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Destiny 2: Lightfall


Uncle Mike

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5 hours ago, Phelan said:

Not one of my clan still plays.

We were actively doing about 14 hours a week each before Christmas and now it has just died a death.

 

I chatted with some the other day and all of them said they didn't care about the next lot of stuff. They have all moved on to other games.

 

Gamerfriends/ex-clan were chatting playing MH last night. Of the 3 of us only 1 said I'd play through the PvE content in Expac. (Which all 3 of us have already paid for)

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I'm tempted. I mean, the Osiris expansion was such a colossal misstep in terms of the campaign I've not played the game since, but it'd be nice to at least pretend I've got my money's worth out of it. I've not deleted either game yet, but equally I've not played either game in months.

 

I thought me and the lad may go back to it after the Fortnite craze settles down, but we've moved on to Ghost Recon instead. 

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22 minutes ago, Jerec said:

So this is still a thing?

 

Its fairly quiet now. Never see anyone on my friend list on it anymore. Anecdotal I know, but there’s enough tales of long matchmaking queues and constantly running up against the same people to indicate the player pool ain't great currently. The DLC in May might provide a bit of a boost. I think Bungie are really banking on their big expansion in September turning things around, it’s no coincidence most of the big changes on their roadmap are coming out at the same time. Personally, I think it will bring some people back, but nowhere to the extent Bungie/Activision are probably hoping.

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The trouble with the games as a service model is definitely that once people drift off, it's hard to get them back. A lot of the model is based on keeping the "engagement"/addiction going. Once you've moved on, you've moved on. I see the patches in the short term (and this upcoming DLC) as stuff that needs to keep the dwindling base left still playing, and their real hope is to communicate (and achieve) that the September expansion is a D2v2.

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It's permanently stained, it's time has passed. It could be the "best game in the world", but it's too late now and times have changed.

 

It's like expecting Halo 6 to become the number on most-played fps again, it just won't happen, no matter how good it is.

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Random rolls on weapons is a really shit way of keeping people playing anyway – playing the same strikes hundreds of times so you can get the god roll version of a gun is not good game design. Either you enjoy the strikes / missions or you don’t. The thing is though, the random roll stuff is a bit of a red herring. I thought that, to a certain extent, this was Bungie’s plan all along – Destiny 2 was always supposed to be the Destiny you could dip in and out of, so wasn’t intended to reward people for just doing the same stuff over and over.

 

(although they did sort of introduce that with the weapon forge on Mercury, which was great – it gave you unique weapons that worked slightly differently to the guns from elsewhere. Crucially however, it was a series of steps you could work towards, rather than pure RNG – a much better approach).

 

The problem is that people are dipping out, but aren’t dipping back in again. I suspect the issues Destiny 2 is having aren’t just down to it not being sufficiently similar to Destiny 1, it’s a combination of things; I suspect a game like this relies heavily on network effects to keep it going, so if your friends list, your social media and your whatsapp is full of Destiny 2, then your interest is constantly being reinforced. So if there are a few things that put people off – a lacklustre initial raid, too many exotics that aren’t amazingly interesting to play with, lack of reward for doing harder activities, inflexibility around player numbers, endless Reddit whining, etc – then that damages the network, and that amplifies the negative effect of those (relatively minor) flaws.

 

Bringing back everything from Destiny 1 seems like a shortsighted approach, no matter what the game design geniuses of Reddit think. But at the same time, a really compelling new expansion could definitely bring the players back. The key thing is probably a new raid in a new location – the Leviathan raid lair was ace, but I suspect people are a bit sick of the aesthetic – and new things to aim for (that aren’t just random drops). That’s totally doable.

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13 minutes ago, K said:

Bringing back everything from Destiny 1 seems like a shortsighted approach, no matter what the game design geniuses of Reddit think. But at the same time, a really compelling new expansion could definitely bring the players back. The key thing is probably a new raid in a new location – the Leviathan raid lair was ace, but I suspect people are a bit sick of the aesthetic – and new things to aim for (that aren’t just random drops). That’s totally doable.

 

+1

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They're flailing a bit right now. For instance they announced a prestige mode for the Raid Lair that would involve set weapon loadouts. Reddit hated it (Reddit hating something, what, never!) and now it’s gone from the roadmap. They're in a situation where their creative decisions fell absolutely flat and I don't think they know what to do, so are just trying to react to dozens of different community suggestions at once, just make it like it was in Destiny being one, without any sort of cohesive vision.

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3 minutes ago, Harsin said:

They're flailing a bit right now. For instance they announced a prestige mode for the Raid Lair that would involve set weapon loadouts. Reddit hated it (Reddit hating something, what, never!) and now it’s gone from the roadmap. They're in a situation where their creative decisions fell absolutely flat and I don't think they know what to do, so are just trying to react to dozens of different community suggestions at once, just make it like it was in Destiny being one, without any sort of cohesive vision.

 

Exactly. I was saying this, I think, when the big updates started being talked about a little while ago. They seem to be in the worst of both worlds: their slow-to-change, limited comms style is fine when the strength of the creative vision is there, and the core of the experience is in place, but none of those things seem true currently. They're giving the appearance of being led by the nose by Reddit's vocal noise, and a lot of the things they changed in D2 was directly to suit reddit's contribution anyway. So it's doubling down on nonsense.

 

The roadmap is very uninspiring. Balance patches, random rolls, modifiers on Strikes. Why would anyone go back for that?

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Pure speculation, but I do think something is either seriously wrong with their development tools or Bungie's internal organisation/management or both. There is no way that a relatively minor QOL improvement like an emote wheel (something people have been asking for since they introduced emotes to equip in the original Destiny in 2015), should take 9 months to implement! This is the kind of thing that other devs are able to go from suggestion to implementation in a few weeks. I know priorities and all that, but they're a massive studio with multiple support studios also helping them. 

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Terrible thing to say probably, but I'd wish Bungie would forget about D2. Keep the game running and maintained for the who still play and enjoy it obviously, but spend the bare minimum of resources on it.

 

Get inspired, gain focus and make Destiny 3 someone's/the team's vision. You now know what your player base likes and dislikes, work with that. Release year: 2020 or 2021.

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29 minutes ago, Harsin said:

Pure speculation, but I do think something is either seriously wrong with their development tools or Bungie's internal organisation/management or both. There is no way that a relatively minor QOL improvement like an emote wheel (something people have been asking for since they introduced emotes to equip in the original Destiny in 2015), should take 9 months to implement! This is the kind of thing that other devs are able to go from suggestion to implementation in a few weeks. I know priorities and all that, but they're a massive studio with multiple support studios also helping them. 

 

I would guess that Destiny is a phenomenally complicated game, and implementing stuff like that requires insane amounts of testing. Like the thing with the silly walk emote that let people walk through walls - there could be some edge case where moving from one specific emote to another on the wheel lets you glitch through sparrowhawk woman and stop anyone from collecting clan rewards, or lets you move inside the map geometry in crucible or something. The way that all gear is shared across every single game mode must make testing a complete nightmare (which may also explain why they haven't added all the Destiny 1 patrol areas and other content).

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1 hour ago, K said:

Random rolls on weapons is a really shit way of keeping people playing anyway – playing the same strikes hundreds of times so you can get the god roll version of a gun is not good game design. Either you enjoy the strikes / missions or you don’t. The thing is though, the random roll stuff is a bit of a red herring. I thought that, to a certain extent, this was Bungie’s plan all along – Destiny 2 was always supposed to be the Destiny you could dip in and out of, so wasn’t intended to reward people for just doing the same stuff over and over.

 

(although they did sort of introduce that with the weapon forge on Mercury, which was great – it gave you unique weapons that worked slightly differently to the guns from elsewhere. Crucially however, it was a series of steps you could work towards, rather than pure RNG – a much better approach).

 

The problem is that people are dipping out, but aren’t dipping back in again. I suspect the issues Destiny 2 is having aren’t just down to it not being sufficiently similar to Destiny 1, it’s a combination of things; I suspect a game like this relies heavily on network effects to keep it going, so if your friends list, your social media and your whatsapp is full of Destiny 2, then your interest is constantly being reinforced. So if there are a few things that put people off – a lacklustre initial raid, too many exotics that aren’t amazingly interesting to play with, lack of reward for doing harder activities, inflexibility around player numbers, endless Reddit whining, etc – then that damages the network, and that amplifies the negative effect of those (relatively minor) flaws.

 

Bringing back everything from Destiny 1 seems like a shortsighted approach, no matter what the game design geniuses of Reddit think. But at the same time, a really compelling new expansion could definitely bring the players back. The key thing is probably a new raid in a new location – the Leviathan raid lair was ace, but I suspect people are a bit sick of the aesthetic – and new things to aim for (that aren’t just random drops). That’s totally doable.

 

I think the reason people played the same strikes hundreds of times was the chance at unique loot, that is gone so no reason to play strikes outside of the fun of them, there are not enough strikes in D2 and the quality of them is nowhere near enough to get repeated play - there is no carrot on a stick being dangled in front of you setting off that chemical reaction compelling you to play.

 

 

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9 minutes ago, Shimmyhill said:

there are not enough strikes in D2 and the quality of them is nowhere near enough to get repeated play

 

That there is the problem, I'd suggest, not just the idea that if you play it 50 times you might get 5 drops of a weapon, one of which would be good. That was a shitty mechanic in D1, and just rewarded people who'd queue up some farming exploit to kill the same boss literally hundreds of times to try for the God roll.

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27 minutes ago, Uncle Mike said:

 

That there is the problem, I'd suggest, not just the idea that if you play it 50 times you might get 5 drops of a weapon, one of which would be good. That was a shitty mechanic in D1, and just rewarded people who'd queue up some farming exploit to kill the same boss literally hundreds of times to try for the God roll.

 

But that was the reason I played, we had done everything in the game you could do and PvP was fun so we just played all the time chewing the fat trying to tweak the build, I think Bungo underestimated how much of a social game it was so just needed things to tick over while you chatted with mates.

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On 13/04/2018 at 10:50, df0 said:

Terrible thing to say probably, but I'd wish Bungie would forget about D2. Keep the game running and maintained for the who still play and enjoy it obviously, but spend the bare minimum of resources on it.

seems to me we are there already. judging from the 9 months to implement an emote wheel and add some vault space. 

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21 minutes ago, footle said:

The obvious question is “how do they add a battle royale mode” in the next expansion?

 

presumably the difficulty of fitting that into the lore is why they’ve not done anything

 

I heard they are rushing out a BR mode.... due 2021

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10 minutes ago, Qazimod said:

Battle Royale with Destiny would just involve hurrying around to find equipment in chests and instead of weapons you obtain random shaders and currencies that get lost when you exit the match.

 

Think of the Eververse $$$$$$$ tho :o 

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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