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Death Stranding - Kojima at it again


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1 hour ago, Parappa said:

Has anyone played the new content? What are the races like? 


The races are a bit pointless, it’s much more fun building your own roads and piling down those on your new bike. I think the expansion finally allows you to connect west and east through the snowy mountains, or at least I didn’t do that on PS4. The feeling of infrastructure liberation was beautiful, like if they built a train line connecting Carmarthen to Aberystwyth.

 

The new indoors bit from the trailers is absolutely amazing. Proper MSG vibes. It’s a pity it’s tiny, lasts for about 10 glorious minutes and then done (👀).

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4 hours ago, Mr. Gerbik said:

So how are people managing to completely miss it :lol:

 

 

I dunno!

 

I looked on youtube to refresh my memory and when you get the package the description for

Spoiler

an actual nuke that it tells you is small thermonuclear weapon in the delivery note

 

it tells you that Fragile should take a look at it. Very close to that time it tells you exactly where Fragile is, and while I haven't played the mission in a while I'm pretty sure it tells you that you should stop in by that rest area on the way regardless, so I'm surprised people seem to be skipping over it. I never had any issue with it at all.

 

Unless I'm going insane, anyway.

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It’s because you’ve spent the previous 100 missions going exactly where it tells you to go on the map, plotting a course etc. Then it tells you to go to a point on the map while making vague mention of actually needing to go somewhere else. It changes the context of how it delivers instructions in a confusing way which requires carefully noting two or three different bits of info delivered in tooltips and cutscenes. And then doesn’t do it again for the rest of the game. 

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Just been browsing the thread again and it brought it all back. I KNOW it’s not the best game ever but man alive! I still think about it and it’s definitely one of my favourite games ever. Having said that, I fully understand why people either have massive indifference to it or actively dislike it. Can’t wait to see what he comes up with next.

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8 hours ago, Moz said:

It’s because you’ve spent the previous 100 missions going exactly where it tells you to go on the map, plotting a course etc. Then it tells you to go to a point on the map while making vague mention of actually needing to go somewhere else. It changes the context of how it delivers instructions in a confusing way which requires carefully noting two or three different bits of info delivered in tooltips and cutscenes. And then doesn’t do it again for the rest of the game. 

 

Spoiler

If someone snuck a nuke into my bag with the world's most suspicious and slimy employee getting his own special cutscene alongside it, you'd best believe I'm paying more attention than usual to this request.

 

Eh, I think all the bits needed to figure it out were right there. It never blindsided me in either of my playthroughs on PC and PS4.

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On 11/10/2021 at 10:05, Mr. Gerbik said:

It's been a long time, but I recall there being some hint. Maybe I'm mistaken or getting confused with a different game. Maybe it was when

  Hide contents

you check the contents of the package, diehardman chimes in with "omg snake it's a bomb, throw it in the lake!", something along those lines?

 

 

I didn't understand the mission at all, to be honest. 

Spoiler

Up pops a previously unseen character who is obviously played by Troy Baker (not obviously Higgs, but obviously Troy Baker) who tells you to deliver a bomb to South Knot. Your inventory calls it "small thermonuclear device" so it's not like there's any ambiguity as to what it is, and yet for some reason Sam still carries it pretty much all the way down there, no questions asked.

 

I did get the message saying about meeting Fragile but I thought it said she was at Distribution Centre South. She wasn't.

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Whilst I can suspend disbelief and embrace the madness of this Kojima universe, what I did struggle with was 

Spoiler

Heartman proving to Sam that death strandings have been happening for millions of years by showing him a photo of a dinosaur with an umbilical cord. 

 

Peh. 

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On 13/10/2021 at 07:12, Kayin Amoh said:

 

  Reveal hidden contents

If someone snuck a nuke into my bag with the world's most suspicious and slimy employee getting his own special cutscene alongside it, you'd best believe I'm paying more attention than usual to this request.

 

Eh, I think all the bits needed to figure it out were right there. It never blindsided me in either of my playthroughs on PC and PS4.

 

 

There are 70 story missions and precisely one of them requires you to read the description and go to a different place other than indicated by the in-game UI. More of that would have been great, showing some independent thought from Sam. But they do it once and poorly. It’s not hard, it’s just unintuitive. 

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You've got a right to your opinion, but I don't think you can ever moan about Kojima's games being unsubtle again if you missed all of the following and still blame the game:

 

Spoiler
  • Unprecedented creepy cutscene involving someone you've clearly encountered before.
  • Item description which clearly tells you it's a nuke, with the added context that we've heard the Demens have blown up cities with nukes.
  • A radio conversation exclaiming it's a nuke and not to take it to the city.
  • The game telling you where to encounter Fragile for the first time ever and suggesting she can help.
  • Sam suggesting he should talk to Fragile at the depot, as you reach the depot, which is basically impossible to avoid if you're going to the city.
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11 hours ago, RubberJohnny said:

You've got a right to your opinion, but I don't think you can ever moan about Kojima's games being unsubtle again if you missed all of the following and still blame the game:

 

  Reveal hidden contents
  • Unprecedented creepy cutscene involving someone you've clearly encountered before.
  • Item description which clearly tells you it's a nuke, with the added context that we've heard the Demens have blown up cities with nukes.
  • A radio conversation exclaiming it's a nuke and not to take it to the city.
  • The game telling you where to encounter Fragile for the first time ever and suggesting she can help.
  • Sam suggesting he should talk to Fragile at the depot, as you reach the depot, which is basically impossible to avoid if you're going to the city.

 

2 minutes ago, Kayin Amoh said:

Thermo.jpg

In any case, anyone who managed to miss all that is never again allowed to complain when someone at Giant Bomb misses an item or prompt on screen when doing a Quick Look. 

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Rewatching Animatrix (2003, jesus I'm old) tonight, can't believe Kojima basically nicked the baby idea from this: 

 

baby.thumb.jpg.03576c50e5165ae01da1d1ddd3d25418.jpg

 

They even refer to it as her 'baby'!! :lol:

 

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On 17/10/2021 at 21:41, RubberJohnny said:

You've got a right to your opinion, but I don't think you can ever moan about Kojima's games being unsubtle again if you missed all of the following and still blame the game:

 

  Hide contents
  • Unprecedented creepy cutscene involving someone you've clearly encountered before.
  • Item description which clearly tells you it's a nuke, with the added context that we've heard the Demens have blown up cities with nukes.
  • A radio conversation exclaiming it's a nuke and not to take it to the city.
  • The game telling you where to encounter Fragile for the first time ever and suggesting she can help.
  • Sam suggesting he should talk to Fragile at the depot, as you reach the depot, which is basically impossible to avoid if you're going to the city.


The bottom three didn’t happen to my recollection, so I didn’t have any cause to look at the item tooltip until after the explosion and reload. I got the cutscene with Troy Baker, then went to compass mode to get my bearings, then went straight where it told me to go. Apart from the Troy Baker cutscene it was no different from any other mission as far as I can remember. I had built roads everywhere by that point so it wasn’t tricky getting around. Then I blew up and had to Google what was going on, immediately saw I was supposed to have had multiple hints about it I didn’t get, and went to do what the guide said. 
 

I did have a bug where Deadman kept telling me about a body that wasn’t there over the radio though, every single time I left a location for several hours around the same time. Exactly the same message on repeat. It might have interfered.

 

I also got a weird bug where Sam would get stuck making clipped breathing loop noises a handful of times, which definitely interfered with some of his dialogue. I would get the first half a second of a line of dialogue and then back to weird gasping noises for no obvious reason. Even when driving. But I’m really clutching at straws with that as it was a few minutes in total out of nearly 60 hours. 
 

I’m not the only person asking this question or saying they didn’t get any warnings outside of the tooltip either. I found a couple of references to it being broken in the PC version on the steam forums also. 
 

(I also got a recurring bug where large chunks of the geometry disappeared in increasing amounts until Norman’s face itself disappeared and he was nothing but a pair of floating eyeballs driving an invisible car on an invisible road, to an invisible building, until I restarted the game. That would happen any time I played more than a few hours without restarting. I got a video of that one I can post at least, it was hilarious). 

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This is just so good.  I'm about 40 hours in to my PS5 playthrough, having not played it since completing it on release on PS4.  It's been amazing getting back into it, and it's become one of my favourite games of all time. 

 

I'm nearing the end of the story now, so planning to just spend some time getting everybody on to the Chiral network before I finish.  I got the First Prepper connected over the weekend.  Somehow I'd missed him completely during my first playthrough, so never did that epic climb up to his base.  So good.

 

  

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I really like this but it’s one of those games where I feel like I’m just playing it all wrong. It’s weird, there’s so many tools and items and I’ve barely used any of them. I love connecting the roads, but the materials needed means I could well be into a pensionable age before I finish the thing. There’s loads of vehicles but they are all terrible and walking is way more fun. The world is massive but there doesn’t seem to be much value is exploration. The number of secondary orders is overwhelming and the back and forth gets old pretty quick. The mule camps are kind of fun but I’m not supposed to kill anyone but subduing them feels too easy. I’m just mainlining the story missions now and still really enjoying it but there is this sense I’m doing it wrong. I’m probably worrying too much.

 

I had an epic session yesterday just trying to climb a mountain. My shoes were wearing out, my stamina was down to a slither and the timefall snow was battering my gear but I could see ladders and ropes in the distance so knew there had to be a way. It was tense and an epic battle against the elements. Emerging over the top and seeing the lush fields ahead was a great gaming moment. The story beats that followed were well done and beautifully acted.

 

Then I had a boss battle that consisted of me standing in a doorway next to a fabricator where I could not be killed and I could continuously just make new guns until he (or she, it was a giant dog made of ink, was hard to tell) died. Bizarre.

 

I love it but it’s a weird kinky love.

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32 minutes ago, KartoffelKopf said:

I had an epic session yesterday just trying to climb a mountain. My shoes were wearing out, my stamina was down to a slither and the timefall snow was battering my gear but I could see ladders and ropes in the distance so knew there had to be a way. It was tense and an epic battle against the elements. Emerging over the top and seeing the lush fields ahead was a great gaming moment. The story beats that followed were well done and beautifully acted.

 

These are exactly the moments I play it for. 

 

As for how to play it, I really don't think it matters.  I walk almost everywhere (with the occasional use of some of the later tech, if I know it's going to be a route I travel regularly), I've barely spent any time on the roads, I don't build my own vehicles, and I rarely bother to fight any Mules.  I just do the things I enjoy.  I only pick up secondary quests if I happen to be heading in that direction, or if I'm trying to add a specific location to the network.

 

I think there's probably a super efficient way to map all of this out and play it perfectly, but I really just don't care.  I'm not chasing trophies, and because it's a solo experience I don't need to impress anybody with my epic (lack of) skills.

 

I'm also playing on Easy mode, because I don't need the stress of the boss fights or anything.  It's lovely.

 

image.thumb.png.5e4712e4d49f165f225eeb860e0ee41b.png

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I finished the story last night.  Sure, the ending takes it sweet, sweet time to get there, but I still found it really moving (again).

 

Spoilered screenshot, because y'know, it's a massive spoiler for the ending.  Don't click if you haven't finished it.

 

Spoiler

image.thumb.png.c0a4bea8fcfcd17325c2101a9081b82a.png

 

Death Stranding has secured its spot as one of my favourite games of all time.  Which is quite the achievement considering I've never had much time for anything else Kojima has done.  

 

I went back in this morning, and immediately discovered a chunk of mission stuff that I guess is new in the Director's Cut.  Plus I still have a bunch of locations to get on the network. And there are parcels to deliver.

 

No plans to stop playing any time soon.

 

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