Jump to content
IGNORED

Destiny 2: Lightfall


Uncle Mike

Recommended Posts

1 minute ago, K said:

I noticed last night that both the Rat King and Acrius (ie the raid exotic) quest items had disappeared from my inventory. Rat King makes sense as Bungie have disabled it, but not sure about Acrius. 

 

I think they have their own designated inventory spaces now, rather than sitting around junking up your weapons slots.

Link to comment
Share on other sites

3 minutes ago, K said:

I noticed last night that both the Rat King and Acrius (ie the raid exotic) quest items had disappeared from my inventory. Rat King makes sense as Bungie have disabled it, but not sure about Acrius. 

 

Theres a inventory special tab that has the raid item for me

Link to comment
Share on other sites

Bungie doing these rather nice changes to exotics is a good sign. All too often these sorts of games get bogged down in a race to the bottom that they like to call "balance" but everyone else calls "Sucking the fun out of everything". The thing I noticed when I played D2 at launch was just how boring the exotics were. I never really played D1 enough to have many so D2 was my first real experience with them. It was all just so dull. Find a piece of exotic armour and what does it do? Something really dull like "generates super faster when you do x". YAWN

 

I want explosions, visuals, sparks, excitement. Every exotic should do something amazing. It looks like Bungie might have finally twigged that fun trumps balance (In PvE content anyway)

Link to comment
Share on other sites

So blasted the campaign (4 "missions"...Christ that's bad value - assuming the last 2 are strikes based on last time).

 

Not played since CoO came out - but it's better than that, no boring runs through Infinite Forest etc. You feel more powerful (I used my super 5 times in first mission!) but still hindered. Grenades too slow. Movement feels slow and the weapon load out is still an awful decision. Exotics seemed to be different enough, but watching the same armor pieces, with the same stats/perks, dropping as per 8 months ago felt horrible.

 

Getting sent to Eververse first felt like a kick in the teeth. (Did get an exotic ghost though :P)

 

Escalation Protocol seems...broken. 3 groups I did it couldn't even get past wave 1, and I assume it's because there was only 2 or 3 of us. (That's what it felt like). CoO or AF had scalable difficulty - but this doesn't seem to have that? Could be fun but getting the required numbers together might be difficult (although it is right by a travel point at least).

 

So good signs, but mostly changing back things that should never have changed - with the worst still hanging about. Can't see it retaining my interest (or enticing back gaming group) long term...but...I want to try the raid. I'm tempted to poke about further and see how the changes to Sandbox/Strikes etc play. So it's not all bad

Link to comment
Share on other sites

Escalation Protocol is more of an endgame activity. You'll probably need a group of players around 360-370 to have a fair crack at completing it.

 

I've managed to get past the first wave but we got destroyed by the witch in the second. It's going to be a few weeks before the average player level is high enough for it to be worth trying properly I think. Not sure how many will hang around until then but I agree with you in that there's still the issue of there rarely being more than 3 or 4 players in an instance. It feels like it's designed for 6 or more to me but I can't see that happening too often. Some streamers have managed to do it already apparently by gathering a group of 9 players together, but they're hardly representative of the average player.

Link to comment
Share on other sites

:lol:

I played my Hunter last night, powered through the Osiris "story" - jeez, never skipped cutscenes so fast before. Shame you cant cut off the dialogue in the missions too.

 

Got to 26 and power 330, so may be higher than my Titan at the end of Warmind (should be, as I can give him my Titans weapons). We'll see.

Link to comment
Share on other sites

5 hours ago, El Spatula said:

I just keep upgrading Positive Outlook and Mida Multi Tool. Really need to find alternatives. Everything else I've found has felt worse.

 

I've been dumping a lot of things into the Prospector grenade launcher :blush: - it might not be amazing but firing all the grenades in a matter of seconds never gets old.

 

And yeah, I can only do the initial bits of Escalation Protocol right now. It's still quite fun though.

Link to comment
Share on other sites

He's on Nessus btw.

 

Has:

Prometheus Lens, Exotic trace rifle: 29 Legendary Shards

Knucklehead Radar, Hunter helmet: 23 Legendary Shards

Ashen Wake, Titan gauntlet: 23 Legendary Shards

Vesper of Radius Exotic Cheast armour – 23 Legendary Shards

Fated Engram: 97 Legendary Shards

Three of Coins: 31 Legendary Shards

Five of Swords: free

 

Apparently the exotics scale to your characters power level, so pick them up with your highest character.

Link to comment
Share on other sites

I think that's a good thing. It was far too easy to get exotic stuff - and everything - in the first version of D2. I'm also enjoying the difficulty of the heroic strike modifiers. Real hero moments from time to time.

 

Edit: of course, as I said that, my two random teammates quit out of the final encounter in the PS4 exclusive strike on the first wipe. So I respawn alone in the boss room.Then two more join, but don't enter the boss room and quit. Currently watching the third two randoms to see if they have sufficient valour to jump down into the pit.

 

Edit edit: nope. Oh my lol. 'Last Guardian standing' again. Wonder if this is how Eris felt?

Link to comment
Share on other sites

Did Crucible earlier with Graviton Lance.

 

Went as I expected, in that the gun is fucking ridiculous. Barely anyone seems to have cottoned on yet, but its the anti-team shoot gun. Shoot at people in a group, and watch them scatter :lol:

 

Got a fair few double kills, as people dont realise yet how much damage the explosions do to you, and the purple blobs home in on people if you're too close, a bit like an exploding shrieker used to in D1.

 

The gun handles like a scout rifle, with the second shot doing a fair bit of damage, and the scope highlights enemies, which makes it really easy to headshot them. Only time I got outgunned was in close range, as its slow firing due to its 2 shot burst now. I reccomend pairing it with an SMG (Antiope-D) or hand cannon for optimal death dealing potential.

 

Edit: Just seen that the masterwork makes this gun even more silly, as it increases its range, aim assist and gives it hidden hand as a free perk!! wtf :lol:

Link to comment
Share on other sites

28 minutes ago, Gorf King said:

I think that's a good thing. It was far too easy to get exotic stuff - and everything - in the first version of D2. I'm also enjoying the difficulty of the heroic strike modifiers. Real hero moments from time to time.

 

Edit: of course, as I said that, my two random teammates quit out of the final encounter in the PS4 exclusive strike on the first wipe. So I respawn alone in the boss room.Then two more join, but don't enter the boss room and quit. Currently watching the third two randoms to see if they have sufficient valour to jump down into the pit.

 

Edit edit: nope. Oh my lol. 'Last Guardian standing' again. Wonder if this is how Eris felt?

 

Whilst that is a fair point I was never a fan of hunting dead ghosts and hunting for I forget what they were calcified husks maybe or whatever for Touch of Malice was tedious.

 

Was it too much to ask for an interesting quest line to go with the exotic? Given Taken King had some really good ones can’t have been too much effort to come up with something slightly less annoying.

 

Okay maybe I’m just annoyed that I want an exotic sword and it’s going to be dull

Link to comment
Share on other sites

But the calcified fragments when assembled made up the Books of Sorrow! High point of the series' lore for me. Although I don't hold out as much hope for the writing in this one, it's the same sort of deal with lore. Which is a bit odd, since you'll have to delete the fragments once read as they take up space in your inventory - so you might as well have the old external grimoire really, which they seemed so keen to ditch.

 

Still can't understand why the lore you collect doesn't populate something in-game you can read later. Not quite sure what I'd call this innovation though... maybe a 'book'? I'm sure they used to have something like that in Destiny at one point. Maybe they could repurpose this 'book' as a container to hold text - that's the sort of innovation I'm looking for from Bungie.

Link to comment
Share on other sites

  • Uncle Mike changed the title to Destiny 2: Lightfall

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.