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Red Dead Redemption 2 - Single Player, NO SPOILERS. HDR fix out now!


Mr Do 71
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Struggling to get into this, having loved the first game.

 

I think I just hate being in a gang. Whenever I'm out on my own just hunting, or looking at the scenery (and oh, what scenery!) it's bliss. As soon as I interact with any of the pricks in my camp and go on a mission, it's no fun at all. The combat hasn't clicked with me either, which doesn't help.

 

I'll give it more time of course. It's one of the best worlds in a game to date, I love just being in it. But only on my own. 

 

Edit: It does look amazing on my projector at 130” though:

 

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I want to upvote that amazing projector - can only imagine what playing this on that would be like - and also neg it for being so wrong about being part of gang. I love that part! Returning to camp after a week in the wilderness, feeding everyone with all those fucking turkeys I keep getting, checking in with everyone and constantly antagonising Uncle. 

I agree that the game's main strength is when you're on your own, discovering the world but it would be so much less without the gang back home.  I'm still on Chapter 2, I assume that there will be changes to the gang makeup as the story progresses.

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12 hours ago, Minion said:

Sorry if I missed it but was there an explanation of how to set a permanent load out please?

 

You can do it at a gunsmith shop apparently. I haven't tried it myself so can't detail the steps but I presume it's when you're interacting with the shopkeeper and getting the Customise/Browse Catalogue options.

Seems it's only a temporary fix though and that over time Arthur will still put his long arms back on the horse, forcing you to re-select the ones you want.

 

Question for folk who have done more of the Gunslinger questlines...
 

Spoiler

Killing them gets you their special guns. Was happy with that when I killed the pig farmer prick as I was dropping a worn Cattelman Revolver for his considerably better gun but when I did the next one - the drunk from Rhodes who ends up on the train roof - I didn't want to drop either my Schofield or the new gun for his Mauser. 

Does the game "keep" all these guns, even if it looks like it's forcing you to drop one? Or am I literally forced to choose which gun I want to swap out?

 

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Just now, Glasgowchivas said:

 

You can do it at a gunsmith shop apparently. I haven't tried it myself so can't detail the steps but I presume it's when you're interacting with the shopkeeper and getting the Customise/Browse Catalogue options.

Seems it's only a temporary fix though and that over time Arthur will still put his long arms back on the horse, forcing you to re-select the ones you want.

 

Question for folk who have done more of the Gunslinger questlines...
 

  Hide contents

Killing them gets you their special guns. Was happy with that when I killed the pig farmer prick as I was dropping a worn Cattelman Revolver for his considerably better gun but when I did the next one - the drunk from Rhodes who ends up on the train roof - I didn't want to drop either my Schofield or the new gun for his Mauser. 

Does the game "keep" all these guns, even if it looks like it's forcing you to drop one? Or am I literally forced to choose which gun I want to swap out?

 

 

Yeah you keep them. It's a bit of a stupid prompt because it makes you think that you're going to lose your original weapon.

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8 minutes ago, Glasgowchivas said:

I want to upvote that amazing projector - can only imagine what playing this on that would be like - and also neg it for being so wrong about being part of gang. I love that part! Returning to camp after a week in the wilderness, feeding everyone with all those fucking turkeys I keep getting, checking in with everyone and constantly antagonising Uncle. 

I agree that the game's main strength is when you're on your own, discovering the world but it would be so much less without the gang back home.  I'm still on Chapter 2, I assume that there will be changes to the gang makeup as the story progresses.

 

Ha! It's ok - fortunately we still have words for when a Pos of Neg simply won't suffice. ;)

 

I take your point - I'm still fairly early in the game. Maybe I just need to get to know them all a bit better.

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5 minutes ago, Glasgowchivas said:

 

You can do it at a gunsmith shop apparently. I haven't tried it myself so can't detail the steps but I presume it's when you're interacting with the shopkeeper and getting the Customise/Browse Catalogue options.

Seems it's only a temporary fix though and that over time Arthur will still put his long arms back on the horse, forcing you to re-select the ones you want.

 

I tried this last night and it doesn't seem to do anything from what I can tell. What are the triggers for having your guns suddenly unequipped? If I could work that out at least I'd not get caught with my pants down.

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12 minutes ago, Pob said:

I tried this last night and it doesn't seem to do anything from what I can tell. What are the triggers for having your guns suddenly unequipped? If I could work that out at least I'd not get caught with my pants down.

 

Seems to be either:

 

When Arthur rides a considerable distance without drawing a weapon

 

When certain scripted events kick in

 

or when you start a mission

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Much like my experience with GTAV, I tried this with free aim last night using the suggested settings. 

The pos aspect is that those suggested settings do loosen up the right stick aiming nicely and are certainly pretty great. 

...but, I really don't think the game is designed with Free Aim in mind. There's no "sticky retical" aim assist like you find in games like Destiny or Halo and here it's just either snap to or try to slooooowly aim on an ememy. As the game often throws so many encounters at you, it does more feel like the game is designed around snapping to target, then manually adusting your aim for a head shot. So.. pretty much exactly like GTA4, GTA5 and RDR1 then..

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23 minutes ago, Danster said:

 

Yeah you keep them. It's a bit of a stupid prompt because it makes you think that you're going to lose your original weapon.

 

See I have yet to come across a dropped weapon from a Gunslinger that is better than my custom made Schofields (Ebony and Ivory) so have not picked any of them up. I have only done 3 but this is good to know and will make sure I collect the other ones from now on, even just to have them as 'trophies' :)

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12 minutes ago, Glasgowchivas said:

 

Seems to be either:

 

When Arthur rides a considerable distance without drawing a weapon

 

When certain scripted events kick in

 

or when you start a mission

 

So basically all the time then :P

 

I've given up trying to understand it, I went to the gun shop yesterday, selected a gun to go on my shoulder and one on my back. A minute later he was holstering one of the guns on the horse and it wasn't equipped in my quick select menu. Whatever the internal logic is for it, they need to just ditch the whole thing and let me just keep my bloody guns. I only ever use a semi-auto shotgun and bolt action rifle when not hunting and bow and arrow and varmint rifle when I'm hunting. Stop stealing them from me for no good reason!

 

 

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4 hours ago, Talk Show Host said:

 

This makes little sense to me. Whenever I'm looking for things to do I just can't decide what to actually do, there is simply so much stuff, even from the beginning. I would be quite interested to watch a live stream of your play through and see what exactly you are talking about. Also, don't be afraid to move on with the main story, it's a beast. You are not finishing it any time soon and it also opens up the camp side quests with the other members. 

I don’t really get it myself when everyone in here is telling me that the games is brimming with stuff to do.

 

As an example, last night I fired it up. I was over by strawberry but on my map there were only a couple of icons back at the camp by Rhodes and a single white icon for the wildlife photographer. All miles away.

 

Because they were so far away, I thought I’d go and look at some little settlements in the area, as someone had mentioned to do in here. I found some abandoned settlement that had a couple of huts and some Indian teepees, but nothing I could interact with except a cigarette card in the main building. Certainly no gameplay there.

 

Bored with that, I decided to head back into strawberry and on the way I came across two O’driscolls holding up a stage coach. I shot both of them and the driver told me I could have the contents of the lock box. I opened it, but there was nothing of note in there. Minimal gameplay again.

 

I thought I’d take the stagecoach over to the fence at the farm for something to actually do, but that was just a monotonous journey across most of the map where absolutely nothing happened. It was a beautiful journey to be fair.

 

After selling the stagecoach I noticed I was near the wildlife photographer mission, so I went and started that. He wanted me to round up some horses so he could take a picture. All that entailed was galloping over to them, then herding them back. Not exactly rich gameplay.

 

I think it's just that once the gameplay starts to appear it's over before I know it and I'm left wondering which direction to head off in aimlessly again.

 

That’s where I left it. Probably a couple of hours play, which consisted mainly of crossing the map with a couple of very minimal gameplay interludes. Weirdly I enjoy it, but it’s so slow paced and doesn’t require any kind of sustained concentration. I dunno, maybe it’s not for me. I loved the original though and I recently played AC:O and had endless things to do. Same with Zelda. Even GTAV kept me going for ages. This just seems really empty in comparison to any other open world games I’ve played. Very odd.

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Had a run in with 2 blokes mugging a woman last night and ran in to try and sort them out but got my guns knocked out of my hands and killed, couldn’t seem to aim or fire at them properly in a way that hasn’t happened before.

 

Spoiler

My Arthur recently got “sick” is this something that I’m going to have to put up with for the rest of the game?

 

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23 minutes ago, Gorf said:

Had a run in with 2 blokes mugging a woman last night and ran in to try and sort them out but got my guns knocked out of my hands and killed, couldn’t seem to aim or fire at them properly in a way that hasn’t happened before.

 

My Arthur recently got “sick” is this something that I’m going to have to put up with for the rest of the game?

 

I haven't had that but I try to keep all my cores as high as poss. Keep necking that booze and chuffing those filterless premiums

 

 

...and coughing. You'll get some medicine and a recipe along with the Indian missions, not a cure but it'll help.

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16 minutes ago, Kevvy Metal said:

Much like my experience with GTAV, I tried this with free aim last night using the suggested settings. 

The pos aspect is that those suggested settings do loosen up the right stick aiming nicely and are certainly pretty great. 

...but, I really don't think the game is designed with Free Aim in mind. There's no "sticky retical" aim assist like you find in games like Destiny or Halo and here it's just either snap to or try to slooooowly aim on an ememy. As the game often throws so many encounters at you, it does more feel like the game is designed around snapping to target, then manually adusting your aim for a head shot. So.. pretty much exactly like GTA4, GTA5 and RDR1 then..

I think dead eye mitigates this. It's extremely powerful and there's always plenty of stuff lying around to replenish it.

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1 hour ago, Pob said:

I think dead eye mitigates this. It's extremely powerful and there's always plenty of stuff lying around to replenish it.

 

Aye certainly. It's all kinda YMMV, and I quite enjoy going for the head shots. The snap to aiming isn't too far away from something like Crackdown. 

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17 hours ago, stefcha said:

 

Don't think you unlock that ability til chapter 4 or 5, but it'll definitely help. It takes a lot of care otherwise, and some luck.

 

I've got that in Chapter 2. I wonder if it is linked to your dead eye skill. 

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16 hours ago, JPickford said:

It says R1 on screen.  To grab the weapon I mean.  I'll try L1 next time.  I'll never understand how to control this game.

 

R1 is the prompt to change between the different things you can interact with in the spot. If you look directly above (perhaps below) there will be dots, which indicate how many things there are to page through with R1. 

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2 hours ago, JPL said:

I don’t really get it myself when everyone in here is telling me that the games is brimming with stuff to do.

 

As an example, last night I fired it up. I was over by strawberry but on my map there were only a couple of icons back at the camp by Rhodes and a single white icon for the wildlife photographer. All miles away.

 

Because they were so far away, I thought I’d go and look at some little settlements in the area, as someone had mentioned to do in here. I found some abandoned settlement that had a couple of huts and some Indian teepees, but nothing I could interact with except a cigarette card in the main building. Certainly no gameplay there.

 

Bored with that, I decided to head back into strawberry and on the way I came across two O’driscolls holding up a stage coach. I shot both of them and the driver told me I could have the contents of the lock box. I opened it, but there was nothing of note in there. Minimal gameplay again.

 

I thought I’d take the stagecoach over to the fence at the farm for something to actually do, but that was just a monotonous journey across most of the map where absolutely nothing happened. It was a beautiful journey to be fair.

 

After selling the stagecoach I noticed I was near the wildlife photographer mission, so I went and started that. He wanted me to round up some horses so he could take a picture. All that entailed was galloping over to them, then herding them back. Not exactly rich gameplay.

 

I think it's just that once the gameplay starts to appear it's over before I know it and I'm left wondering which direction to head off in aimlessly again.

 

That does appear to be about it. I can see why people say there's a lot to do outside of the main storyline but the vast majority of it is as you describe above, all of which doesn't really have much depth to it and it's either that or make your own adventure for the most part. The wildlife photographer was a case in point, I encountered him elsewhere and while it was interesting having a little chat the event was chase after something for 30 seconds (slightly different to yours, but it was a different location), and on return I was excitedly wondering what was next, maybe being tasked with some sort of big game picture hunt. But that was it, although there's a suggestion we'll meet again so maybe it'll change.

 

So there's quite often stuff to do, but there's really not much to it for the most part. Even just now I came across a logging camp, where the sole outcome was that I could flog them some medicine if I happen to feel like it and it's a bit deflating. I was almost hoping they'd at least give me some shitty fetch or delivery quest. Maps I've picked up seem very much to be a case of "if you wander over this tiny part of the map you might recognise the spot" where I was hoping there'd be people you could ask or question, or hear more about people talking hushed tones about them but it doesn't seem to be the case. Exceptions so far would be the Gunslinger quest and there was something that started over by Van Horn that was an amusing distraction but I can't think of much else of note.

 

I guess it's more about the world going on around you rather than there being an epic bunch of threaded plotlines and quests round every corner, but I've spent the vast amount of my time enjoying that so far anyway. Would like a little more meat on them bones, though.

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33 minutes ago, snowbind said:

 

 I've got that in Chapter 2. I wonder if it is linked to your dead eye skill. 

 

Huh, now I've checked so do I, that's definitely a recent addition to my deadeye skill. Think I'd read it was all story based somewhere like there https://www.vg247.com/2018/11/06/red-dead-redemption-2-dead-eye-level-up-auto-target/ but maybe it's a mix of the two. I can't do some of those bits (don't think I can manual tag) but I am at Deadeye level 5 and I can see the organs and all that now. 

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Anyone else found the Panorama Map?

I found the location. Found some interesting things very close by. Anyone got any more info on what it means?

 

Spoiler

Near the location the map is some carvings on a rock . They seem to point to stars in the sky. Each line on the map lines up with town lights when’s it’s dark. There is also an upright stone a bit behind it with arrows painted on the rocks around it. One arrow is painted yellow.

 

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This feels like a game designed by maniacs, like every approach to an open-world game from Skyrim to the latest Far Cry through Fallout 4, MGSV, and GTA has been combined in one crazed medley, like someone actually took one of those absurd "every game in one" Kickstarter pitches or Gamesmaster magazine write-ins and made it happen. The sheer audacity of it is incredible and while it shows a completely disregard for every significant game design trend that has occurred in its development, its Katamari-esque accumulation of every game feature in the same time gives it an endless appeal to someone like me whose last open-world game was MGSV. Anyone who thinks this isn't Game of the Year material is failing to understand what Game of the Year can mean - I'm not going to say that it's like when Time Magazine named Hitler its Man of the Year, but it looks like I kind of have already earlier in this sentence. I want to delve deep in to what this game has to offer, this game which works the existence of a pick-up-hat button and manual item-by-item loot collection and quaffing an entire can of beans and three tins of peaches instantaneously in to its tutorial.

 

Some questions:

 

Do I really need to manually cock the Repeater using the trigger after every single shot, except for reloads or drawing the gun? Inspired if so.

How do I feed oatcakes to my horse? Replenishing "Horse Cores" is the sort of fevered genius I'm here for.

When the tutorial told me to tap then hold X while pressing up on the left stick to move up in my position in the caravan, was that a specific button combo to alter the sequence, or was it just telling me to use sprint for a moment? Is there a different combo to go further back in line?

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Ι still don't get the content posts much. There are many side quests that open up after you continue the main story. There are side activities that become available with other members. There are stranger side quests, there are legendary creatures to hunt and fish, you can rob people, wagons, trains, you can craft materials, search for herbs, make a fortune on skinning, you can bounty hunt... Most of these systems are quite deeper compared to other games as well. What do people want? :huh:

 

Also, some of these systems become available after you proceed with the story. 

 

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4 minutes ago, Talk Show Host said:

Ι still don't get the content posts much. There are many side quests that open up after you continue the main story. There are side activities that become available with other members. There are stranger side quests, there are legendary creatures to hunt and fish, you can rob people, wagons, trains, you can craft materials, search for herbs, make a fortune on skinning, you can bounty hunt... Most of these systems are quite deeper compared to other games as well. What do people want? :huh:

 

Also, some of these systems become available after you proceed with the story. 

 

 

People want to complain that the game "play's itself" and that the game is too scripted and not emergent enough, yet want totally directed and lead like a horse to water to all the other cool stuff like you mentioned, that will get totally ignored...because they're not handheld straight too them.  

This shade is mainly directed at Mark Brown from Game Maker's Toolkit. 

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26 minutes ago, Kevvy Metal said:

 

People want to complain that the game "play's itself" and that the game is too scripted and not emergent enough, yet want totally directed and lead like a horse to water to all the other cool stuff like you mentioned, that will get totally ignored...because they're not handheld straight too them.  

This shade is mainly directed at Mark Brown from Game Maker's Toolkit. 

 

Possibly. It just doesn't make much sense. Also, the complain that the simple random encounters have no depth is so weird. They are simple, random encounters. What are you expecting, the Bloody Baron? :PAlso, what amazes me is that these "stranger" quests have much more depth than, say, GTAV,  but if someone hasn't proceed with the game he can't possibly know about it. I am over 80 hours and I'm still encountering some very funny mini quests all the way back in Valentine. 

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Managed to stick four straight hours in to this last night (with kids this is a big deal!) and the more I play the more I fall in love with it. It's just astonishing. :)

 

Have got all the gang back together (of sorts) and had a party to celebrate once done. Controls aren't really an issue now but I am rubbish at deadeye and keep seemingly clicking it off at the most inopportune moments but it'll come. I also use the cinematic mode all the time now which I never thought I'd do en-route to places. Absolutely love it. The world is just excellent and packed full of so much to do, it's just great to exist in it and mosey around. And the pace is so languid it's a joy.

 

Still on Chapter 2 but looking forward to more and more and more...pardner. ;)

 

 

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56 minutes ago, Harrisown said:

Anyone else found the Panorama Map?

I found the location. Found some interesting things very close by. Anyone got any more info on what it means?

 

  Hide contents

Near the location the map is some carvings on a rock . They seem to point to stars in the sky. Each line on the map lines up with town lights when’s it’s dark. There is also an upright stone a bit behind it with arrows painted on the rocks around it. One arrow is painted yellow.

 

 

Spoiler

Hang around at the top of the mountain at night time and watch the skies....

 

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53 minutes ago, Alex W. said:

 

How do I feed oatcakes to my horse? Replenishing "Horse Cores" is the sort of fevered genius I'm here for.

When the tutorial told me to tap then hold X while pressing up on the left stick to move up in my position in the caravan, was that a specific button combo to alter the sequence, or was it just telling me to use sprint for a moment? Is there a different combo to go further back in line?

 

You can stand next to your horse and hold L2 and then choose to feed them. Or you can select the Horse radial menu when riding and choose the left option to decide which food to give them.

 

When riding with more than one person you can choose which you wish to ride next to. Double tap X to move up, R1 (brake) to move back.

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