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Destiny 2: Lightfall


Uncle Mike

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51 minutes ago, Harsin said:

Datamined Crimson Days event.

 

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Crimson Days

Rumors for an upcoming crimson days event are already spreading and now i found some further evidences in the package files of the PC client. As far as i can judge, it seems this event will again be a mostly cosmetic rewards event and somehow bound to our beloved eververse. I found some graphics that indicate that and additionally also I found some scripts, which refer to that:

 

"Guardians honor the unbreakable bonds they forge on and off the battlefield by competing in the Crucible's Crimson Days festival. First, follow the rose petals in the Tower to Tess Everis'-she has something for you."

 

"Speak to Tess Everis to claim your free Crimson Days Engram."

 

However, it’s interesting to see there is also some kind of pvp and raid content linked to this event, which will be interesting to see. Here are some scripts, which refer to the pvp event – however, I couldn’t find anything related to a crimson raid event, but there is a picture which looks like it is.

 

"Speak to Shaxx in the Tower to learn more about his love for Crimson Days."

 

"As boisterous as ever, Shaxx speaks warmly (and loudly) of Crimson Days'-and of his challenge to Guardians who choose to celebrate with him in the Crucible."

 

"Shaxx congratulates you and your Crimson Bond on battles hard-fought and victories hard-won during Crimson Days'-and offers a handsome reward with his inspiring words."

 

"Complete Crimson Days Crucible matches."

 

"Complete Crimson Days matches to earn holiday-themed rewards."

 

"Crimson Doubles"

 

"Win a Crimson Days match in sudden death."

 

From what I saw, we will get the following (cosmetic) items:  

emotes

ghost shells

ornaments

shaders

mods

transmat effects

sparrows  

"This engram contains one Crimson Days vanity reward and a small stack of shaders or a transmat effect."

 

"This pack contains a small stack of shaders that evoke the inspiring nature of an unbreakable bond, in honor of Crimson Days."

 

"A one-time bundle for Guardians who develop lasting bonds...Contains Crimson Days engrams, Bright Dust, a weapon ornament for Graviton Lance, and a Fireteam Medallion. Available only during Crimson Days."

 

"Show your love for Crimson Days with these exclusive Ghost shells and emotes."

 

"Speed through Crimson Days alongside your Crimson Bond with these exclusive Sparrows."

 

"These shaders and mods'-in the colors of roses, love, and other bonds'-capture the spirit of this year's Crimson Days celebrations."

 

"Your favorite weapons will inspire new bonds everywhere when they're customized with these Crimson Days'-exclusive ornaments."

 

It also looks like the ghost will track our crimson days kills:

"Tracks the number of opponents defeated in Crimson Days matches."

 

And somehow Tyra Karn is involved in it:

"Crimson Days are a celebration of partnership and commitment. As the Vanguard's leading archivist of epic legends, Tyra Karn has a certain fondness for the holiday."

 

 

TL:DR pretty much the exact same type of thing as the Dawning, The very first step is visiting guess who. They may well change these plans based on the incredibly negative reaction to the microtransaction-fest that was that event. Supposed to be an actual meaty weekly update coming this week.

 

Last time it was 2v2 PvP and that sounds similar.

Sounds like a large reward package (with exclusive stuff?) for doing so much with your teamate.

Sounds very much like the Yawning.

 

Edit: Someone at the pub pointed out something different from SRL (and probably CD too). Part of the interest in D1 y2/y3 was that these events offered other ways to increase LL (when 320 was HC raid only, and SRL occurred first time, IIRC, dropping hats and class items up to that level).

They can't do that now because a) power is near meaningless, b) you can get to max power pretty easily and c) Eventgrams are sold for money, so they can't offer power level up items or else people would accuse them of pay-to-win (despite points 1 and 2)

 

 

 

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None of these events mean anything unless the game changes substantially for the better, and I just cant see that happening. Bungie couldnt be bothered to fix the novabomb glitch in Mayhem, because "We're on holiday now, so tata, and thanks for all the fi$h!". It should have been fixed, pronto, as it was the only good thing about pvp in the game.

 

"Your feedback matters". "We'll be back in the new year to tell you , etc, etc". This isnt flying anymore, hence all the negativity on reddit, the Bungle forums and most of Youtube lately. We've heard it all before, and the end result has usually been utter nonsense like the 0.04% weapon tuning and the like. You deserve to be in the doghouse Bungle.

 

The game needs a complete reboot if its going to win back the goodwill the playerbase had for Bungie at this point, and I cant see them doing that. Massive did it with The Division, and the game is supposedly in a far better place than it was as a result, but I cant see Bungie doing that, as they obviously have internal issues, and unless the entire team comes together, it wont happen. Tomorrow's (sorry, my mistake) Thursday's small changes that have been announced will not do the job.

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They're huge now, over 700 people, and big ships turn slowly. The Dawning and Crimson will have been planned, scoped out and to all intents and purposes finished long before the shitstorm, and when everything blew up it was certainly far too late in the day to make substantial changes to what are, in the bigger picture, short, meaningless events that are just meant to be a bit of fun.

 

For all that they fucked up The Dawning, and look like they're about to do the same with the Crimson stuff, I'm postponing judgement until the blog post from Chris Barratt on Thursday. That'll tell you whether they're doing a Massive-style reboot, or carrying on with the stubborn Bungie-knows-best stuff that they've always stuck to in the past. I think it'll be more of the former than the latter – they must see the numbers the game is doing and know they're in trouble if they don't make big changes – though a lot of the stuff they do announce will likely be a long way off, because big changes don't happen overnight.

 

I'd cut them some slack on the Mayhem Slowva Bomb, personally. A change like that isn't an easy fix, and what would you prefer? That they take Mayhem down for as long as it takes to fix? Even if that's the whole event? While the glitch is certainly annoying, it's not that bad to play against at all and I've actually been more annoyed by having someone do it on my team than when I've faced it. They're basically standing still throwing Novas down the same path the whole match, you can flank them easily and if you do get taken out by one it counts as a grenade kill so only gets one point (versus three for a super kill). Like I don't understand why people do it (you've got real short cooldowns as it is! Have fun!) but it's really not been as bad as people are making out.

 

The real problem in Dawning Mayhem has been Nightstalkers, the fun-hating pricks. 

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The Eververse griping is about 60% manufactured drama. Yeah, it feels like the game and especially the events all revolve around Our Tess, but in reality, there is nothing that you need from her and the stuff that you want, you can aim for them through the grind/sharding. Got the Vex armour sets for x2 characters and haven’t spent a penny on Silver for example.

 

They made an attempt to give you better end game guns though the Masterworks and Lost Prophecy quests (and there’s a cute little side-quest within that too which was moderately cool). Its not there yet and maybe never will be but a decent Masterworks combo, the right mod loadout, gives a noticeable difference to how badass you want to feel. And the running around planets scratching for resources and rage-decrypting in the hope of a 1/100 Masterwork drop has a completely nostalgic Stockholm Syndrome feel to it.

 

And the new raid, agree with above, it’s pretty spectacular and holding down defence on one of the levels is just about as hairy and just as full of alien-mass murder as defending confluxes on D1. It’s better than the House of Wolves thing that we got.

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As someone who loathes PVP (last few games I've been dumped into 4 v 3 matches with no fourth player added and then you spend the game being slaughtered) I'm sick and tired of having four or five things to do and they are all PVP related. 

 

I really wish there was a way to just click 'ignore' or 'no thanks' just to get rid of them because I hate the way they sit there every time I go to Director or change to a new character and I think I have a lot of stuff to do but really I have fuck all to do.

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8 hours ago, mikeyl said:

The Eververse griping is about 60% manufactured drama. Yeah, it feels like the game and especially the events all revolve around Our Tess, but in reality, there is nothing that you need from her and the stuff that you want, you can aim for them through the grind/sharding. Got the Vex armour sets for x2 characters and haven’t spent a penny on Silver for example.

 

The Vex sets aren’t from Eververse are they? They come from the Mercury Vendor, so you can’t get them with silver anyway.

 

The main issue is that they’ve got fuck all content, fuck all new content to add and they’re gating half of the new stuff behind gambling. This expansion featured two new armour sets, plus one from the Dawning. The Dawning One is five pieces, which you need to get from seven boxes that it’s possible to get without paying during the event. With the way Destiny RNG isn’t very well weighted, that’s incredibly unlikely. I’ve had two pieces of armour I think. So functionally the only way to get one of the three sets of armour they’ve added since launch is to get lucky and “win” five of your seven rolls, or pay money. And you’re not even paying money for the armour, but for more chances to maybe get it.

 

The Eververse set added in CoO is possible to get through endless grinding at bright engrams and decrypting their contents into bright dust if you don’t get what you want, plus the rotating piece that Tess sells. The issue here is that the new lower frequency of Bright Engrams from XP makes it much less likely that you’ll get things. Less engrams means less chances and less bright dust, which means you don’t get the stuff you wanted in practice unless you’re lucky or pay money. 

 

It doesn’t help that they keep adding more types of gear to Eververse, and adding more exotic variants. When Eververse was just emotes and sparrows and those items were only purple, it felt like you were getting something. Now that I’m hoping for the better animated exotic sparrows, and the more interesting exotic emotes, the purple ones feel like they’re worth less, and all that stuff feels less exciting when I’ve gotten it instead of new armour. At least before the XP update and Dawning I was getting enough bright engrams to get decent stuff from some of them and there was no hard limit on how many free ones I could get.

 

As someone who’s payed for the last few months, it feels worse and more microtransaction driven than it did near launch, to the point where it’s bothering me more. Dismissing the feelings of what is clearly the majority of the online fanbase as “manufactured drama”, ignoring the plummeting Twitch and Trials numbers and making out that actually it’s fine is the opposite of what this game needs from it’s community.

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9 hours ago, mikeyl said:

The Eververse griping is about 60% manufactured drama. Yeah, it feels like the game and especially the events all revolve around Our Tess, but in reality, there is nothing that you need from her and the stuff that you want, you can aim for them through the grind/sharding. Got the Vex armour sets for x2 characters and haven’t spent a penny on Silver for example.

 

They made an attempt to give you better end game guns though the Masterworks and Lost Prophecy quests (and there’s a cute little side-quest within that too which was moderately cool). Its not there yet and maybe never will be but a decent Masterworks combo, the right mod loadout, gives a noticeable difference to how badass you want to feel. And the running around planets scratching for resources and rage-decrypting in the hope of a 1/100 Masterwork drop has a completely nostalgic Stockholm Syndrome feel to it.

 

And the new raid, agree with above, it’s pretty spectacular and holding down defence on one of the levels is just about as hairy and just as full of alien-mass murder as defending confluxes on D1. It’s better than the House of Wolves thing that we got.

 

Yeah the game is dead because of eververse but that’s all manufactured drama - say hi to Deej when you’re next in work ;) 

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Well, it’s tremendously sad that the game is so empty as there is is plenty of cool content that hasn’t been touched. Sorry if that comes across as some apologist shill, the game is full of flaws, always has been, but it’s not always Eververse’s fault.

 

The Vex sets from Tess I’m on about, only calling it that because it looks likes the VoG armour. Plus got all the yellow emotes and a pile of exotic ships and sparrows and no silver spent. Not much else needed from her.  There’s also new raid armour, prestige armour, perfect masterwork rolls and lost prophecy quests to be getting on with if wanted. And I guess new faction rally and IB sets. These are all independent of Eververse.

 

The Dawning set, dismissed the possibility of getting any nice full outfits so didn’t bother at all, I handed in my first gift on Sunday, got a sword, thought this is cool, believing every engram is gonna give me a sick gun after all, so spent the rest of the evening farming for resources and exclusively getting rubbish ships. What should I have been expecting?

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3 minutes ago, mikeyl said:

Well, it’s tremendously sad that the game is so empty as there is is plenty of cool content that hasn’t been touched. Sorry if that comes across as some apologist shill, the game is full of flaws, always has been, but it’s not always Eververse’s fault.

 

The Vex sets from Tess I’m on about, only calling it that because it looks likes the VoG armour. Plus got all the yellow emotes and a pile of exotic ships and sparrows and no silver spent. Not much else needed from her.  There’s also new raid armour, prestige armour, perfect masterwork rolls and lost prophecy quests to be getting on with if wanted. And I guess new faction rally and IB sets. These and all independent of Eververse.

 

The Dawning set, dismissed the possibility of getting any nice full outfits so didn’t bother at all, I handed in my first gift on Sunday, got a sword, thought this is cool, believing every engram is gonna give me a sick gun after all, so spent the rest of the evening farming for resources and exclusively getting rubbish ships. What should I have been expecting?

 

This gifts IIRC only gave shaders, ships, ghosts (but not the best ghosts) a sword and a class item. They were cosmetics only. You couldn't get your armor from them.

 

And the first stuff you mentioned - raid/prestige ok - but the masterworks is RNG grind of content you don't like and on it's own doesn't give rewards, for an RNG chance of a drop, that you'll get an RNG chance of a material from (so you'll need between 4 and 10 RNG "wins" for masterworks to drop) so you can RNG roll a minor stat on a gun.

 

Lost Prophecies - RNG run content that on it's own doesn't really drop rewards that's good in boring content about 30 times for a gun that's..alright.

 

"New" FR and IB sets? I thought there were the same as before (cosmetically similar to existing and boringly bland stat wise) it'll just be easier to get the piece you've missed?

 

 

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I can see where mikeyl is coming from here. I still feel the problem may not be Eververse; but that Eververse is becoming the problem because there's nothing else to do.

 

By my thinking, the problem is the removal of any tantalising loot, a compelling set of endgame activities (with commensurate rewards), secret hidden Black Spindle-esque missions, and so on. The game got really flattened in their (to my mind misguided) quest to "balance" PvP and make the endgame more widely accessible, and I'm not sure Eververse's domination is the root cause of that, as opposed to the most visible symptom.

 

The Dawning and Festival of the Lost and Crimson Days were always cosmetic-only events in D1, and no-one shit the bed about them then. The problem is having nothing else to do, and not much reason to do it. I'm 334 Light now, and it's only my 334 chest piece holding me back from being able to hit 335 with a variety of weapons and Exotic armours. I've not raided since early post-release of the original Destiny 2 raid, and had taken a massive break before CoO came out. Why endgame? 

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24 minutes ago, mikeyl said:

The Vex sets from Tess I’m on about, only calling it that because it looks likes the VoG armour. Plus got all the yellow emotes and a pile of exotic ships and sparrows and no silver spent. Not much else needed from her.  There’s also new raid armour, prestige armour, perfect masterwork rolls and lost prophecy quests to be getting on with if wanted. And I guess new faction rally and IB sets. These are all independent of Eververse.

 

The Dawning set, dismissed the possibility of getting any nice full outfits so didn’t bother at all, I handed in my first gift on Sunday, got a sword, thought this is cool, believing every engram is gonna give me a sick gun after all, so spent the rest of the evening farming for resources and exclusively getting rubbish ships. What should I have been expecting?

 

I guess this is part of the problem with RNG rewards for everything, because I’ve played a fair bit of CoO, done my milestones, got my seven Dawning engrams etc. I’ve had no exotic ships, sparrows or emotes whatsoever, and no sword from the Dawning. It feels pointless.

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Someone worked it out and in terms of adding gear to the game, it's a ratio of 1:1.5  of items you can gain from actually playing activities to items that are only available from Eververse.. This isn't a F2P title, it's a full price release which is also charging for expansion packs (which themselves introduce more items that are locked behind Eververse than can be gained though gameplay activities). Not only are more items locked behind Eververse than in actual gameplay activities, but Eververse is also the sole place you can get items like exotic ships and sparrows (noticeably they removed getting ships and sparrows from the Raid, which was something you had in D1).

 

The update tomorrow needs to be news of  them  planning a real Diablo 3 2.0 type initiative. I don't think they can get away anymorewith  mumbling about 'We're listening' and moving the percentage sliders on a couple of mechanics anymore. if they're tone deaf enough to try and launch Crimson Days unaltered as an event that begins with this pop-up:

 

Quote

Guardians honor the unbreakable bonds they forge on and off the battlefield by competing in the Crucible's Crimson Days festival. First, follow the rose petals in the Tower to Tess Everis'-she has something for you.

 

Then I fear its goodnight Vienna. Blizzard turned Diablo 3 around in an incredible fashion. I hope Bungie can do the same as its a game that has so much potential

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3 hours ago, Hexx said:

the masterworks is RNG grind of content you don't like and on it's own doesn't give rewards, for an RNG chance of a drop, that you'll get an RNG chance of a material from (so you'll need between 4 and 10 RNG "wins" for masterworks to drop) so you can RNG roll a minor stat on a gun.

 

Pretty sure you just described Destiny 1.

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I finally managed to get six pals with an evening free to play through almost all of the Leviathan Raid, and I can see why Bungie have changed it and structured it the way they have, as a giant fun-house featuring a series of randomized challenge rooms that -  I presume - it saves progress once finished? It's like a giant Crystal Maze. 

This makes sense to me, it can be added to in it's 'Lego brick' design, and it means you can drop into it far easier. 

 

...as much as a loved Vault of Glass, I finished it a couple times, then never got a chance to finish it again or finish any of the other ones. I'm glad I got to play a bunch of this new one! I'm a fan of Destiny 2, and - Eververse nonsense not withstanding - don't really understand the backlash or disappointment. 

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The set from Eververse *is* Vex themed, and is better looking than the one from Mercury.

 

The game has no real rewards for doing any of the activities, other than the first time, when you get an emblem. A rare blue quality emblem at that. That is laughable. There are no random rolled things in the game anymore, which massively diminishes repeating activities once you reach max power.

 

Its been shown that Eververse has 56% of all new items added in Curse of Osiris. Ridiculous.

 

Crucible.....well, the less said the better, but its not doing well.

 

It doesnt all stem from Eververse, (the games weapon system, CD's TTK and movement speed, are the core issues) but Bungie have done an amazing job of making people not like that space smurf and her scummy shop, and its not a passing fad or anything either. It wont get removed though, as its the real money maker at the moment, and Activision/Bungie knows it. Apparently, it was Bungie that pushed for Eververse and more microtransactions in D2, not Activision, which is quite a revelation if true. Says a lot about the company really if it is. Not the same Bungie we once knew, sadly.

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I think the Morgana effect has helped exacerbate the Eververse situation.

 

In Persona 4 your character would have an inner monologue that they were too tired and couldn't do any activities that night. In Persona 5, instead of that they had a talking cat tell you that you had to go to bed. It gave people a character they could focus on to blame for an element of the game they didn't like.

 

morgana_by_autumn_sacura-db8utwn.png

 

Such a focus on random lootcrates that you can buy with real money in a full price game with paid expansions already feels shady. I it winds the community up even worse when you have a smug NPC shilling them to you every time you go to the Tower.

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Eververse having 56% of all new items added in Curse of Osiris is some hot bullshit right there. For me, it seems the game is as much fun to play as ever but they've fucked up all the loot driven aspect of the game. 

The Eververse was just some cosmetic nonsense you could ignore, but now seems to actually be the only route to getting some guns? 

 

And it is true that during my playthrough of the Raid, I got sweet FA. For finishing a section of the Raid, we all simply got a bunch of tokens! 

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There's no checkpoints btw. Just so you know. Might be different in the new "lair", but I wouldnt know.

 

Here's a comparison of the 2 Vex themed armour sets for Titans btw.

 

Eververse Titan set:

destiny-2-omega-mechanos-armor-titan.jpg

Mercury Titan set:

destiny-2-kairos-function-armor.jpg

 

I dunno about anyone else, but the Eververse one looks the best to me.

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23 minutes ago, Kevvy Metal said:

Eververse having 56% of all new items added in Curse of Osiris is some hot bullshit right there. For me, it seems the game is as much fun to play as ever but they've fucked up all the loot driven aspect of the game. 

The Eververse was just some cosmetic nonsense you could ignore, but now seems to actually be the only route to getting some guns? 

 

And it is true that during my playthrough of the Raid, I got sweet FA. For finishing a section of the Raid, we all simply got a bunch of tokens! 

 

I don't think she drops guns.

 

I really don't like that the new 1st step for events is "Go to Everiss, she's got free stuff for you" (then go talk to Shaxx/Ikora etc about what the event actually means/is)

 

Taking you up to the shop and giving you a free taste..

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There definitely are raid checkpoints, I don't think we'd have ever got the clear if we had to re-do the run to Calus every night of those first couple of weeks.

 

The appalling raid loot was the death knell for me. Tokens just feel bad, bosses should be 100% drops (albeit with dice rolls) and loot should gush out of a corpse, not flash an icon on screen for two seconds. I still play it to relax, but the nightfall and raid are just abstract concepts for me now. Which is weird, as they used to be the first two things you did after reset. Now they're frequently my last remaining milestones each week.

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Destiny has had very few of those moments for me where you see something drop and you’re excited. My 305 legs was probably the only one. I got the ship I’ve been after today, Tess is selling it so I dismantled some shaders for the last 50 dust I needed to buy it. Felt like nothing.

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I quite like the token economy, it feels quite satisfying to save up shedloads of them and then splurge them all in one go at a vendor. There does need to be better gear that drops as a result, but the masterworks seem like a step in the right direction. I got Better Devils with a larger clip a week or so back, and that felt like finding a tenner in the street. The process of building up tokens, cashing them in, dismantling the weapons and taking them to Banshee for a chance at a masterwork is convoluted and replicates one of the more annoying aspects of Destiny 1 (sitting through long loading screens so you can talk to a vendor) but is also pretty compelling. The fact that you can turn any weapon into a masterwork provided you get enough cores means that you always seem to be making some progress.

 

The Forge seems like it’s halfway to a solution – I’ve only unlocked a couple of weapons, but they are absolutely bad-ass. However, they seem to encourage you to grind for weapons primarily in the most boring content (or at least the most over-exposed content) – public events. Something like the Forge, but focused on Raid, Nightfall and Trials content would go some way to giving you an incentive to play the most challenging modes. A pool of unique, powerful gear items that drop from those activities would be a good start.

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In Destiny 1 I never made it to the full score before it was increased, in D2 I'm pretty much there now and I haven't even done the raid. There are no guns or anything I want - I don't even use exotics because my legendaries are better.

 

I keep getting the same armour and weapons and immediately destroying them - I've got 400 legendary shards, in D1 I had a handful and had to scrape some together to see Xur.

 

Despite this, the nightfall is basically too hard. The time limit makes it stupid, especially with the "run to regain health" thing - I'd rather be trying not to die and taking it slow. I know this stops the cheese but I really miss being able to hang back and snipe, everything has to be the same way now with no variation.

 

I loved crucible in D1 and I've been playing online shooters since Quake - It's my default gaming mode but I don't actually have that much inclination to play in D2 - I'm not a huge fan of the 4 v 4 and I don't really enjoy it being an auto-rifle only game now - I'm also much more comfortable in a free-for-all environment than in team games. The lack of variety and options in both the gameplay and the game modes is really disappointing.

 

These are all much bigger problems than eververse.

 

 

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I still think the criticism of the timed Nightfalls is something I disagree with, even if I think some of the modifiers are less fun. We did the Arms Dealer one (with Prism and Killing Time) this week, and it's just fun. Spending a bit of time thinking about loadout and strategy, then blasting it, is exactly what I want from that content.

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I have really enjoyed the Nightfalls - although some of them have really been too hard (normally any of those that combine running for health with those stupid time portal things you need to shoot) but they do add something quite different to the D1 experience.  The modifier that boosts your abilities and grenades is always highly entertaining.

 

Likewise I really like Crucible - as in I will genuinely play it for fun just to relax - helps that I'm actually half way okay at it (auto rifle plus sword is may default load out and it suits the game currently). I do miss 6 on 6 but I think D2  PvP gets a curiously bad rep.

 

A lot of the Eververse stuff is guilty as charged for prolonging the end game, but if you only want to play 6  hours or so a week the milestones should keep you occupied and the grind up to max light still takes a fair while  - probably helps that I have relatively little interest in playing dress up with my character (my characters armour is far from pretty but you don't have too may options if you want to max recovery on a Hunter).

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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