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The Last of Us Part 2

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30 minutes ago, Majora said:

 

 

  Reveal hidden contents

 

 


 

You're probably less than halfway

 

 

 

Spoiler

Fuck off! I'm not even that far in and I'm worried Tom Nook is going to have my knees broken if I don't get back to Animal Crossing. Jesus.

 

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Long, mostly linear singleplayer games are dead they said.

Naughty Dog: Hold my brick, bottle and smoke bomb.

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I'm also a few hours into Day 3, and that is music to my ears.

 

There are individual areas and buildings, which are stunning in terms of scale, detail and art direction - as though Naughty Dog have committed to realizing the concept art without compromise - in other games there'd be a handful of these at standout spectacles... but in this game, another one will be along in 5 minutes.

 

Also, I can't put my finger on why, but it reminds me more of Half-life 1 & 2 than it's predecessor.

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Usually in linear story-drive games I tend to be looking forward to the end as much as I'm enjoying playing it. This is a long game but not once have I wished any of it away and the more it goes on the more I want to know about the world and the characters. I reckon I'm about 2/3rds of the way through.

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15 minutes ago, Peb Kacharach said:

Also, I can't put my finger on why, but it reminds me more of Half-life 1 & 2 than it's predecessor.


Same here and no, I didn’t get that feeling with the first game either. 

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It reminded me of Half-Life 2 in the way your journey to a landmark is just as arduous and important as what you find when you get there. It routinely tells you where you need to head to, points out the landmark and then you spend several hours slowly heading towards it. A lot of games don't really capture that sense of hardship getting somewhere, or the feeling that your journey is a long but coherent one.

 

It also reminded me of Alan Wake at times, interestingly. I think because that game was also often geared around spending a couple of hours reaching somewhere way off in the distance but which you could see from different vantage points throughout your journey there.

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The first game specialised in that as well.

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Struggling with the introduction of dogs. Is there anyway to shake them off, I really don’t want to kill them but all have had to succumb to silenced pistol shots to the head so far :(

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8 minutes ago, spanx said:

Struggling with the introduction of dogs. Is there anyway to shake them off, I really don’t want to kill them but all have had to succumb to silenced pistol shots to the head so far :(

 

bottles / bricks distract them and throw them off the scent. Killing their handlers confuses them.

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If you can take out their owners with the bow, you can normally avoid them.

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@Treble and myself chatted about the noise around The Last of Us Part II with regards to inclusions, writing, comparisons to films, etc. Was due to be part of the podcast but it ran long, so we put it out as its own thing. 

We haven't played it yet, so no spoilers of the second game, but some from the first. 
 

 

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Troy Baker seems like a bit of a precious soul. 

 

P.S. Games are too long.

Says this  34 year old man with responsibilities. 

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Troy Baker and Druckmann have had a bee in their bonnet since Schreier took the piss out of someone comparing their zombie game without a hint of irony to Schindler's List.

 

I guess Troy won't be turning up to collect any of those Game of the Year awards from the critics then.

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Schreier comes across as someone who’s a bit of a dick and probably needs a little smack in the face really. 

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26 minutes ago, Gambit said:

Troy Baker seems like a bit of a precious soul. 

 

P.S. Games are too long.

Says this  34 year old man with responsibilities. 


There comes a time when we all have to make a choice

A leap of faith

And discover it's not the size of the leap

It's the willingness to take it

It's about rising above and standing our ground

We give it everything we have

And end up with more than we imagined 

So to those who say "they don't make heroes like they used to"

That can't be true 

Because there are real, courageous, inspiring heroes all around us

All we have to do is open our eyes 

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13 minutes ago, JoeK said:

Schreier comes across as someone who’s a bit of a dick and probably needs a little smack in the face really. 

 

Alternatively he's the only person in the games industry actually doing proper investigative journalism. :)

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25 minutes ago, Gambit said:

 

Alternatively he's the only person in the games industry actually doing proper investigative journalism. :)


Unfortunately he does himself a disservice by doing this sort of thing then. 
 

edit. I have no idea if he is or isn’t. Is he the one who’s done the take on crunch at Naughty Dog? Valuable insight I’m sure, but then doing something like this basically makes him a bit of a twat in my eyes and devalues an undoubtably important piece of journalism by making him a bit of a twat.

 

Either that or I’m in a bad mood and have no time for this sort of thing!

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Deep in to day two now 

 

Spoiler

Just done the guitar string hunting flashback


Surprised myself a bit actually, settled in to a nice three or four hour session today, whereas I usually have to limit myself to a couple of hours at a time. Really scraped through a couple of battles there, but also had a couple of genuinely great moments where it clicked i I entered some kind of zen like murgerous flow state. 

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I put my copy up for sale 20 mins after finishing it and it was gone within 10 mins. Guy came to my house 15 mins later.

 

Quickest sale of anything ever. :)

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Honestly think that the new consoles are going to take a good couple of years before we see something as technically stunning as this...the thing just constantly ramps up the 'wow' factor all the time. 

 

Obviously, we'll see some sort of updated version on the PS5, and I'd be amazed if that doesn't happen sometime near or around launch time, and whilst I hope it'll be a free patch for me I'm fairly sure even if it isn't I'd buy it again if the thing moved at 60fps.

 

It's wonderful.

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9 minutes ago, JoeK said:

Honestly think that the new consoles are going to take a good couple of years before we see something as technically stunning as this...the thing just constantly ramps up the 'wow' factor all the time. 

 

Obviously, we'll see some sort of updated version on the PS5, and I'd be amazed if that doesn't happen sometime near or around launch time, and whilst I hope it'll be a free patch for me I'm fairly sure even if it isn't I'd buy it again if the thing moved at 60fps.

 

It's wonderful.

 

A PS5 version with all the little loading sections removed, no more lifting beams and squeezing through gaps :D:

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The museum omfg probably the best directed cut scene of all time. Heart warming

 

i love the pace shifting in this .... totally well judged....up to day 2 anyway

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1 hour ago, Gabzy said:

The second half of the game is just... stunning.

Amen to that . I am

almost at the aquarium with Abby. The fact I spent half the game wanting to kill her and now am enjoying every single second playing as her bad ass self , not to mention the superb scenes with her and Owen.. ugh love it . .  

 

 

this game is astonishing . 

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