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Destiny 2: Lightfall


Uncle Mike

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Just now, Broker said:

Control is great, but I prefer that one where you drop the crests. Clash is the most boring thing in the world.

 

"Control is dog shit, Supremacy is ok if your fire team have some intelligence, Clash is the best."

 

Thats taken from Bungies website.

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46 minutes ago, Nathan Wind said:

Three out of the four games of IB Control I played yesterday were like a scene from The Benny Hill Show.

 

Enjoyed it though.

 

Having a daily challenge for five captures will do that. Just turns the game into a merry go round.

 

I do think Control is now less about holding two points all game and more about being active and moving around a lot, with points changing hands, and you maximising the advantage when you have it. I'm not entirely sure I like it but it's at least a change from the Domination formula which is wearing a little thin after all these years.

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30 minutes ago, Captain LeChuck said:

They moved from 6 players to 4 players, and made it all about the kills rather than the zones. Control was always, always fun whenever I dipped into it in D1. Some mornings I'd chuck D1 on before work and get a few matches in. I have little inclination to do that with D2. 

 

 

I agree.

 

The games just seem to snowball and one team just pulls away with the points and its impossible to catch up.

 

They ruined the best game mode, now its run and gun rather than hold position and defend.

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Crucible has a strange community. My experiences of Control go against everything I've learnt from this type of mode in other games over the years.

 

It really is just a merry go round of taking a zone and then moving on to the next one, then the next one, then back to the first one you didn't bother to defend, then back to the second, etc.

 

And I sheepishly follow my team mates because I'm not going 1v4.

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2 minutes ago, DC LEMON said:

Crucible has a strange community. My experiences of Control go against everything I've learnt from this type of mode in other games over the years.

 

It really is just a merry go round of taking a zone and then moving on to the next one, then the next one, then back to the first one you didn't bother to defend, then back to the second, etc.

 

And I sheepishly follow my team mates because I'm not going 1v4.

 

Thats the new Control. Dog Shit.

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Make it King of the Hill. Two teams of four have to capture and keep one zone. Once captured a bar fills. The game ends when the timer runs out and the team with the bar filled the most wins, or one team reaches the bar cap.

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6 minutes ago, df0 said:

Make it King of the Hill. Two teams of four have to capture and keep one zone. Once captured a bar fills. The game ends when the timer runs out and the team with the bar filled the most wins, or one team reaches the bar cap.

Yeah, I'd love a king of the hill style mode. I'm not enjoying control on these smaller maps with less players as you're never really holding or defending anything. 

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Control used to be about controlling two bases and holding them - getting B was always the most important and then holding your base, occasionally spawns flipped as in your ended up controlling B and their base as the other team had taken your base. It was great fun and holding a base could be a tense affair.

 

Now it’s a merry go round of trying to hold any two bases but in a constant state of flux, you never defend the same two just needing to hold any two hence the Benny Hill running around in circles.

 

 

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Yeah I always treat it as a PvP fight with an objective to aim for, but you do way better if you go for either the one they’re capturing, or the one they literally just got. Some thought out into flanking, and paying attention to your team but not slavishly following them is rewarded. I’m winning more and more two on one encounters. Hoovering up heavy ammo is a benefit too.

 

I’ve had a fair few wins, and a couple of comebacks including one where we almost caught up when there were only three of us against four. 

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1 hour ago, Shimmyhill said:

Control used to be about controlling two bases and holding them - getting B was always the most important and then holding your base, occasionally spawns flipped as in your ended up controlling B and their base as the other team had taken your base. It was great fun and holding a base could be a tense affair.

 

Now it’s a merry go round of trying to hold any two bases but in a constant state of flux, you never defend the same two just needing to hold any two hence the Benny Hill running around in circles.

 

 

 

I just can't disagree enough about these 4v4 pvp criticisms. Control feels so much more involving and reliant on good communication to hold down the three control points. My 4 man fireteam of real life pals where working like a well oiled machine last night and it was probably the most fun I've had with Destiny pvp. 

I've mentioned before but it now feels so much more like Halo.  

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I think for me it misses a key part of the philosophy of a "Skinner box" - the reward has to be worth it (or close enough to being achieved) to keep people pressing the button.

 

Ignoring the fact it "feels" less rewarding as we no longer get "loot" from smashing bosses like legendary warriors, but instead tokens (like from seaside arcades!) to go pull a slot machine which feels off - why pull the slot machine?

 

The loot pools are too diverse (good luck building a full set if you decide you want it) - but oddly enough still give duplicates up the wazzoo - and mostly drop lower power gear than you have, so you have to infuse what you're using (until 300/305 light I understand) - so it's hard to build up sets/loads outs. The same applied to factions and IB...

 

Even the powerful stuff can be problematic. I'm 304, held back by 298 boots. Have to prey that one of the limited drops a week (or exotics drop boots). From 3 powerful and 2 clangrams I got...3 Better Devils (and other stuff, not boots). What I can use the 300 BD for? Nothing due to the changes to Infusions since I don't really use Hand cannons - and the one I do is already 305. | Can turn the into useless currency...and parts...which I can then had into another slot machine, and turn results into a useless currency

 

I'll just "have!" to keep pulling the slot machine and hoping a Scout/Auto/SMG/Rocket drop. Or I could just stop as why bother? (My frustration at last week's NF completely vanished when I asked myself why doing it)

 

I asked before why they limited the infusion system - what problem did it solve? - and the only answer I can see is to reduce the effectiveness of RNG rewards, and therefore hopefully make people grind out more RNG pulls.

 

They've seriously (IMO) mucked up their endgame structure/rewards.

It's such a shame as they made so many improvements to the campaign, world, QOL but in a loot based endgame made the endgame loot dull at best, and boring at worst.

 

It reminds me very much of "pre-massive shake up" Diablo 3.

 

 

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On happier topics: thoughts on IB weapons?

 

Pulse Rifle feels ok - but it's still a pulse rifle that seem ineffective as a class right now. Can't see it replacing VigWing

 

Auto Rifle: Insane fire rate, kinetic and decent mag. Liked this a lot. Not sure it'll beat Uriel or Number one on one, but feels competatvie.

 

Grenade Launch. Meh. It's a GL. The bonus damage on direct hits feels like it's needed to make competative, but will be effort to use consistently. As GL goes ok, but can't see it replacing Rocket Launcher (PvE) or Sword (PvP)

 

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28 minutes ago, Kevvy Metal said:

 

I just can't disagree enough about these 4v4 pvp criticisms. Control feels so much more involving and reliant on good communication to hold down the three control points. My 4 man fireteam of real life pals where working like a well oiled machine last night and it was probably the most fun I've had with Destiny pvp. 

I've mentioned before but it now feels so much more like Halo.  

 

A team of 4 on comms will always win, always unless they are all poor players - a team of 6 would always win and usually stomp the opposition - I’m pretty sure as a team of 6 we never lost a game in Destiny IB!

 

However in 6 player matches there was far more opportunity to have balanced games even if 3 or 4 were a team on comms as there are more players to have different tactics.

 

If you are holding down 3 points in his you are playing a shit team end of story - holding 3 was a bad tactic in Destiny so the best teams always held 2!

 

BF1 made similar mistakes in conquest in terms of the objective being secondary and forcing players to always move around with revolving points and it broke the game mode so it’s recently been moved back to the original scoring etc. Bungie of course won’t change much if anything as they tend not to listen and when they do it takes a long time to implement, private marches anyone - something else that’s missing in this...

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I can’t believe people are criticising it being a less effective Skinner Box :lol:

 

32 minutes ago, PeteBrant said:

4v4 destiny is much better than 6v6 ever was. Just wish it wasn't a mida fest. Kind of forced to use it and uriel

 

You really aren’t. I’ve used the stapler a bit because it’s a good scout and easy to get at 300ish, but I genuinely think it’s worse than Nameless. People are using it because it’s easy to get, yellow and because they’re sheep. All you need to do is try other stuff and practice.

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14 minutes ago, Shimmyhill said:

 

A team of 4 on comms will always win, always unless they are all poor players - a team of 6 would always win and usually stomp the opposition - I’m pretty sure as a team of 6 we never lost a game in Destiny IB!

 

However in 6 player matches there was far more opportunity to have balanced games even if 3 or 4 were a team on comms as there are more players to have different tactics.

 

If you are holding down 3 points in his you are playing a shit team end of story - holding 3 was a bad tactic in Destiny so the best teams always held 2!

 

BF1 made similar mistakes in conquest in terms of the objective being secondary and forcing players to always move around with revolving points and it broke the game mode so it’s recently been moved back to the original scoring etc. Bungie of course won’t change much if anything as they tend not to listen and when they do it takes a long time to implement, private marches anyone - something else that’s missing in this...

 

I meant "Holding down 3 points" meaning the general objective of Control. we're often moving as a group of 4 to one of the control points then splitting into 2 and one of the groups of two moves to another point. 

I much prefer the game in it's current 4v4 form. It's so much tighter - and as people have mentioned - sweatier and more importantly fun. 

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14 minutes ago, Broker said:

People are using it because it’s easy to get, yellow and because they’re sheep.

 

And has aim down sights radar and maxed out aim assist both of which are big pluses for those of us that aren't pvp gods. :P

 

Personally I don't like Nameless Midnight as it feels really unfun to "fire" as it lacks any sort of audio or visual punch.

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  • Uncle Mike changed the title to Destiny 2: Lightfall

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