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Destiny 2: Lightfall


Uncle Mike

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18 minutes ago, Shimmyhill said:

 

That and it’s a shit game/series.

 

Poor old @Gaz backing both Microsoft and Bungie at the moment, tell us your lottery numbers so we know what to avoid! ;)

 

If Bungie went to the wall due to Eververse then not a tear would be shed and I say that as a mega fan of theirs right up until Destiny 2, treat your customers with such disdain and see how many people care when it goes wrong. It’s a sad thing to say but the lies, gambling and outright fraud in the game mechanics have ruined them as a developer for me and don’t see how they can come back from it esp as it turns out that was all on Bungie and not evil Activision.

 

I don't play the lottery so any combination you choose will have as much chance as any other :D

 

I think I would feel a little bit lost without Bungie. I know that sounds melodramatic and it's only a game, but I've been playing these games for so long that they have become a constant in my life. I played Halo 2 every single day for 18 months solid and every single game Bungie has put out since then has been something I've played regularly for months at a time. Nothing else really scratches that itch.

 

 

 

 

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31 minutes ago, Gaz said:

 

I don't play the lottery so any combination you choose will have as much chance as any other :D

 

I think I would feel a little bit lost without Bungie. I know that sounds melodramatic and it's only a game, but I've been playing these games for so long that they have become a constant in my life. I played Halo 2 every single day for 18 months solid and every single game Bungie has put out since then has been something I've played regularly for months at a time. Nothing else really scratches that itch.

 

 

 

 

 

I think that’s why I’m so angry with them, I don’t really have huge attachments to devs outside of Nintendo but Bungie were the exception :( 

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6 hours ago, Gaz said:

Yeah - I disagree completely.

 

I was never going to buy a PS4 as my main machine because the controller is absolutely shit for FPS games and that's what I play most, but I didn't kick up a massive fuss and demand Sony change it. I've got a PS4 now and it sits there unused apart from The Last Guardian, making it pretty much the most expensive game I've ever bought.

 

I wanted the kinect, and I wanted to be able to get rid of game discs entirely and have digital only titles that I could share with my friends. Stopping that, I think, held gaming back immensely.

 

 

 

I was absolutely going to buy an Xbone right up the reveal. I had one thing I really wanted (BC) and lots of things that had been rumoured that were terrifying. Without the former, the latter became a bigger issue as I was no longer locked into an ecosystem. Sony then announced a fundamentally different platform and I bought that.

 

MS have now spent a few years addressing most of the concerns I had. I now have an Xbone, but it's very much a second machine.

 

Destiny 2 I pre-ordered with both the initial expansion packs. I've enjoyed my 90 hours with it but it's almost always felt like a lesser game compared to where D1 ended. These announcements are too little too late and I'm pretty much out until it's sorted now.

 

However, that doesn't impact Bungie because they've already had my money.

 

The Destiny 2 debacle - where lots of people faithfully bought the game and got something very, very different from what was marketed and what had come before - is different to MS shitting the bed with their announcement and people saying their console was shit and electing to buy something else instead.

 

P.s. MS seem to have more momentum now they've fixed those issues which kinda reinforces that maybe they got it wrong and the moaners were right?

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6 hours ago, Kevvy Metal said:

I massively prefer the Dual Shock 4 to the XB1 pad. 

Better, smaller shape, better less clicky buttons and triggers, shorter sticks that feel grippier. 

Bettery life is rubs though. 

 

The XB1 sticks are small and a bit high up but they feel fine in use. The triggers are lovely, but the face buttons and bumpers are a bit clicky and cheap feeling. The DS4 has lovely sticks but I feel like the rest of it is just good enough, not excellent in any way, and they are flimsy as shit. They’re both lovely controllers though, way better than the last gen ones (everyone knows the DS3’s problems, but the 360 controller has equally terrible bumpers to the Bone ones, and those triggers are some Dreamcast level garbage). The Switch Pro controller is gorgeous, real shame it hasn’t got triggers, or those beautiful shoulder buttons from the GameCube controller.

 

5 hours ago, Gaz said:

Neither the sticks, nor the triggers feel right for FPS. The sticks have too much play in them and the triggers are really spongy. The DS3 was pretty much the same and I never felt comfortable playing shooters on it - despite playing through all of the resistance and killzone games.

 

This has to be trolling right? Surely there’s no real humans with hands who could think the DS4 is as bad as the DS3?

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I am almost certain that there are algorithms dictating that what you did was a terrible idea. Like they had reduced your XP when grinding public events. The likelihood of getting multiple masterwork in one tower trip must be zero. You must be better off coming every morning and getting a couple of levels. 

12 minutes ago, mechamonkey said:

Turned in 2.5k of gunsmith materials last night, one masterwork (complex solution) bloody RNG argh.

 

 

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7 minutes ago, Oz said:

I am almost certain that there are algorithms dictating that what you did was a terrible idea. Like they had reduced your XP when grinding public events. The likelihood of getting multiple masterwork in one tower trip must be zero. You must be better off coming every morning and getting a couple of levels. 

 

Aye, if there is one thing we have learnt from D2 is that Bungie love to actively punish people who play more than Johnny casual. I'd recommend not playing for more than three and a half minutes in any hour window for optimal rewards.

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In a slightly cheerier note in this depressing thread I’ve really been enjoying working through the forge verses.

they make a nice goal to slowly chip away at while doing other activities and although they have had the immediately bad verdict from the internet at large I’ve been trying the rewards out while playing, for example the kinetic hand cannon has had a right slating but I’ve been loving it in PvP using lucky pants on my hunter, the problem is things like Nameless Midnight or Better Devils just make most things obsolete

 

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18 minutes ago, mechamonkey said:

In a slightly cheerier note in this depressing thread I’ve really been enjoying working through the forge verses.

they make a nice goal to slowly chip away at while doing other activities and although they have had the immediately bad verdict from the internet at large I’ve been trying the rewards out while playing, for example the kinetic hand cannon has had a right slating but I’ve been loving it in PvP using lucky pants on my hunter, the problem is things like Nameless Midnight or Better Devils just make most things obsolete

 

Keep the auto!

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from Destiny 2 director

 

Looks like they'll spend the next 9 months making Destiny 2 like Destiny 1, how could they possibly screw it up so much again.

 

The list of changes looks solid and it's good they're free but they all pave the way to the paid expansion in the Autumn, there's nothing new until then.

 

I don't think I have the energy to go through it all again.

 

 

 

 

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2 hours ago, Oz said:

I am almost certain that there are algorithms dictating that what you did was a terrible idea. Like they had reduced your XP when grinding public events. The likelihood of getting multiple masterwork in one tower trip must be zero. You must be better off coming every morning and getting a couple of levels. 

 

Weirdly I turned in a bunch (200) to Zavala and got six Masterworks nearly in a row. So no idea what that says!?!

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3 hours ago, Weavus said:

 

Aye, if there is one thing we have learnt from D2 is that Bungie love to actively punish people who play more than Johnny casual. I'd recommend not playing for more than three and a half minutes in any hour window for optimal rewards.

I can see the objective being different and the punishment just being a bi-product. seems to me they wanted to space out rewards over time intervals. thinking that by delaying gratification the rewards would more meaningful. making the climax more intense. and the sensation would also last longer and be more memorable. some people are into the punishment I guess. and a three and half minute play session should also be satisfying. having said that, phelan's six in a row would have also been rather intense. wait.... not sure what I talking about anymore.  

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3 minutes ago, Oz said:

 thinking that by delaying gratification the rewards would more meaningful. making the climax more intense. and the sensation would also last longer and be more memorable. 

 

 

@Oz playing Destiny 2 earlier:

 

 

 

 

0di9gwf.gif

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56 minutes ago, Janski said:
from Destiny 2 director

 

Looks like they'll spend the next 9 months making Destiny 2 like Destiny 1, how could they possibly screw it up so much again.

 

The list of changes looks solid and it's good they're free but they all pave the way to the paid expansion in the Autumn, there's nothing new until then.

 

I don't think I have the energy to go through it all again.

 

 

 

 

 

5986d8f8850dc2627900e4d941705219--true-d

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4 hours ago, Janski said:

 

from Destiny 2 director

 

Looks like they'll spend the next 9 months making Destiny 2 like Destiny 1, how could they possibly screw it up so much again.

 

The list of changes looks solid and it's good they're free but they all pave the way to the paid expansion in the Autumn, there's nothing new until then.

 

I don't think I have the energy to go through it all again.

That's not even saying they're reverting to the old  D1 weapon slot system. Its so vague it could be anything, as Reddit has already stated.

 

In other words, dont hold your breath on ever getting snipers in the energy slot again.

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We finished the raid lair for the first time last night :D it only took a month of trying to get a handful of nights together.

 

Really enjoyed it all, it felt great to beat the final 2 sections and a few nights of struggles and figuring out new tactics to improve each time.

 

Give it a go if you haven’t already. I would say it roughly took us 15 hours mostly blind. 

 

Edit: DO NOT expect any rewards. Most of us got 1 or 2 items in that whole time. 

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Today on Only Fools and Bungie.

 

- They added a stealth throttle to the the rate that you can earn faction coins, so if you open  2 chests within a 10 minute period you don't get anything from them until an invisible 10 minute cooldown has elapsed. This was despite them adding a limit to the amount of engrams you can earn during the event anyway.

- Season 2 Faction Rally is only giving out season 1 rewards because when they patched it so people who hadn't bought the DLC could still play they made it that Curse of Osiris 'branded' weapons would drop from the event for nobody at all.

- They made a big deal about only being able to buy some season 1 stuff up until a certain deadline, prompting people to dismantle a load of stuff or buy currency with real money to get them before they were gone... except they're continuing to sell them in season 2 anyway.

 

giphy.gif 

 

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5 minutes ago, Harsin said:

Today on Only Fools and Bungie.

 

- They added a stealth throttle to the the rate that you can earn faction coins, so if you open  2 chests within a 10 minute period you don't get anything from them until an invisible 10 minute cooldown has elapsed. This was despite them adding a limit to the amount of engrams youc an earn during the event anyway.

- Season 2 Faction Rally is only giving out season 1 rewards because when they patched it so people who hadn't bought the DLC could still play they made it that Curse of Osiris 'branded' weapons would drop from the event for nobody at all.

 

 

Haha was just reading this - and then with the limit of 30 engrams people have "wasted" a lot of their limit chances for S2 stuff with no hope of getting drops.

 

I mean I doubt many will care but sheesh. This is a constant train wreck...

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They've basically designed a system that is unfun to work within (Faction Rallies and grinding for tokens to get random rewards), then made it even more unfun as they try to patch out all the ways they hadn't realised they'd left the game open to fast grinding which people would exploit to minimise the unfunnity of the situation.

 

In short: I now have no reason at all to care about faction rallies. Not that I've played D2 in a month.

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Have not touched this in months. Which feels weird knowing I quit and returned to Destiny 1 on a regular basis because for all its flaws I had a great time with that game.

Destiny 2 I could not care less about. It had its chance and it blew it.

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I'd absolutely love to read a tell-all book on whatever the hell is going on behind the scenes at Bungie, I suspect all these issues are emblematic of a complete clusterfuck at the place internally. I know changes and fixes take time, but they seem far slower at it than almost anyone else. I don't know if the glacial pace they move is a result of an engine that's still as bobbins as it was in Destiny 1 despite assurances they'd fixed it, that they've ballooned in size too far too fast or just a symptom of internal strife.

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On a positive note, I played the new raid lair for the first time last night, and thought it was absolutely ace. It's relatively short - we got two thirds of the way through in just under three hours, pretty much starting from scratch - but it's really cleverly designed. It feels much friendlier than previous raids, in that there's a nice gentle introduction that lets you progress through the structure while gradually making it more and more challenging. I particularly liked the way that the early jumping puzzles are quite forgiving, so that you don't need to have the whole team hit every mark perfectly to get to the next bit. Plus, it looks absolutely stunning, and really leans into the airbrushed sci-fi vistas. 

 

If you haven't played it yet, definitely give it a try, it's loads of fun.

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I think it is one of the most fun and dynamic encounters ever in Destiny. My mind was blown and I had an absolute blast. I cannot praise it enough. some of the other raid encounters were maybe better but would always play the same. and roles were static. also, the trip to get there has that feel you got from vault of glass the first time that you were kind of visiting this weird place. it had a sense of journey which the leviathan lacked. 

 

45 minutes ago, K said:

On a positive note, I played the new raid lair for the first time last night, and thought it was absolutely ace. It's relatively short - we got two thirds of the way through in just under three hours, pretty much starting from scratch - but it's really cleverly designed. It feels much friendlier than previous raids, in that there's a nice gentle introduction that lets you progress through the structure while gradually making it more and more challenging. I particularly liked the way that the early jumping puzzles are quite forgiving, so that you don't need to have the whole team hit every mark perfectly to get to the next bit. Plus, it looks absolutely stunning, and really leans into the airbrushed sci-fi vistas. 

 

If you haven't played it yet, definitely give it a try, it's loads of fun.

 

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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