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Destiny 2: Lightfall


Uncle Mike

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I am growing sick of Nolan North's voice. 

 

Why aren't Bungie paying for Nathan Fillion? He is a fan favourite - he is well liked by everyone. Cayde is the character most people prefer over all others. So what is behind all this?

 

Managed to get to 320/400 last night - I reckon I can get another 20 but getting Level 7 Escalation Protocol is a total gamble. I've never had enough players on Mercury to be able to get to level four never mind seven. My clan doesn't raid so no way I can get the 40 for the Raid stuff. Still I'm happy with getting to 320 or 340.

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7 hours ago, Phelan said:

I reckon I can get another 20 but getting Level 7 Escalation Protocol is a total gamble. I've never had enough players on Mercury to be able to get to level four never mind seven. My clan doesn't raid so no way I can get the 40 for the Raid stuff. Still I'm happy with getting to 320 or 340.

 

 

I reckon you'll never get Escalation Protocol finished either if you're trying to complete it on Mercury ;) 

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I was soloing the Chosen mission and was in the final boss fight when it kicked me last night!  Was not happy about it.

 

Talking of which, is anyone around Saturday or Sunday for a run at this mission and the nightfall?  Last two bits left for me to do to get the armour.  

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TWAB - Lot of information in this one....For starters the new Forsaken Raid goes live 10 days after Forsaken launches.

Mods (hang onto your mods, even the blue ones!):

Quote

Year 2 mods come from the following sources:

  • All Exotic armor drops, regardless of year, have a chance to come equipped with a mod.
  • Non-raid Year 2 Legendary weapons and armor drops have a small chance to come equipped with a mod.
      • You are free to keep the weapon, should that particular weapon-and-mod combo suit your needs, or you may choose to dismantle the weapon to break out the mod for use elsewhere.
          • You may pull mods out of gear for use in other gear by dismantling the original item they dropped in.
          • Alternatively, should you want the item but not the mod, you can choose to slot in a new mod over the old one.
      • Weapons and armor purchased from vendors do not come with mods.
  • If you have the mod components and Glimmer necessary to feed your habit, you may choose to go straight to Banshee-44, the Gunsmith, who will have two mod packages available for purchase:
      • Direct-buy Year 2 armor mod (updated daily)
      • Direct-buy Year 2 weapon mod (updated daily)
      • You may acquire mod components for trading with Banshee-44 by dismantling other loose mods:
          • Armor:
              • Year 2 armor mods always drop one mod component when dismantled.
              • Year 1 Legendary armor mods always drop one mod component when dismantled.
              • Year 1 Rare armor mods have a small chance of dropping one mod component when dismantled.
          • Weapons:
              • Year 2 weapon mods always drop one mod component and Legendary shards when dismantled.
              • Year 1 Legendary weapon mods always drop one mod component and Gunsmith materials when dismantled.
              • Year 1 Rare weapon mods have a small chance to drop one mod component and Gunsmith materials when dismantled.
 
Finally, this one goes out to the Year 2 armor mods and the Year 1 armor that loves them…
 
As of the launch of Forsaken on September 4:
  • Year 1 armor mods in your inventory will cease to work but can be dismantled or traded for materials.
  • Year 1 armor mods currently slotted into your Year 1 armor will cease to work but remain slotted into the armor (see below).
  Mod_Example.jpg?cv=3983621215&av=1035287684
 

Year 2 armor mods will be able to be slotted into both Year 1 and Year 2 armor mod slots.

Patch notes for this Tuesday (Pretty much all buffs, except of course for Hunters, where their much loved pvp hat gets the nerf bat it seems):

Quote
Next Tuesday, a lot of changes go into effect. We have covered many of them in the combat stream and previous TWABs. But there are still a few more bullet points to fire out. Here is a look at a few more things changing in Update 2.0.0 on August 28.

Changes by Class

Hunter
  • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Exotic armor:
      • Celestial Nighthawk
          • Will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
      • Wormhusk Crown
          • Will no longer start regeneration of health and shields
          • Instead will grant a larger health and shield bump at the beginning of dodge instead of at the end
Warlock
  • Increased Healing Rift effectiveness
  • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Exotic armor:
      • Skull of Dire Ahamkara
          • Increased Super energy gained from Nova Bomb kills
          • Killing higher-ranked enemies will grant more Super energy
      • Transversive Steps
          • Enhanced mobility
          • After you sprint for a short time, your currently equipped weapon will be automatically reloaded
Titan
  • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Exotic armor:
      • Helm of Saint-14
          • Now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
      • Mask of the Quiet One
          • Increasing energy gain from incoming damage
          • While critically wounded, health will be granted from kills
 
Grenades
  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for tracking strength to lessen
  • Flashbang
      • Increased base damage
  • Incendiary Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it's attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Void Wall
      • Increased the damage of initial Void Wall wave
 

Misc QOL

  • Swords will have the ability to accept shaders
  • Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Wanted escapees from the Prison of Elders will roam the open world
      • They will not drop rewards until September 4, 2018
  • Increasing the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors will become 240 Power

Xûr

  • His will is not his own
      • Will no longer display a vendor icon on destination maps
      • Will no longer be tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams will grant only pre-Forsaken Exotics

Looks like they've confirmed what exotics will be staying in the power weapon slot, besides Legend of Acrius, Whisper of the Worm and Tractor Cannon - DARCI is joining the list (odd choice, never felt it was that powerful tbh).

Quote
Players should be aware of the following changes to the game experience following Update 2.0.0 on 8/28:
 
  • Year 2 Weapon Slots will be live for all players
      • During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
      • Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
      • The following Year 1 Power weapons will become Kinetic in Year 2
          • Alone as a God
          • Baligant
          • The Frigid Jackal
          • Hawthorne's Field-Forged Shotgun
          • Perfect Paradox
          • Shepherd’s Watch
          • Silicon Neuroma
      • The following Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2
          • IKELOS_SG_V1.0.1
          • IKELOS_SR_v1.0.1
      • The following Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes
          • D.A.R.C.I.
          • Legend of Acrius
          • Tractor Cannon
          • Whisper of the Worm
      • All other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
      • New ammo economy will be live to support Year 2 weapon slots
  • Exotic weapons, armor, and emblem collections will become unavailable until 9/4
      • Players should grab their desired items before 8/28
      • Updated collections will return on 9/4
  • Some tooltips may not reflect actual item behavior during the 8/28–9/4 transition, examples include:
      • The perk description for Thin the Herd on Fighting Lion will incorrectly list old behavior of dropping Energy ammo
      • The perk description for Bring the Heat on Ashen Wake will erroneously list non-existent perk functionality mentioning recharging grenade energy
      • The perk description for Triple Tap will incorrectly describe old behavior of pulling ammo from reserves
  • Exotic weapons will lose their +5 Power mods in preparation for 9/4
      • All remaining Legendary and Exotic gear will lose their +5 Power starting on 9/4
      • Year 1 armor mods will be deprecated entirely starting on 9/4
  • Nightfalls will not feature strike scoring until 9/4

If you havent got the trophy for winning one Trials of the Nine match already, then you may want to get it done this weekend, as its the last time you'll be able to get it untill......we dont know when.

For those still trying to get their masterwork Solstice armour:

Quote
  • Players will not be able to complete the Prestige Nightfall objective between 8/28 and 9/4 due to strike scoring being unavailable
  • After 9/4, the Heroic Strikes playlist is being retired for a single, adjustable strike hopper. Players will need to complete strikes in this new playlist with at least one clanmate to unlock this Masterwork objective.
  • Valor ranks reset at the conclusion of Season 3 on 9/4. If players do not unlock their Masterwork for achieving Legend in their Valor ranking by the end of Season 3, their Valor rank will reset, and they will have to begin anew in Season 4.
      • As a reminder, to complete this Masterwork objective, players must max out their Valor ranking with a Valor score of 2,000, then complete one more match.

 

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1 hour ago, Mr Ben said:

TWAB - Lot of information in this one....For starters the new Forsaken Raid goes live 10 days after Forsaken launches.

Mods (hang onto your mods, even the blue ones!):

 

Looks like you can safely dismantle purples for components now and rack up as many as you can from the gunsmith while you can. Keep hold of any unused modded armour for dismantling later.

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You should be buying mods from Banshee with glimmer, as well as turning in rare mods to get legendary ones now anyway, but I wouldnt dismantle any rare mods untill after the 4th, as I dont think you can get anything other than glimmer from them at present, whereas they say they will have a small chance at dropping the components post Forsaken launch.

 

Not sure if we'll get year 1 mods out of year 1 armour when its dismantled (I wouldnt count on it), as everything mentioned about getting the mods from dismantling things pertains to year 2 items, rather than year 1.

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You'll be able to dismantle year 1 mods from the armour details screen (not by dismantling the armour itself!) once they've been deprecated, so hold on to year 1 armour with mods until Forsaken if possible. 

Sorry the above is a load of nonsense, I misinterpreted a screenshot in the TWAB.

 

Rare mods already have a small chance to drop mod components I believe, they introduced that a while back. 

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You do realise you dont need to wear the full set of armour to get the missions done (other than the one piece needed for each mission) right? You need to wear the set to start the mission, but you can swap while in the mission.

 

People can also join and help out with the missions, making them a breeze in comparison.

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27 minutes ago, Mr Ben said:

You do realise you dont need to wear the full set of armour to get the missions done (other than the one piece needed for each mission) right? You need to wear the set to start the mission, but you can swap while in the mission.

 

People can also join and help out with the missions, making them a breeze in comparison.

 

I didn’t generate any orbs unless in full armour, every other thing worked with just the one with the quest on!

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Guess we knew we wouldnt be using that year 1 stuff for long, and you could only mod guns for +5 power and/or the element anyway. No real loss.

 

People on reddit still spitting their dummies mind....

 

Edit:

 

Forsaken launch trailer tomorrow.

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Trailer was delayed out of respect, due to the shooting Sunday. Probably be out tomorrow.

 

UK gets the short end of the stick tomorrow, as theres a patch, and maintenance, that wont be finished untill 22:00.

 

Guess I'll have time to play some Dying Light finally.

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56 minutes ago, Mafro said:

I like how they waited until the very last minute before the patch was out to announce they're nerfing all special weapons.

Its not all special weapons, just those that used to be power weapons, for obvious reasons.

 

Trace Rifles (Prometheus Lens and Coldheart, as well as Forsaken one) are also getting a damage buff, so they will still be pretty good options in the special slot.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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