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Destiny 2: Lightfall


Uncle Mike

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5 hours ago, K said:

They made extremely minimal adjustments to Jade Rabbit in the recent round of tuning, which is slightly odd as it still doesn't feel that great to use - I think they just boosted stability, and that was it. It makes me think I must be missing something, as Bungie had no qualms about beefing up guns like Crimson and Graviton Lance to the point where they feel a bit OP, so I'd be interested to hear why they think JR didn't need more tweaking. The Jade Rabbit in D1 was an absolute beast, it hit like a piledriver.

Seems like they buffed D2 guns harder. 

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The Tractor Cannon is great. It suppresses abilities, boosts void damage, and blasts enemies across the map like clay pigeons. It absolutely wrecks yellow-bar enemies, especially if you coordinate with other players.

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in crucible tractor beats acrius even in my opinion... it is very fun to use as well as hyper effective...  it is the most reliable way to wipe team shooters following a successful flank.... 

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1 hour ago, Lyrical Donut said:

 

It's one of the best exotics in the game now.

Yep, its also one of the easiest to unlock the masterwork for once you get the core and the gun to drop. I ran around Mars for a while before I realised the Escalation Protocol's initial waves throw thralls at you, which are easy to clump up and blast away with the tractor cannon.

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1 hour ago, Lyrical Donut said:

It's one of the best exotics in the game now.

 

1 hour ago, Nate Dogg III said:

Yeah top three at least, and the masterwork makes it even better (bigger mag and more reserve ammo). I’m quite jealous. 

 

1 hour ago, K said:

The Tractor Cannon is great. It suppresses abilities, boosts void damage, and blasts enemies across the map like clay pigeons. It absolutely wrecks yellow-bar enemies, especially if you coordinate with other players.

 

38 minutes ago, Oz said:

in crucible tractor beats acrius even in my opinion... it is very fun to use as well as hyper effective...  it is the most reliable way to wipe team shooters following a successful flank.... 

 

6 minutes ago, Mr Ben said:

Yep, its also one of the easiest to unlock the masterwork for once you get the core and the gun to drop. I ran around Mars for a while before I realised the Escalation Protocol's initial waves throw thralls at you, which are easy to clump up and blast away with the tractor cannon.

 

Ok, ok, we hear you - so what you're all saying is, nerf tractor cannon, right? To promote weapon variety. 

 

Also, nerf fusion rifles.

 

- Regards, Crucible Labs Team

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So as it turns out I've gotten so used to my Warlock jump that my other two characters feel wrong now :) I grabbed Suros from Xur and really like the thing. It also turns out I landed a masterwork Eternity's Edge at some point. That's a bloody nice sword..

 

I'd also forgotten how good this game sounds on headphones.

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On 18/05/2018 at 11:50, K said:

They made extremely minimal adjustments to Jade Rabbit in the recent round of tuning, which is slightly odd as it still doesn't feel that great to use - I think they just boosted stability, and that was it. It makes me think I must be missing something, as Bungie had no qualms about beefing up guns like Crimson and Graviton Lance to the point where they feel a bit OP, so I'd be interested to hear why they think JR didn't need more tweaking. The Jade Rabbit in D1 was an absolute beast, it hit like a piledriver.

 

One of the devs was on the Destiny Community Podcast the other week and was asked about buffing the Jade Rabbit because it's feels too weak as an exotic. Nicked from reddit:

 

Quote

The most recent Destiny Community Podcast featured John and Jon from the sandbox team.

 

Jon mentioned that they would like to go back and revisit the Jade Rabbit because it did not feel truly exotic enough (paraphrashing). They explained, however, that the difficulty of changing that weapon is the fact that the perk is hard coded into the game. They had to get an engineer to pretty much write that in and they can't really change it.

Check out the whole podcast. It was great and informative.

 

Sounds about right given what we know about the development of these games.

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This dlc is definitely doing something right. I'm levelling up my hunter by going through the Osiris dlc, and I'm actually enjoying it. :blink:

 

It's the rejigged weapons. The game is back to being genuinely fun to play. 

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Holt shitballs that heroic adventure for 2/5 was no joke, think solo I died more times than the entirety of the 400ish hours I’ve played this in total added together. 

Braytech get tho :)

358 and all milestones done, time to fire up an alt which I don’t really want to do but I can’t progress any more otherwise, I was really enjoying just playing one character too

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Thought I'd post this, as it was bugging me whether we'd be able to buy the armour during Iron Banner from Tuesday onwards (TLDR - you can!)

 

Here's Saladman's loot table, nicked from bungie's webpage:

05172018_IB_Inventory.jpg?cv=3983621215&

Its just like current vendors - turn in tokens for rank up packages, and this unlocks the armour piece by piece, along with weapons, an emblem and a ship.

Looks like it'll be completely new armour sets, so ones from the first Iron Banner in Destiny 2, and the seasons following that, may not match the new sets. We'll have to wait and see.

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We did a Leviathan run yesterday (with the most meagre power gain possible from it - less than one whole power level from all combined drops for me; another bug?) and wiped a couple of times at Calus due to his shield apparently being superpowered. I was curious about this, so thought I'd post, for the benefit of anyone about to do it, that it turns out it's a bug caused by the latest patch, which is supposed to make shields always take 3x dmg from matching elements, 2x from non-matching, and 1x from kinetic (and be an assload tougher to offset the 3x). From Cozmo on reddit:

 

 

I guess Calus' shield isn't supposed to be elemental - but maybe it's matching the colour of his elites' shields that round? Still doesn't make sense to me as we struggled on the first round once and I was using solar, and it still felt extremely tough.

 

Anyway, there's a bit more to it than that. Further reddit reports suggest that other shields also aren't behaving as they should, and the 2x damage from non-matching elementals isn't being applied. Which, allied to the buff in shield strength, obviously means teams are struggling to take down some of the meatier enemies where they haven't got matching weapons.

 

 

So until this is sorted out, best to treat the whole game as if the Match Game modifier is on and every shielded opponent has a defensive buff. Except Calus, who's just an outright bastard at present.

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His shield was taking two rockets, which then left you short for the damage phase.  I was struggling with the shielded centurions too, until I matched.

 

I did a second raid yesterday with an LFG.  They'd a different take on some of the encounters.   For the Gauntlet they went anticlockwise I think from cup clearing adds, then you went to your major area and cleared him before taking the orb and going in.  

 

More interestingly for Calus, right at the start they'd have all the team stand at the door into the room.  A Nightstalker would start the encounter (wearing Orpheus Rig I guess), and shadowshot generating orbs in the middle door right under Calus.  The dude was getting maybe three supers off and it made clearing the room a lot easier for those with roaming supers (Stormcallers were getting at least a couple of goes)

 

It's was nice to see different methods of approach.

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This update is fantastic so far. That said, the glass modifier on heroic strikes is a fucking disgrace and renders the already ludicrously hard strike bosses completely impossible, so I’m now frantically tweeting death threats at all known or suspected Bungie employees and have started an online petition demanding that Activision give the franchise to Blizzard, for some reason. 

 

The glass mod really is shit, though. I had a couple of hours free this afternoon to play, and couldn’t get anywhere. 

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1 hour ago, K said:

This update is fantastic so far. That said, the glass modifier on heroic strikes is a fucking disgrace and renders the already ludicrously hard strike bosses completely impossible, so I’m now frantically tweeting death threats at all known or suspected Bungie employees and have started an online petition demanding that Activision give the franchise to Blizzard, for some reason. 

 

The glass mod really is shit, though. I had a couple of hours free this afternoon to play, and couldn’t get anywhere. 

Agree. As soon as a heroic strike starts on Mercury or that damned Fallen with his ninja skills I just head to orbit and try my luck again. Got dropped in on the Mercury one and the one shot kill was just insane. Haven’t completed it on glass yet. 

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7 hours ago, Phelan said:

Agree. As soon as a heroic strike starts on Mercury or that damned Fallen with his ninja skills I just head to orbit and try my luck again. Got dropped in on the Mercury one and the one shot kill was just insane. Haven’t completed it on glass yet. 

 

Good news - today’s mods are actually fun. Void damage is increased, enemies are tougher and don’t flinch, and melee damage is much more powerful. It’s challenging, but not punch-a-table frustrating. 

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Ran out of (achievable) things to do on warlock and titan, so did the unthinkable and played my hunter. Poor gal was only level 20 and 300-ish light, having missed out on Osiris entirely. My good weapons all need level 26/27, so I popped a fireteam medallion and headed down to Earth for a couple of hours of public events.

 

It was beautiful. I used unfamiliar weapons (raid auto, MIDA Mini Tool, The Prospector) because they're all I had. Every drop was meaningful, and often significantly so. I raced through the levels at cracking speed and got the Crimson masterwork catalyst from a psion during an injection drill. When I hit 27 I instantly climbed about 20 power levels, went back to the tower with six legendary engrams, an exotic and half a dozen engrams for Tess.

 

I understand why it can't be like this all the time, but equally, I wish it was. It was the most fun I've had on Destiny in ages, because progression was about the journey, not just the destination. Fired it up again this morning and the hunter is now in the same state as the others, just chipping away at milestones: do this thing for an hour and a half, and we'll give you a couple of bits with bigger numbers.

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49 minutes ago, DonRumsfeld said:

Which one on Mercury, the Cabal one or the big Vex Cyclops one?  I quit out when the Cabal one pops up, but didn't find the Cyclops too bad.

 

The Cabal one is awful. The checkpoint when you die at at the boss is in a stupid place too, you have to do the shitty little fights before him all over again.

 

I haven't even played any of the "new" strikes yet because it virtually always puts me into either that one or Exodus Crash and I just quit out. No idea what they were thinking just having strike be a random playlist and not selectable. I'd like to think they'll have that sorted for the next expansion but you never know with Bungie.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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