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Destiny 2: Lightfall


Uncle Mike

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I've been doing the milestones and powerful gear stuff, it just feels like it's absolutely stopped dead these past 3 or 4 weeks, so I wondered if I was doing something wrong.

 

Getting a second character to 280 by comparison is a piece of piss, but then I'm at the same blocker. Given I can't easily do Nightfalls or Raids still (time commitment and/or finding groups, though I need to try guided games) I was concerned I was just blocked off as a result.

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Putting mods in your gear won't help you get higher level gear - they don't help for progression, just for your power out in the field. When you get your next engram it'll be based on the highest level kit you have available to you, but stripped of its +5s.

 

All you can do to progress above 265 is get powerful gear ('luminous' engrams). They come from milestones, and also from clan engrams. So the only approach you can sensibly take at your stage is to do as many of the milestones as you can each week, and for some of those, if you're in a clan, you'll effectively get double powerful drops - e.g. doing the NF gets you a powerful engram, but also it'll get you the clan NF engram. Same with the Crucible engram, same with the raid engram. If you do all these every week then it shouldn't take long at all to hit max (or thereabouts) - subject to the possibility of some evil RNG giving you the same piece over and over, which does happen (and did to my Titan who could never seem to get a mark - although I'm sure he'd have one by now if I could be bothered to play and cared about getting a mark).

 

It should be (as you say) easier still with a second character. And they'll help the first one, because assuming you leave the exotic quests until the character is fairly high levelled they'll give you much higher levelled weapons, which will help your first character's next drops to be higher as well.

 

If you do all those things and in the best order (e.g. never do an exotic quest before you're at least 265 and cash your first week's milestones in as late in the week as you can), and then start a second character and do the same, it really shouldn't take long to get to 300. My main got to 297 by the end of the first reset day (in time for the raid debut next day), and was 305 by the start of the third week. Admittedly I did play the fuck out of the game during that first fortnight, but my point isn't that it or you should be that quick - it's that you're not severely limited in terms of gaining levels by the weekly reset/milestones being the only way to level up. You can get up there quite quickly if you do that limited set of milestoney stuff + exotic quests in the right way. Some of it's luck in getting powerful engrams for the right slots (instead of, say, arms over and over again), but most of it is just about doing the right things in the best order. Of course, if you're hardly playing at all to the extent of not completing the milestones each week, and maybe even not doing the exotic quests, it's going to take longer.

 

The levelling guide I wrote in the OP is still applicable for early-late game, so you might want to read that. (I never did update it for endgame as I said I would, but then there turned out to be nothing worth updating it with - apart from the fact that once you hit natural 300 the vendors cycle 300-level engrams on an obscure basis you can only really follow by using a tracking site.)

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Just now, wretcherd said:

Ah broadcast just finished, what did they say/show?

 

 

Mini raid back in the Golden Palace of Shit, and then for the 2nd expansion...mini raid back in the Golden Palace of Shit.

 

Plus heroic strikes back, but not sure if that is for everyone or just those that paid.

 

Shit really. Golden shit.

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10 minutes ago, Harsin said:

I'll bet dollars to doughnuts that the next DLC after this will also unlock a room on the Leviathan as well, eventually leading to a boss fight with actual Calus instead of his realdoll.

 

They already confirmed the former in the stream, since there's an extra space next to this DLC's Raid Lair Two for next DLC's Raid Lair Three to slot into. The latter, who knows? But since the first raid didn't end in any way that made any sense, you're probably not wrong.

 

Not being overdramatic here - I've been thinking/talking about it for a while - but I think I might be out. Might give this particular 'raid lair' a go just to see if it's radically different to Leviathan Lair One, but... I dunno. Even typing that out - the extra Leviathan lair NUMBER ONE - kind of puts me off. Christ. I don't care what anyone else thought of Crota, but even allowing Bungie a blank slate and a blank score card for the series reset (which I expected to be not massive content-wise, but didn't expect to be so denunded of depth), having Leviathan Big Raid and Little Raid by December doesn't really stack up too well against Crota and VoG in the much-maligned first few vanilla months. I'm not going to enumerate all the ways in which those two raids enriched the game and rewarded repeated play more, and I know we haven't even seen Leviathan Add On Minor Raid Lair One yet, but I am feeling a bit fuck you Bungie right now. Genuinely regret buying that expansion pass, which is a feeling that through all D1's problem times I never thought I'd have.

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This one is going to have a section where you have to try and memorise a number of items on a conveyor belt, a timed level where you have to try and grab as much stuff off the shelves of a Cabal supply depot and put it your trolley as possible, culminating in an epic confrontation where Calus unveils a series of exotic items and the Guardian who guesses closest to the price of them wins.

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I feel like a grizzled old WOW vet. I'll dive in, burn through all the new stuff, do the raid and probably leave it there, unless there's some mega QoL stuff they're waiting to unveil in one of the later streams (though I doubt they've had enough time to put more than a band-aid on the game's problems). 

 

I'm surprised by how quickly I've broken the habit. For the vast majority of D1's lifetime there was no other game I'd rather be playing (it actually got in the way quite a lot when I was trying to review other things). I don't even think about it anymore, check the reddit maybe twice a week just to make sure I'm not missing anything. I never am.

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I get the impression that the reaction to the Leviathan from the player base genuinely surprised them. They were probably expecting to be able to loudly announce 'Return to the Leviathan!' as a selling point that would generate hype. Instead they've been left a bit bewildered and we ended up with 'Mumble, mumble, new Raid content, mumble' in the announcement as a result.

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Yeah, I can remember people still trying to figure out the mysteries of VoG a year later with glitching to unseen/distant areas of the map and hunting unfound chests, and everyone went crazy for getting to go through that door in the OG Tower.

They must be expecting us to be looking forward to finding out whats behind that one big door/round the back/on the roof of the Leviathan. 

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I honestly wish I'd held off on the expansion pass, and just got the base game. And even then, I wish I'd got it physically, and not digitally. Destiny 3 is highly likely going to be a miss for me at this stage, because I do not trust them anymore. Fool me once, etc, etc.

 

Monster Hunter beta will definitely be getting rinsed now from December 9th. Thanks Bungie....

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On the plus side, the Monster Hunter: World beta is out on 9 December - probably a few hours after Leviathan Minor #1. Guess which I'll be playing over the weekend? (Edit: FUCK YOU BEN I was making a drink.)

 

I particularly didn't like the way that they kept repeating that the new 'lair' is HARD. OH YOU'LL DIE LOTS OF TIMES. Reminded me a bit of that disastrous PoE reveal stream with Bronson, Broface, Brosmon, whatever. Like, it's not about being 'hard'. I've no doubt Prestige Dogs is 'hard', or Prestige Runaround with Mike Reid is 'hard'. It's not a seal of quality in itself. It's about the mysterious journey, the atmosphere, the feeling of being heroic and pulling off an epic clutch, the visuals, the lore, the dazzling, game-changing prizes, all that epic nonsense we all love. Repeating BUT IT'S HARD YOU'LL DIE A LOT and seeming to think that's the most attractive quality of the game, the thing the so-called hardcore (i.e. fans) really want... thinking that's the thing to keep selling us. It's just so dismaying. 

 

I mean, it might be great. We dunno. We'll see. But the messaging is all wrong. I have the clichéd bad feeling about this.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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