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1 hour ago, Max Damage said:

Excellent news although Frank doesn't look quite right. Quite enjoyed Dead rising 3 could have done with more time in the oven though.

It looks like he's morphing into Ash from Evil Dead.

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Gameplay footage:

 

 

Eurogamer:

Quote

 

The controls are a lot better in Dead Rising 4 than previous games in the series. RT automatically uses your ranged weapon, while X is reserved for melee. This way, you don't have to keep switching between weapons, making for much more fluid combat.

 

Dead Rising 4 felt a lot smoother than I was expecting. Dead Rising 3 on Xbox One suffered technical issues, so I was happy to find Dead Rising 4's E3 2016 demo devoid of any serious technical hiccups - and with plenty of zombies on screen, too.

 

 

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25 minutes ago, dood said:

Please let it have the three days mechanic again.

 


Confirmed to be out. No timed missions according to a dev interview. :(

Gamers are the worst with all their fucking complaining. Now we get the casual version of DR, one of the most unique sandbox games of last gen.

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29 minutes ago, Vemsie said:


Confirmed to be out. No timed missions according to a dev interview. :(

Gamers are the worst with all their fucking complaining. Now we get the casual version of DR, one of the most unique sandbox games of last gen.

 

Er...so that's it's USP gone then. Do you have a link for that interview?

 

DR3 had the Nightmare Mode option that applied a 3-day limit to the whole campaign. I only ever played the game that way. Loved it.

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well...not a good sign, wathcing the footage made me feel ill...motion sick ill...due to the fov...hope that can be changed! :/ otherwise i wont be abel to play, and that will make me sad...as frank is ace!

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This looks like a really good zombie killing game, but for me that wasn't the interesting part of Dead Rising. Don't get me wrong, I spent ages mowing down zombies using novelty items in the demo of the first game along with everyone else, but during the game itself that was more of a slapstick means to an ends than the attraction itself.

 

I suppose I'd position it like so: this seems like a valid interpretation of what Dead Rising is, but it's not mine.

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High five @Aimless!

 

killing zombies isn't the game. The game is panicking like a motherfucker as you try to figure out how to get survivors back to base, whether to leave someone behind, or risking side quests before story quests!!

 

sigh. My interest is still piqued, mind.

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To lose the time sensitive mechanic, particularly when set over Christmas is daft. I mean, how perfect? Three day time constraint from Christmas eve to Boxing day, or imagine completing the game and seeing the sun rise on Christmas day, knowing you've saved the world and no one knows as they wake, opening presents and spending time with loved ones??. Such a shame, such a missed opportunity.

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17 hours ago, Vemsie said:

Confirmed to be out. No timed missions according to a dev interview. :(

 

Fuck that.  As I posted in the Dead Rising 3 thread a while ago:

 

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The deadlines were the very essence of Dead Rising 1 and 2. From your first panicked run through the mall, desperately saving anyone you could as more and more calls came in over the radio - to your subsequent attempts, gradually working out who you needed to prioritise and where supplies and shortcuts could be found - to your final, triumphant runthrough, nonchalantly escorting entire groups at a time and knowing exactly where you needed to be and how best to get there. It was one of those rare games where you got better at it not just because you'd increased some stats somehow or levelled up, but because you'd actually learned, step by step, what to do and where to go. You felt like an absolute master of all you surveyed by the time you'd finished.

 

If they've thrown the soul of the game away in order to appeal to the slack-jawed Call of Duty audience then they are utter, utter morons. A chucked-in Nightmare mode won't cut it because the whole game revolved around time pressure - take that out and it's no longer Dead Rising. It's a linear, autosaving zombie shooter that's browner than poo, and I couldn't be less interested.

 

I did play Dead Rising 3 in the end and they'd Microsofted the fucking thing into the ground.  Just endless repetitive slaughter interspersed with fetch quests, with every little thing marked as an icon on the map. Sounds like they've gone even further in that direction for Dead Rising 4 and I am definitely out.

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1 hour ago, Garwoofoo said:

 

Fuck that.  As I posted in the Dead Rising 3 thread a while ago:

 

 

I did play Dead Rising 3 in the end and they'd Microsofted the fucking thing into the ground.  Just endless repetitive slaughter interspersed with fetch quests, with every little thing marked as an icon on the map. Sounds like they've gone even further in that direction for Dead Rising 4 and I am definitely out.

 

Nightmare mode on DR3 was good, though. But I agree - the time-pressure is what elevates the series from a run-of-the-mill zombie splatting game into something unique.

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26 minutes ago, BitterToad said:

Dead Rising without the time limit is like a bacon sandwich without ketchup. 

 

And bacon, bread, brown sauce, butter and it's just killing zombies without any of the panic. 

 

Hoping for a nightmare mode!

That analogy doesn't quite work since bacon is still the best thing ever on its own ;)

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Nah, one or the other. But one post asking if I have both is better than an onslaught of northeners chirping up with "eey baay gum, ya don't haf brown sors on yi bearcan saandwich?"

 

I don't know how they talk in the north. Anyway zombies, eh?

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