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Destiny 2: Lightfall


Uncle Mike

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Here's a discussion topic. My Masterwork weapons are nearing completion. I have MW Nameless Midnight, Uriel's Gift, Positive Outlook, Conspirator, Black Scorpion-4SR, Curtain Call, & Classical-42. So that's a Kinetic sorted, 4 Energy weapons, and two Rocket launchers.

 

What Kinetics are great for PVE, other than Midnight? I have Better Devils, if that's one. Do I go Origin Story? I quite like that Loquitor IV from the most recent Faction Rally. What other PVE guns would you convert?

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Better Devils, definitely. i think short-range weapons work best for Masterworks, as you can scoop up the light almost immediately. I'm tempted to give Atalanta-D a try as a masterwork for the same reason.

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8 minutes ago, Uncle Mike said:

Here's a discussion topic. My Masterwork weapons are nearing completion. I have MW Nameless Midnight, Uriel's Gift, Positive Outlook, Conspirator, Black Scorpion-4SR, Curtain Call, & Classical-42. So that's a Kinetic sorted, 4 Energy weapons, and two Rocket launchers.

 

What Kinetics are great for PVE, other than Midnight? I have Better Devils, if that's one. Do I go Origin Story? I quite like that Loquitor IV from the most recent Faction Rally. What other PVE guns would you convert?

 

I was finding origin story decent in the defend plates bit of the raid last week for what its worth.

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I've currently got 6 cores as well, so I can be upgrading soon. How are people grinding for them? I find the Heroic Strike playlist pretty good value - I seem to get a MW every couple of strikes, once I take into account the levelling I do at Zavala and the Gunsmith.

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1 hour ago, Uncle Mike said:

Here's a discussion topic. My Masterwork weapons are nearing completion. I have MW Nameless Midnight, Uriel's Gift, Positive Outlook, Conspirator, Black Scorpion-4SR, Curtain Call, & Classical-42. So that's a Kinetic sorted, 4 Energy weapons, and two Rocket launchers.

 

What Kinetics are great for PVE, other than Midnight? I have Better Devils, if that's one. Do I go Origin Story? I quite like that Loquitor IV from the most recent Faction Rally. What other PVE guns would you convert?

Probably origin story has the most orb potential on account of rampage. Loquitor is shite.

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Midnight Coup + Galliard or FWC scout for Masterworks + Rampage max orb power. If only people would stop stealing my kills. However the thought of needing and grinding for 50 masterwork cores per armour set per character is giving me indescribable anxiety.

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You're probably only going to have to grind for 20 or so (at least some armour will drop, right?) And then, hopefully, you'll get MW guns and armour slightly more frequently (because every armour piece is a potential drop) so at least dupes will start to add up.

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Can’t wear any of that peasant planet vendor armour so playing the slots and sharding away is the way forward. Knew those 500 New Archeology tokens would come in handy. “Guaranteed” “better” “rewards” also on reset too?

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Update's complete, apparently. Here's the update list.

 

Spoiler

Destiny Update 1.1.2 - The one about Armor Masterworks

 

Armor Masterworks

Legendary Armor now has a chance to drop as a Masterwork

Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards

Upgrading to Masterwork may rework the stat of the armor

Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped

Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece

Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece

Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards

Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities

 

Raid

Benedict 99-40 now has a rotating stock of armor and weapons available each week

To unlock these items for purchase, players must complete the corresponding activity that week 

Raid encounters drop at least one armor or weapon item

Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week

Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity

The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan

Raid armor has unique mods that only function within the Leviathan

Raid mods can be swapped at will for the cost of one raid token

Existing raid armor already held in inventory will automatically have the option to equip mods

All raid encounters now have a chance to grant an Exotic reward

 

Sandbox

Prometheus Lens

Flame Refraction perk now generates ammo instead of pulling from reserves

Increased base damage

Lucky Pants

Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo

Ophideans Aspects

Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk

I Am Alive

Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target

Removed the Augmented Drum and High-Velocity Rounds perks

Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible

 

Activities

Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures

Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active

Revised the description of Heroic Mercury adventures to properly state availability

Players may play up to three Heroic Mercury adventures on a given day

Each Heroic adventure may be played once per twice-weekly reset

Heroic adventures are no longer automatically selected at weekly reset

Mercury challenges are now available during adventures

Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone

Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events

Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership

Revised the Lost Sector reward throttle from 10 minutes to 5 minutes

Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike

 

UI

Fixed an issue where Ikora would display a waypoint in error

Players in social spaces receive a notification when their Postmaster Lost and Found is full

Chest waypoints now properly appear when using Scout Reports on Mercury

Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid

Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory

Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25

Auto Rifles now correctly display perks when players are previewing weapons within the Vault

Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent

Increased the dismantle timer for Masterwork Cores

Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found

Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs 

 

Rewards

Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k

The Crossroads emblem correctly displays within Collections for players who have earned the emblem

Character models no longer flinch when spawning in to social spaces with spawn effects equipped

Updated the names of spawn effects to properly reflect their in-game appearance

Gold Spotlight Effect is now the Yellow Spotlight Effect

Blue Class Sigil Effect is now the Purple Class Sigil Effect

The New Monarchy helmet ornament icon now displays the correct helmet

The New Monarchy cloak now displays the correct imagery for female Hunters

Fixed an issue where the Future War Cult gauntlets would display floating geometry

Gunsmith engrams correctly grant weapon foundry shaders once again

Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury

Heroic strike completions now have a greater chance of granting Exotic rewards

Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity

Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign

 

Misc

Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust

Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust

Fixed an issue where Challenges were not appearing within Quickplay

Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found

Fixed an issue where Destiny 2 could crash when players were changing emotes quickly

Fixed an issue where players could not interact with vendors after fast-traveling to a social space

Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model

Fixed an issue where some Sparrow contrails could obstruct player view

Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time

Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io

Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone

 

Best bit: "Revised the Lost Sector reward throttle from 10 minutes to 5 minutes"

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Reddit says Raid perks are:

 

Helm:

Activating your Super recharges your grenade (one for each Element)

 

Arms:

Melee kills increase all damage by 20%

Melee kills decrease all incoming damage by 20%

Melee kills have a chance to drop Heavy

 

Chest:

Defeating Challenging enemies with Power Weapon boosts Power Weapon damage by 15% for a short time

 

Legs:

Normal enemy kills with an Energy Weapon boosts Energy Weapon damage by 15% for a short time

 

Class item:

25% more ability damage (one for each element)

 

Normal, Prestige and Lair gear all have the same perks.

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While my first impression of masterwork weapons was very positive, I can't say the same for the super protection. It is almost impossible to notice. We are probably talking a couple of extra bullets. 

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15 hours ago, Phelan said:

I've given this up for No Man's Sky and weirdly I'm enjoying NMS more. What a weird world.

Monster Hunter World has absolutely destroyed any desire to go back to this at the moment for me too. I just can't get excited about some stat buffs, I need new content before I return.

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41 minutes ago, Broker said:

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All laudable stuff - but it rather looks like we have to wait until the end of March for the good stuff and there's a worrying absence of any reference to DLC 2 there.

 

I mean I still really like this game warts and all, but I doubt I'll be hanging around another 4 months for some actual new content to drop.

 

And that rather looks like a very extended season 2 if season 3 doesn't start until May?

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2 hours ago, dreamylittledream said:

 

All laudable stuff - but it rather looks like we have to wait until the end of March for the good stuff and there's a worrying absence of any reference to DLC 2 there.

 

I mean I still really like this game warts and all, but I doubt I'll be hanging around another 4 months for some actual new content to drop.

 

And that rather looks like a very extended season 2 if season 3 doesn't start until May?

New content is worthless when the core game is in the state its in. The majority of players who've quit, myself included, wont come back for anything less than the stuff in the March+ list, and thats only if they change the crap weapon loadout back to the way it was in Destiny 1. Otherwise the game, and Bungie, can go do one.

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Is there anything more boring than your progress being tied to limited random drops? I’m stuck in the exact place I was before, one point off max power, doing milestones and then hoping that the reward happens to be for the right slot. It feels completely pointless, doing the same things every week and then when I return to collect my rewards I get another fucking hat, grenade launcher or sniper rifle (these weapons are very clearly the ones the game favours giving me, which is such a shit feeling). 

 

Then there’s nothing. I’ve finished the week’s worth of stuff and because they’ve ruined the crucible, nobody is playing and it’s getting worse and worse to play. I’ve been here before, but I can feel myself giving less and less of a shit, and I’ve definitely been enjoying this more and am far more invested than the majority of the player base. It’s so badly designed, it would be so easy to ensure that your powerful gear cycled through each type of weapon and armour so you at least knew you were going to get the thing you wanted at some point. I feel like a fucking idiot for playing.

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7 hours ago, Mr Ben said:

New content is worthless when the core game is in the state its in. The majority of players who've quit, myself included, wont come back for anything less than the stuff in the March+ list, and thats only if they change the crap weapon loadout back to the way it was in Destiny 1. Otherwise the game, and Bungie, can go do one.

 

On behalf of all lapsed Destiny 2 players, I hereby announce our terms.

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Played for a while last night. It seemed a little more active, although not in our roster. Completed all the obvious solo-able milestones (everything bar Raid and Nightfall) and bagged just one MW weapon (sharded.)

 

Then spent a chunk of time in IB. Had some fun, actually. I can see the Crucible changes make for fewer exciting plays, but it does mean I actually have a reasonable chance at killing people. I've had the Hand Cannon and Titan arms drop so far.

 

Also enough random loot from milestones and engrams to level up a few secondary weapons in prep for more masterworks. And my Raid armour's had retrospective perks added (need Calus tokens.) All in all, nice.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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