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Destiny 2: Lightfall


Uncle Mike

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6 hours ago, Oz said:

has anyone seen a good list of what all the medals mean in PvP? There is no way to view this on Bungie's website is there?

 

In Destiny you could see them on the companion app, prolly not in the new app and unless the cry babies city enough it won’t get added back but if they do expect it in 2019.

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Quote

Season 2 Faction Rally Rewards

 

With the release of Curse of Osiris, each Faction has received 5 new weapons. These weapons become available over the course of the season, and cannot be earned through Faction Engrams immediately.

In the first Faction Rally of Season 2 (this week), there is a new Auto Rifle available as the Winner’s Offering. No new Faction Weapons are available through Faction Engrams.

In the second Faction Rally of the season, the Winner’s Offering is updated to a new weapon. Additionally, the previous Winner’s offering (Auto Rifles) and an additional weapon are added to Faction Engram rewards.

The final Faction Rally of the season will follow this functionality: The Winners Offering will be updated to a final weapon that has yet to be featured. The previous Winner’s Offering will be added to the Faction Engram rewards, alongside an additional weapon. This brings the total to four weapons within the Faction Engram, and a final Winner’s Offering for factions to compete for over the course of the event.

 

Err so whats the point in any players taking part before the final rally of the season?

 

At this point the self harm must be intentional, there is no way they can be making these kinds of game mechanic decisions otherwise right?!?

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This and the lost sector cooldown are the last straw for me I think. Faction Rally, by its very design, encourages farming. The winner is the faction with either the most players, or the most efficient farmers, and unless you’re a dumb emo kid who picks dead orbit your only option is to be a super efficient farmer. I get that they wanted to stop exploits but limiting it to two sectors per ten minutes, with a ten-minute cooldown in between, doesn’t punish people using exploits. It punishes basically everyone. It’s so fucking dumb. 

 

Then they structure the loot in such a way that there is no material point in me playing Faction Rally once I’ve got a single weapon to drop. Just put the game down and come back next month. 

 

For the first time I am honestly completely at a loss to explain what’s going on over there. I can normally at least understand the line of thinking behind what they do, even if I rarely agree with it. But this just has me stumped. It’s baffling. 

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I hate that their solution to people not liking constant RNG bullshit is slightly less RNG bullshit. I’d quite like a purple arc mod for my cape, and thanks to Bungie I no longer have to just roll random armour mods and hope that’s what I get, I can now also check back once a week and hope that what I want is included in the random shit that’s being sold! How hard would it be to just let me choose which fucking mod I need? Why am I constantly at the mercy of random chance for literally every little thing? It’s so fucking annoying.

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13 hours ago, Nate Dogg III said:

I get that they wanted to stop exploits but limiting it to two sectors per ten minutes, with a ten-minute cooldown in between, doesn’t punish people using exploits. It punishes basically everyone. It’s so fucking dumb.

 

The hidden cooldown is just so strict. Like, Trostland may be a bit of an outlier, but I easily cleared all three of its Lost Sectors in well under 10 minutes without really trying to be efficient. And that third clear dropped nothing. And the bloody milestone for Faction Rallies is to destroy stuff in Lost Sectors, so of course that's what I'm going to be doing! I suppose I should be grateful they still let it count towards the milestone, lol.

 

And to not tell you in-game at all that the cooldown exists, when it's been triggered, and when it expires is awful. Like the chest cooldown and all that other hidden "don't play our game too much" crap.

 

If you want to hold back the exploiters and so on (although I don't really get why they feel they need to - you don't get anything of note from cashing in 100 levels with Dead Orbit) then set a per-sector cooldown. Stop me redoing the same one over and over again. Make me move around. Don't set milestones that reward me for doing one activity a large number of times. If that milestone was "do 3 Lost Sectors, clear 3 Public Events, pick up 5 chests and 5 local materials" or something, you'd naturally do different things, because doing different things is more fun!

 

I think I've been one of the more positive people in here recently, but I do get frustrated at this stuff. I was doing the new Raid lair for the first time this week, and that was great fun. Then this is so broken.

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It seems mad that they've put this hidden cooldown in now after they got all that flak for having the same thing on Cayde's chests. I would hazard a guess that this event's been in the pipe for a while and nobody got round to amending the cooldown after they rebalanced the other stuff, but like Nate, I just don't understand why you'd structure the event like this in the first place. It seems like they're putting speed cameras on a racing track - it's a very simple event where you have to collect as many things as possible, which they've hobbled for no reason by putting a limit on how many things you can collect at any given time. It's kind of thing an algorithm might have designed after being poorly instructed, rather than something a human would create.

 

Given that they've just had the lengthy mayhem event that seemed pretty popular, I would have thought the lesson Bungie would have taken away is that letting the player off the leash is more fun than reining them in.

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Isn't the problem that they've got microtransactions and need to control the rate of the freebies to hit their targets for paid ones, but every other bit of progression ties into the same overarching currency and progression systems, so they need to control all those too to control the economy? Chests, XP, Tokens, Glimmer, etc.

Really a better system would be isolating them - turning the Bright Engrams back to cosmetic-only so they're no longer integral, taking out a lot of the conversions or ways of earning them and making them like in Overwatch where they're finite rewards for completing your weekly bounties, then everything else can be uncapped. It might cause another shit-show because the playerbase are used to being able to earn Bright Engrams at a steady rate based on playtime, and you'd be taking that away - it's arguably less generous on the freebie front, even though uncapping everything would probably be more well-received (in that I've heard very few complaints about Overwatchs systems).

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So they 

  • Massively extend the time it takes to earn tokens by putting a hidden throttle in
  • Only give out old rewards when you turn those tokens in despite it being a "new season" (to be fair I expect the "show contents" of Engrams didn't show new stuff)
  • Then they will...sell you a single new Auto Rifle - and maybe not the one you wanted, depending on which faction wins

:lol:

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I don't think the faction event has anything to do with the microtransactions, it's a completely different pool of gear. And the bright / exalted engrams are all cosmetic anyway, aren't they? It's all shaders, skins, sparrows, emotes, low-power armour gear, etc. There's some tiny gameplay element to the ghosts, but it's hardly transformative.

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No, I mean the Lost Sector and public event cooldowns they added, I wasn't talking about the Faction Rally - they're not related other than being in the same update.

 

Lost Sectors and Public Events get you Tokens, which get you Legendary Engrams from Vendors, and Legendary items can be dismantled into Bright Dust for getting freebie Microtransactions, which can also be earned via XP. So setting the correct rate that you earn the Freebies requires they cap every other progression mechanic in the game - Tokens, XP, Chests, etc, even though such caps are incredibly unpopular with the playerbase.

 

EDIT: yes, whoops, missed that it was just stuff from engrams.

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1 minute ago, RubberJohnny said:

No, I mean the Lost Sector and public event cooldowns they added, I wasn't talking about the Faction Rally - they're not related other than being in the same update.

 

Lost Sectors and Public Events get you Tokens, which get you Legendary Engrams from Vendors, and Legendary items can be dismantled into Bright Dust for getting freebie Microtransactions, which can also be earned via XP. So setting the correct rate that you earn the Freebies requires they cap every other progression mechanic in the game, even though such caps are incredibly unpopular with the playerbase.

 

No, that's not how it works. Nothing you earn from tokens can be turned into bright dust. Only Eververse items can, and they're only earned by levelling up or buying silver. So unless they're also throttling XP again, this isn't tied into monetisation at all. 

 

Instead it's about punishing everyone for the actions of a few, and designing against an event that by its very nature encourages you to repeat a certain activity over and over. It's about spectacularly poor design, in this instance, rather than money.

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12 minutes ago, RubberJohnny said:

Isn't the problem that they've got microtransactions and need to control the rate of the freebies to hit their targets for paid ones, but every other bit of progression ties into the same overarching currency and progression systems, so they need to control all those too to control the economy? Chests, XP, Tokens, Glimmer, etc.

Really a better system would be isolating them - turning the Bright Engrams back to cosmetic-only so they're no longer integral, taking out a lot of the conversions or ways of earning them and making them like in Overwatch where they're finite rewards for completing your weekly bounties, then everything else can be uncapped. It might cause another shit-show because the playerbase are used to being able to earn Bright Engrams at a steady rate based on playtime, and you'd be taking that away - it's arguably less generous on the freebie front, even though uncapping everything would probably be more well-received (in that I've heard very few complaints about Overwatchs systems).

 

I'm not really sure the Bright Engram stuff is at all relevant to the Faction Rally issue. They're entirely separate loot pools. The Bright Engram loot pool is already essentially cosmetic-only in any case. (There's Ghosts from Bright Engrams which can give you 10% XP boosts in certain activities, or can have planetary materials show on your radar, and blue mods, but nothing that's realistically something you'd consider paying money for gameplay. The money is in the sweet cosmetic emotes and ships etc.)

 

People's issue with the microtransaction economy is magnified, I think, not because they're drifting into Pay-to-win, but because people see the lack of exciting loot at the end of gameplay activities, and do see attractive cosmetics at the end of buyable loot boxes. It's not the same issue as why they'd apply cooldowns onto repeatable activities.

 

I think the cooldowns are Bungie's hamfisted effort at stopping mega-grinders churn out *something* that more normal players can't. But it just doesn't make sense to me.

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Thing is, they already added a cap to the number of faction engrams you can earn from the event anyway. So even if someone spent every waking hour grinding they could only earn a set number of rewards anyway. The whole thing is utterly baffling. 

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11 minutes ago, RubberJohnny said:

No, I mean the Lost Sector and public event cooldowns they added, I wasn't talking about the Faction Rally - they're not related other than being in the same update.

 

Lost Sectors and Public Events get you Tokens, which get you Legendary Engrams from Vendors, and Legendary items can be dismantled into Bright Dust for getting freebie Microtransactions, which can also be earned via XP. So setting the correct rate that you earn the Freebies requires they cap every other progression mechanic in the game, even though such caps are incredibly unpopular with the playerbase.

 

There's two misunderstandings there. Firstly, the Lost Sector cooldowns are definitely related to the Faction Rally. During the Faction Rally, there's objects to shoot in the Lost Sectors that give you tokens for the Faction vendor. People found some crazy farming loops for that last time round because the sectors are instanced, and repopulate when you walk out. So you could go in, shoot just the objects, leave and do it all again. (My reaction to this is "so what?" they're not really getting anything.) But it's this "problem" Bungie are trying to solve.

 

And then, as Nate said, none of this plays into the microtransaction stuff at all. I can't use these resources to replace my need to buy things.

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23 hours ago, Harsin said:

I'd absolutely love to read a tell-all book on whatever the hell is going on behind the scenes at Bungie, I suspect all these issues are emblematic of a complete clusterfuck at the place internally. I know changes and fixes take time, but they seem far slower at it than almost anyone else. I don't know if the glacial pace they move is a result of an engine that's still as bobbins as it was in Destiny 1 despite assurances they'd fixed it, that they've ballooned in size too far too fast or just a symptom of internal strife.

 

Isn't it just that most of their resources are likely working on future projects; so D2 expansion for later this year, and D3 next year (assuming they return to the original schedule)? And this leaves a skeleton team to maintain the game - hence the slow updates or lack of major changes and content.

 

Maybe #controversialopiniontime but a lot these so called GaaS seem to me to be GaaP with a roadmap for DLC content. And it seems that's farmed out to satellite studios or made in advance. Other AAA games seem similar, i.e. The Division got a lot of praise recently for it's 1.8 update but in reality was lots of new recursive game modes and a new area likely taken from the cancelled Year 2 content they abandoned. It's clear that Massive and other Ubisoft studios are very likely working on the sequel and the new Avatar games.

 

 

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I dont think it is. I think the company has had issues internally since development started on Destiny 2. Communication between each department is clearly not happening in the way it should be within a company, and a lot of the problems with the game are due to that. We all (should know by now) that Activision is not the issue, and its all on Bungie.

 

At this point, it's looking like Destiny 1 will be the best of the series, and its success wont be repeated.

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28 minutes ago, Mr Ben said:

At this point, it's looking like Destiny 1 will be the best of the series, and its success wont be repeated.

But Ben D1 was a fucking train-wreck of a game. prob one of the weirdest and most incomplete game releases of all time.  then DLC for that was all made of things which were cut from the main game. and a but of patchwork over systems they had created which did  not work and infuriated people. communications around that game were equally terrible at the start. the raids they released were broken for ages. the multiplayer had crazy lag. there wasn't enough loot. there weren't enough planets. they just ended up in a great place with it. who's to say that does not happen again with this? 

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I think last time the game had a quite publicised troubled development and people were somewhat sympathetic (well by the internet's standard) as it was very ambitious project. I'd also argue that Destiny year 1 never quite reached the current lows we're seeing now as it always had a compelling endgame and loot pool. People were willing to ride along with Bungie as they fixed the game and brought it closer to its potential. I think that's why even during the low points, stuff like Trials still managed to have a higher player count than D2 rapidly dwindling numbers.

 

I don't think people can be bothered to go through the same shit again. I think customers expected a game that would build upon the state of the Destiny as it left off in year 3, not for them to revert right back to square 1 and for Bungie to have to sloooooowly fix the game yet again. At the time Destiny came out, the next-gen (at the time) console release schedule was pretty bareen. Now people are leaving in droves for the Warframe, The Division (I feel like I'm in bizarro world mentioning that game  as something to tempt people away from a Destiny sequel, but here we are), Monster Hunter, Fortnite, PUBG...etc. I wonder how many will come back for The Taken King equivalent this time around?

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5 minutes ago, Oz said:

But Ben D1 was a fucking train-wreck of a game. prob one of the weirdest and most incomplete game releases of all time.  then DLC for that was all made of things which were cut from the main game. and a but of patchwork over systems they had created which did  not work and infuriated people. communications around that game were equally terrible at the start. the raids they released were broken for ages. the multiplayer had crazy lag. there wasn't enough loot. there weren't enough planets. they just ended up in a great place with it. who's to say that does not happen again with this? 

It should already have happened. Bungie should have learnt from Destiny 2. Bungie should have taken all the potential of Destiny 1 and combine it with the feedback both positive and negative from the community to deliver something special. 

 

Instead we get less of everything. I can not remember the last time I lost interest in a game this fast.

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20 minutes ago, Oz said:

But Ben D1 was a fucking train-wreck of a game. prob one of the weirdest and most incomplete game releases of all time.  then DLC for that was all made of things which were cut from the main game. and a but of patchwork over systems they had created which did  not work and infuriated people. communications around that game were equally terrible at the start. the raids they released were broken for ages. the multiplayer had crazy lag. there wasn't enough loot. there weren't enough planets. they just ended up in a great place with it. who's to say that does not happen again with this? 

 

There was always stuff to do in Destiny even in the dark days plus it had the best Raid straight away and PvP that was fun, exciting and different from anything else so even between farming materials you could get on with your raid squad and have fun whilst chatting shit.

 

Reasons to play, loot to unlock and no push to pay for cosmetics made the worst Destiny was far better than Destiny 2 is at end game. I could fire up Destiny now and put in another 140 hours in (same time in total on Destiny 2) and still not have every weapon and armour combo but none of it behind a paywall just a fun grind. 

 

 

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4 hours ago, Oz said:

But Ben D1 was a fucking train-wreck of a game. prob one of the weirdest and most incomplete game releases of all time.  then DLC for that was all made of things which were cut from the main game. and a but of patchwork over systems they had created which did  not work and infuriated people. communications around that game were equally terrible at the start. the raids they released were broken for ages. the multiplayer had crazy lag. there wasn't enough loot. there weren't enough planets. they just ended up in a great place with it. who's to say that does not happen again with this? 

Gorf's explained it in better detail than I could, but I never felt D1 was anywhere near what you call a train-wreck, and nowhere near as big of a shit show as Destiny 2 is. Which raids were broken for ages? Both the Vault and Crota had bugs/issues, but nothing totally game breaking. Crucible was a blast in Destiny. In Destiny 2, its total shit, a thing you do to get your milestone engrams and GTFO as quick as you can, because you dont want to be there as its so boring to play.

 

Destiny 2 as good as Destiny 1? Dont make me fucking laugh!

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They've at least acknowledged the faction rally lockout isn't working as intended, it's too penalising (obvs) and it's going to be fixed in a future update.

 

Presumably right after they sort Prometheus Lens and Three of coins...

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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