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Super Mario Run


Mr Do 71
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1 minute ago, Paulando said:

 

The Ace 2 and Galaxy Y do allow the installation of apps from unknown sources, but the location of the option has changed over the years. It was in the 'Applications' menu for them I believe, and it's now in the security menu.

 

The option only appeared after I rooted it.

 

Anyway. Jailbreaking an iPhone is no harder or more involved than downloading and installing an APK. For iOS9 (which a large number of people are still stuck with, me included on my iPad) you literally go to a website and tap a link.

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1 minute ago, HarryBizzle said:

 

Settings > Security > Unknown Sources. 

 

Nothing online about this ever having being removed from Samsung phones. 

 

Not even my posts on some forum asking how to find it? Blimey.

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1 hour ago, deKay said:

Seems phones that have Samsung Knox installed (often enterprise phones, although seems some carriers elected to enable it anyway) can't install from unknown sources without rooting.

 

My S5 has Knox on there, and I can install APK's without an issue.

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48 minutes ago, sir shrew said:

 

Luigi U was a standalone release, Mario Maker could've had a new background, and so could SMR. It's a relatively tiny amount of work, but they could'nt even up-res NSBWii backdrops as they're lazy and tight as shit. So yes: bastards. 

 

Styling a 2D Mario game to Nintendo's standards is by no means a tiny amount of work. Not even for Nintendo themselves. If it was everyone would be knocking out legendary platform games.

Mario Maker is 100% about asset re-use. It's the fundamental basis of the entire game. I don't think giving them shit over using NSMBU as one of the four styling options has any traction there I'm afraid. If you don't like that theme then stick to one of the other three, leaving it out would just raise questions and more people would be going "WTF, they couldn't even give us a NSMB theme?" rather than "Oh FFS, not more NSMB asset re-use!! Couldn't they have given us a never-before seen option instead?".

 

Super Mario Bros. 2: The Lost Levels? pfft. Lazy bastards.

 

If, tomorrow, they announced a proper SMW2 which came with the exact same level design as a potential NSMBU2 only with SMW sprites instead no one would have shit to say. Nostalgia can be a terrible thing at times.

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34 minutes ago, sir shrew said:

 

Luigi U was a standalone release, Mario Maker could've had a new background, and so could SMR. It's a relatively tiny amount of work, but they could'nt even up-res NSBWii backdrops as they're lazy and tight as shit. So yes: bastards. 

 

It was DLC that later got a standalone release. And it did actually feature some new assets for what it's worth.

 

Super Mario Maker has themes from four different Mario games. Again, they did actually create new assets, but the whole point was to make everything look like the original games.

 

Still, a far cry from the 200 instances of asset reuse you mentioned early.

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I know, but a lot of people have a lot of good stuff to say about it - so I won't argue about my perceived quality of the game. It's clearly very popular.

 

I simply don't think that developing a new theme for a platformer is a "relatively easy task", if it was Nintendo would have a ton of competition.

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I saw quite a few cynical comments about it on Eurogamer and such, but I must say that it looks like a typical Nintendo product with very well-made controls and level design. Certainly quality over quantity. Pretty smart also of Nintendo to recognize that mobile phones don't really interfere with Nintendo's own hardware (it basically says "see how cool this is? Imagine how much cooler games on the Switch must be!").

 

I dunno, I like this reinvention of Nintendo more than Wii's Blue Ocean strategy. It seems more confident and actually in line with the times.

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It's not about just the backgrounds, which have indeed been the same since New Mario on DS. It's the music, enemies and everything altogether that have suddenly made 2D Mario over the last 10 years feel blander and blander, when once upon a time the idea of a new 2D Mario was an exciting prospect in of itself.

 

Slightly different art style and new music per game isn't much to ask for. I finally played New U last month, gameplay-wise I can't fault it, it's everything else that boggles the mind.

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1 hour ago, NEG said:

It's not about just the backgrounds, which have indeed been the same since New Mario on DS. It's the music, enemies and everything altogether that have suddenly made 2D Mario over the last 10 years feel blander and blander, when once upon a time the idea of a new 2D Mario was an exciting prospect in of itself.

 

Slightly different art style and new music per game isn't much to ask for. I finally played New U last month, gameplay-wise I can't fault it, it's everything else that boggles the mind.

 

Hang on.  You have spent the last few years criticising the game but have only just got around to playing it?

 

There are new enemies, new powerups, new level designs and tricks in NSMBU.  Some levels have a different art style as well.  Plus the backgrounds are new as well.  Let's take the first level.

 

New-Super-Mario-Bros-U-Gameplay-gamersxt

 

 

In which NSMB game has that background appeared before?

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1 hour ago, Xevious said:

 

Hang on.  You have spent the last few years criticising the game but have only just got around to playing it?

 

There are new enemies, new powerups, new level designs and tricks in NSMBU.  Some levels have a different art style as well.  Plus the backgrounds are new as well.  Let's take the first level.

 

 

 

In which NSMB game has that background appeared before?

 

Those are gameplay elements.

 

Yes, there's different art. Not as different as Mario/2/3/World/Yoshi's Island before it is more the point, and absolutely no reason to re-use the same soundtrack so closely.

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22 minutes ago, NEG said:

 

Those are gameplay elements.

 

Yes, there's different art. Not as different as Mario/2/3/World/Yoshi's Island before it is more the point, and absolutely no reason to re-use the same soundtrack so closely.

 

gallery_1_64_175214.jpg

 

Or are you trying to say they should completely redraw everything so it no longer looks like Mario?  The only reason Mario's design changed previously was because technology allowed it!

 

On the gameplay elements point - you yourself said there were no new enemies.  You said that everything is feeling blander and blander when, in fact, the games are becoming more and more innovative in terms of gameplay and design.

 

Have you actually listened to the music?

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9 minutes ago, sir shrew said:

 

It's been all over anything vaguely 2D Mario-related over the last 4 years. It's one background. It isn't so mind-meltingly wonderful they couldn't produce more. Here's what they have to do: pay their professionally-trained and accomplished artists to design a new level backdrop. They don't because it's cheaper to re-use assets, not because it's impossible to achieve that quality.

 

Can you find me a single screenshot from another NSMB game that has that background?

 

Tell you what, to make it easier, you could find either of the backgrounds I've posted on this page.

 

 

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20 minutes ago, Xevious said:

 

Or are you trying to say they should completely redraw everything so it no longer looks like Mario?  The only reason Mario's design changed previously was because technology allowed it!

 

On the gameplay elements point - you yourself said there were no new enemies.  You said that everything is feeling blander and blander when, in fact, the games are becoming more and more innovative in terms of gameplay and design.

 

Have you actually listened to the music?

 

Yes, I'd prefer a different art style or theme per game. The quickest Mario references is Yoshi's Island and Mario Sunshine. Completely different places. Remember the World Goomba? Look at the Goombas up there, do they need to be identicle? I'm not saying make it a non-goomba so it's unrecognisable, but it doesn't have to be the same exact Goomba, either.

I don't remember saying there were no new enemies. Things can become bland when even if the gameplay is still innovative but the package that surrounds it is still wrapped in 2006 foil. It's like taking Mario Maker and slapping new elements into it. That's not how it worked in the old days. There should be appreciation for the outer as much as the inner. I'd point out Sonic as a comparison but people would just think I'm trolling.

 

As for music:

 

 

 

 

 

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S&K doesn't count, and Mania would be akin to a Maker which I'd certainly make the same argument against. Should have been HD sprites.

 

Glad you noticed that even when Sonic went third party, they still had enough sense to vary design/location with the Advance series. The handheld culprit to pick would have been Pocket for the Neo Geo.

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12 hours ago, sir shrew said:

I'm not trolling.

 

Nintendo could have created new backgrounds for Luigi U, additional backgrounds for Mario Maker and new backgrounds and assets for Super Mario Run. I think it's disappointing (and cheap) of them not to.

 

You disagree and want to defend Nintendo. Fine. 

 

Yeah they could have, but Luigi U was a dlc... not a whole new game. Not making excuses for them but they did say it was just a remixed version of Mario U didn't they? Couldn't have taken too long to make.


Alas, i have not even played Luigi U (let alone finish Mario U). One day...

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