Jump to content

Resident Evil 7: Biohazard - Making Zombies Creepy Again


Nespresso
 Share

Recommended Posts

Really close to end now and yeah it does get a bit repetitive but not enough to take away from how brilliant this has been. Had a weird moment where I clipped outside of the scenery like you see in those glitch speedruns. Had some fun walking around while trying to get into the level proper again but without luck. Restarting from last save didn't work so I had to go back to an earlier save. Was interesting.

 

 

Link to comment
Share on other sites

I don't know if it's because I'm prone to getting overly anxious anyway, but I'm finding this terrifying in VR. :mellow: Despite knowing very well that it isn't real, my body goes to bits when there's something coming towards me. I still keep going back for more, mind.

 

In in other news... 

Quote

Capcom said it’ll focus more on VR content going forward with the goal of creating a new market, and has undergone some reorganisation internally to better fit the transition. The company is confident in the move thanks to the “successive releases of VR devices that are highly compatible with games.”

 

https://www.vg247.com/2017/02/01/capcom-planning-aggressive-sales-campaign-for-resident-evil-7-after-profits-decline-more-focus-on-vr/

Link to comment
Share on other sites

I guess I'm nearing the end now.....as a Rift owner too I have played pretty much all the most important VR releases since the days of the DK1, all the major games on Oculus Home and Steam. And there are some absolutely brilliant experiences. The touch controllers are wonderful...my beefy PC with 1080 graphics card makes playing things like Dirt Rally and Elite a dream.

 

Taking all of that into consideration, this is the stand-out VR experience for me. It is majestic. I don't miss motion controls when playing it as it just all works so well. Yes, I'd love the extra resolution or to be able to super sample etc, but that this pulls off on a standard PS4 is just miraculous. The pacing, the absolutely genuine fear, the hairs standing up on the back of my neck for minutes at a time, the incredible sound design, all of the tiny little details in the world.....BRAVO!

 

The PSVR may not be the pinnacle of VR technology right now, but Resident Evil sits at the top of the pile when it comes to software. It may be blurry sometimes, I may occasionally wish I was running the game on hardware with a bit more oomph, but when it actually comes down to it then it really doesn't matter too much when the core experience is this much 'fun'. It's also the first game that has convinced me I could spend hours in VR at a time (largely helped by the comfort of the headset), not that I have hours available to me...but if I did then I could :)

 

A real treat that I will go back to again, and worth owning a PSVR for (well, this and Rez). Also hope that in a year we will see the VR element hit the PC version at which point I'd play it again on the Rift. It's a landmark game for sure....more like this please...although I fear we will be waiting a while. I FUCKING LOVE VR!

Link to comment
Share on other sites

56 minutes ago, womblingfree said:

Wish you could hire the VR as I can't justify all that dosh for a few hours on this.

 

Anyone VRing on a standard PS4? How's that?

I am too, and it's great. I'm sure a Pro would do things a little nicer, but it's not going to change the core gameplay and that nails it with the standard PS4.

Link to comment
Share on other sites

1 hour ago, womblingfree said:

Wish you could hire the VR as I can't justify all that dosh for a few hours on this.

 

Anyone VRing on a standard PS4? How's that?

Standard here and it's absolutely fine. I think you'd find that once you're literally(virtually) standing in the Baker house, you'd possibly change your mind about justifying the cost. I wasn't sure what to expect with VR, but it is truly revolutionary. I can't see how this can fail be the future of gaming - if this is the first few months of PSVR, the mind boggles.

Link to comment
Share on other sites

Just finished. Took me 15 hours which seems on the high side but I basically walked around everywhere and never ran unless in combat. Died 19 times and I'm pretty sure st least 2/3rds of those were until I figured out how to avoid the second bosses instant death attack easily. Checked on YouTube and I got the bad ending, which I expected because the game wasn't exactly subtle in telling me I made the 'wrong' choice. 

 

Overall I enjoyed it a lot (playing in 2D). The first two thirds of the game are great - varied, creepy, evocative and extremely reminiscent of the old games but with some new twists up its sleeve. If the game had kept it up I would have no hesitation in thinking of it as a minor classic of the genre. 

 

Sadly the final third doesn't really manage to live up to it, eschewing the atmosphere, intensity and character for something altogether more linear and dull. It's competent but simply loses sight of the strengths of the game. 

 

I do think they missed an opportunity by 

 

 

Not having the whole family together more. You have precisely one scene where they're all together in the same room, and it isn't even gameplay. I feel the game compartmentalises them too quickly. I would have liked to have seen more of the group dynamic, not purely from a narrative perspective but also a gameplay perspective. 

 


 

Imagine if there were some sections of the  game where all 4 family members were stalking you at the same time (or at least gave the illusion that they were). Instead the game makes it very obvious they've scattered in 4 different directions after the opening and you will only ever encounter them one on one, which I think diminishes the fear quite a bit. 

 

This structure also means that the most interesting aspect of the game is essentially over a significant amount of time before the climax, so it feels like you're treading water until the end after that. The molded simply aren't interesting or challenging enough to sustain the final third by themselves, especially once you're tooled up with the machine gun and remote bombs.  

 
 

 

 

Disappointments aside though, it's a massive step in the right direction for the  series. It does raise the question of where 8 goes though. Would another full 12-15 hour game of this exact gameplay and set-up be able to sustain itself, or is it a one and done type deal? I'm not sure. But at least the lingering memory of 6's festering corpse has been disposed of. 

Link to comment
Share on other sites

If I were Sony, I'd be falling over myself to let Capcom make the best VR game with any deal they wanted for 8 and market the shit out of it. I'd also make sure people could actually buy the hardware. Kojima must also be looking at VR with Death Stranding, surely?

Link to comment
Share on other sites

1 hour ago, Mentazm said:

Come on guys. I'm running this on a 1070 maxed out and it looks like a 360 game at times.

As for Conan, it looks miles better.

What was the budget and Dev time? Seems rushed.

 

Rllmuk gonna 'muk. 

I loved this game. Certainly Goty material. 

Madhouse difficulty is super hard, dunno if I will perceive with it. 

I also ponyed up for the DLC. The bedroom tape is excellent if short. 

The other one is essentially COD Zombies and a fair bit less interesting, but fun nonetheless. 

Link to comment
Share on other sites

It may have wonky texture work in places but the art design, world building and atmosphere is something else. Budget was much lower than for Resi 6 but who cares since the game is miles better than that?

 

Doesn't feel rushed at all for me. Perfect length for this type of game at 10-12 hours first playthrough. Amazing VR implementation for those with the PSVR. Incredible sound design too. Calling it a cheap 10 quid Steam game really is quite ridiculous - give it some more time. Play it with a good pair of headphones (in complete darkness).

 

I'm on PC too with a GTX1070 and I do think that the visuals are excellent with everything bumped up to the max. Not necessarily technically on the cusp but artistically sure is. I'm in this world - even without VR. 

Link to comment
Share on other sites

The outdoor daytime bit at the beginning doesn't look that nice but overall it looks really solid, with some great lighting. 

 

There are occasional textures which are a bit low res and some textures are slow to pop-in occasionally but come on. Go and watch videos of Outlast (which is a very decent game, I'm not slagging it off) if you really want to see what a ten dollar horror game looks like. 

Link to comment
Share on other sites

51 minutes ago, krenzler said:

It may have wonky texture work in places but the art design, world building and atmosphere is something else. Budget was much lower than for Resi 6 but who cares since the game is miles better than that?

 

I'm surprised anyone would criticise the graphics. They look like the pre-rendered (took a week to process) shots from resi remake but in real time.

 

Slight aside, I do kind of wish they'd release another classic style game with pre-rendered graphics. :/

 

re3-shotmuylfc.jpg

 

They're like glimpses into the future of what graphics will look like in ten years or so. 

Link to comment
Share on other sites

I started playing this in VR last night. Er, because I'd already played the Beginning Hour demo, I knew where the:

 

...hidden handle to pull in the fireplace was, so I pulled it immediately. Just thought it might lead to an Easter Egg or something, but instead I found the girl underneath the house! Did I miss anything important in the first part of the game by doing this?



 

I presume I should have been looking around for stuff first. Would I have got the bolt cutters earlier and watched that videotape from the demo if I hadn't already opened up the hidden passage? As it was, the bolt cutters were on the table near the cell. So I'm wondering if Capcom anticipated my behaviour or not.

Link to comment
Share on other sites

1 hour ago, Eighthours said:

I started playing this in VR last night. Er, because I'd already played the Beginning Hour demo, I knew where the:

 

 

  Hide contents

...hidden handle to pull in the fireplace was, so I pulled it immediately. Just thought it might lead to an Easter Egg or something, but instead I found the girl underneath the house! Did I miss anything important in the first part of the game by doing this?

 


 

I presume I should have been looking around for stuff first. Would I have got the bolt cutters earlier and watched that videotape from the demo if I hadn't already opened up the hidden passage? As it was, the bolt cutters were on the table near the cell. So I'm wondering if Capcom anticipated my behaviour or not.

 

 



You miss a 5-10 min video where you find out the fireplace switch is. It counts towards a trophy. I believe the tapes are all optional (but I found and liked them all first playthrough)

Link to comment
Share on other sites

40 minutes ago, NickC said:

Is playing the demo worthwhile or important before playing the full game? 

 

No. The demos contained slightly remixed versions of things that do happen in the game, or stuff that doesn't actually happen in the game, or even outright spoil things that would happen in the game, as in Eighthours' case up there, so you're safe to skip them.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.