Jump to content

The Last of Us Part 2 - Now updated for PS5 for at 60fps


Uzi
 Share

Recommended Posts

Just started this so apologies if this has been said over and over...

 

For starters, I'm loving the intro parts and new characters so far.

 

I'm NOT loving this new traversal type, the squeeze through tight gaps thing that drove me insane playing that Jedi game whose name escapes me.

 

Link to comment
Share on other sites

Really enjoying so far! Can't remember much about the first one as I played back on the PS3 in 2013 but this seems to be focussed more on action so far. Had a section where I had to clear a room of the inflected to progress rather than my usual tactic of sneaking around them. Think this was my favourite part of the original the stealth worked really well. 

 

Just arrived at Seattle and exploring! :)

 

Have a newer PS4 Pro and the fan noise is pretty loud! Is this most people's experience? Think I'll stick some headphones on. 

Link to comment
Share on other sites

7 minutes ago, MattyP said:

Really enjoying so far! Can't remember much about the first one as I played back on the PS3 on 2013 but this seems to be focussed more on action so far. Had a section where I had to clear a room of the inflected to progress rather than my usual tactic of sneaking around them. Think this was my favourite part of the original the stealth worked really well. 

 

Just arrived at Seattle and exploring! :)

 

Have a newer PS4 Pro and the fan noise is pretty loud! Is this most people's experience? Think I'll stick some headphones on. 

Regardless of fan noise this game absolutely demands being played with headphones 

Link to comment
Share on other sites

17 minutes ago, MattyP said:

Have a newer PS4 Pro and the fan noise is pretty loud! Is this most people's experience? Think I'll stick some headphones on. 

 

What's the model number?

 

Most recent are the 7216B which is the quietest. This is the model used in the LE TLOU2 bundle and it is super quiet even after 4 - 5 hours of running TLOU2.

Link to comment
Share on other sites

43 minutes ago, teddymeow said:

 

What's the model number?

 

Most recent are the 7216B which is the quietest. This is the model used in the LE TLOU2 bundle and it is super quiet even after 4 - 5 hours of running TLOU2.

It's the Red Dead 2 version (72xx series). Has the smaller power socket. 

 

Edit: just checked on the box and indeed it is a 7216B. Wonder how loud the original Pros were like if this is considered quiet :D

 

Link to comment
Share on other sites

38 minutes ago, MattyP said:

It's the Red Dead 2 version (72xx series). Has the smaller power socket. 

 

Edit: just checked on the box and indeed it is a 7216B. Wonder how loud the original Pros were like if this is considered quiet :D

 

 

How strange. Mine is super, super quiet. 

 

 

Link to comment
Share on other sites

Well well well, I got to

 

Spoiler

A lovely scene in a farm, and thought oh just maybe this is the end. 
 

Of course not

 

The island bit was great, although very straightforward after all the tension of the skyscraper ascent/descent, and THAT BIT in the hospital  starting to hope the end is close now, not because of the game but because I’m not sure I can cope with much more misery  

 

Link to comment
Share on other sites

What's the infection 'lore' regarding where Spacehost is?

Spoiler

Is the hospital basement supposed to be where they originally treated 'patient zero'? Is the Cronenberg monstrosity 'patient zero'? I can't remember the initial outbreak and spread being touched upon much in the original. They're more about emergent storytelling than exposition dumps. Obviously what they should have done is hire the Resident Evil serious voice guy to do the "A bizarre incident occured..." type thing in the intro with a montage of newspaper clippings... :hat: 

 

Link to comment
Share on other sites

Broadly, yes I think so

 

i seem to remember the hospital being referred to as a ground zero, which would make sense I suppose. This was mentioned I think through some incidental ‘walking sim’ dialogue - or was it one of the left behind notes - similar was done re the ship, mentioning that as the vessel bringing the infection to Seattle through those carrying it.
I liked that they explored and explained how the infection got carried and spread, which added to the feasibility and groundedness without getting too heavy. Although, they didn’t quite reconcile for me how the boss in the base of the hospital came to be so massive and fused ie how/why did cordyceps do what it did etc. I suppose there’s a limit to how much can be explained away without bogging things down, and you just have to suspend your disbelief at some point. Was it jarring? Maybe a little. But I was pleased to get a great looking and exciting payoff for the work done going up and then down

Link to comment
Share on other sites

Re: the above

Spoiler

 The hospital basement is just the oldest infected location in the city; odds are hospitals in every city were "ground zero" for the infection there. I think the Rat King wasn't some special patient zero or whatever, just the result of having six or seven infected crammed into a tiny space for so long; it fused them together into a weird lumpy boy.

 

Link to comment
Share on other sites

On 06/07/2020 at 20:42, Thor said:

Three things in particular really set the precious knob-heads off:

 

  Hide contents

1. Killing Joel so early. 

 

2. Abby. Both her design and that you have to play as her.

 

3. Lev being Trans.

 

 

I think there was originally a huge assumption that

Abby was trans due to her looking so physically large

.

Link to comment
Share on other sites

14 hours ago, MattyP said:

Really enjoying so far! Can't remember much about the first one as I played back on the PS3 on 2013 but this seems to be focussed more on action so far. Had a section where I had to clear a room of the inflected to progress rather than my usual tactic of sneaking around them. Think this was my favourite part of the original the stealth worked really well. 

 

Just arrived at Seattle and exploring! :)

 

Have a newer PS4 Pro and the fan noise is pretty loud! Is this most people's experience? Think I'll stick some headphones on. 

Mine was noisy for the first hour or two of playing. I think that’s because more data was being transferred from the disk to the hard drive. It’s been super quiet since though. 

Link to comment
Share on other sites

1 hour ago, Spacehost said:

Re: the above

  Hide contents

 The hospital basement is just the oldest infected location in the city; odds are hospitals in every city were "ground zero" for the infection there. I think the Rat King wasn't some special patient zero or whatever, just the result of having six or seven infected crammed into a tiny space for so long; it fused them together into a weird lumpy boy.

 


You drive past a hospital at the start of the first game and see that in action.

Link to comment
Share on other sites

3 hours ago, GoblinUK said:

Mine was noisy for the first hour or two of playing. I think that’s because more data was being transferred from the disk to the hard drive. It’s been super quiet since though. 

Might be it. Think the blu-ray disk is spinning a bit. Not really noticing it as much now.

 

Loving the stealthy approach to combat on this. Always worked so well in the original and reminds me much of it. Had a section where I had no ammo and was against four or so armed bad guys. Managed to progress. 

 

It's a really well executed experience. Love the details and the subtle cues in the game - for example when you are visible to an enemy you get a aural cue. 

 

Around six or so hours in at the moment. Just having a break I can only take so much stealth killing and creeping around. :)

 

Glad I made the effort to sort a console out to play through this. Also got Last of us remastered with the console so looking forward to going through that again at some point. However a second playthrough won't be as fun as I still remember the story quite well. Still can't believe several years has passed since it's release!

Link to comment
Share on other sites

I get that a lot of the musical praise goes to Gustavo Santaolalla, who has a nice cameo in the game as well, but the dark, foreboding synth tunes that Mac 'Mr. Robot' Quayle cooked up add so much to the package as well.

Link to comment
Share on other sites

Yeah the

Hillcrest section

with the Terminator 2 style droning synth really suited the part. The game varies styles incredibly well at points I was making comparisons to First Blood, The Thing and Aliens. Which lets face it, is always a good thing.

 

 

Link to comment
Share on other sites

This game is the closest I think I’ve seen to Kojima levels of excess, without the soft porn female characters and hamburger recipes. It’s like they took every cool idea for a game sequence they’d had for the past five years and decided to use all of them.

 

I think it hurts the storytelling- fuck you emotionally complex buddies lol, I’m off doing some mad shit in this damp basement for four hours, get rekt- but you can’t deny it’s nearing Resi 4 levels of action fun.

Link to comment
Share on other sites

I made a raised workbench today out of some concrete blocks and an old desk. I decided to run the push button for the lamp on top of the desk so I can hurriedly punch it like Ellie does:

 

IMG_09072020_153453_(800_x_600_pixel).jpg.c9d4fe7da286bc663b7d016958a60e40.jpg

 

Now I just need a shotgun to customise :coffee:

Link to comment
Share on other sites

14 hours ago, Spacehost said:

Post-halfway spoilers. Can't be more specific.

 

  Hide contents

The hospital basement, and the big cuddly friend in it, was like something they'd put into Dead Space. It was fucking awesome.

 

 

Spoiler

Haven't played that, my thinking was that perhaps they had been influenced by an indie game released a few years back

Spoiler

Inside

(spoilered so I don't in turn spoil that). Either that or the Zygote, the Neill Blomkamp short. TBH it felt clear that the game was building up to some kind of new infected being down in the basement - and as soon as I saw that something had "escaped" I was immediately expecting some horrible big blob of flesh and fungus. I think what I was imagining in my head was more fucked up than what they actually came up with, to be honest.

 

Link to comment
Share on other sites

I’ve got my reservations about it, it’s not perfect, it has a tremendously baggy middle ten hours that desperately needs pruning of some platforming busywork and the narrative never quite lands how it should, but this is some absolute solid gold 10/10 video gaming, technologically, artistically, ludologically. It’s next gen six months before the next gen.

 

Unless they completely beef the finale-which I’m going to finish tomorrow- this is going to be rightfully held up alongside its predecessor.

 

Just hire a fucking editor next time! 30 fucking hours. Jesus Christ. And stop working your staff to death, bits of the game have more ugly angles and rough edges than Tommy’s face.

Link to comment
Share on other sites

Liking this now. Not too bothered about the story but it's a decent reason to go on a revenge trip. Although I'm quite surprised at the difference in the quality of the environments. The indoors places look great, and the diffuse sun through the curtains looks fantastic. What is a bit jarring is that the light outside is totally flat, so I don't understand how the sun is beating into every window. And the downtown Seattle looks rough because there's no interesting lighting.

 

Probably not very far in but the combat is really good - I was hiding under a water tank on a roof or something and someone bent down to see me and I blew their face off with a shotgun :)

 

Made me wonder if I gave up on the remake of the first one a bit too early. 

Link to comment
Share on other sites

9 hours ago, Spacehost said:

Just hire a fucking editor next time! 30 fucking hours. Jesus Christ.

 

I said in the other thread that I wondered if this story could've been better delivered in episodic form. Like, imagine if we'd got the first chapter six months ago? Then two subsequent chapters three months apart. Would've been more manageable. I also expect that it would've been easier to ensure that each "chapter" had appropriate pacing, and the emotional moments landed. With a 30+ hour epic, if you get the controller in your hand of some testers to run through an early build, and they say there are bits that drag, what can you really do? There are famous examples of films that have been completely saved in the edit. "Editing" has a much higher cost in video game terms though - you can't easily reorder footage, or quickly film a cutaway shot that recontextualises a whole sequence. They would've had to throw away thousands of hours of work, and that's a difficult call to make!

 

It does makes the first game seem like a happy accident in retrospect. To date it is the only big budget, AAA game that I felt actually had a consistent authorial voice, or at least the only one where that voice is saying something meaningful. With lower budget or indie titles, it seems that it's relatively speaking much easier to achieve this. Fumito Ueda has spoken about the need to mercilessly throw out content and features that don't contribute to the core experience, for instance. To do that, you surely have to have a clear understanding of how each part fits into the whole. I can't imagine that this is even possible on such a large project, at least before investing the time and effort to create such content, at which point it is probably too late to change. Druckmann and Straley have talked about never really having "played" The Last of Us - they're too close to it, they just see all the things they weren't able to do in time. Developers also often speak about games never really being "finished" - you just at some point have to shove them out the door, with the timing of this decision being somewhat arbitrary.

 

I'm not saying that this sequel is awful by comparison - just that within the framework of AAA game development I think it will be very, very difficult for anyone to ever create a similarly impactful experience. Maybe it would've helped if they had planned something a little smaller in scope to begin with, but I admire their ambition, at the very least.

Link to comment
Share on other sites

I finished it. I think it's a bit of a mess tbh. It's at times, amazing but at times clumsy, bloated and falls into genre and videogame tropes. I still think there is far too much open combat, makes so many sections feel a chore. There is also not enough atmosphere despite the incredible sound design. 

 

Second half is better overall but it descends into Uncharted levels of silly to he honest. Not much in the game convinces me. 

 

The finale was great though. Naughty Dog always seem to handle these things with utmost skill. 

 

It's an 8/10 for me. A very good game. But a very disappointing sequel that needed better direction. The final section all seemed to happen so fast too. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.