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Death Stranding - Kojima at it again

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57 minutes ago, Talk Show Host said:

 

But how would he make his point if this feature wasn't in the game? He has it there to actually show you that it is meaningless. I have never once stopped to think how much I like all those...likes. They play no part in my enjoyment of the game, which is the point he is trying to make: that you don't need to depend on likes and such to validate your worth to others. Simply helping and receiving help to get through is enough and more important.

 

(Assuming he is making a point about all that of course).

 

I'm already seeing, elsewhere, people bragging about how a bridge they built got 70,000 likes, for example, and the game encourages you to gain likes because they give you tangible benefits in-game. So the game itself is promoting likes as something to actively desire while simultaneously decrying a society that seeks validation through likes rather than real human connection. 

 

Personally I just can't help but think the meesage would be more effectively conveyed if you didn't receive anything for helping others, if indeed the message of the game is going through hardship to connect with those around you and ignoring the superficiality of watching numbers climb. How the game would feed back to the player that others are still making use of their hard work is another question, admittedly.

 

 

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2 hours ago, Thor said:

I'm giving this a second chance, but will be playing it with an ironic cap. 

 

IMG_20191110_115308.thumb.jpg.6f1ca9473c71303b921e61048553cfe9.jpg

 MACA

make America connected again

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3 minutes ago, spanx said:

Question. When you take out a bunch of MULEs, do they stay took out?

 

 

 

Yes, and if you clear them out from an area entirely then you’ll start to see friendly porters making deliveries across the wasteland in their stead. If you call out a greeting to these friendlies with the touchpad they’ll often give you an item in return.

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31 minutes ago, Majora said:

 

I'm already seeing, elsewhere, people bragging about how a bridge they built got 70,000 likes, for example, and the game encourages you to gain likes because they give you tangible benefits in-game. So the game itself is promoting likes as something to actively desire while simultaneously decrying a society that seeks validation through likes rather than real human connection. 

 

Personally I just can't help but think the meesage would be more effectively conveyed if you didn't receive anything for helping others, if indeed the message of the game is going through hardship to connect with those around you and ignoring the superficiality of watching numbers climb. How the game would feed back to the player that others are still making use of their hard work is another question, admittedly.

 

 

 

I don't doubt, but aren't they the ones missing the point, like a great movie or a great book they just don't get? Or maybe not? A message of an artist can't really get through to all people anyway.

 

As an example, how many people here play this for the numbers and the likes? 

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I think there is something cool for me to getting feedback in your game that something you made Is being useful rather than the validation of worthless likes.BB and the ingame NPC’s even give you likes. 
 

Do you think the main mission structure has been designed to be a boring tortuous grind as some have said? I’m finding it a way to experience the game works rather than a slog. I found traversal in RDR2 more of a chore tbh.

 

Also the product placement hasn’t got me; just carried two shopping bags back from Sainsbury’s and bought a can of red bull. :)

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Ugh. I had to walk away from it just now. I rage quit twice and then turned it off. That's the closest I've ever got to smashing up a console... ever.

 

I'm about 8 hours in, probably making relatively slow progress. My initial feelings were very positive. As I told a friend: It's The Lobster meets No Man's Sky meets Breath of the Wild meets MGSV.

 

When your PS4 controller starts crying at you like a baby through the speaker, and you have to soothe it by tilting it from side to side, you just know - Kojima is a genius auteur. And when the mountain you've been scaling with ropes and ladders that either you or someone on PSN laid (that you can 'Like' like it's augmented reality Facebook), and the landscape becomes engulfed with a vast, supernatural oil slick with undead grasping hands and bodies coming out of the ground, trying to pull you under, or giant oil whales leaping out and smashing back into the landscape behind you... It's an Amazon Prime deliveries on acid simulator! Rad.

 

Except, it's also, really, a 'frustration dream' simulator. And by the inherent nature of frustration dreams, they really aren't fun to play - not if you're a perfectionist who wants (but is completely unable) to embark upon the deliveries on acid simulator and simply transport cargo from point A to point B unscathed. With that fucking bike, on this fucking stupid rocky impenetrable terrain, with the odds completely fucking against me, my cargo exploding all over the landscape with the slightest oily finger being laid on me, it just ain't happening right now. Conversely, I was a relative master at MGSV after a similar length of time.

 

Amidst the annoyances, there is a stellar vision that threatens to propel forward not just gaming as a medium but storytelling as a whole. The themes of the War On Terror, environmental oblivion and our addiction to oil, quantum computing, post-social media and Snowden era privacy, and so on are all worn overtly and satirically on the game's sleeve, here. I'd really like to delve further without getting console-smashingly pissed off.

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Damn, the more I play this game the more I think it's something incredibly special. I'm still not willing to forgive it for it's clunky UI interfaces but there is a joy in taking things slowly and trying to plan out every aspect of he journey ahead.

 

I'm now 13+ hours in and I'm REALLY weirded out because of the 5 "beginners' guides I've seen on Youtube they ALL show things I've not seen yet. In my head I'm seeing this as a 20 hour game because of the infamous 'first ten hours were boring, second ten hours were even more boring' (something like that) journalist quote. Yet I'm 13 hours in and it seems I've hardly scratched the surface (more or less just started chapter 3). Right now it feels like this is going to be more like 40-50 hours. 

 

A new frustration I'm feeling is the need to be slow and not play in huge chunks of several hours BUT I'm worried about story stuff being spoilered so am trying to reach the end more quickly than I would like with this game. I think the ideal way to play this game would be like 1-2 orders a play session. 

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6 minutes ago, Hubertus Bigend said:

When your PS4 controller starts crying at you like a baby through the speaker, and you have to soothe it by tilting it from side to side, you just know - Kojima is a genius auteur.

 

I've not had noises out of the controller yet and presumed it was disabled as default? Did you enable it? Also I wasn't enjoying the motion control of rocking the baby so adjusted it in the controls (it sets it to the R2 button)

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1 hour ago, Alan Stock said:

Player structures become a much bigger part of the game in Episode 2, but one thing I hadn't realized (due to the slightly misleading first episode) is that whenever you enter a new region it's essentially a blank slate. Until you reach the main destination in a new region, you can't see or use player structures, signs etc. You're on your own. This is good because the atmosphere and tension of venturing into the unknown isn't spoiled by neon player signs, hints or structures cluttering up the environment. But once they're unlocked in that region, now you have access to all manner of handy shortcuts, advice and a feeling of community as players help each other via structures and signs. The single player narrative isn't spoiled by the community stuff and you still get the Souls-like sense of camaraderie after that first exploration.

 

 

Yeah this is a really good point to make, took me a while to figure this out too. Your entire post there was brilliant, thanks.

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Went back, instantly regretted it. Seriously, how THE FUCK do I complete order no. 14 / get to Port Knot City? Dick-sucking stupid game.

 

I don’t care if Sam dies, I don’t care if BB gets aborted - fuck it all to hell. Nonsensical crap. My neighbours probably think I’m watching child porn with all this terrified baby wailing going on. I give up and don’t blame Edge for doing the same.

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28 minutes ago, Hubertus Bigend said:

Went back, instantly regretted it. Seriously, how THE FUCK do I complete order no. 14 / get to Port Knot City? Dick-sucking stupid game.

 

I don’t care if Sam dies, I don’t care if BB gets aborted - fuck it all to hell. Nonsensical crap. My neighbours probably think I’m watching child porn with all this terrified baby wailing going on. I give up and don’t blame Edge for doing the same.


You need plenty of grenades (three or four packs maybe) and a couple of blood bags. Just take the fuckers out. 

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I can see why people liked it more after it opens up, but it is much more “regular open world game” now. Which is a nice change of pace, but it does slightly lack the tension of the early game 

 

Spoiler

Although the mission just north of the craftsman in the ruined shelter was a belter. Lovely design and really tense. 

 

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Still early on in the game at the moment in terms of package deliveries. Currently lugging something upto a windfarm but I managed to samage the cargo and the game has saved. You can repair cargo but it seems only at distribution centres with spray cans. Unless there is another way? Dont fancy trapsing all the way back to the nearest DC... :(

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Just point it at your-bloody-self! There's a prompt on the screen when you equip the spray, Hold L2, then press Square to point at yourself, then spray. Easy. You muppets! :lol:

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3 minutes ago, Thor said:

Just point it at your-bloody-self! There's a prompt on the screen when you equip the spray, Hold L2, then press Square to point at yourself, then spray. Easy. You muppets! :lol:

Well the fact that I didn't equip it before I left the DC didn't help :D Restarted from an older save and done it :)

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Yeah that does prove problematic. 

 

I am enjoying this somewhat now. Fast travel has opened up, but more importantly, I can now craft a reverse trike. 

 

One aspect I like that is also a little annoying is the roads you can rebuild. It's great you can rebuild them, and it's great that they can be competed by other players. However, what's annoying is the game not telling you the road you worked on is now complete. I went and hauled a load of materials over to the next building point, only to find the road had already been completed. 

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17 minutes ago, Thor said:

Yeah that does prove problematic. 

 

I am enjoying this somewhat now. Fast travel has opened up, but more importantly, I can now craft a reverse trike. 

 

One aspect I like that is also a little annoying is the roads you can rebuild. It's great you can rebuild them, and it's great that they can be competed by other players. However, what's annoying is the game not telling you the road you worked on is now complete. I went and hauled a load of materials over to the next building point, only to find the road had already been completed. 

 

Pretty sure that if you look on the map the already constructed sections will be indicated by an orange line. So check that first before you load up with building materials and haul your ass over to the reconstruction nodes.

 

Roads have become my obsession in this right now.

 

I. Must. Build. All. Of. Them. :ph34r:

 

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3 minutes ago, macosx said:

I think it’s going to be my GOTY. 
Thank you Sony for supporting unique stuff like this .

 

Yeah, I can't think of many (if any) publishers who would have let him do this without getting in the way at some point. He could have gone with a more traditional title to ease his way in and gain the confidence of any backers but he didn't. Kudos to both of them.

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20 minutes ago, pinholestar said:

Pretty sure that if you look on the map the already constructed sections will be indicated by an orange line.

It's more yellow than orange, but you're right. And I've just noticed that the game does tell you when other players are adding to the same road you've contributed to. 

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2 hours ago, Hubertus Bigend said:

Went back, instantly regretted it. Seriously, how THE FUCK do I complete order no. 14 / get to Port Knot City? Dick-sucking stupid game.

 

I don’t care if Sam dies, I don’t care if BB gets aborted - fuck it all to hell. Nonsensical crap. My neighbours probably think I’m watching child porn with all this terrified baby wailing going on. I give up and don’t blame Edge for doing the same.

 

You'll go back after a good night's sleep, dreaming about how magically arresting and beautiful this game is.

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