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Destiny 2: Lightfall


Uncle Mike

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2 minutes ago, Mafro said:

 

I think it's because you get prime engrams from yellow bars and lost sectors bosses are the most easily accessible ones.

 

 

English, please.

They'll stop people getting into the raid early, getting more than 1 prime engram and maybe fix the weekly. The last one is 50/50, but the first 2 will get fixed asap as they benefit the playerbase.

 

Cant have that.

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20 minutes ago, Mr Ben said:

They'll stop people getting into the raid early, getting more than 1 prime engram and maybe fix the weekly. The last one is 50/50, but the first 2 will get fixed asap as they benefit the playerbase.

 

Cant have that.

 

Ah, Ben. You're such a fountain of positivity! :p

 

Alternatively they could track people getting in to the raid early, and give them a curated loadout of double Sidearms with Field Prep and Firmly Planted and no heavy weapons, as well as Y1 style modifiers such as Arsenal, Blackout, Momentum and Attrition. Or they could just take their shit away. I'd prefer the former though, because I'd totally watch that.

 

They could also flag Lost Sector yellow bars so you can't just continue to do the most tedious shit imaginable to break progression, or remove the buff when a Prime Engram drops until you pick it up and put a cooldown on said LS. I've managed to earn multiple Prime engrams per day this week just through playing the video game and having fun. I'm sure that was their intention and I hope it stays that way!

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Ah Lyrical, stalwart defender of Bungie ;)

 

There's a warlock with the full raid armour set right now (and weapons I think), so not sure what Bungie can do to deal with that. Do not know if the set has unique perks or not, as I dont want to know, so didnt dive too deep.

 

The best fix for prime engrams is to make it only drop one, then the buff vanishes. That's how its been happening for me, anyway. Not sure whether theres a timer on it or something, but I only got 2 prime engrams the one day, the rest have all been one a day. I think its only you thats had multiple a day Lyrical, as everyone else I've spoken to about it has only had one per day, so I guess you got your mojo (luck) back by nicking it off the rest of us :P

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That's true, but Destiny 2 has even more bugs than D1. And we all know Bungie patches things that benefits the player quicker than actual bugs, so my post may have come across as negative, but it was actually kind of realistic.

 

And the torch would have to be passed to the whole player base, not just me, judging by you getting multiple prime engrams each day - as I said, no-one I know of has had that. The closest being myself one day getting 2, likely because I didnt pick them up off the floor in blind well, where its hard to see them anyway, and they also roll down stairs and into areas you wouldnt bother to look.

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I’m not sure stopping people grabbing loot from a raid chest before the raid even goes live is unreasonable! It’s shit that people already have weapons and armour for what is traditionally one of the highlights of a new launch. 

 

I hope they fix that, the telesto thing and the weekly stuff asap. Limiting accounts to one prime engram a day would be fine by me as well. 

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I’ve had two a couple of times and the buff doesn’t always seem to disappear when I get one. Entirely possible the postmaster was involved, admittedly, I wasn’t paying attention. 

 

I hope that what comes out of the meeting is that they’re fixing telesto and the raid glitch, but leaving the prime system untouched because there’s no way of fixing it without worsening the experience for 99.9 per cent of players. If people want to bore their way to max power and full raid armour then that’s on them and Bungie’s got their money already. This problem ceases to exist once we have a world’s first. 

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And as if by magic. 

 



Status Updates:

Raid Chests: Players have found their way into Raid spaces and claimed gear from bonus chests. Those chests are being suppressed until we can properly isolate them to Raid activities. None of the rewards they have granted will be rescinded. 

Prime Engrams: An exploit was discovered this weekend where players could earn Prime Engrams at a rapid pace using the Prime Attunement buff. At this time, Prime Engrams are designed to grant small power gains over time. Acquiring large amounts of Prime Engrams in a short timeframe reduces the frequency in which you earn Prime Engrams as you continue to play the game. Some players who have used this exploit heavily may find that Prime Engrams will not appear for the next two to three weeks.

As such, this will provide a very small short-term gain for those using this exploit, but have negative long-term effects for a player’s power progression. We are investigating a fix for this exploit. In the meantime, we highly recommend that players do not use this exploit.

Players who are earning Prime Engrams while playing through the game naturally will not be impacted by this issue in any form.

Weekly Challenge Reset: Weekly Gambit, Crucible, and Heroic Story Challenges were impacted over the weekend by an unforeseen Milestone reset. Players who completed Challenges after the faulty reset on Saturday were not given powerful rewards, and will not receive a proper challenge reset on Tuesday for these activities. We are investigating the cause of this issue, and will deploy a fix at our first opportunity. Additional information may be found in our #Help Known Issues thread.

Gambit Suspension Issues: We are currently investigating an issue where players are being suspended in error from Gambit due to disconnections. Until resolved, players may encounter 15 minute suspensions when disconnecting from Gambit matches. We are currently investigating server side changes to matchmaking for this activity to mitigate the issue. Additional information will be provided when available.

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18 minutes ago, Mafro said:

Is the stuff from the raid chests at a higher power level I take it? If so, it's a bit weird they're punishing players who've done the prime engram exploit but not the raid one.

 

No, it's dropping at a lower light level. At least the hand cannon I got did.

 

All good stuff. I don't fully understand the Prime engram exploit myself - frankly, the idea of running Lost Sectors for hours at a time seems like the opposite of what I want to do in the game at this point. There'll be enough of that to do when Faction Rally comes back from the grave...

 

Unfortunate about the Weekly Resets, but its two engrams I've lost. Pretty sure that's not going to make or break a raid run when I get in on it for the first time. I'll take my ill-gotten raid loot and we'll call this one a draw, Bungie.

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The only thing I dislike about the prime engram buff, is that it can often take ages to get the engram to drop.

 

Case in point - last night it took about 2/3 hours for me to get my one to drop while doing blind well. Same thing tonight, except both Gorf and myself had this problem doing strikes. Not sure I like having to do things for so long for a drop to happen, as I wanted to play my alt, and we all only have so much time to play.

 

No mention of the Telesto bug in Blind Well, which is quite worrying. Also for those after seeds of light in Blind Well, be aware - it only seems to drop one for each character at present, due to people not able to do the higher level versions. Whether the equivalent of tier 4, or higher, will drop any remains to be seen.

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Really? 

 

I see prime engrams as a potential bonus bit of powerful gear, more likely to reward those who play the most and have burnt through their milestone/challenges for the week (which it sounds like you might have even managed to do on an alt). 

 

There are more more ways to earn powerful gear than ever. I don’t think 2/3 hours for another possible drop is too bad. You also have a chance for a powerful exotic to land in those hours, or a great roll on a favourite gun or armour piece. I think the loot is in a good place right now. 

 

 

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As I said last night on comms, I think the rate of Powerful stuff dropping, and how far I've got to climb, feel fine. It feels like there's loads more routes for me to get Powerful gear now than before (I guess we'll see how many of some of those recur weekly tonight) and if I can make 10-15 points of Light a week, I'm OK with that.

 

My only issue in that area is with Bungie's RNG algorithm, and how often it likes to give you dupes. Oh, your Mark is your highest Light item? Have another 4 powerful ones. I'd quite like someone to rewrite their RNG. Whether it's Strike playlists, item drops, or getting that PE to start on Io, it's always had a problem. They wouldn't need to keep writing these separate dupe protection logic hacks if someone would just write an RNG that didn't produce long runs of dupes.

 

But basically, my only issues with Forsaken so far are ones I've had since D1, really. An unfriendly RNG, and the issue with Court of Oryx/Archon's Forge/Escalation Protocol/Blind Well that actively prevents me doing them in big groups (which should be their intent.)

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After getting my zillionth Vanguard sidearm last night while still needing three armour pieces for a full set, I am inclined to agree. I think some kind of consumable that could weight your next powerful drop to a certain weapon or armour slot would help a lot. By all means make them insanely expensive so we can't just spam them, but given there are now consumables that boost glimmer, core, telemetry drops etc, I don't see why we shouldn't be able to do the same to give ourselves a better chance of filling a slot that's lagging behind the others in terms of power and is holding us back. Even something that could weight armour over weapons, or vice versa, would be a tremendous help. Assuming we're never getting dupe protection, this feels like a decent way to go.

 

That aside it feels fine. The whole nature of engram RNG is that it could take three hours or three minutes to drop, and that's just the cost of doing business.

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For the weekly heroic strikes is it worth doing them at power 500?

 

regarding Blind Well, up to tier 2 seems quite doable but nobody seems to understand the mechanics :( they reallly ought to match make it or allow larger groups as you’ve all suggested

 

oh and the gambit handcannon Trust is a blast in pvp. 

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Yeah I've gone from 385 to 517 in a week - that feels fine. (I believe it'll slow down after 520 though unless Nightfalling/Raiding).

 

I don't even mind powerful dupes as you can infuse items which decent rolls to give you more options)

 

I'm finding it irksome that Faction rank ups (to me) seem weighted to give weapons etc, when you need full armor sets to progress some things.

 

What's annoying the crap out of me is the RNG on the Blind Well. 10 completed Tier 2s now and no Spark...and you get fuck all otherwise. Why no loot? Or large amount of currency/items? It's just a waste of time.

 

Did the Ascendent Challenge last night (or An ascendant challenge) with 2 chums. One died just as we killed last crystal :(

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25 minutes ago, Uncle Mike said:

As I said last night on comms, I think the rate of Powerful stuff dropping, and how far I've got to climb, feel fine. It feels like there's loads more routes for me to get Powerful gear now than before (I guess we'll see how many of some of those recur weekly tonight) and if I can make 10-15 points of Light a week, I'm OK with that.

 

My only issue in that area is with Bungie's RNG algorithm, and how often it likes to give you dupes. Oh, your Mark is your highest Light item? Have another 4 powerful ones. I'd quite like someone to rewrite their RNG. Whether it's Strike playlists, item drops, or getting that PE to start on Io, it's always had a problem. They wouldn't need to keep writing these separate dupe protection logic hacks if someone would just write an RNG that didn't produce long runs of dupes.

 

But basically, my only issues with Forsaken so far are ones I've had since D1, really. An unfriendly RNG, and the issue with Court of Oryx/Archon's Forge/Escalation Protocol/Blind Well that actively prevents me doing them in big groups (which should be their intent.)

 

Yeah, I haven't got a problem with the length of the grind either - it's nice to actually feel there's a longish road ahead, rather than knowing you're about to hit the wall at the end within a week or two. With the number of people who get the four-in-a-row rewards, though, don't you think that Bungie's RNG maybe isn't so R after all? Feels like it's bit weighted to make up for the plethora of powerful engrams available (so far, at least). To get four in a row of exactly the same thing, one point under your strongest item in that slot, when there are nine slots available, and for almost everyone else you speak to say they've got the same thing, well... that seems like very high odds for pure RNG.

 

Regardless, the overall effect so far has been fine in terms of progression. I'd like the same speed but maybe with fewer dupes, but that might mean fewer activities that drop powerful things, which might be less palatable. So it's a tough one to call really. But the Well certainly isn't - they should allow fire teams of six in, and do matchmaking - a bit like they do for Crucible. The wait while you endlessly reload to try to get a bunch of randos really isn't a very good design element.

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It's great to have stuff to actually do - and varied stuff at that - for a few weeks after the game launches though, isn't it? To think that secrets still exist, that the landscape will change over the next few weeks and we'll still have new things to discover quite apart from the raid? Quite a departure from vanilla D2 in that regard, although obviously those thoughts are based on hope more than knowledge at this point. But at least that hope does exist this time round - clearly, they haven't finished with the Blind Well content yet, for one thing; and we know there's more to do in the some of the quests than we've seen already. Very TTK in that regard.

 

The problem I have with some of the Dreaming City content is the same one Bungie has struggled with throughout D2, though. It's that the difficulty of the activity doesn't match its reward. I know Bungie understand that phrase differently to me, but to me, Blind Well should give out a bit more than the odd 500 blue. I haven't done a T3 yet, but people say the rewards are the same in that, too. I think it should at least give a reasonable chance of something higher. Maybe not much higher, but certainly 'powerful'. So what if some 24/7 players grind the shit out of it? Give them the stuff they've devoted 14 hours a day to, dropping once per x completions at one point above par, and maybe cap it at 540 or something. Just make it give something that you can't get from a baby strike, or even a random chest, far more easily. Anything, really.

 

Well is clearly (?) an activity that we haven't seen the end of yet, and when we do see that end I'm sure it'll reward properly - a bit like EP did - but again, that doesn't excuse the fault. It's great opening up the Dreaming City and exploring and discovering all these new things to do, and the spike in difficulty is very welcome. But at present it doesn't feel like you're getting any real reward for beating its hardest content (bounties/challenges aside, which are obviously welcome, but give the same sort of stuff as rewards for far lesser challenges in starter activity and areas). I just don't think Bungie have got the scaling of rewards right yet.

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At least it's (fairly) clear who'll not get a challenge reset today:

 

 

So if you only did them before the false reset you'll be fine, and if you only did them after the reset you'll be fine. Only those who repeated a challenge - and got 500 gear from it the second time round, presumably - will miss out on the relevant challenge this week. Which seems harsh, given that they didn't get any rewards the second time, but I guess that's the effect of the bug and not intentional.

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9 minutes ago, Hexx said:

That's a bit of a kicker - especially given some of them ("Do X Matches in Cruicible") weren't avoidable if you wanted to do the content.

 

Oh well.

 

Yeah, but it's not something Bungie want - it's not a punishment. It's a bug which they're trying to fix. Unfortunately, it doesn't look like it'll be fixed for this reset. Hopefully it won't happen again though.

 

The affected weekly challenges are those for Gambit, the Crucible, and Heroic Stories.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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