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Professor Puzzles

Fire Emblem Heroes - swipe away those tears.

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Well then, this'll be out in the next two days. First impressions are coming out. Here's a nice video preview courtesy GameXplain:

And from Nirolak of Neogaf there is this summation of some of the impressions from other outlets:

Quote

Nintendo let a bunch of websites play an hour of the game and they released their previews today.

IGN was told by Nintendo that the game's development was led by Intelligent Systems, with DeNA and Nintendo providing assistance. Treehouse did the game's localization.

The game starts off with a prologue that also doubles as a tutorial and has a bunch of narrative setup in it. If you're bad at remembering things, the weapon triangle is displayed in the corner at all times during combat.

While the game starts with a three character team, you move to a four character team later.

There are two control methods. The first is to click on your character and select actions from a menu like you normally do. The other is to just drag and drop.

Your characters can have a weapon, a support skill, a special, and up to three passive abilities.

As you use characters, they get more skill points, which they can use to unlock new and/or better skills.

The way specials work is they activate after X number of turns, and then the next attack they do (or support for support skills) uses that special automatically.

There is a story mode, along with a special mission mode, a PvP mode, a training tower mode, and a mystery mode. I'll get to more on those in a minute.

There is a stamina system, though the previews note that for the regular story mode, you're generally never going to run out, whereas it serves as more of a barrier in events and harder difficulties.

The story mode missions can be played on Normal, Hard, and Lunatic difficulty, with increasing rewards, difficulty, and stamina cost.

The story mode seems to have voice acting throughout, but the preview videos were only allowed to use screenshots.

The PvP mode matches you up against an AI controlled version of another player's team. You get a reward based on your best performance in offense and defense, which rewards you a special type of currency. I'm guessing this is what you use for star-level rank ups, but that's a guess. You get bonuses for how well you do along with what characters you use. You get to try this three times per day (unless you refresh it with orbs), and it only tracks your best score. The seasons seem to be about a week, but that's me guessing off of screenshots.

The special maps are for special events such as recruiting characters through defeating them in battle. You can do harder versions of the special map to get the character at a higher starting star value. The first one seems to be Lissa from Awakening.

The Training Tower is where you get the resources that let you level up your characters.

Characters use Shards to level up from levels 1 through 19, whereas they use Crystals to level up past 20. You can get both of these from the Training Tower. You can't buy these and have to earn them. The re-leveling system where you can go back to zero and get more stat ups from the traditional games also returns.

There are a bunch of monthly quests that can be completed five times each for various rewards.

There is a home base castle in the game that you can upgrade. Each upgrade grants permanent bonus experience gain for your characters, though also costs orbs. The castle also upgrades visually as you do this.

In the castle, you can tap characters to hear various lines of dialog from them along with them giving you some small rewards.

There is currently no relationship or pairing up system in the game. Edit: Apparently it's coming in a future update though. Thanks Aveyn Knight.

There are no permanent character deaths in the game.

When summoning characters, you select from a theme that has a particular set of characters you want to go after. For example, one bucket is called "Devoted Characters" and has people like Roy, Lyn, and Camilla, whereas the Legendary Heroes bucket has characters like Robin, Lucina, and Marth.

The summoning system works by displaying five orbs you can summon a unit from. Each is color coded, so you can tell what type of unit you will get by unveiling that orb.

Based on IGN's description, it sounds like the discount summoning rate only applies when you summon everyone at once, so you should only summon when you have 20 (5 + 4 + 4 + 4 + 3) orbs. If you're a crazy person who only wants a specific blue unit, you can pay more and only unveil the blue orbs so that your odds of getting them are higher.

You can also use an orb to revive during a mission or to restore your full stamina bar. Stamina regenerates at a rate of 1 per 5 minutes.

You can an orb per mission plus a bunch of other unspecified ways according to Nintendo.

The summoning rates for heroes are 3% for 5-star, 36% for 4-star, and 61% for 3-star. Every time you summon, the odds of a 5-star goes up until you get one. Keep in mind that you can just upgrade your heroes until they're 5-star.

Your base can hold up to 200 heroes. You can also fuse duplicates to raise the stats of existing characters, so that would be 200 unique heroes.

If your diet consists of millions of Krill per day, you can buy orbs at prices ranging from $2 to $99.

The game runs on Android phones with 2 GB of RAM and Android 4.2 or iOS devices (including the iPod Touch) with iOS 8 or higher.

This game does require an internet connection.

As a closing note, I feel I should note that basically every preview was very positive on the gameplay.

 

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Tried this earlier but it keeps having a download issue. I think it downloads in chunks as I managed to do some tutorial battles at first.

 

Downloaded now, seems alright.

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Downloaded on iOS , you have an additional 80MB content download once you start the app.

 

edit 12:54 ...after the preface stages you get another 320MB download ...

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I've only played for 10 mins but I like it, in settings I changed the confirm action & confirm move from auto to tap. It then feels like any other turn based strategy game.

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27 minutes ago, gospvg said:

Downloaded on iOS , you have an additional 80MB content download once you start the app.

 

edit 12:54 ...after the preface stages you get another 320MB download ...

 

Good info thanks, nothing worse than wasting a bog break watching data download

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Yet again this is like mario Run, if you've previously jailbroken your device it won't work, even if you are now running the latest iOS and no longer have a JB, so that's me out of another Nintendo mobile game, thank fuck Pogo doesn't do this or I'd need to buy a new phone :(

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I moved a ton of stuff to my SD card purely so I could download this on my Android phone to test if the NNID save carries across devices, and I can definitely confirm that it does. Now to delete it and continue playing on the iPad. It's pretty good!

 

Make sure tp connect it to your NNID/Nintendo ID/whatever the fuck you used in Miitomo and Mario Run, because there's a 10 Orb reward in it for you, too.

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Saw this on the store today which was a nice surprise. Thought it was coming to Android first. 

 

Looking forward to checking it out. The whole Nintendo ID works surprisingly seamlessly, too. The fact it works across platforms is even better and makes it worth it instead of iCloud. 

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I feel a bit grinchy for this, but having played through the first three chapters I'm finding this to be considerably worse than I expected, and I didn't expect much. Obviously the charmless graphics were given away by the trailer (why not just repurpose the lovely old GBA sprites? Pah!), but the gameplay, yeesh.

 

Flatlined difficulty meaning I went through all three chapters without a single warrior falling, never mind struggling to even finish a battle; terrain that literally does nothing beyond affect your movement: walls stop you until destroyed, forests slow you down, but no more do you have to consider terrain bonuses in combat as they simply don't exist. Meanwhile the tiny maps and number of troops remove any tactical challenge whatsoever; positioning is so simple that all you need to do is make sure you have troops that are vaguely capable of dealing with the enemy types you'll face and it's a foregone conclusion.

 

The only element I can see as providing any kind of satisfaction are the random drops of characters to scratch that freemium gambling itch, which would do nothing for me in the best of circumstances, but given the charmless graphics, meaningless story, and lack of any mechanical need to get better characters given the utter lack of challenge, I can't see any appeal to this at all. It's as though Nintendo looked at the stereotypes about mobile games being nothing but mindless clickathons with arbitrary timers and drip-feeds of random objects to generate cashflow, and took them completely to heart.

 

As I said, I didn't expect much, but despite this it's managed to be a real disappointment. The worst Fire Emblem-related thing I've ever experienced :( 

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9 hours ago, MikeBeaver said:

Yet again this is like mario Run, if you've previously jailbroken your device it won't work, even if you are now running the latest iOS and no longer have a JB, so that's me out of another Nintendo mobile game, thank fuck Pogo doesn't do this or I'd need to buy a new phone :(

 

How do they know you've previously jailbroken?

 

 

Also am I going mad or do they want £3 a pop to summon characters?

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I think I agree. I was expecting it be stripped down and somewhat basic, but it feels like there's hardly any game there at all. If you want a F2P gatcha game then there's hardly a shortage in the app store and something like Puzzles and Dragons whizzes in this from a large height. If you fancy some turn based strategy then you'd be much better off spending s couple of quid and getting something like Steamworld Heist. I doubt it would get any attention if it wasn't for the brand name.

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I asked this in the ask the forum thread, but is this a single download in the west? I just downloaded it, installed it, then had to download 80MB more to see the opening movie; then after playing through the first couple of tutorial battles had to download 300-odd MB more, but it failed after 80% (so now I have used up a big chunk of my monthly data allowance AND will have to try again, sigh). Is that the same in the west?

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I thought it was ok, but didn't play that much of it (Chapter 1 and a bit of 2 I think)

I figured it was breaking me in gently with the ease as the learning curve is fairly steep for someone who hasn't played that sort of game before.

The maps are too small for the number of characters though and, if they don't get any bigger, surely will just start to repeat too..?

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Started this today, finding it alright, no perma death which is a relief but also makes me wonder what I can do with the constant increase of characters. I got a 4 star Robin which seems to destroy anyone that he gets near.

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The game isn't difficult in terms of tactics, the ai is stupid really so the game compensates by ramming up their levels and introducing stuff like 5v4 battles later on.

Speaking of stars the first pull I got on this game was a 5 Star Tiki, she turns into a dragon and she is an absolute bloody tank, can solo most maps.

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It's a fun enough little diversion. Not sure how long it'll hold my interest. It has made me think I should really get my copy of Fates off the shelf and actually start playing it, which I guess is sort of the point?

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Is anyone else getting really crappy stats distribution on level up? :/

 

Done two rounds of summons so far and ended up with duplicate units each time. I have the shittiest luck with F2P stuff, I swear.

Friend ID is: 4369016773

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