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Yakuza 0


Uzi
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Been playing this on and off for the past week and what a fantastic game. Well polished, good story and you dont know who you gonna bump into next and what crazy side mission you will end up doing. 

 

Currently investigating Tachibana real estate and have done the most bizarre side quest ever which involves underwear ;)

 

Then there is all the mini games you can waste endless amounts of time on and probably havent seen all of them still. I love this game, if you have a ps4, do yourself a favour and track down a copy.

 

Welcome back Sega we missed you

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3 hours ago, Hodge said:

Then there is all the mini games you can waste endless amounts of time on and probably havent seen all of them still.

 

Later on in the game, hanging out in the park as Kiryu, you get even more gambling mini-games to waste time on, like Koi-Koi; it's 51 all-time classics, the oriental edition. On top of Shogi, MahJong and then all the casino card games you get as Goro.

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Up to Chapter 7 with ~90 hours on the clock.

 

I kind of like the Cabaret Club stuff but I much preferred the moneymaking as an idle thing with Kaz. Still, it's worth putting the hours in. After the first few chapters being fearful of Mr Shakedown, Kaz with all ¥‎400,000,000 abilities can wipe them out in practically one combo.

 

The Dragon has risen.

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On 17/02/2017 at 10:46, gossi the dog said:

 

Pocket Racing? You just need to win a lot. It's the only property I failed to get. I did not understand Pocket Racing at all.

 

I'm not sure you need to win - just finish the race. Could be wrong, but I thought I lost my last race, but that finished the friendship meter anyway and I got the property, after a bit more interaction with Pocket Fighter. I guess I can check for trophies.

 

Also unlocks the track construction mode - yes, you can design your own slot racing tracks. You get three plain ovals to mess with,  plus one batshit crazy example course designed by an 11-year old on the back of an exercise book in maths class, I reckon.

 

I beat the three kids to later reveal the true grand master of Pocket Racing -

 

Pocket Fighter himself!

 

Raced the final challenge race just now in my lunch break and lost by 00:00:413 on a 4-lap race; I reckon that's all down to exactly when I trigger the boost. Victory is within my grasp.

 

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3 hours ago, Superfamifreak said:

Boost towards the end of the third lap if I remember correctly. Gets you far enough ahead to make it in first.

 

Turns out I hadn't checked for a new points limit - just changing the point at which I boosted got the loss down from 00:00:413 to 00:00:232, but I then noticed I had another 5 points to play with. I bumped my frame from a 1-pointer to a 5-pointer and that shaved enough off my time that I won by 00:00:132. Close, but a win's a win!

 

Key is the back section - has a 'moguls' style series of bumps, so you're better off boosting just after there.

 

Final shot was everybody I had raced against and beaten lined up and applauding. Sweet!

 

So yeah, it's possible to beat every race. I didn't use any guide - just stuck to playing about with the customization options. I was lucky enough to get both a set of Ultra godspeed gears and Ultra Godspeed motor II from those lucky dip vending machines or similar, relatively early on, so most of the time it was a case of starting with those then dropping down to bring in more power/bleeding off speed using different gears or motors.

 

Most of the losses were due to flying off the course, rather than grinding to a halt (Gorf King - did you try spiked tyres?).

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How on Earth are you supposed to grind the Cabaret Club for cash or is it only the rewards you get for taking over clubs that's worthwhile?

 

Kaz can stand around for 5 minutes and make close to a billion yen. Majima is working non-stop for 5 minutes and makes about 20 million. I've just taken over Club Jupiter so maybe it opens up by the time you get to Club Moon.

 

I suppose I could advance the story until you can send money between them both but that sounds like giving up.

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19 minutes ago, Larsen B said:

Kaz can stand around for 5 minutes and make close to a billion yen. Majima is working non-stop for 5 minutes and makes about 20 million. I've just taken over Club Jupiter so maybe it opens up by the time you get to Club Moon.

 

It's actually cutting social satire by Sega on the inherent inequality and unfairness of capitalism.

 

#1percenterofdojima #ocupykamarucho

 

Well that, or its just a wonky unbalanced game system.

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I used a gamefaq's post to gauge what parts to use for the last few races I needed to do. Some of the parts can be bought from the shady password guy in substory 8 in case you're missing a few, and the car you can buy from the pawn shop has a bumper come with it which you cant get anywhere else. I winged it with a few of the parts though as some are from the dream machines and I've barely gotten anything for racing out of them, if anything, but I didn't have much trouble in the end. I even beat the last pocket race substory 1st time, probably due to super lucky rng, whereas its supposed to be major hard bastard race to beat due to the randomness of coming off the track.

 

I'm now stuck on the Outrun sidestory/friendship, as I'm totally crap at Outrun.

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6 hours ago, df0 said:

If Pocket Racing is too annoying, the internet had a handy guide which helped me greatly. Based on the Japanese version so be wary of translation differences.

 

Such as 'Don Wasp' = 'King Bee'

 

I had no trouble working it out by trial and error - general approach was to build for speed, then adjust accordingly if I was bouncing off of the track, getting a lot of 'hit circles', up against high acceleration opponents and so on.

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30 minutes ago, Larsen B said:

Right, Left, Right, Right.

Yeah I thought that was the route to take. Problem I had was I couldn't even get to the first checkpoint, but I put that down to forgetting to change gear; for some reason I thought the game had an automatic gear shift. Obviously it doesn't, so knowing that I might do better next time. We'll see.

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