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ARMS - Ninty's Fight Club


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THE NOODLE HOUSE MEETS THE MOVIE HOUSE AS MIN MIN TAKES ON TWINTELLE IN THE NEXT PARTY CRASH BASH!

 

Get ready for the scrap!

 

It's time for the next matchup in the ongoing Party Crash Bash event! Once the dust settles in this bracketed tournament, one character from the ARMS game will be crowned ultimate champion!

Here’s how it works. Like Party Crash, Party Crash Bash is a limited-time Party Match event with special rules. By playing these matches, you can increase your Lab Level, which then grants you in-game currency and special badges. You can also get bonus multipliers by using featured characters and weapons. 

 

 

On NOW!

 

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  • 1 month later...

Are people still playing this? I purchased it on release and it never really clicked with me, mostly because BotW took up all my Switch time. As games were released for the system, Arms got pushed further and further down my priority list and now, two years later I’m starting to get into it. What seemed like a shallow button masher to me back then now seems like a really strategic brawler. It really dows feel like an arcadey boxing game that’s action forward. 

What I don’t seem to get is the actual arms system. Is it really Loot Crate based? Are the unlockable arms worth it? How is it balanced? I’ve done Grand Prix level 1-5 but I’m beginning to struggle with the difficulty now. Are there prticular arms I should hope to unlock, and are the characters well balanced?

I went online last night ans it seemed like 80% of everyone in the lobby was the same character, a wee girl with blonde hair. Is she somewhat the best of the bunch? I’ve opted for Springman, trying to learn him fully, but maybe some arms work better with certain characters?

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19 minutes ago, Rayn said:

Are people still playing this? I purchased it on release and it never really clicked with me, mostly because BotW took up all my Switch time. As games were released for the system, Arms got pushed further and further down my priority list and now, two years later I’m starting to get into it. What seemed like a shallow button masher to me back then now seems like a really strategic brawler. It really dows feel like an arcadey boxing game that’s action forward. 

What I don’t seem to get is the actual arms system. Is it really Loot Crate based? Are the unlockable arms worth it? How is it balanced? I’ve done Grand Prix level 1-5 but I’m beginning to struggle with the difficulty now. Are there prticular arms I should hope to unlock, and are the characters well balanced?

I went online last night ans it seemed like 80% of everyone in the lobby was the same character, a wee girl with blonde hair. Is she somewhat the best of the bunch? I’ve opted for Springman, trying to learn him fully, but maybe some arms work better with certain characters?

 

Basically, you went on during a Party Crash which is one character versus another for that weekend. That explains why you saw lots of Min Min. 

 

As for the rest, the unlockable arms are random but you want them all for every character. As much as the characters are different to some degree, the major variable is the arms you're using. There's an enormous amount of depth and strategy when you combine these different variables.

 

It's one of the worst ever fighting games in terms of how it initially presents itself relative to what it really is. It seems to be an expansion on Wii Boxing, mashy, waggly, motion control living room laffs, but it's so so much deeper and more strategic than that. I got into it in a big way but as online thinned out, I gradually lost interest.

 

My advice would be to play online because the single player stuff is poorly balanced and cheap. Enjoy the dying embers of one of the true unsung heroes of the Switch. I really really hope they do a sequel but I suspect this will become a lost classic for future generations. 

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Ninjara scrubs vanquished in the final! An upset to be sure. Proud to have fought on the side of good for Min Min.

 

Where Arms goes from here, who knows? This cast of characters cannot be allowed to die. Apart from Ninjara, obviously.

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46 minutes ago, Stanshall said:

 

Basically, you went on during a Party Crash which is one character versus another for that weekend. That explains why you saw lots of Min Min. 

 

As for the rest, the unlockable arms are random but you want them all for every character. As much as the characters are different to some degree, the major variable is the arms you're using. There's an enormous amount of depth and strategy when you combine these different variables.

 

It's one of the worst ever fighting games in terms of how it initially presents itself relative to what it really is. It seems to be an expansion on Wii Boxing, mashy, waggly, motion control living room laffs, but it's so so much deeper and more strategic than that. I got into it in a big way but as online thinned out, I gradually lost interest.

 

My advice would be to play online because the single player stuff is poorly balanced and cheap. Enjoy the dying embers of one of the true unsung heroes of the Switch. I really really hope they do a sequel but I suspect this will become a lost classic for future generations. 

 

It sold over 2M copies - and the character design is *amazing*.  I think we'll see more.

 

It also has the greatest theme tune of all time ever and ever amen.

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  • 9 months later...

I've been giving this a third go today since it's free and I'm still struggling to find the appeal. It's one of the most boring games Nintendo has put out. Any advice on how to get into it? Not really interested in playing online until I've got the hang of how it plays, at least, but the grand prix mode is beyond dull.

 

I assume the different arms you can unlock do substantially different things, but I've tried a few and I'm not noticing much difference.

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I did ask, so thanks for the responses, but it all sounds like a bit too much effort for something I'm not enjoying in the first place. I keep getting lured back in when they make it free to play for a bit, in the hope that it becomes the first 1v1 fighter I actually enjoy, similar to how Splatoon became the only multiplayer third person shooter I've ever liked. Isn't really happening though.

 

I wish they'd make some of their other first party games free for a bit - single player ones preferably - but I guess there's a reason it's Arms they're giving away.

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11 minutes ago, grindmouse said:


If you don’t enjoy the fun of moving around and throwing/curling punches - which to me feels amazing - then learning the depth of the fighting system probably won’t improve things.

 

Throwing the punches feels fantastic - I like it a lot. Moving around, on the other hand, is horrible, particularly the jumping and dodging, which are far too slow and slight for my liking. As @scottcr suggested above, I hope they make a single player action adventure out of the lovely character and art design they've come up with, and ditch the 1v1 fighter genre they're wasting it all on.

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It's the second best 3D fighter, right behind VF5:FS.

 

I've not played it in a while but I'm going to miss it when the Switch goes. So will my two year-old son, as it's the only game he plays.

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6 hours ago, ann coulter said:

 

Throwing the punches feels fantastic - I like it a lot. Moving around, on the other hand, is horrible, particularly the jumping and dodging, which are far too slow and slight for my liking. As @scottcr suggested above, I hope they make a single player action adventure out of the lovely character and art design they've come up with, and ditch the 1v1 fighter genre they're wasting it all on.

 

It's probably the purest multiplayer game on the Switch. It's not a single player game, it's an online fighting masterpiece. 

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I find Ann Coulter's take on this pretty weird. Why take a bunch of characters that largely exist to make sense of the fact you're slapping one another from about a fifty yards away, and just plonk them into a single-player action game for some reason? What would that game even involve?

 

They'd just be making the mistake of trying to fit a game around an art style, when most of Nintendo's best games are made the other way around.

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1 hour ago, Nequests said:

I find Ann Coulter's take on this pretty weird. Why take a bunch of characters that largely exist to make sense of the fact you're slapping one another from about a fifty yards away, and just plonk them into a single-player action game for some reason? What would that game even involve?

 

They'd just be making the mistake of trying to fit a game around an art style, when most of Nintendo's best games are made the other way around.

 

I'm not arguing it would make sense. I'm indulging a selfish wish - in fact, two selfish wishes - for Nintendo to turn Arms into a game I like, and then give it to me for free.

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