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Resident Evil 7: Biohazard - Making Zombies Creepy Again


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Purchased the season pass and tried the first set of Banned Footage DLC last night.

 

Firstly a word of warning, don't do what I did and kickoff the DLC download/update whilst you have the game open. It corrupts the application resulting in zero save files etc loading.

Thankfulky it's rectified by deleting and reinstalling the game and DLC separately.

 

As for the DLC itself. It's basically split into two options. The first of which "nightmare" is a mini survival mode where you have to survive a night by running around collecting scrap to built ammo, health pack and upgrades whilst fighting off waves of enemies.

 

The second part "Bedroom" is more of a tradition gameplay section. It's very brief and similar in style to the "Happy Birthday" tape. Definitely feels like it has been purposely cut from the main game, and would have benefitted more if you had actually got to experience it during a complete playthrough.

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I watched the Bedroom DLC footage on Youtube and it's pretty obvious where in the main game the tape should have gone. 

 

 

 


 

You tend to get tapes that tell you something relevant about one of the rooms you're due to go into, so in this case the tape tells you that there's a hidden passageway under the bed that is revealed by the clock. So presumably you would get the tape before or around the time you get the snake key which gives you access to that bedroom

 

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Cleared this yesterday on normal. 15 hours or so on the clock in the end; I was taking it nice and slow, repeating a few sections that I had messed up on in order to get 'perfect' runs. Pity I couldn't take all the ammo etc. with me into the second run as I had loads of stuff!

Wonderful game although the

 

salt mines area looking as repetitive as it did, and the lack in enemy variety vs. other series titles

took the sheen off just a touch. Were those things sorted then it would have been my favourite in the whole series. Still a 10 though and still a defining game experience especially in VR.

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I have to say, despite loving this game I'm a little surprised to have seen online that I'm about to enter the last section of the game. I've enjoyed every minute so far, but it seems a lot shorter than other games in the series. I feel I have missed a lot of pickups including a second backpack that would have been useful  ( I've been reading a walkthrough after doing each section to see what I've missed) but even so, I appear to be at the start of the last part with 6 hours on the clock. 

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Most Resi games are fairly short, and unless you take forever in the last section, or it isn't the last section, a finish time of 7-8 hours does sound quite quick (most folks seem to do it in about 10-15 - VR being slower due to how bloody tense it is!), but I would much rather 7-8 hours of something I've loved every minute of than 40+ hours of filler like so many games seem to have these days. 

 

 

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31 minutes ago, LaveDisco said:

Bizarrely, by playing only in VR, it seems a far longer game to me. 

 

Yeah it definitely seems to prolong the experience. Think I finished it in just over 12 hours.

Atleast an hour of which was spent staring at dark doorways/staircases/corridors whilst thinking "no fucking way I'm going in/up/down there!"

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Finished it last night and got a brilliant £37 on trade in for it today as i'll get all the DLC in one hit later down the line :)

 

It's fantastic, really one of my favourite games for a long time.  I felt tense playing it from start to finish and found myself pausing it in places to have a mini break as it was so creepy.

 

For what its worth, my only slight negative is that the first 1/2 of the game compared to the end isn't even comparable, think others have said the same.  I hope with all of the positive stuff from this one that the next one is even better. 

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It's really not that scary. It's like people are trying to equate high quality to how scary something is, it doesn't work that way.

 

It's a really great Resident Evil, a proper quality survival horror - but they're never really a particularly scary series - I mean you have crazy over the top horror-comedy action beats in the first hour, like something out of Evil Dead. It's great fun!

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55 minutes ago, RubberJohnny said:

It's really not that scary. It's like people are trying to equate high quality to how scary something is, it doesn't work that way.

 

It's a really great Resident Evil, a proper quality survival horror - but they're never really a particularly scary series - I mean you have crazy over the top horror-comedy action beats in the first hour, like something out of Evil Dead. It's great fun!

 

People aren't equating scares to quality. They just add to the overall effect. Have you played it in VR? I agree it's not scary, but in VR there is definitely an added level of extreme tension. 

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On 03/02/2017 at 21:20, Doctor Shark said:

This is so, so good but not remotely scary. Tense, yeah, but not scary. Just fought my first few

  Hide contents

molded

, even killing one with a knife (got an achievement for it!). I love how the graphics are like hyper realistic, and yet you've still got mad shit like crests opening doors, traps everywhere and so on. "Babe, have you seen where I left my car keys? I'm late for work!" "Yes dear, they're in the hidden room by the piano. You'll need to find the crest from the garden to open it, then replace that with the tiger's eye gem - the blue one dear, not the red, you remember what happened last time you mixed those up, then you'll need the V-Jolt to kill the plant and your keys are in the pot" "Fuck's sake, I'll just get the bus". 

 

I always wondered how anyone actually worked in Racoon City PD.

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17 hours ago, RubberJohnny said:

It's really not that scary. It's like people are trying to equate high quality to how scary something is, it doesn't work that way.

 

It's a really great Resident Evil, a proper quality survival horror - but they're never really a particularly scary series - I mean you have crazy over the top horror-comedy action beats in the first hour, like something out of Evil Dead. It's great fun!

 

Checkout the big man here ;)

 

Seriously though I defy anyone to try it in VR and not get shit up by it at some point!  It's all about the atmosphere and tension more than actual jump scares. 

I found it much more stressful when faced with a dark foreboding corridor/room than when actually in combat.

The stuff that actually freaked me out probably wouldn't have bothered me much in standard mode either.

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Spoke to a friend this morning who bought PSVR after I emailed him a week ago to rave about this. He just kept repeating "fuuucking hell, man". It's just a different game in VR; like fairy dust has been sprinkled on the disc and in your eyes.

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Of course everyones interpretation of scary is different, VR aside, there's a huge difference between playing this in day or with the lights on compared to playing it at night, with the lights out with full headset surround sound. I personally try and make it as scary for myself as possible, even if that means I crawl through it at a snails pace. Took me nearly 30 hours to beat Alien: Isolation that way and the same applies here. 

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Telling someone what is and isn't scary is like telling them that their favourite colour is wrong. :P

 

I've just finished it anyway, and while it was very good I thought it took quite a dive in quality for the last third or so. It was the most Resi-like Resi in years mind, and for me it was definitely the scariest. Well, for the first two thirds at least.

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9 hours ago, womblingfree said:

I was quite enjoying this, but hearing everyone rave about the VR's making me think playing it not in VR's a waste of time.

 

Well I enjoyed it and I've never played it in VR. It's not like you're going to know what you're missing.

 

I'll be trying this in VR once the exclusivity deal runs out. I've not really got on with joypad walking in VR in the past though so it'll be interesting to see how this fares. 

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Finished this and enjoyed it. Ended up with about ten hours on the clock, and I wasn't rushing, so no idea how folk are managing to stretch it out to fifteen. 

 

Definitely suffers in the last part of the game, where it becomes a bland plod laced with backstory. It's like the devs had an idea for one half of a brilliant game and tried to pad out the rest. Doesn't come close to ruining what came before, but it does rob RE7 of 'classic' status. 

 

Most importantly, though, the game felt fresh. Fresh in the same way that RE4 did, albeit for different reasons. I'm very glad that Capcom finally realised that when you keep escalating, soon all you're left with is meaningless bombast that feels as tediously unwelcome as a prostate exam. Like some others, I didn't find RE7 scary (though I have completed System Shock 1&2, Amnesia, and Alien Isolation. To give you an idea of how big my steel balls are), but it was definitely unnerving, and that's almost as good. I await the 'Not a hero' DLC with interest. 

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