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Resident Evil 7: Biohazard - Making Zombies Creepy Again


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By Capcom

 

Official Site | Steam | PS4 | XB1

Release date: January 24, 2017

 

ABOUT

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FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL™ 7 biohazard

Resident Evil™ Ushers in a New Era of Innovative, Immersive and Visceral Horror


LONDON, UK – June 13, 2016 – At the Sony Interactive Entertainment (SIE) E3 press conference today, Capcom, a leading worldwide developer and publisher of video games, announced Resident Evil™ 7 biohazard, the next major entry in the renowned Resident Evil™ series. Resident Evil 7 sets a new course for the Resident Evil series as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal. Resident Evil 7 is scheduled for release on PlayStation®4 computer entertainment system (the full gameplay experience will also be available via the included PlayStation®VR mode), Xbox One and Windows PC (Steam and Windows 10 store) across North America and Europe on January 24, 2017.

Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. The Resident Evil® 7 Teaser: Beginning Hour demo, also announced today, portrays events leading up to the main game and ties directly into the impactful PlayStation VR “KITCHEN” tech demo first shown at E3 2015. In the new teaser demo, the player awakens inside a dilapidated cottage on an ominous plantation mansion. Can they make it out alive?

Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level. Terrifying fans at events across the globe last year, the PlayStation VR “KITCHEN” tech demo was developed utilizing the RE Engine’s VR oriented tools, and is the foundation on which the talented Resident Evil team has crafted the immersive horror experience in Resident Evil 7. Powered by the RE Engine in tandem with industry leading audio and visual technologies, Resident Evil 7 is poised to deliver a disturbingly realistic experience that will define the next era in horror entertainment. 

PlayStation®Plus subscribers can now download the standalone teaser demo for PlayStation 4 called Resident Evil 7 Teaser: Beginning Hour and will have first access before it is available on other platforms at a later date. Players can get a taste of what they can expect from Resident Evil 7 with a sampling of the nail-biting exploration and terrifying atmosphere the game will offer when it releases early next year. 

 

 

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PS4 demo out now. Download that asap and post impressions! 


POST RELEASE

 

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4 minutes ago, Bojangle said:

After RE6 I honestly wasn't expecting Capcom to ever "get" Resident Evil again, but it seems they've only gone and bloody done it. :omg:

 

I dunno, let's not good ahead of ourselves. It could be a shallow spook-house experience and not a survival horror.

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The demo's available now, by the way. Downloading.

 

Edit: Downloaded, played, not what I want from an RE game. I get trying to make it scary, but at no point did I want them to make it Outlast or PT.

 

Also, not scary. At all.

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17 minutes ago, Darhkwing said:

It looks okay but this looks more like a complete reboot of the franchise . I kinda was hoping for a RE2 remake reveal too..

 

The franchise badly needed a reboot at this point, though.

 

I presume everyone saw the wheelchair at the end of the trailer? I wonder if that's how the VR option is going to work. Moving in first person with a controller is notoriously bad for motion sickness because of the disconnect between the movement and what your brain is expecting. Hence the popularity with devs of the  'cockpit' experiences in VR. The lead character being in a wheelchair would sort out potential nausea issues. While the trailer clearly had the lead guy on his feet, I can't see a reason for the prominence of the picture of the wheelchair at the end unless it was related to VR. So maybe you walk in standard mode, but are in a wheelchair in VR mode?

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33 minutes ago, Eighthours said:

 

The franchise badly needed a reboot at this point, though.

 

I presume everyone saw the wheelchair at the end of the trailer? I wonder if that's how the VR option is going to work. Moving in first person with a controller is notoriously bad for motion sickness because of the disconnect between the movement and what your brain is expecting. Hence the popularity with devs of the  'cockpit' experiences in VR. The lead character being in a wheelchair would sort out potential nausea issues. While the trailer clearly had the lead guy on his feet, I can't see a reason for the prominence of the picture of the wheelchair at the end unless it was related to VR. So maybe you walk in standard mode, but are in a wheelchair in VR mode?

It's not really that, cockpit experience still makes you feel weird even if you think you're in a car / whatever. 

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I'm really glad they seem to be ditching the horrible Frankensteins monster approach the series became by Resi 6. If this is just an Outlast nope style hide em up though it won't be for me.

I think that's a fine direction to take it in, but for me personally pure terror isn't any fun unless it's mitigated by having at least some empowerment (combat). Really looking forward to seeing more for now though.

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