuls drop at +5 up to you reaching PL 560. So really it's only the tier 3 powerfuls that continue to give +5 rewards when you get to 520 (NF being the exception), and in terms of weeklies/dailies and challenges, that's just the Dreaming City ones. I don't object to the idea of random prime engrams, but I think it's a bit daft that over the course of the week, if you play enough or are lucky enough, you'd get between 7-14 of those a week, compared to only 3 for doing all the actual bounties and challenges, however hard they are. I think prime engrams should just be tier 1, and Bungie should give some more tier 3 engrams to stuff like, maybe, tier III Wells. Or something a bit challenging. But the way they're distributed now just feels off.

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Oh I never even knew about the different powerful engram tiers. Haven't done a nightfall yet, I'm 527 so dunno how tough it'll be.

 

Wouldn't surprise me at all if the prime engrams thing was one of the results from that ridiculous "lets invite streamer no-lifers to our studios to help dictate the direction of our game" summit.

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That's a bit of a loaded statement though - they don't reward you for having fun. They actually reward you for playing endless hours, whether you're enjoying it or not. Because (randomness notwithstanding) you can just grind out lots of yellow/orange bars in any activity and get the highest number of the highest tier of rewards from that, as opposed to getting them from the most challenging activities. It's fine having prime engrams, but I don't see why they're a tier 3 reward. I think Bungie should reward people going for, say, the Nightfall - or moreso, the 100k score in Nightfall - more than just endlessly grinding anything that has yellow/orange bars for hours on end.

 

I'd hoped in this expansion they would strengthen the link between activity difficulty and reward, to provide a nice upward slope. But in the end - up to my level, anyway - it seems the highest turnover for power-related rewards still comes from performing lowest-denominator activities for as many hours as possible. Since getting to raid-viable levels demands power more than ever, I think this is a mistake. Bungie should be providing a scale of rewards that reflects the scale of the challenge, so you take one step at a time in terms of difficulty. So you learn the tiers of the game progressively. I don't think the current system does this - it just rewards repetitive grinding and over-reliance on RNG in those base activities. 

 

To get more people playing 'endgame' stuff you really do have to provide a path that's not just about power, but about being encouraged to tackle more difficult challenges. Do that by offering obviously better rewards. Do that by letting people group up into sixes for the Well (and providing better rewards there as well). Do that by providing matchmaking for said Well - it's hardly mechanically complex, after all.

 

The length of the power upgrade slope is far better here than it was in vanilla D2, but I'm not sure at all that the way they've handled progression within that long path is very well designed. Of course, there's more to see yet, so I'm hoping things change somewhat once we all get stuck into, say, Tier IV Wells and above. But it's odd seeing far better rewards drop at random from people knocking out public events - or anything that has yellow and orange bars - than from 540 Nightfalls or 560 Wells. Same problem D2 has always had really, but now heightened by the fact that some people seem to get 14 or more of those +5 engrams per week from random primes, and you can only get three a week from the supposedly top-level non-raid activities. Until the very highest tiers of the Well show up, I can see that activity just dying off once people have their second seed. Because there's precious little reason to play it, and lots of reasons to just rip through easy stuff endlessly.

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3 minutes ago, BubbleFish said:

Are the Gambit quitter penalties in place yet? Games this morning were really slow to matchmake and after finishing a round I sat on the summary screen for 10 minutes before having to drop off for work. I hope I haven't just sullied my immaculate non-quitter record...

 

The penalties still aren't there as far as I know. The same thing has happened to me a few times and I actually got banned because of it for 15 minutes on launch day.

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Just remove it from being able to be selected for Gambit ( at least temporarily ), that way they don’t have to change anything & there’s plenty of other heavy weapons you can use. 

 

Having said that, if anyone hasn’t got their Triumphs for Gambit related to invading, then it’s probably wise to pick up your Simulant now & get them done. 

 

 

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Back to the subject of prime engrams. I logged on this morning and did a couple of strikes. No prime engram, but I did notice that the Pyramidion strike has loads of orange bar enemies right at the start. You could get a team of three in and just keep farming that starting area. 

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On 16/09/2018 at 10:42, spanx said:

So are there still any people wanting to team up and do the Leviathan raid? I've never tried one and I think my power level's adequate to try now.

 

On 16/09/2018 at 11:01, pledge said:

I never completed it but have played it - and up for trying again. PS4

 

On 16/09/2018 at 15:23, StephenM said:

 

I’ll probably be up for it — never done a raid, although I have seen some of the encounters so wouldn’t be completely blind (but could keep that to myself). 

 

I'm still very much up for this but it might take a little while for me to reach the required level. I'm playing through co-op with fellow PS+ noob @Razzle as and when we're both available but we're only a few missions in so far. Totally understand if you manage to get a group together before, but we'd both be up for it if we make it before you get bored of waiting!

 

As an aside, is there room for noobs in the rllmuk clan(s)? If somebody could let me know the best one to join that would be hugely appreciated.

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I'm not really complaining per se about the grind, as I'm enjoying logging on every day and getting rewarded for playing crucible, gambit, strikes etc. but I do agree that there could be a general upward power curve with rewards that mirrors pushing players towards endgame stuff. 

 

Strikes had the same problem in vanilla Destiny 2 - why do a strike, when you could do a public heroic event in 1/10 of the time and get the same, if not better rewards? And as soulless as it was, that's what a lot of players did. I try and avoid taking the shortest, most robotically efficient route towards an optimal grind, but even I did strikes a lot less than in D1. 

 

In D1 I found myself popping Three of Coin and running strikes with two friends to get exotics. In vanilla D2 I got most of the exotics well before I got to 300 power level. 

 

I like that there's a variety of Daily and Weekly challenges to do, rather than logging in one day a week and ticking a few boxes. I think the bounties aren't too bad and generally complete through normal play. A lot of things simply requiring you to play the game, reward you now, and you aren't reliant on wins or prowess. But these should be at the lower end of the scale, and Nightfall, the Raid, the Blind Well etc. should be at the top. 

 

Otherwise what is going to happen is players will take the easy route to the grind to get raid-ready, they'll do the raid and then start complaining about nothing else to do, as they've got their levelling from elsewhere. 

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Played 1 game of Gambit earlier for the Daily. Got my final two Hand Cannon kills, and in a way that I was morally happy with (ie not just spawn camping waiting for the Invader, but actually playing to win.) Killed a Sleeper invader twice.

 

And, despite the best efforts of my non-banking teammates, we won the game. Nice.

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1 hour ago, Billy Brown said:

 

 

 

I'm still very much up for this but it might take a little while for me to reach the required level. I'm playing through co-op with fellow PS+ noob @Razzle as and when we're both available but we're only a few missions in so far. Totally understand if you manage to get a group together before, but we'd both be up for it if we make it before you get bored of waiting!

 

As an aside, is there room for noobs in the rllmuk clan(s)? If somebody could let me know the best one to join that would be hugely appreciated.

 

 

Cool. I'm happy to wait until we get a group together. I'm definitely at the right power level to try it now, having bit the bullet and paid for Forsaken, but I'm not in a massive hurry.

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44 minutes ago, spanx said:

 

 

Cool. I'm happy to wait until we get a group together. I'm definitely at the right power level to try it now, having bit the bullet and paid for Forsaken, but I'm not in a massive hurry.

 

Okay, great. I'm planning on buying Forsaken (and the previous expansions) if I continue enjoying it as much as I am so far but going to stick with the base game for now. I'll keep you posted.

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Did the Blind Well event for the first time earlier and got the Seed of Light in the second round of Tier 1. I've heard people getting frustrated by that drop, so I presume I was just extremely lucky? 

 

Was the Telesto bug not fixed already? Saw a few people using it and the kill completion seemed to be going up pretty quickly. 

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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